Robin Gareus b40826792a Fix port-connection callbacks on engine restart
When the engine is restarted, ports are re-established,
and previously queued port-connections need to be cleared.

This caused a bug:
 * when the engine is stopped all ports are disconnected.
   _port_connection_queue contains all disconnections
 * engine is stopped so _port_connection_queue is not processed
 * engine-restart re-etablishes ports and appends those connections
   to _port_connection_queue
 * process-callback processes the list in **reverse** order
```
   while (!_port_connection_queue.empty ()) {
      _port_connection_queue.pop_back ();
   }
```
 * ARDOUR::PortManager::connect_callback() is first called
   with connected() and the disconnected()
 * All ports are assumed to not be connected
   Port::_externally_connected == 0 for all ports

Result:

 * vari-speed playback resampling does not work (only external
   I/O is reampled), split cycles processing (looping) fails
   since AudioPort::get_audio_buffer() does not apply the
   _global_port_buffer_offset
2020-09-05 23:06:00 +02:00
2016-06-25 00:44:04 +02:00
2020-07-06 21:36:12 +02:00
2013-03-13 14:35:39 -04:00
2020-01-25 04:07:41 +01:00
2020-08-22 02:35:19 +02:00

Please see the Ardour web site at http://ardour.org/ for all documentation..

For information on building ardour: 
      
     http://ardour.org/development.html
Description
No description provided
Readme 202 MiB
Languages
C++ 56.5%
C 39.6%
JavaScript 1.3%
Lua 0.9%
Python 0.6%
Other 0.9%