push2: add clip names to display and slightly shift progress circle

This commit is contained in:
Paul Davis
2022-08-28 22:37:31 -06:00
parent b98ec59ed8
commit 6986c18163
2 changed files with 17 additions and 1 deletions

View File

@@ -132,7 +132,7 @@ CueLayout::CueLayout (Push2& p, Session & s, std::string const & name)
_lower_text.push_back (t);
_progress[n] = new Arc (this);
_progress[n]->set_position (Duple (60 + (Push2Canvas::inter_button_spacing()*n), 95));
_progress[n]->set_position (Duple (45 + (Push2Canvas::inter_button_spacing()*n), 80));
_progress[n]->set_radius (25.);
_progress[n]->set_start (-90.); /* 0 is "east" */
_progress[n]->set_fill_color (_p2.get_color (Push2::KnobForeground));
@@ -140,6 +140,12 @@ CueLayout::CueLayout (Push2& p, Session & s, std::string const & name)
_progress[n]->set_outline_color (_p2.get_color (Push2::KnobArcBackground));
_progress[n]->set_outline_width (10.);
_progress[n]->set_outline (true);
t = new Text (this);
t->set_font_description (fd);
t->set_color (_p2.get_color (Push2::ParameterName));
t->set_position ( Duple (10 + (n*Push2Canvas::inter_button_spacing()), 115));
_clip_label_text.push_back (t);
}
}
@@ -606,6 +612,7 @@ CueLayout::update_clip_progress (int n)
if (!tb || !tb->active()) {
_progress[n]->set_arc (0.0 - 90.0);
_clip_label_text[n]->set (std::string());
return;
}
@@ -615,6 +622,14 @@ CueLayout::update_clip_progress (int n)
} else {
_progress[n]->set_arc ((fract * 360.0) - 90.0); /* 0 degrees is "east" */
}
TriggerPtr tp = tb->currently_playing();
if (tp) {
std::string shortname = short_version (tp->name(), 10);
_clip_label_text[n]->set (shortname);
} else {
_clip_label_text[n]->set (std::string());
}
}
void

View File

@@ -90,6 +90,7 @@ class CueLayout : public Push2Layout
std::vector<ArdourCanvas::Text*> _upper_text;
std::vector<ArdourCanvas::Rectangle*> _upper_backgrounds;
std::vector<ArdourCanvas::Text*> _lower_text;
std::vector<ArdourCanvas::Text*> _clip_label_text;
uint8_t _selection_color;
uint32_t track_base;
uint32_t scene_base;