git subrepo clone --branch=sono6good https://github.com/essej/JUCE.git deps/juce
subrepo: subdir: "deps/juce" merged: "b13f9084e" upstream: origin: "https://github.com/essej/JUCE.git" branch: "sono6good" commit: "b13f9084e" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596"
2
deps/juce/.gitattributes
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
[core]
|
||||
autocrlf=false
|
17
deps/juce/.github/ISSUE_TEMPLATE.txt
vendored
Normal file
@ -0,0 +1,17 @@
|
||||
Please include:
|
||||
|
||||
1) detailed steps on how to reproduce the bug, preferably with already
|
||||
existing JUCE code such as the demo plugin or the demo code
|
||||
2) the expected behaviour
|
||||
3) the operating system
|
||||
4) the architecture (32-bit or 64-bit)
|
||||
5) a stack trace - if the bug causes a crash
|
||||
6) the plugin format (VST2, VST3, AU, AAX, RTAS) - if applicable
|
||||
7) which DAW you observed the bug in - if applicable
|
||||
|
||||
Make sure you have pulled the latest commits from the `develop` branch of the
|
||||
JUCE repo and have re-compiled the Projucer before you submit your bug. Often
|
||||
we have already fixed the issue but it hasn't yet been released on the `master`
|
||||
branch. If it's a major bug, which must be hot-fixed immediately, then we will
|
||||
also accept bug reports for tagged release versions.
|
||||
|
67
deps/juce/.gitignore
vendored
Normal file
@ -0,0 +1,67 @@
|
||||
._*
|
||||
*.mode1v3
|
||||
*.pbxuser
|
||||
*.perspectivev3
|
||||
*.user
|
||||
*.ncb
|
||||
*.suo
|
||||
*.ilk
|
||||
*.pch
|
||||
*.pdb
|
||||
*.dep
|
||||
*.idb
|
||||
*.manifest
|
||||
*.manifest.res
|
||||
*.o
|
||||
*.d
|
||||
*.sdf
|
||||
*.opensdf
|
||||
*.VC.db
|
||||
*.VC.opendb
|
||||
xcuserdata
|
||||
*.xccheckout
|
||||
*.xcscmblueprint
|
||||
*.xcscheme
|
||||
contents.xcworkspacedata
|
||||
.DS_Store
|
||||
.svn
|
||||
.deps
|
||||
.dirstamp
|
||||
profile
|
||||
**/MacOSX/build
|
||||
**/iOS/build
|
||||
**/IDEWorkspaceChecks.plist
|
||||
**/Linux/build
|
||||
**/LinuxMakefile/build
|
||||
**/VisualStudio[0-9]*/Win32
|
||||
**/VisualStudio[0-9]*/x64
|
||||
**/Builds/x64
|
||||
**/.vs
|
||||
**/CodeBlocks/bin
|
||||
**/CodeBlocks/obj
|
||||
**/CodeBlocks/*.depend
|
||||
**/CodeBlocks/*.layout
|
||||
**/Builds/Android/.gradle
|
||||
**/Builds/Android/.idea
|
||||
**/Builds/Android/build
|
||||
**/Builds/Android/**/*.iml
|
||||
**/Builds/Android/local.properties
|
||||
**/Builds/Android/app/build
|
||||
**/Builds/Android/app/.externalNativeBuild
|
||||
**/Builds/Android/app/.cxx
|
||||
**/Builds/Android/lib/build
|
||||
**/Builds/Android/lib/.externalNativeBuild
|
||||
**/Builds/CLion/cmake-build-*
|
||||
**/Builds/CLion/.idea
|
||||
**/Builds/MacOSX/**/Index
|
||||
**/Builds/MacOSX/**/Intermediates.noindex
|
||||
**/doxygen/doc
|
||||
**/doxygen/build
|
||||
**/.idea
|
||||
extras/Projucer/JUCECompileEngine.dylib
|
||||
|
||||
.idea
|
||||
**/cmake-build*
|
||||
|
||||
.vscode
|
||||
/build
|
4
deps/juce/.gitlab-ci.yml
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
include:
|
||||
- project: 'juce-repos/JUCE-utils'
|
||||
file: '/CI/gitlab-ci.yml'
|
||||
|
12
deps/juce/.gitrepo
vendored
Normal file
@ -0,0 +1,12 @@
|
||||
; DO NOT EDIT (unless you know what you are doing)
|
||||
;
|
||||
; This subdirectory is a git "subrepo", and this file is maintained by the
|
||||
; git-subrepo command. See https://github.com/git-commands/git-subrepo#readme
|
||||
;
|
||||
[subrepo]
