f3f80900f14ae8f8d577f3eb098b5064d4aa0859
The "real" problem was that MidiControlUI is destroyed while there are still MIDIControllables around that still have a signal connection to a Controllable: controllable->Destroyed(..., MidiControlUI::instance()) If a Contrallable is deleted after the MidiControlUI event loop is gone, the Destroyed() signal can create odd situations...
Please see the Ardour web site at http://ardour.org/ for all documentation..
For information on building ardour:
http://ardour.org/development.html
Description
Languages
C++
56.5%
C
39.6%
JavaScript
1.3%
Lua
0.9%
Python
0.6%
Other
0.9%