try to get BBTRulerDrag to work on all platforms
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@@ -838,8 +838,7 @@ Editor::button_press_handler_1 (ArdourCanvas::Item* item, GdkEvent* event, ItemT
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if (!Keyboard::modifier_state_equals (event->button.state, Keyboard::PrimaryModifier)
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&& !ArdourKeyboard::indicates_constraint (event->button.state)) {
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_drags->set (new CursorDrag (this, *_playhead_cursor, false), event);
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} else if (ArdourKeyboard::indicates_constraint (event->button.state)
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&& Keyboard::modifier_state_contains (event->button.state, Keyboard::PrimaryModifier)) {
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} else if (Keyboard::modifier_state_equals (event->button.state, Keyboard::PrimaryModifier|Keyboard::TertiaryModifier)) {
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_drags->set (new TempoTwistDrag (this, item), event);
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} else if (Keyboard::modifier_state_contains (event->button.state, Keyboard::PrimaryModifier)) {
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_drags->set (new BBTRulerDrag (this, item), event);
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