|
||||
remote = https://github.com/essej/JUCE.git
|
||||
branch = sono6good
|
||||
commit = b13f9084e10cb3fa660d4cdf07ca68fb97a66caf
|
||||
parent = 63e175fee674f67ded08d444e00e0f6df48f0120
|
||||
method = merge
|
||||
cmdver = 0.4.3
|
1981
deps/juce/BREAKING-CHANGES.txt
vendored
Normal file
156
deps/juce/CMakeLists.txt
vendored
Normal file
@ -0,0 +1,156 @@
|
||||
# ==============================================================================
|
||||
#
|
||||
# This file is part of the JUCE library.
|
||||
# Copyright (c) 2020 - Raw Material Software Limited
|
||||
#
|
||||
# JUCE is an open source library subject to commercial or open-source
|
||||
# licensing.
|
||||
#
|
||||
# By using JUCE, you agree to the terms of both the JUCE 6 End-User License
|
||||
# Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
|
||||
#
|
||||
# End User License Agreement: www.juce.com/juce-6-licence
|
||||
# Privacy Policy: www.juce.com/juce-privacy-policy
|
||||
#
|
||||
# Or: You may also use this code under the terms of the GPL v3 (see
|
||||
# www.gnu.org/licenses).
|
||||
#
|
||||
# JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
# EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
|
||||
# DISCLAIMED.
|
||||
#
|
||||
# ==============================================================================
|
||||
|
||||
cmake_minimum_required(VERSION 3.15)
|
||||
|
||||
project(JUCE VERSION 6.1.2 LANGUAGES C CXX)
|
||||
|
||||
include(CMakeDependentOption)
|
||||
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS YES)
|
||||
|
||||
set(JUCE_MODULES_DIR "${JUCE_SOURCE_DIR}/modules" CACHE INTERNAL
|
||||
"The path to JUCE modules")
|
||||
|
||||
# This option will disable most of the JUCE helper functions and tools. This option exists to
|
||||
# facilitate existing CMake builds which handle things like bundle creation, icons, plists, and
|
||||
# binary data independently of JUCE. This option is not recommended - use at your own risk!
|
||||
|
||||
option(JUCE_MODULES_ONLY "Only configure the JUCE modules" OFF)
|
||||
|
||||
include(extras/Build/CMake/JUCEModuleSupport.cmake)
|
||||
|
||||
# This option controls whether dummy targets are added to the build, where these targets contain all
|
||||
# of the source files for each JUCE module. If you're planning to use an IDE and want to be able to
|
||||
# browse all of JUCE's source files, this may be useful. However, it will increase the size of
|
||||
# generated IDE projects and might slow down configuration a bit. If you enable this, you should
|
||||
# probably also add `set_property(GLOBAL PROPERTY USE_FOLDERS YES)` to your top level CMakeLists,
|
||||
# otherwise the module sources will be added directly to the top level of the project, instead of in
|
||||
# a nice 'Modules' subfolder.
|
||||
|
||||
cmake_dependent_option(JUCE_ENABLE_MODULE_SOURCE_GROUPS
|
||||
"Show all module sources in IDE projects" OFF
|
||||
"NOT JUCE_MODULES_ONLY" OFF)
|
||||
|
||||
add_subdirectory(modules)
|
||||
|
||||
if(JUCE_MODULES_ONLY)
|
||||
return()
|
||||
endif()
|
||||
|
||||
include(extras/Build/CMake/JUCEUtils.cmake)
|
||||
|
||||
set_directory_properties(PROPERTIES
|
||||
JUCE_COMPANY_NAME "JUCE"
|
||||
JUCE_COMPANY_WEBSITE "juce.com"
|
||||
JUCE_COMPANY_EMAIL "info@juce.com"
|
||||
JUCE_COMPANY_COPYRIGHT "Copyright (c) 2020 - Raw Material Software Limited")
|
||||
|
||||
option(JUCE_COPY_PLUGIN_AFTER_BUILD
|
||||
"Whether or not plugins should be installed to the system after building" OFF)
|
||||
set_property(GLOBAL PROPERTY JUCE_COPY_PLUGIN_AFTER_BUILD ${JUCE_COPY_PLUGIN_AFTER_BUILD})
|
||||
|
||||
set(CMAKE_CXX_EXTENSIONS FALSE)
|
||||
|
||||
juce_disable_default_flags()
|
||||
|
||||
add_subdirectory(extras/Build)
|
||||
|
||||
# If you want to build the JUCE examples with VST2/AAX support, you'll need to make the VST2/AAX
|
||||
# headers visible to the juce_audio_processors module. You can either set the paths on the command
|
||||
# line, (e.g. -DJUCE_GLOBAL_AAX_SDK_PATH=/path/to/sdk) if you're just building the JUCE examples, or
|
||||
# you can call the `juce_set_*_sdk_path` functions in your own CMakeLists after importing JUCE.
|
||||
|
||||
if(JUCE_GLOBAL_AAX_SDK_PATH)
|
||||
juce_set_aax_sdk_path("${JUCE_GLOBAL_AAX_SDK_PATH}")
|
||||
endif()
|
||||
|
||||
if(JUCE_GLOBAL_VST2_SDK_PATH)
|
||||
juce_set_vst2_sdk_path("${JUCE_GLOBAL_VST2_SDK_PATH}")
|
||||
endif()
