when seeking, completely refill buffers rather than just a partial refill
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@@ -213,9 +213,9 @@ AudioDiskstream::non_realtime_locate (framepos_t location)
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/* now refill channel buffers */
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if (speed() != 1.0f || speed() != -1.0f) {
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seek ((framepos_t) (location * (double) speed()));
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seek ((framepos_t) (location * (double) speed()), true);
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} else {
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seek (location);
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seek (location, true);
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}
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}
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