f34ce17bf0b1e391cc65f4489b30d8b13c6ec0ba
There is no thread when an AbstractUI<T> is constructed. The event loop name and the
association between the event loop object and the thread that "runs" it must be
set from within the thread, which is not created until BaseUI::run() is called.
There appears to have been some confusion in e3569b64 about how this
all works; this commit should remove that
Please see the Ardour web site at https://ardour.org/ for all documentation..
For information on building ardour:
https://ardour.org/development.html
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