|
||||
|
||||
# We don't build anything other than the juceaide by default, because we want to keep configuration
|
||||
# speedy and the number of targets low. If you want to add targets for the extra projects and
|
||||
# example PIPs (there's a lot of them!), specify -DJUCE_BUILD_EXAMPLES=ON and/or
|
||||
# -DJUCE_BUILD_EXTRAS=ON when initially generating your build tree.
|
||||
|
||||
option(JUCE_BUILD_EXTRAS "Add build targets for the Projucer and other tools" OFF)
|
||||
|
||||
if(JUCE_BUILD_EXTRAS)
|
||||
add_subdirectory(extras)
|
||||
endif()
|
||||
|
||||
option(JUCE_BUILD_EXAMPLES "Add build targets for the DemoRunner and PIPs" OFF)
|
||||
|
||||
if(JUCE_BUILD_EXAMPLES)
|
||||
add_subdirectory(examples)
|
||||
endif()
|
||||
|
||||
# ==================================================================================================
|
||||
# Install configuration
|
||||
|
||||
if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.14")
|
||||
set(extra_version_arg ARCH_INDEPENDENT)
|
||||
endif()
|
||||
|
||||
include(CMakePackageConfigHelpers)
|
||||
write_basic_package_version_file("${JUCE_BINARY_DIR}/JUCEConfigVersion.cmake"
|
||||
VERSION ${JUCE_VERSION}
|
||||
COMPATIBILITY ExactVersion
|
||||
${extra_version_arg})
|
||||
|
||||
set(JUCE_INSTALL_DESTINATION "lib/cmake/JUCE-${JUCE_VERSION}" CACHE STRING
|
||||
"The location, relative to the install prefix, where the JUCE config file will be installed")
|
||||
|
||||
set(JUCE_MODULE_PATH "include/JUCE-${JUCE_VERSION}/modules")
|
||||
set(UTILS_INSTALL_DIR "${JUCE_INSTALL_DESTINATION}")
|
||||
set(JUCEAIDE_PATH "${JUCE_TOOL_INSTALL_DIR}/${JUCE_JUCEAIDE_NAME}")
|
||||
configure_package_config_file("${JUCE_CMAKE_UTILS_DIR}/JUCEConfig.cmake.in"
|
||||
"${JUCE_BINARY_DIR}/JUCEConfig.cmake"
|
||||
PATH_VARS UTILS_INSTALL_DIR JUCEAIDE_PATH JUCE_MODULE_PATH
|
||||
INSTALL_DESTINATION "${JUCE_INSTALL_DESTINATION}")
|
||||
|
||||
set(JUCE_MODULE_PATH "${JUCE_MODULES_DIR}")
|
||||
set(UTILS_INSTALL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/extras/Build/CMake")
|
||||
get_target_property(JUCEAIDE_PATH juceaide IMPORTED_LOCATION)
|
||||
configure_package_config_file("${JUCE_CMAKE_UTILS_DIR}/JUCEConfig.cmake.in"
|
||||
"${JUCE_BINARY_DIR}/JUCEExportConfig.cmake"
|
||||
PATH_VARS UTILS_INSTALL_DIR JUCEAIDE_PATH JUCE_MODULE_PATH
|
||||
INSTALL_PREFIX "${CMAKE_CURRENT_BINARY_DIR}"
|
||||
INSTALL_DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
|
||||
|
||||
install(FILES "${JUCE_BINARY_DIR}/JUCEConfigVersion.cmake"
|
||||
"${JUCE_BINARY_DIR}/JUCEConfig.cmake"
|
||||
"${JUCE_CMAKE_UTILS_DIR}/JUCEHelperTargets.cmake"
|
||||
"${JUCE_CMAKE_UTILS_DIR}/JUCECheckAtomic.cmake"
|
||||
"${JUCE_CMAKE_UTILS_DIR}/JUCEModuleSupport.cmake"
|
||||
"${JUCE_CMAKE_UTILS_DIR}/JUCEUtils.cmake"
|
||||
"${JUCE_CMAKE_UTILS_DIR}/LaunchScreen.storyboard"
|
||||
"${JUCE_CMAKE_UTILS_DIR}/PIPAudioProcessor.cpp.in"
|
||||
"${JUCE_CMAKE_UTILS_DIR}/PIPComponent.cpp.in"
|
||||
"${JUCE_CMAKE_UTILS_DIR}/PIPConsole.cpp.in"
|
||||
"${JUCE_CMAKE_UTILS_DIR}/RecentFilesMenuTemplate.nib"
|
||||
"${JUCE_CMAKE_UTILS_DIR}/UnityPluginGUIScript.cs.in"
|
||||
"${JUCE_CMAKE_UTILS_DIR}/copyDir.cmake"
|
||||
"${JUCE_CMAKE_UTILS_DIR}/juce_runtime_arch_detection.cpp"
|
||||
DESTINATION "${JUCE_INSTALL_DESTINATION}")
|
532
deps/juce/ChangeList.txt
vendored
Normal file
@ -0,0 +1,532 @@
|
||||
== Major JUCE features and updates ==
|
||||
|
||||
This file just lists the more notable headline features. For more detailed info
|
||||
about changes and bugfixes please see the git log and BREAKING-CHANGES.txt.
