clean up memory leaks with nested source read buffers

git-svn-id: svn://localhost/ardour2/branches/3.0@9621 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis
2011-05-28 02:30:25 +00:00
parent 43495d7f2b
commit 788dfc6a51
3 changed files with 20 additions and 25 deletions

View File

@@ -120,11 +120,12 @@ class AudioSource : virtual public Source,
thread, or a lock around calls that use them.
*/
static std::vector<Sample*> _mixdown_buffers;
static std::vector<gain_t*> _gain_buffers;
static std::vector<boost::shared_ptr<Sample> > _mixdown_buffers;
static std::vector<boost::shared_ptr<gain_t> > _gain_buffers;
static Glib::StaticMutex _level_buffer_lock;
static void ensure_buffers_for_level (uint32_t, framecnt_t);
static void ensure_buffers_for_level_locked (uint32_t, framecnt_t);
framecnt_t _length;
std::string peakpath;

View File

@@ -130,8 +130,8 @@ AudioPlaylistSource::set_state (const XMLNode& node, int version, bool with_desc
framecnt_t
AudioPlaylistSource::read_unlocked (Sample* dst, framepos_t start, framecnt_t cnt) const
{
Sample* sbuf;
gain_t* gbuf;
boost::shared_ptr<Sample> sbuf;
boost::shared_ptr<gain_t> gbuf;
framecnt_t to_read;
framecnt_t to_zero;
pair<framepos_t,framepos_t> extent = _playlist->get_extent();
@@ -160,7 +160,7 @@ AudioPlaylistSource::read_unlocked (Sample* dst, framepos_t start, framecnt_t cn
gbuf = _gain_buffers[_level-1];
}
boost::dynamic_pointer_cast<AudioPlaylist>(_playlist)->read (dst, sbuf, gbuf, start+_playlist_offset, to_read, _playlist_channel);
boost::dynamic_pointer_cast<AudioPlaylist>(_playlist)->read (dst, sbuf.get(), gbuf.get(), start+_playlist_offset, to_read, _playlist_channel);
if (to_zero) {
memset (dst+to_read, 0, sizeof (Sample) * to_zero);

View File

@@ -51,8 +51,8 @@ using namespace ARDOUR;
using namespace PBD;
Glib::StaticMutex AudioSource::_level_buffer_lock = GLIBMM_STATIC_MUTEX_INIT;
vector<Sample*> AudioSource::_mixdown_buffers;
vector<gain_t*> AudioSource::_gain_buffers;
vector<boost::shared_ptr<Sample> > AudioSource::_mixdown_buffers;
vector<boost::shared_ptr<gain_t> > AudioSource::_gain_buffers;
size_t AudioSource::_working_buffers_size = 0;
bool AudioSource::_build_missing_peakfiles = false;
@@ -967,43 +967,37 @@ AudioSource::mark_streaming_write_completed ()
void
AudioSource::allocate_working_buffers (framecnt_t framerate)
{
uint32_t current_level;
Glib::Mutex::Lock lm (_level_buffer_lock);
{
Glib::Mutex::Lock lm (_level_buffer_lock);
current_level = _mixdown_buffers.size();
}
/* Note: we don't need any buffers allocated until
a level 1 audiosource is created, at which
time we'll call ::ensure_buffers_for_level()
with the right value and do the right thing.
*/
if (current_level) {
ensure_buffers_for_level (current_level, framerate);
if (!_mixdown_buffers.empty()) {
ensure_buffers_for_level_locked ( _mixdown_buffers.size(), framerate);
}
}
void
AudioSource::ensure_buffers_for_level (uint32_t level, framecnt_t frame_rate)
{
framecnt_t nframes = (framecnt_t) floor (Config->get_audio_playback_buffer_seconds() * frame_rate);
cerr << "audiosource: allocate buffers for level " << level << " size = " << nframes << endl;
Glib::Mutex::Lock lm (_level_buffer_lock);
ensure_buffers_for_level_locked (level, frame_rate);
}
/* this will leak memory. oh well. rather complex
to stop it from doing that without using shared_ptrs,
which i might do next. paul - may 27th 2011
*/
void
AudioSource::ensure_buffers_for_level_locked (uint32_t level, framecnt_t frame_rate)
{
framecnt_t nframes = (framecnt_t) floor (Config->get_audio_playback_buffer_seconds() * frame_rate);
_mixdown_buffers.clear ();
_gain_buffers.clear ();
while (_mixdown_buffers.size() < level) {
_mixdown_buffers.push_back (new Sample[nframes]);
_gain_buffers.push_back (new gain_t[nframes]);
_mixdown_buffers.push_back (boost::shared_ptr<Sample> (new Sample[nframes]));
_gain_buffers.push_back (boost::shared_ptr<gain_t> (new gain_t[nframes]));
}
}