b57b1de49128c918a7d322be953db979ea687751
Since478f26b2ad, transport_rolling() is only true when actually rolling. Count-in is a no-roll process (don't move playhead, no playhead UI position interpolation55b8b448). But transport isn't exactly stopped either (preparing to roll), so during count-in transport_stopped() == transport_rolling() == false.
When building with MSVC make sure any backends / panners etc get copied to the correct target folder
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