|
||||
|
||||
Version 6.1.2
|
||||
- Fixed an OpenGL display refresh rate issue on macOS
|
||||
- Improved the scaling behaviour of hosted VST3 plug-ins
|
||||
- Improved accessibility support
|
||||
|
||||
Version 6.1.1
|
||||
- Fixed a CMake installation issue
|
||||
- Improved parameter value loading after plug-in restarts
|
||||
- Fixed some problems with multi-line text layouts
|
||||
- Added a fallback for modal native message boxes on Windows
|
||||
- Fixed an issue setting OpenGL repaint events
|
||||
- Improved accessibility support
|
||||
|
||||
Version 6.1.0
|
||||
- Added accessibility support
|
||||
- Enabled use of VST3 plug-in extensions
|
||||
- Improved OpenGL function loading
|
||||
- Updated to C++14
|
||||
- Added support for macOS Monterey and iOS 15
|
||||
- Added async versions of all modal functions
|
||||
- Fixed some VST3 threading issues
|
||||
- Added cross-platform-compatible VST3 UID hash
|
||||
- Improved MinGW compatibility
|
||||
- Fixed some issues with BufferingAudioReader
|
||||
- Improved TextEditor repainting
|
||||
- Added support for larger ASIO buffers
|
||||
- Updated Android Oboe to 1.6.1
|
||||
- Improved modal dismissing
|
||||
- Improved assertion handling on macOS ARM
|
||||
|
||||
Version 6.0.8
|
||||
- Fixed a macOS graphics invalidation region issue
|
||||
- Improved the handling of modal dialog dismissal
|
||||
- Fixed audio glitching in CoreAudio before microphone permission is granted
|
||||
- Improved AUv3 resizing and initialisation
|
||||
- Fixed some string to double conversions
|
||||
- Improved iOS split view behaviour
|
||||
- Added Display::safeAreaInserts
|
||||
- Improved assertion behaviour on macOS ARM
|
||||
- Multiple resizing and display scaling fixes
|
||||
- Added more information to audioProcessorChanged callbacks
|
||||
- Fixed some DSP convolution issues
|
||||
- Added host detection on macOS ARM
|
||||
|
||||
Version 6.0.7
|
||||
- Fixed a macOS drawing issue
|
||||
- Updated the DemoRunner bundle ID
|
||||
|
||||
Version 6.0.6
|
||||
- Moved to the new CoreMIDI API on supported platforms
|
||||
- Added support for the "New Build System" in Xcode
|
||||
- Made the audio format readers more robust
|
||||
- Improved the HiResTimer implementation
|
||||
- Fixed a VST3 program parameter issue
|
||||
- Updated to Oboe 1.5 on Android
|
||||
|
||||
Version 6.0.5
|
||||
- Added more support for styling PopupMenus
|
||||
- Fixed some race conditions in the IPC and name named pipe classes
|
||||
- Implemented multiple FileChooser improvements
|
||||
- Added compatibility with the latest Android SDK
|
||||
- Prevented CoreAudio glitches before accepting audio access permissions
|
||||
- Made reading MIDI and audio files more robust
|
||||
|
||||
Version 6.0.4
|
||||
- Improved the Projucer update mechanism
|
||||
- Fixed an AUv3 parameter normalisation issue
|
||||
- Fixed WASAPI exclusive mode sample rate selection bug
|
||||
- Fixed a Linux build issue when omitting ALSA
|
||||
|
||||
Version 6.0.3
|
||||
- Fixed version numbers in project files
|
||||
|
||||
Version 6.0.2
|
||||
- Added support for macOS 11 and arm64
|
||||
- Added Windows IAudioClient3 support for low latency audio drivers
|
||||
- Added Windows and macOS precompiled header support in the Projucer
|
||||
- Improved accessibility support in the macOS menu bar
|
||||
- Fixed VST3 hosting for plug-ins requiring persistent DLL loads
|
||||
- Updated macOS camera capture API
|
||||
- Improved resave diffs in Projucer project files
|
||||
- Fixed some Linux JACK issues
|
||||
|
||||
Version 6.0.1
|
||||
- Fixed a bug in the Projucer GUI editor causing existing code to be overwritten
|
||||
- Updated Android Oboe to 1.4.2
|
||||
- Bumped default Android Studio gradle and plugin versions to the latest
|
||||
- Fixed some Android Oboe and OpenSL issues
|
||||
- Fixed some Doxygen parsing issues
|
||||
- Fixed MIDI input/output bus enablement in VST3 plug-ins
|
||||
- Improved Windows Clang compatibility
|
||||
- Fixed GCC 4.8 and 5.0 compatibility
|
||||
- Fixed some VST3 build errors and warnings on Linux
|
||||
- Fixed dynamically loaded X11 library names on Linux
|
||||
- Fixed Projucer CLion exporter generated CMakeLists.txt
|
||||
- Fixed drag and drop for non-DPI aware plug-ins on Windows
|
||||
|
||||
Version 6.0.0
|
||||
- Added support for building JUCE projects with CMake
|
||||
- Revamped the DSP module
|
||||
- Added VST3 support on Linux
|
||||
- Added support for the latest webview components on macOS/iOS and Windows
|
||||
- Removed the sign-in requirement, app reporting and analytics from the Projucer
|
||||
- Added support for running headlessly on Linux
|
||||
- Bundled Oboe source in JUCE and made it the default audio device on Android
|
||||
- Various Oboe stability improvements
|
||||
- Various Projucer UI improvements
|
||||
- Added HWNDComponent for embedding native HWNDs on Windows
|
||||
- Added support for all camera names on macOS
|
||||
- Added support for building with Clang on Windows
|
||||
- Modified MidiMessageCollector to preallocate storage
|
||||
- Modified AudioProcessorGraph to allow extracting nodes
|
||||
