d953f1ce0e65d59c529f40ddc8da0e80db0dfbfb
Using _last_pointer_frame breaks when dragging to the left of the canvas, because we clamp the value of the frame to >= 0. Motion would step once the pointer crossed the left edge of the canvas because the frame value would always be zero. This is not a problem when using the pointer x,y values which end up appropriately negative under all conditions.
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