MCP: breakout Led class code; remove builder code for Led changes and put it into Led::set_state() which returns the (possibly empty) MIDI data needed to go back to the MCP device to change the LED visible state

git-svn-id: svn://localhost/ardour2/branches/3.0@11886 d708f5d6-7413-0410-9779-e7cbd77b26cf
This commit is contained in:
Paul Davis
2012-04-11 04:02:46 +00:00
parent 722defe41a
commit 7c9c4d6dc7
11 changed files with 107 additions and 77 deletions

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@@ -101,10 +101,12 @@ public:
: Control (id, name, group)
, _led (id, name + "_led", group) {}
virtual const Led & led() const { return _led; }
virtual Led & led() { return _led; }
virtual type_t type() const { return type_button; };
MidiByteArray update_message () const;
static Control* factory (Surface&, int id, const char*, Group&);
private:

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@@ -97,16 +97,6 @@ Pot::factory (Surface& surface, int id, const char* name, Group& group)
return p;
}
Control*
Led::factory (Surface& surface, int id, const char* name, Group& group)
{
Led* l = new Led (id, name, group);
surface.leds[id] = l;
surface.controls.push_back (l);
group.add (*l);
return l;
}
Control*
Jog::factory (Surface& surface, int id, const char* name, Group& group)
{

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@@ -65,7 +65,7 @@ public:
Control (int id, std::string name, Group& group);
virtual ~Control() {}
virtual const Led & led() const { throw MackieControlException ("no led available"); }
virtual Led & led() { throw MackieControlException ("no led available"); }
/// type() << 8 + midi id of the control. This
/// provides a unique id for any control on the surface.

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@@ -0,0 +1,59 @@
/*
Copyright (C) 2006,2007 John Anderson
Copyright (C) 2012 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "led.h"
#include "surface.h"
#include "control_group.h"
using namespace Mackie;
Control*
Led::factory (Surface& surface, int id, const char* name, Group& group)
{
Led* l = new Led (id, name, group);
surface.leds[id] = l;
surface.controls.push_back (l);
group.add (*l);
return l;
}
MidiByteArray
Led::set_state (LedState new_state)
{
if (new_state != state) {
return MidiByteArray();
}
state = new_state;
MIDI::byte msg = 0;
switch (state.state()) {
case LedState::on:
msg = 0x7f; break;
case LedState::off:
msg = 0x00; break;
case LedState::flashing:
msg = 0x01; break;
case LedState::none:
return MidiByteArray ();
}
return MidiByteArray (3, 0x90, raw_id(), msg);
}

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@@ -21,6 +21,8 @@
#define __ardour_mackie_control_protocol_led_h__
#include "controls.h"
#include "midi_byte_array.h"
#include "types.h"
namespace Mackie {
@@ -29,14 +31,18 @@ class Led : public Control
public:
Led (int id, std::string name, Group & group)
: Control (id, name, group)
, state (off)
{
}
virtual const Led & led() const { return *this; }
virtual type_t type() const { return type_led; }
Led & led() { return *this; }
type_t type() const { return type_led; }
MidiByteArray set_state (LedState);
static Control* factory (Surface&, int id, const char*, Group&);
private:
LedState state;
};
}