- Refactored the APVTS parameter attachment classes and added a new ParameterAttachment class
|
||||
- Added IPP FFT implementation
|
||||
- Added all example plugins as internal nodes in AudioPluginHost project
|
||||
- Removed JuceHeader requirement from Projucer projects
|
||||
- Added support for legacy CC output events
|
||||
- Added MidiBuffer::Iterator class compatible with C++11 range-for
|
||||
- Added RangedDirectoryIterator class compatible with C++11 range-for
|
||||
- Provided range-for comaptibility for String class
|
||||
- Windows and Linux hiDPI scaling improvements
|
||||
- Various bug-fixes, improvements and documentation updates
|
||||
|
||||
Version 5.4.7
|
||||
- Fixed a macOS focus bug causing Components to not receive mouse events
|
||||
- Fixed a potential NullPointerException in the Android IAP code
|
||||
- Fixed an entitlements file generation bug in the Projucer
|
||||
- Send VST2 audioMasterUpdateDisplay opcode on the message thread to fix some hosts not updating
|
||||
- Fixed some build errors and warnings when using Clang on Windows
|
||||
- Changed the default architecture specified in Linux Makefiles generated by the Projucer
|
||||
|
||||
Version 5.4.6
|
||||
- Fixed compatibility with macOS versions below 10.11
|
||||
- Multiple thread safety improvements
|
||||
- Added dynamic parameter and parameter group names
|
||||
- Updated to the latest Android In-App Purchases API
|
||||
- Improvements to the Windows message queue under high load
|
||||
- Replaced WaitableEvent internals with std::condition_variable
|
||||
- Fixed some macOS text alignment issues
|
||||
|
||||
Version 5.4.5
|
||||
- Improved message queue performance on Linux
|
||||
- Added missing lifecycle callbacks on Android Q
|
||||
- Refactored the AudioBlock class
|
||||
- Fixed APVTS parameter update recursion
|
||||
- Updated Bela code to support latest release
|
||||
- Fixed issues drawing italicised text on macOS
|
||||
- Fixed broken back button behaviour on Android
|
||||
- Added Bluetooth permissions settings needed for iOS 13.0+ to the Projucer
|
||||
- Replaced select() calls with poll()
|
||||
- Various bug-fixes, improvements and documentation updates
|
||||
|
||||
Version 5.4.4
|
||||
- Improvements to floating point number printing
|
||||
- Faster plug-in parameter indexing
|
||||
- Added support for persisting attachements to MIDI devices
|
||||
- Refactored Linux event loop handling
|
||||
- Multiple C++ modernisation improvements to the API
|
||||
- Added support for macOS 10.15 and iOS 13
|
||||
- Added support for Visual Studio 2019
|
||||
- Removed support for Visual Studio 2013
|
||||
|
||||
Version 5.4.3
|
||||
- Added a Visual Studio 2019 exporter to the Projucer
|
||||
- Added options to configure macOS Hardened Runtime in the Projucer
|
||||
- Fixed a potential memory corruption when drawing on macOS/iOS
|
||||
- Fixed file drag and drop for Windows 8
|
||||
- Multiple DSP module enhancements
|
||||
- Various bug-fixes, improvements and documentation updates
|
||||
|
||||
Version 5.4.2
|
||||
- Restructured the low-level Android native code
|
||||
- Added an ADSR envelope class
|
||||
- AudioProcessorValueTreeState performance improvements
|
||||
- Improved Xcode 10 support
|
||||
- Improved VST3 hosting
|
||||
- Windows hiDPI scaling enhancements
|
||||
|
||||
Version 5.4.1
|
||||
- Fixed a VST2 compilation error in VS2013
|
||||
- Fixed some live-build compilation errors in the Projucer
|
||||
- Fixed a bug in the Oversampling class
|
||||
- Made MPESynthesiserVoice::noteOnTime public
|
||||
- Fixed some bugs in the Unity plug-in wrapper
|
||||
- Fixed some VS2015 compiler errors
|
||||
|
||||
Version 5.4.0
|
||||
- macOS Mojave and iOS 12 support
|
||||
- Windows hiDPI support
|
||||
- Unity native plug-in support
|
||||
- Microsoft BLE MIDI support
|
||||
- Plug-in parameter groups
|
||||
- Support for production-ready Android OBOE
|
||||
- Video playback support on Android and iOS
|
||||
- AudioProcessorValueTreeState improvements
|
||||
- Support for Android Studio 3.2
|
||||
- Various bug-fixes, improvements and documentation updates
|
||||
|
||||
Version 5.3.2
|
||||
- Removed the OSX 10.5 and 10.6 deployment target options from the Projucer and enabled more C++11 features across all platforms
|
||||
- Replaced all usage of ScopedPointer with std::unique_ptr
|
||||
- Added camera support for iOS and Android
|
||||
- Fixed some issues using an UndoManager with an AudioProcessorValueTreeState
|
||||
- Added MIDI input to IAA plug-ins
|
||||
- Made multiple calls to MidiInput::openDevice share the same underlying win32 MIDI handle
|
||||
- Added a config flag to juce_audio_processors for enabling LADSPA plugin hosting and enabled it in the AudioPluginHost
|
||||
- Added a "plug-in can do" callback to the VSTCallbackHandler interface
|
||||
- Fixed various undefined behavior in SIMDRegister
|
||||
- Added the methods AudioBlock::copyTo/AudioBlock::copyFrom which facilitate copying to/from an AudioBuffer
|
||||
- Added a lambda callback to OpenGLGraphicsContextCustomShader to allow custom set-up when the shader is activated
|
||||
