1bf9c4c990ccc7f308a38a2eba91fbdb4bb93292
* clean up source (whitespace) * fix speaker 3x3 matrix iteration * update math to go along with Ardour Cartesian -- fixes rounding errors * fix division by zero in cross_prod() * disable old debug output (NB PBD::spherical_to_cartesian() returns 3.7494e-33, 6.12323e-17, 1 for azimuth 90 elevation 90 distance 1 while it should return 0.000000, 0.000000, 1 for azimuth 90 elevation 90 distance 1 IOW cos(90.0 * 2.0 * M_PI / 360.0) != 0 Cause unknown. This is currently worked around check in vec_length() )
Please see the Ardour web site at http://ardour.org/ for all documentation..
For information on building ardour:
http://ardour.org/development.html
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