Robin Gareus 97de6efe5d fix transport loop sub-state events
Loading a session with a loop-range, or setting
a loop-range adds LoopDeclick events.
Normal play back (no loop) never processes/clears the events.
Ardour was constantly doing split cycles for nothing.

This lead to stuck midi-notes: Split cycle calls
increment_global_port_buffer_offset() but the midi_diskstream
itself was not aware of any loop positions or offsets.

Entering loop playback adds those events explicitly
in Session::set_play_loop(). auto_loop_changed() only
needs to add/replace session-events when actively looping.
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Please see the Ardour web site at http://ardour.org/ for all documentation..

For information on building ardour: 
      
     http://ardour.org/development.html
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