paulxstretch/deps/juce/extras/Projucer/Source/BinaryData/Templates/jucer_AnimatedComponentSimpleTemplate.h

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#pragma once
%%include_juce%%
//==============================================================================
/*
This component lives inside our window, and this is where you should put all
your controls and content.
*/
class %%content_component_class%% : public juce::AnimatedAppComponent
{
public:
//==============================================================================
%%content_component_class%%()
{
// Make sure you set the size of the component after
// you add any child components.
setSize (800, 600);
setFramesPerSecond (60); // This sets the frequency of the update calls.
}
~%%content_component_class%%() override
{
}
//==============================================================================
void update() override
{
// This function is called at the frequency specified by the setFramesPerSecond() call
// in the constructor. You can use it to update counters, animate values, etc.
}
//==============================================================================
void paint (juce::Graphics& g) override
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
// You can add your drawing code here!
}
void resized() override
{
// This is called when the MainContentComponent is resized.
// If you add any child components, this is where you should
// update their positions.
}
private:
//==============================================================================
// Your private member variables go here...
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
};