fc0114a7e28f5b28d6448ec900852dc485b1640d
There were two issues: The first is that TrimDrag::aborted was calling TrimDrag::finished with a null GdkEvent which caused a segfault when dereferencing. So avoid that by passing in a dummy event as we are just going to undo the operation in the next step anyway so it shouldn't matter if it is valid(AFAICT). The other is that TrimDrag:aborted was calling Editor::undo() which was in turn calling TrimDrag::aborted leading to infinite recursion and stack overflow. Calling Session::undo() directly seems to avoid that issue. This fix feels like a bit of a hack...but it seems to work and is better than a crash.
When building with MSVC make sure any backends / panners etc get copied to the correct target folder
Please see the Ardour web site at http://ardour.org/ for all documentation..
For information on building ardour:
http://ardour.org/development.html
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