SessionDialog: remove explicit button press handling

This is not needed since ArdourButton + related action takes care of it
This commit is contained in:
Paul Davis
2025-11-13 09:56:24 -07:00
parent 7bb7f21ae0
commit 637d99167a
2 changed files with 0 additions and 27 deletions

View File

@@ -126,21 +126,18 @@ SessionDialog::SessionDialog (DialogTab initial_tab, const std::string& session_
new_button.set_text("NEW");
new_button.set_name ("tab button");
new_button.signal_button_press_event().connect (sigc::mem_fun (*this, &SessionDialog::new_button_pressed), false);
new_button.set_tweaks(ArdourButton::Tweaks(ArdourButton::ForceFlat));
new_button.set_can_focus (true);
new_button.set_related_action (new_session_action);
recent_button.set_text("RECENT");
recent_button.set_name ("tab button");
recent_button.signal_button_press_event().connect (sigc::mem_fun (*this, &SessionDialog::recent_button_pressed), false);
recent_button.set_tweaks(ArdourButton::Tweaks(ArdourButton::ForceFlat));
recent_button.set_can_focus (true);
recent_button.set_related_action (recent_session_action);
existing_button.set_text("OPEN");
existing_button.set_name ("tab button");
existing_button.signal_button_press_event().connect (sigc::mem_fun (*this, &SessionDialog::existing_button_pressed), false);
existing_button.set_tweaks(ArdourButton::Tweaks(ArdourButton::ForceFlat));
existing_button.set_can_focus (true);
existing_button.set_related_action (existing_session_action);
@@ -617,27 +614,6 @@ SessionDialog::existing_button_choice_action ()
_tabs.set_current_page(2);
}
bool
SessionDialog::new_button_pressed (GdkEventButton*)
{
new_button_choice_action ();
return true;
}
bool
SessionDialog::recent_button_pressed (GdkEventButton*)
{
recent_button_choice_action ();
return true;
}
bool
SessionDialog::existing_button_pressed (GdkEventButton*)
{
existing_button_choice_action ();
return true;
}
bool
SessionDialog::prefs_button_pressed (GdkEventButton*)
{

View File

@@ -100,9 +100,6 @@ private:
Gtk::ComboBoxText timebase_chooser;
bool new_button_pressed (GdkEventButton*);
bool recent_button_pressed (GdkEventButton*);
bool existing_button_pressed (GdkEventButton*);
bool prefs_button_pressed (GdkEventButton*);
void new_button_choice_action ();