2a7cf7455a805522b9bef93f7f9ebb0e7f3ef7e5
During DnD, the region uses the 'old/current' midi_stream_view()'s range and its position/height calculation. Ideally DnD would decouple the midi_stream_view() for the region(s) being dragged and set it to the target's range (or in case of the drop-zone, FullRange). but I don't see how this can be done without major rework. For now, just prevent visual bleeding of events in case the target-track is smaller.
When building with MSVC make sure any backends / panners etc get copied to the correct target folder
Please see the Ardour web site at http://ardour.org/ for all documentation..
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http://ardour.org/development.html
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