- Fixed a bug causing an unintentional menu item highlight disco party when using a popup menu in a plug-in's UI
|
||||
- Marked as deprecated: String::empty, var::null, File::nonexistent, ValueTree::invalid and other problematic statically-initialised null values
|
||||
|
||||
Version 5.3.1
|
||||
- Add Android and iOS support to AudioPluginHost
|
||||
- Added support for Bela in the form of an AudioIODeviceType
|
||||
- Add bypass support to both hosting and plug-in client code
|
||||
- Added an isBoolean flag to APVTS parameters
|
||||
- Re-worked plug-in wrappers to all use new parameter system via LegacyAudioParameter wrapper class
|
||||
- Fixed an issue where opening the same midi device twice would cause a crash on Windows
|
||||
- Deprecated MouseInputSource::hasMouseMovedSignificantlySincePressed() and replaced with more descriptive methods
|
||||
- Added support for relative or special path symbolic links when compressing/uncompressing zip archives and creating/reading files
|
||||
- Ensured that File::replaceInternal does not fail with ACL errors on Windows
|
||||
- Merged-in some Ogg-Vorbis security fixes
|
||||
- Fixed a bug which would prevent a SystemTrayIconComponent from creating a native popup window on macOS
|
||||
- Various Android and iOS fixes
|
||||
- Added a "PIP Creator" utility tool to the Projucer
|
||||
- Added options for setting plugin categories and characteristics with MultiChoicePropertyComponent in the Projucer
|
||||
- Fixed a Projucer bug where the OSX base SDK version was not being set
|
||||
- Added a command-line option to use LF as linefeeds rather than CRLF in the Projucer cleanup tools
|
||||
- Multiple documentation updates
|
||||
|
||||
Version 5.3.0
|
||||
- Added support for Android OBOE (developer preview)
|
||||
- Updated JUCE's MPE classes to comply with the new MMA-adopted specification
|
||||
- Multiple documentation updates
|
||||
- Restructured the examples and extras directories and updated all JUCE examples
|
||||
- Multiple hosted parameter improvements
|
||||
- Overhauled the GenericAudioProcessorEditor
|
||||
- Added support for a subset of the Cockos VST extensions
|
||||
- Added support for loading VST3 preset files
|
||||
- Added boolean AudioProcessorParameters
|
||||
- Added thread safe methods for getting and setting the AudioProcessorValueTreeState state
|
||||
- Added customisable MacOS icons
|
||||
|
||||
Version 5.2.1
|
||||
- Added native content sharing support for iOS and Android
|
||||
- Added iOS and Android native file chooser support
|
||||
- Implemented WebBrowserComponent on Android
|
||||
- Added SystemStats::getDeviceManufacturer()
|
||||
- Ensured that JUCE will always use the high-performance audio path on Android if the device supports it
|
||||
- Added memory warning callbacks on iOS
|
||||
- Refactored iOSAudioDevice to support multi-channel audio devices and improve the handling of sample rate changes from other apps
|
||||
- Added SidePanel and BurgerMenu component classes
|
||||
- Added PushNotifications support on OSX
|
||||
- Added support for VST3 SDK 3.6.8
|
||||
- Added support for loading VST3 preset files
|
||||
- Added higher-order ambisonics support
|
||||
- Added thread safe methods for getting and setting the AudioProcessorValueTreeState state
|
||||
- Cleanup and refactoring work on the AudioProcessorGraph and the audio plugin host demo
|
||||
- Changed the default language standard for new projects from C++11 to C++14 and set all JUCE projects to use C++14
|
||||
- Made the ScopedPointer interface more compatible with std::unique_ptr
|
||||
- Changed Windows projects to use dynamic runtime linking by default
|
||||
- Added lambda callbacks to ListenerList, Slider, Button, Label, ComboBox and TextEditor
|
||||
- Fixed the live-build engine on Windows
|
||||
- Multiple DSP module fixes and features
|
||||
- Multiple threading and undefined behaviour fixes and improvements
|
||||
- Various graphics optimisations
|
||||
- Multiple Projucer UI and UX improvements
|
||||
- Various documentation tweaks and fixes
|
||||
|
||||
Version 5.2.0
|
||||
- Added a CMake exporter to the Projucer
|
||||
- JUCE analytics module
|
||||
- Added support for push notifications on iOS and Android
|
||||
- Added in-app purchase support for macOS
|
||||
- Added a plugin binary copy step to the Visual Studio exporter
|
||||
- Added an option to set the debug information format in the Visual Studio exporter
|
||||
- Added a link-time optimisation option to all exporters
|
||||
- Added support for adding asm files to Android projects
|
||||
- Improved the reliability of the Projucer's live-build engine
|
||||
- Added support for AUv2 Midi Effect plug-in hosting
|
||||
- Added support for Atmos 7.0.2 and 7.1.2 Surround formats
|
||||
- Added support for the OGG sub-format inside a WAV file
|
||||
- Added support for querying the audio hardware on how many overruns/underruns occurred
|
||||
- Implement Process::hide on mobile platforms
|
||||
- Added support for multi-touch drag and drop
|
||||
- Improved the performance of 3D rendering when multiple OpenGL contexts are used at the same time
|
||||
