Hide snapped cursor when changing edit-point (#7966)

This commit is contained in:
Robin Gareus
2023-06-17 23:43:21 +02:00
parent 9b797dc4c1
commit b55575d7c6

View File

@@ -1420,7 +1420,6 @@ Editor::set_session (Session *t)
_snapped_cursor->track_canvas_item().reparent ((ArdourCanvas::Item*) get_cursor_scroll_group());
_snapped_cursor->set_color (UIConfiguration::instance().color ("edit point"));
_snapped_cursor->show ();
boost::function<void (string)> pc (boost::bind (&Editor::parameter_changed, this, _1));
Config->map_parameters (pc);
@@ -2398,9 +2397,11 @@ Editor::set_edit_point_preference (EditPoint ep, bool force)
switch (_edit_point) {
case EditAtPlayhead:
action = "edit-at-playhead";
_snapped_cursor->hide ();
break;
case EditAtSelectedMarker:
action = "edit-at-selected-marker";
_snapped_cursor->hide ();
break;
case EditAtMouse:
action = "edit-at-mouse";