831f2989aca683aedda032061a74727707f0b871
635578b3 relating to pthread debugging
This breaks the build for windows builds that don't use the pthreads_win32 library. Using the opaque pthread_t type like this is probably not a great idea. Using PBD::pthread_name is another option that I've used elsewhere that seems more useful.
When building with MSVC make sure any backends / panners etc get copied to the correct target folder
Please see the Ardour web site at http://ardour.org/ for all documentation..
For information on building ardour:
http://ardour.org/development.html
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