Modify 'ardour_config_search_path()' and 'ardour_data_search_path()'
1) So that the Windows version will use appropriate environment variables (if they exist)
2) So that we don't exit if the env vars can't be found (we can still return some kind of path so just alert the user)
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@@ -193,15 +193,13 @@ ardour_config_search_path ()
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search_path += user_config_directory();
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#ifdef PLATFORM_WINDOWS
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search_path += windows_search_path ();
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#else
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#endif
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std::string s = Glib::getenv("ARDOUR_CONFIG_PATH");
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if (s.empty()) {
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std::cerr << _("ARDOUR_CONFIG_PATH not set in environment - exiting\n");
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::exit (1);
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std::cerr << _("ARDOUR_CONFIG_PATH not set in environment\n");
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} else {
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search_path += Searchpath (s);
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}
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search_path += Searchpath (s);
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#endif
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}
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return search_path;
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@@ -216,15 +214,13 @@ ardour_data_search_path ()
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search_path += user_config_directory();
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#ifdef PLATFORM_WINDOWS
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search_path += windows_search_path ();
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#else
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#endif
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std::string s = Glib::getenv("ARDOUR_DATA_PATH");
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if (s.empty()) {
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std::cerr << _("ARDOUR_DATA_PATH not set in environment - exiting\n");
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::exit (1);
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std::cerr << _("ARDOUR_DATA_PATH not set in environment\n");
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} else {
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search_path += Searchpath (s);
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}
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search_path += Searchpath (s);
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#endif
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}
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return search_path;
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