Files
ardour/libs/surfaces
Paul Davis 84f55440a3 fix redrawing of canvas with an optimized build
Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number,
which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events
would be delivered to the canvas in an optimized build during drags (and maybe more).
2013-12-23 15:35:49 -05:00
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