c25640f3364478e91c135936644f264f143f1f43
Make AudioEngine::prepare_for_latency_measurement() idempotent. There are multple calls (when switching to the measurement page and every time a measurement is preformed). Also the Stopped() signal is important for the Dialog state regardless if the engine was stopped for latency or not.
When building with MSVC make sure any backends / panners etc get copied to the correct target folder
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