GenericUI: Update all input controls on preset load
The existing code relies on AutomationControls for getting parameter changes and update the UI accordingly. One case where this doesn't yet work is preset loading, where ARDOUR::Plugin is responsible for actually loading the preset but doesn't notify the changes to AutomationControls. Since the input_controls vector now contains all ControlUI's that rely on AutomationControls to get updates, just listen to Plugin::PresetLoaded() and trigger an update of all elements in input_controls. This is temporary until a better solution is devised to make AutomationControls aware of preset loading.
This commit is contained in:
@@ -315,6 +315,9 @@ GenericPluginUI::build ()
|
||||
automation_play_all_button.signal_clicked.connect(sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::set_all_automation), ARDOUR::Play));
|
||||
automation_write_all_button.signal_clicked.connect(sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::set_all_automation), ARDOUR::Write));
|
||||
automation_touch_all_button.signal_clicked.connect(sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::set_all_automation), ARDOUR::Touch));
|
||||
|
||||
/* XXX This is a workaround for AutomationControl not knowing about preset loads */
|
||||
plugin->PresetLoaded.connect (*this, invalidator (*this), boost::bind (&GenericPluginUI::update_input_displays, this), gui_context ());
|
||||
}
|
||||
|
||||
|
||||
@@ -847,6 +850,8 @@ GenericPluginUI::build_control_ui (const Evoral::Parameter& param,
|
||||
|
||||
automation_state_changed (control_ui);
|
||||
|
||||
/* Add to the list of CUIs that need manual update to workaround
|
||||
* AutomationControl not knowing about preset loads */
|
||||
input_controls.push_back (control_ui);
|
||||
|
||||
} else {
|
||||
@@ -1013,6 +1018,18 @@ GenericPluginUI::update_control_display (ControlUI* cui)
|
||||
}*/
|
||||
}
|
||||
|
||||
void
|
||||
GenericPluginUI::update_input_displays ()
|
||||
{
|
||||
/* XXX This is a workaround for AutomationControl not knowing about preset loads */
|
||||
for (vector<ControlUI*>::iterator i = input_controls.begin();
|
||||
i != input_controls.end();
|
||||
++i) {
|
||||
update_control_display(*i);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void
|
||||
GenericPluginUI::control_combo_changed (ControlUI* cui, float value)
|
||||
{
|
||||
|
||||
@@ -260,7 +260,7 @@ class GenericPluginUI : public PlugUIBase, public Gtk::VBox
|
||||
int x0, x1, y0, y1;
|
||||
};
|
||||
|
||||
std::vector<ControlUI*> input_controls;
|
||||
std::vector<ControlUI*> input_controls; // workaround for preset load
|
||||
std::vector<ControlUI*> input_controls_with_automation;
|
||||
std::vector<ControlUI*> output_controls;
|
||||
|
||||
@@ -281,6 +281,7 @@ class GenericPluginUI : public PlugUIBase, public Gtk::VBox
|
||||
|
||||
void ui_parameter_changed (ControlUI* cui);
|
||||
void update_control_display (ControlUI* cui);
|
||||
void update_input_displays (); // workaround for preset load
|
||||
void control_combo_changed (ControlUI* cui, float value);
|
||||
|
||||
void astate_clicked (ControlUI*);
|
||||
|
||||
Reference in New Issue
Block a user