towards a proper lua script console UI
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@@ -112,6 +112,7 @@ ScriptSelector::script_combo_changed ()
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void
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ScriptSelector::refresh ()
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{
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LuaScripting::instance ().refresh ();
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_scripts = LuaScripting::instance ().scripts (_script_type);
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setup_list ();
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}
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@@ -166,10 +167,12 @@ ScriptParameterDialog::ScriptParameterDialog (std::string title,
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t->attach (_name_entry, 1, 2, ty, ty+1);
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++ty;
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l = manage (new Label (_("<b>Parameters:</b>"), Gtk::ALIGN_CENTER, Gtk::ALIGN_CENTER, false));
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l->set_use_markup ();
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t->attach (_name_entry, 0, 2, ty, ty+1);
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++ty;
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if (_lsp.size () > 0) {
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l = manage (new Label (_("<b>Instance Parameters</b>"), Gtk::ALIGN_LEFT, Gtk::ALIGN_CENTER, false));
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l->set_use_markup ();
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t->attach (*l, 0, 2, ty, ty+1);
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++ty;
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}
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for (size_t i = 0; i < _lsp.size (); ++i) {
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CheckButton* c = manage (new CheckButton (_lsp[i]->title));
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