Files
ardour/libs
Paul Davis 84f55440a3 fix redrawing of canvas with an optimized build
Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number,
which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events
would be delivered to the canvas in an optimized build during drags (and maybe more).
2013-12-23 15:35:49 -05:00
..
2013-12-12 10:06:59 -05:00
2013-12-10 23:07:48 +01:00
2013-01-16 18:22:15 +00:00
2013-03-23 14:50:58 +01:00
2013-08-08 15:26:41 -04:00