actually set trigger start to where mouse was released when dragging
This commit is contained in:
@@ -7593,9 +7593,10 @@ ClipStartDrag::finished (GdkEvent* event, bool movement_occured)
|
||||
return;
|
||||
}
|
||||
|
||||
Temporal::Beats b (random() % 12, 0);
|
||||
std::cerr << "set start @ " << b.str() << std::endl;
|
||||
mce.set_trigger_start (timepos_t (b));
|
||||
timepos_t pos = adjusted_current_time (event);
|
||||
editing_context.snap_to_with_modifier (pos, event, Temporal::RoundNearest, ARDOUR::SnapToGrid_Scaled, true);
|
||||
std::cerr << "drag to " << pos.beats().str() << std::endl;
|
||||
mce.set_trigger_start (pos);
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
Reference in New Issue
Block a user