e9ed448994b24a97d799844a2dddb43562365b7d
This reverts most of 50c555f1a1
* Never render from `map_transport_state()` callback
* re-instantiate deadzone, only update when last_speed_displayed
differs by 0.5%
* Fix Pool OOM due to mapping state doing direct UI changes
instead of delegating this to lower priority render()
Please see the Ardour web site at https://ardour.org/ for all documentation..
For information on building ardour:
https://ardour.org/development.html
Description
Languages
C++
56.5%
C
39.6%
JavaScript
1.3%
Lua
0.9%
Python
0.6%
Other
0.9%