04d50ab880cc6cb6523bc777f4ae78857fa5be42
Editor::motion_handler() only updates the snap-cursor when no drags are active. While dragging, Drag::motion is responsible to set the cursor accordingly. In many cases the snap-cursor simply remained stuck at the most recent position. Since in many cases (e.g. RubberbandSelectDrag) it makes no sense to show the cursor, so Drag::start_grab now hides the cursor by default. This also fixes cases where the cursor is shown, but was displayed in the wrong location.
Please see the Ardour web site at https://ardour.org/ for all documentation..
For information on building ardour:
https://ardour.org/development.html
Description
Languages
C++
56.5%
C
39.6%
JavaScript
1.3%
Lua
0.9%
Python
0.6%
Other
0.9%