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@@ -401,7 +401,7 @@ MackieControlProtocol::update_global_button (const string & name, LedState ls)
if (surface->controls_by_name.find (name) != surface->controls_by_name.end()) {
Button * button = dynamic_cast<Button*> (surface->controls_by_name[name]);
surface->write (builder.build_led (button->led(), ls));
surface->write (button->led().set_state (ls));
} else {
DEBUG_TRACE (DEBUG::MackieControl, string_compose ("Button %1 not found\n", name));
}
@@ -418,7 +418,7 @@ MackieControlProtocol::update_global_led (const string & name, LedState ls)
if (surface->controls_by_name.find (name) != surface->controls_by_name.end()) {
Led * led = dynamic_cast<Led*> (surface->controls_by_name[name]);
surface->write (builder.build_led (*led, ls));
surface->write (led->set_state (ls));
} else {
DEBUG_TRACE (DEBUG::MackieControl, string_compose ("Led %1 not found\n", name));
}
@@ -706,7 +706,7 @@ MackieControlProtocol::notify_solo_active_changed (bool active)
Button * rude_solo = reinterpret_cast<Button*> (surface->controls_by_name["solo"]);
if (rude_solo) {
surface->write (builder.build_led (*rude_solo, active ? flashing : off));
surface->write (rude_solo->led().set_state (active ? flashing : off));
}
}
@@ -775,7 +775,7 @@ MackieControlProtocol::notify_record_state_changed ()
break;
}
surfaces.front()->write (builder.build_led (*rec, ls));
surfaces.front()->write (rec->led().set_state (ls));
} else {
DEBUG_TRACE (DEBUG::MackieControl, "record button control not found\n");
}
@@ -877,7 +877,7 @@ void
MackieControlProtocol::update_led (Surface& surface, Button& button, Mackie::LedState ls)
{
if (ls != none) {
surface.port().write (builder.build_led (button, ls));
surface.port().write (button.led().set_state (ls));
}
}
@@ -960,8 +960,6 @@ MackieControlProtocol::handle_button_event (Surface& surface, Button& button, Bu
return;
}
LedState ls;
DEBUG_TRACE (DEBUG::MackieControl, string_compose ("Handling %1 for button %2\n", (bs == press ? "press" : "release"), button.raw_id()));
ButtonMap::iterator b = button_map.find (button.raw_id());
@@ -971,13 +969,15 @@ MackieControlProtocol::handle_button_event (Surface& surface, Button& button, Bu
ButtonHandlers& bh (b->second);
switch (bs) {
case press: ls = (this->*(bh.press)) (button); break;
case release: ls = (this->*(bh.release)) (button); break;
case neither: break;
case press:
surface.write (button.led().set_state ((this->*(bh.press)) (button)));
case release:
surface.write (button.led().set_state ((this->*(bh.release)) (button)));
break;
default:
break;
}
}
update_led (surface, button, ls);
}
void

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@@ -84,33 +84,6 @@ MidiByteArray MackieMidiBuilder::build_led_ring (const LedRing & led_ring, const
);
}
MidiByteArray MackieMidiBuilder::build_led (const Button & button, LedState ls)
{
return build_led (button.led(), ls);
}
MidiByteArray MackieMidiBuilder::build_led (const Led & led, LedState ls)
{
MIDI::byte state = 0;
switch (ls.state()) {
case LedState::on:
state = 0x7f; break;
case LedState::off:
state = 0x00; break;
case LedState::flashing:
state = 0x01; break;
case LedState::none:
return MidiByteArray ();
}
return MidiByteArray (3
, midi_button_id
, led.raw_id()
, state
);
}
MidiByteArray MackieMidiBuilder::build_fader (const Fader & fader, float pos)
{
int posi = int (0x3fff * pos);
@@ -146,14 +119,14 @@ MidiByteArray MackieMidiBuilder::zero_strip (Surface& surface, const Strip & str
return retval;
}
MidiByteArray MackieMidiBuilder::zero_control (const Control & control)
MidiByteArray MackieMidiBuilder::zero_control (Control & control)
{
switch (control.type()) {
case Control::type_button:
return build_led ((Button&)control, off);
return control.led().set_state (off);
case Control::type_led:
return build_led ((Led&)control, off);
return dynamic_cast<Led&>(control).set_state (off);
case Control::type_fader:
return build_fader ((Fader&)control, 0.0);

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@@ -68,9 +68,6 @@ public:
MidiByteArray build_led_ring (const Pot & pot, const ControlState &, midi_pot_mode mode = midi_pot_mode_dot);
MidiByteArray build_led_ring (const LedRing & led_ring, const ControlState &, midi_pot_mode mode = midi_pot_mode_dot);
MidiByteArray build_led (const Led & led, LedState ls);
MidiByteArray build_led (const Button & button, LedState ls);
MidiByteArray build_fader (const Fader & fader, float pos);
/// return bytes that will reset all controls to their zero positions
@@ -78,7 +75,7 @@ public:
MidiByteArray zero_strip (Surface&, const Strip & strip);
// provide bytes to zero the given control
MidiByteArray zero_control (const Control & control);
MidiByteArray zero_control (Control & control);
// display the first 2 chars of the msg in the 2 char display
// . is appended to the previous character, so A.B. would

