d3803c54dec08be11c2eab90c8e4441c89cb4e42
read_peaks_with_fpp() already holds _lock, build_peaks_from_scratch() takes the _lock again. Depending on glib[mm] and the threading lib it may either result in a deadlock, or with EDEADLK in undefined behavior when a non-recursive lock is released twice.
When building with MSVC make sure any backends / panners etc get copied to the correct target folder
Please see the Ardour web site at http://ardour.org/ for all documentation..
For information on building ardour:
http://ardour.org/development.html
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