nick_m 94e0a15325 Exact beat - provide audio->music mapping for region split.
- for those not in the know, this series provides a way to
	  remove the temporal distortion introduced when using an
	  audio frame-based gui for music-locked objects.

	  In short, the gui uses an audio frame representation to move
	  objects. It displays the object using frame_at_beat(), quantizing
	  the time value to audio frames. This is fine until the user selects
	  that frame but expects it to be interpreted as a beat.
	  Thus beat_at_frame() would not produce the user-expected beat
	  (temporal quantization error of up to 0.5 audio samples).
	  This is one method of mapping audio time to music time accurately.
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Please see the Ardour web site at http://ardour.org/ for all documentation..

For information on building ardour: 
      
     http://ardour.org/development.html
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