- Tweaked the rate at which EdgeTable grows its internal storage, to improve performance rendering large and complex paths
|
||||
|
||||
Version 5.1.2
|
||||
- Fixed multiple plugin-resizing bugs
|
||||
- Added support for AUv3 MIDI and screen size negotiation
|
||||
- Added support for Xcode 9 and iOS 11
|
||||
- Added an In-App Purchases module
|
||||
- Added backwards compatible constexpr support
|
||||
- Standalone plug-in improvements
|
||||
- Better .jucer file change monitoring in the Projucer
|
||||
- Increased the speed of AU parameter lookup
|
||||
- Improved the Android thread management when dealing with web requests
|
||||
- Better denormal support
|
||||
- Plug-in parameters can be explicitly marked as continuous or discrete
|
||||
- Multiple documentation updates
|
||||
|
||||
Version 5.1.1
|
||||
- Fixed Windows live build engine on Visual Studio 2017
|
||||
- Fixed a compiler error in juce_MathFunctions.h in Visual Studio 2013
|
||||
- Fixed a potential crash when using the ProcessorDuplicator
|
||||
- Fixed a compiler-error in Filter::IIR
|
||||
- Fixed an issue where the WavFileFormatWriter could not create files with discrete channels
|
||||
- Fixed an issue where a window which is beneath a hidden window would not receive any clicks on Linux
|
||||
- Altered the format of BREAKING-CHANGES.txt to display better on GitHub
|
||||
- Projucer: Fixed an issue in exporter tilde expansion
|
||||
- Fixed compiler errors when building the DSP module with a static version of FFTW
|
||||
- Fixed an audio glitch when bypassing the convolution engine
|
||||
- Fixed an issue where a JUCE VST2 would not correctly report that it supports resizing of it’s plugin editor
|
||||
- Various documentation tweaks and fixes
|
||||
|
||||
Version 5.1.0
|
||||
- Release of the JUCE DSP module
|
||||
- Multichannel audio readers and writers
|
||||
- Plugin editor Hi-DPI scaling support
|
||||
- Major improvements to Projucer module search paths
|
||||
- Added Projucer support for iOS app groups
|
||||
- Added support for AVFoundation and deprecated the use of Quicktime
|
||||
- Added a new real-time audio thread priority for Android
|
||||
- Various Projucer UI fixes
|
||||
- Various documentation fixes
|
||||
- Various minor improvements and bug fixes
|
||||
|
||||
Version 5.0.2
|
||||
- Improved project save speed in the Projucer
|
||||
- Added option to save individual exporters in the Projucer
|
||||
- Added the ability to create custom colour schemes for the Projucer’s code editor
|
||||
- Minor fixes to JUCE’s SVG parser
|
||||
- Various bug fixes in the way JUCE handles Hi-DPI monitors
|
||||
- Improved code browsing in Visual Studio Exports
|
||||
- Improved the handling of audio device buffer size changes on iOS
|
||||
- Fixed bug in the Win32 FileChooser dialog when selecting a nonexistent root drive
|
||||
- Fixed a Projucer crash when saving projects with no targets
|
||||
- Fixed a bug where Projucer generated Makefiles would not trigger a recompilation when header files had changed
|
||||
- The standalone plugin target is now compatible with effect plug-ins
|
||||
- Fixed an issue where it was not possible to use the live build engine on plugin projects
|
||||
- Improved the way the Projucer’s live-build engine searches for platform headers on Windows
|
||||
- Fixed an issue where the Projucer would complain about not having internet even if the user had a license
|
||||
- Fixed a use-after-free in the AUv3 wrapper
|
||||
- Fixed an issue where the channel layout would not be reported correctly in the AUv3 wrapper
|
||||
- Fixed a potential memory overrun issue when hosting VST2 plugins with more than eight channels
|
||||
- Fixed a problem with the Mac main menu bar showing menus in the wrong position
|
||||
- Various Projucer UI fixes
|
||||
- Various documentation fixes
|
||||
- Various minor improvements and bug fixes
|
||||
|
||||
Version 5.0.1
|
||||
- Fixed Windows live build engine on Visual Studio 2017
|
||||
- Fixed memory-leak in Projucer live build engine
|
||||
- Fixed an issue where you could not paste your redeem serial number with Cmd+V on macOS
|
||||
- Fixed an issue where the Projucer would crash on linux due to missing symbols in WebKit
|
||||
- Minor Projucer UI improvements
|
||||
- Various minor improvements and bug fixes
|
||||
|
||||
Version 5.0.0
|
||||
- New licensing model
|
||||
- Projucer UI/UX overhaul
|
||||
- New look and feel (version 4)
|
||||
- New standalone plug-in format
|
||||
- Added support for Visual Studio 2017
|
||||
- Added support for VST3 SDK 3.6.7
|
||||
- Added support for Apple Inter-App Audio on iOS
|
||||
- Various Android stability and performance improvements
|
||||
- Added support for non-experimental gradle plug-in versions >= 2.2 and Android Studio 2.3
|
||||
- Added support for closed-source third-party modules
|
||||
- Added support for Windows 10 Bluetooth LE MIDI devices
|
||||
- Modernised JUCE codebase to use C++11/14 features
|
||||
- Added support for Linux embedded platforms
|
||||
- Added support for WebBrowserComponent on Linux
|
||||
- Added support for IPv6
|
||||
- Various minor improvements and bug fixes
|
||||
- Various documentation improvements
