redesign PBD::LocaleGuard to work correctly (i.e. not break translations)
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@@ -29,54 +29,72 @@
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using namespace PBD;
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/* The initial C++ locale is "C" regardless of the user's preferred locale.
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* The C locale from setlocale() matches the user's preferred locale
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/* Neither C nor C++ pick up a user's preferred locale choice without the
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* application actively taking steps to make this happen.
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*
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* For C: setlocale (LC_ALL, "");
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* For C++ (assuming that the C version was called):
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* std::locale::global (std::locale (setlocale (LC_ALL, 0)));
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*
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* The application needs to make these calls, probably in main().
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*
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* Setting the C++ locale will change the C locale, but not the other way 'round.
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* and some plugin may change either behind our back.
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*/
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LocaleGuard::LocaleGuard ()
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: old_c (0)
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: old_c_locale (0)
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{
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char* actual = setlocale (LC_NUMERIC, NULL);
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if (strcmp ("C", actual)) {
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: change locale from '%1' to 'C'\n", actual));
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/* purpose of LocaleGuard is to make sure we're using "C" for
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the numeric locale during its lifetime, so make it so.
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*/
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old_c = strdup (actual);
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/* this changes both C++ and C locale */
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std::locale::global (std::locale (std::locale::classic(), "C", std::locale::numeric));
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}
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if (old_cpp != std::locale::classic ()) {
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PBD::error << "LocaleGuard: initial C++ locale is not 'C'. Expect non-portable session files.\n";
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DEBUG_TRACE (DEBUG::Locale, "LG: initial C++ locale is not 'C'. Expect non-portable session files.\n");
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/* A LocaleGuard object ensures that the
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* LC_NUMERIC/std::locale::numeric aspect of the C and C++ locales are
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* set to "C" during its lifetime, so that printf/iostreams use a
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* portable format for numeric output (i.e. 1234.5 is always 1234.5 and
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* not sometimes 1234,5, as it would be in fr or de locales)
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*/
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char const * const current_c_locale = setlocale (LC_NUMERIC, 0);
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if (strcmp ("C", current_c_locale) != 0) {
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old_c_locale = strdup (current_c_locale);
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/* set the C++ global/default locale to whatever we are using
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* now, but with "C" numeric handling.
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*
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* this also sets the C locale, so no call to setlocale() is required.
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*/
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std::locale::global (std::locale (old_cpp_locale, "C", std::locale::numeric));
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pre_cpp_locale = std::locale();
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: change locale from '%1' => %2\n", old_cpp_locale.name(), pre_cpp_locale.name()));
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}
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}
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LocaleGuard::~LocaleGuard ()
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{
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char* actual = setlocale (LC_NUMERIC, NULL);
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std::locale current;
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char const * current_c_locale = setlocale (LC_NUMERIC, 0);
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std::locale current_cpp_locale;
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if (current != old_cpp) {
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/* the C++ locale should always be "C", that's the default
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* at application start, and ardour never changes it to
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* anything but "C".
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*
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* if it's not: some plugin meddled with it.
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*/
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if (old_cpp != std::locale::classic ()) {
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PBD::error << "LocaleGuard: someone (a plugin) changed the C++ locale, expect non-portable session files.\n";
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DEBUG_TRACE (DEBUG::Locale, "LG: someone (a plugin) changed the C++ locale, expect non-portable session files.\n");
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}
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std::locale::global (old_cpp);
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: restore C++ locale: '%1'\n", old_cpp.name ()));
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if (current_cpp_locale != pre_cpp_locale) {
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PBD::error << string_compose ("LocaleGuard: someone (a plugin) changed the C++ locale from\n\t%1\nto\n\t%2\n, expect non-portable session files. Decimal OK ? %2",
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old_cpp_locale.name(), current_cpp_locale.name(),
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(std::use_facet<std::numpunct<char> >(std::locale()).decimal_point() == '.'))
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<< endmsg;
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: someone (a plugin) changed the C++ locale (Decimal OK ? '%1'); expect non-portable session files.\n",
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(std::use_facet<std::numpunct<char> >(std::locale()).decimal_point() == '.')));
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/* this resets C & C++ locales */
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std::locale::global (old_cpp_locale);
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: restore C & C++ locale: '%1'\n", std::locale().name()));
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} else if (old_c_locale && (strcmp (current_c_locale, old_c_locale) != 0)) {
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/* reset only the C locale */
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setlocale (LC_NUMERIC, old_c_locale);
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: restore C locale from %1 to\n'%2'\n(C++ is '%3')\n", current_c_locale, old_c_locale, std::locale().name()));
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}
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if (old_c && strcmp (old_c, actual)) {
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setlocale (LC_NUMERIC, old_c);
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DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: restore C locale: '%1'\n", old_c));
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}
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free (old_c);
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free (const_cast<char*> (old_c_locale));
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}
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@@ -26,15 +26,16 @@
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namespace PBD {
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struct LIBPBD_API LocaleGuard {
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public:
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LocaleGuard ();
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~LocaleGuard ();
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struct LIBPBD_API LocaleGuard {
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public:
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LocaleGuard ();
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~LocaleGuard ();
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private:
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std::locale old_cpp;
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char* old_c;
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};
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private:
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std::locale old_cpp_locale;
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std::locale pre_cpp_locale;
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char const * old_c_locale;
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};
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}
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#endif /* __pbd_locale_guard__ */
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