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@@ -310,7 +310,7 @@ Strip::notify_solo_changed ()
{
if (_route) {
Button& button = solo();
_surface->write (builder.build_led (button, _route->soloed()));
_surface->write (button.led().set_state (_route->soloed() ? on : off));
}
}
@@ -319,7 +319,7 @@ Strip::notify_mute_changed ()
{
if (_route) {
Button & button = mute();
_surface->write (builder.build_led (button, _route->muted()));
_surface->write (button.led().set_state (_route->muted() ? on : off));
}
}
@@ -328,7 +328,7 @@ Strip::notify_record_enable_changed ()
{
if (_route) {
Button & button = recenable();
_surface->write (builder.build_led (button, _route->record_enabled()));
_surface->write (button.led().set_state (_route->record_enabled() ? on : off));
}
}
@@ -421,7 +421,7 @@ Strip::handle_button (SurfacePort & port, Control & control, ButtonState bs)
if (!_route) {
// no route so always switch the light off
// because no signals will be emitted by a non-route
_surface->write (builder.build_led (control.led(), off));
_surface->write (control.led().set_state (off));
return false;
}

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@@ -36,16 +36,18 @@ class LedState
{
public:
enum state_t { none, off, flashing, on };
LedState() : _state( none ) {}
LedState( bool yn ): _state( yn ? on : off ) {}
LedState( state_t state ): _state( state ) {}
LedState() : _state (none) {}
LedState (bool yn): _state (yn ? on : off) {}
LedState (state_t state): _state (state) {}
bool operator == ( const LedState & other ) const
LedState& operator= (state_t s) { _state = s; return *this; }
bool operator == (const LedState & other) const
{
return state() == other.state();
}
bool operator != ( const LedState & other ) const
bool operator != (const LedState & other) const
{
return state() != other.state();
}
@@ -71,13 +73,13 @@ struct ControlState
{
ControlState(): pos(0.0), sign(0), delta(0.0), ticks(0), led_state(off), button_state(neither) {}
ControlState( LedState ls ): pos(0.0), delta(0.0), led_state(ls), button_state(neither) {}
ControlState (LedState ls): pos(0.0), delta(0.0), led_state(ls), button_state(neither) {}
// Note that this sets both pos and delta to the flt value
ControlState( LedState ls, float flt ): pos(flt), delta(flt), ticks(0), led_state(ls), button_state(neither) {}
ControlState( float flt ): pos(flt), delta(flt), ticks(0), led_state(none), button_state(neither) {}
ControlState( float flt, unsigned int tcks ): pos(flt), delta(flt), ticks(tcks), led_state(none), button_state(neither) {}
ControlState( ButtonState bs ): pos(0.0), delta(0.0), ticks(0), led_state(none), button_state(bs) {}
ControlState (LedState ls, float flt): pos(flt), delta(flt), ticks(0), led_state(ls), button_state(neither) {}
ControlState (float flt): pos(flt), delta(flt), ticks(0), led_state(none), button_state(neither) {}
ControlState (float flt, unsigned int tcks): pos(flt), delta(flt), ticks(tcks), led_state(none), button_state(neither) {}
ControlState (ButtonState bs): pos(0.0), delta(0.0), ticks(0), led_state(none), button_state(bs) {}
/// For faders. Between 0 and 1.
float pos;
@@ -95,7 +97,7 @@ struct ControlState
ButtonState button_state;
};
std::ostream & operator << ( std::ostream &, const ControlState & );
std::ostream & operator << (std::ostream &, const ControlState &);
class Control;
class Fader;

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@@ -26,6 +26,7 @@ def build(bld):
fader.cc
gui.cc
interface.cc
led.cc
mackie_control_protocol.cc
mackie_jog_wheel.cc
mackie_midi_builder.cc