6f80a5ba0fc7516a14492e357fe036a9bed5638d
This fixes a crash with GUI elements which are only deleted during GUI Idle and hold a Reference to a Controllable, The session is already destroyed at that point: ARDOUR::CoreSelection::remove_control_by_id(PBD::ID const&) ARDOUR::AutomationControl::~AutomationControl() ARDOUR::SlavableAutomationControl::~SlavableAutomationControl() ARDOUR::MonitorControl::~MonitorControl() boost::detail::sp_counted_base::destroy() boost::detail::sp_counted_impl_p<AudioGrapher::Interleaver<float>::Input>::dispose() boost::detail::sp_counted_base::release() boost::detail::shared_count::~shared_count() boost::shared_ptr<PBD::Controllable>::~shared_ptr() boost::shared_ptr<PBD::Connection>::~shared_ptr() ArdourWidgets::BindingProxy::~BindingProxy() ArdourWidgets::ArdourButton::~ArdourButton() VCAMasterStrip::~VCAMasterStrip() int idle_delete<VCAMasterStrip>(VCAMasterStrip*)
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