bf874562ef14368a5648215b6dc71936f1c3b33e
under some circumstances, e.g. session-exit it is possible to to have
inconsistent information
ARDOUR_UI::instance()->session_loaded == true
&& ARDOUR_UI::instance()->the_session() == NULL
This lead to a crash on MacOS/X. stopping the engine at exit may destory
an Aggregate Device, leading to DeviceListChanged which in turn updates
the engine-dialog..
else if (ARDOUR_UI::instance()->session_loaded) {
float active_sr = ARDOUR_UI::instance()->the_session()->nominal_sample_rate ();
Please see the Ardour web site at http://ardour.org/ for all documentation..
For information on building ardour:
http://ardour.org/development.html
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