fix rec-arm circles in triggerboxen

This commit is contained in:
Ben Loftis
2025-04-08 15:12:30 -05:00
parent 15c808c9f4
commit 8c49330cfb

View File

@@ -321,7 +321,7 @@ TriggerEntry::draw_launch_icon (Cairo::RefPtr<Cairo::Context> context, float sz,
switch (tref.box()->record_enabled()) {
case Enabled:
context->arc (margin + (size * 0.75), margin + (size * 0.75), (size * 0.75), 0., 360.0 * (M_PI/180.0));
context->arc (margin + (size * 0.5), margin + (size * 0.5), (size * 0.5), 0., 360.0 * (M_PI/180.0));
if (trigger()->armed()) {
solid = rec_blink_on;
} else {
@@ -330,7 +330,7 @@ TriggerEntry::draw_launch_icon (Cairo::RefPtr<Cairo::Context> context, float sz,
break;
case Recording:
context->arc (margin + (size * 0.75), margin + (size * 0.75), (size * 0.75), 0., 360.0 * (M_PI/180.0));
context->arc (margin + (size * 0.5), margin + (size * 0.5), (size * 0.5), 0., 360.0 * (M_PI/180.0));
if (trigger()->armed()) {
solid = true;
} else {