try to get BBTRulerDrag to work on all platforms

This commit is contained in:
Paul Davis
2022-12-19 15:03:57 -07:00
parent b48821887d
commit e32d4f7b71

View File

@@ -838,8 +838,7 @@ Editor::button_press_handler_1 (ArdourCanvas::Item* item, GdkEvent* event, ItemT
if (!Keyboard::modifier_state_equals (event->button.state, Keyboard::PrimaryModifier)
&& !ArdourKeyboard::indicates_constraint (event->button.state)) {
_drags->set (new CursorDrag (this, *_playhead_cursor, false), event);
} else if (ArdourKeyboard::indicates_constraint (event->button.state)
&& Keyboard::modifier_state_contains (event->button.state, Keyboard::PrimaryModifier)) {
} else if (Keyboard::modifier_state_equals (event->button.state, Keyboard::PrimaryModifier|Keyboard::TertiaryModifier)) {
_drags->set (new TempoTwistDrag (this, item), event);
} else if (Keyboard::modifier_state_contains (event->button.state, Keyboard::PrimaryModifier)) {
_drags->set (new BBTRulerDrag (this, item), event);