actually set trigger start to where mouse was released when dragging

This commit is contained in:
Paul Davis
2024-11-25 18:16:56 -07:00
parent 5ef4f8973f
commit efc153d880

View File

@@ -7593,9 +7593,10 @@ ClipStartDrag::finished (GdkEvent* event, bool movement_occured)
return;
}
Temporal::Beats b (random() % 12, 0);
std::cerr << "set start @ " << b.str() << std::endl;
mce.set_trigger_start (timepos_t (b));
timepos_t pos = adjusted_current_time (event);
editing_context.snap_to_with_modifier (pos, event, Temporal::RoundNearest, ARDOUR::SnapToGrid_Scaled, true);
std::cerr << "drag to " << pos.beats().str() << std::endl;
mce.set_trigger_start (pos);
}
void