|
||||
|
||||
Version 4.3.1
|
||||
- Added support for iOS download tasks
|
||||
- Added support for AAX plug-in meters
|
||||
- Added support for dynamically disabling/enabling sidechains in ProTools
|
||||
- Re-introduced support for VST3 plug-ins reporting which VST2 plug-in they can replace
|
||||
- Added withRightX and withBottomY methods to Rectangle
|
||||
- Added support for windows 10 on screen keyboard
|
||||
- Added move semantics to AudioBuffer
|
||||
- Added colour coding scheme to module icons in the Projucer to indicate which type of license a module uses
|
||||
- Removed all deprecation warnings for macOS Sierra
|
||||
- Fixed multiple touch, pen and mouse input related bugs on Windows
|
||||
- Added submenu support to ComboBoxes and simplified the usage of ComboBoxes
|
||||
- Various minor improvements and bug fixes
|
||||
- Various documentation improvements
|
||||
|
||||
Version 4.3.0
|
||||
- Added API and examples for ROLI Blocks
|
||||
- Multiple Projucer live-build UI and diagnostics improvements
|
||||
- JUCE now supports hosting multi-bus plug-ins
|
||||
- BufferingAudioSource now supports pre-buffering (useful for offline processing)
|
||||
- Added microphone permissions switch to Projucer for iOS targets
|
||||
- Standalone wrappers now correctly save and restore midi settings
|
||||
- Various performance improvements to BigInteger
|
||||
- Fixed various FlexBox bugs
|
||||
- Added a workaround for the broken “Open Recent…” menu on os x
|
||||
- Various minor improvements and bug fixes
|
||||
- Various documentation improvements
|
||||
|
||||
Version 4.2.4
|
||||
- Pre-release of live build engine on Windows
|
||||
- Added FlexBox layout engine
|
||||
- Removed dependency on external Steinberg SDK when building and/or hosting VST2 plug-ins
|
||||
- Added support for MIDI network sessions in the iOS simulator
|
||||
- Added support for symmetric skew to Slider, NormalisableRange and SliderPropertyComponent
|
||||
- Projucer now asks the user what to do when it detects that the .jucer file was modified outside of the Projucer
|
||||
- Improved support for Windows 10 touch devices
|
||||
- Added begin/end iterator methods for ValueTree, for handy range-based-for loops over its children
|
||||
- Added support for recent mingw-w64 compilers
|
||||
- Added useful proportional Rectangle utility methods
|
||||
- Significantly improved the performance of BigInteger
|
||||
- Added support for expiring licenses to juce_tracktion_marketplace
|
||||
- Added support for retina mouse cursors on OS X
|
||||
- Added a new low-quality mode for the CameraDevice
|
||||
- Added pkg-config support for Linux
|
||||
- Projucer will now wrap your AAX plug-in in the bundle format expected Pro Tools on Windows
|
||||
- Multiple bug-fixes for AudioUnit parameter ids
|
||||
- Fixed a bug where AlertWindows weren’t always on top
|
||||
- Multiple fixes for web InputStreams
|
||||
- Various improvements to the live build engine
|
||||
- Various minor improvements and bug fixes
|
||||
- Various documentation improvements
|
||||
|
||||
Version 4.2.3
|
||||
- Various VST3 improvements: resizing VST3 windows, plug-in compatibility issues
|
||||
- Use NSURLSession on newer OS X versions
|
||||
- Add compatibility for VST 3 SDK update 3.6.6
|
||||
- Miscellaneous fixes and improvements
|
||||
|
||||
Version 4.2.1
|
||||
- New class CachedValue, for providing easy and efficient access to ValueTree properties
|
||||
- Reduced audio plug-in binary sizes on OS X and added symbol-stripping option
|
||||
- Miscellaneous fixes and improvements
|
||||
|
||||
Version 4.2
|
||||
- Added support for AudioUnit v3 on OS X and iOS
|
||||
- Simplified the JUCE module format. Removed the json module definition files, and made
|
||||
it easier to manually add modules to projects. The format is fully described in the
|
||||
document juce/modules/JUCE Module Format.txt
|
||||
- iOS project support: added custom resource folders, custom xcassets, app capabilities,
|
||||
and screen orientation settings.
|
||||
- Deleted the Introjucer.. But don't panic! All of its functionality is now supplied by a
|
||||
more open-source version of the Projucer. By refactoring the closed-source LLVM compilation
|
||||
code into a DLL, we've been able to unify the Introjucer and Projucer into a single
|
||||
open-source project. This will allow everyone to compile the Projucer's IDE themselves, and
|
||||
having just one app instead of two will make things a lot less confusing!
|
||||
|
||||
Version 4.1
|
||||
- Added multi-bus support for audio plug-in clients
|
||||
- Added support for MIDI effect plug-ins (AU and AAX).
|
||||
- Added new example: Network Graphics Demo
|
||||
|
||||
Version 4.0.3
|
||||
- Added MPE (Multidimensional Polyphonic Expression) classes
|
||||
- Added full support for generating and parsing Midi RPN/NRPN messages
|
||||
- Made the LinearSmoothedValue class public
|
||||
- Miscellaneous fixes and minor improvements
|
||||
|
||||
Version 4.0.2
|
||||
- Miscellaneous fixes and house-keeping
|
||||
|
||||
Version 4.0.1
|
||||
- Initial release of the Projucer!
|
||||
- Full OSC support!
|
||||
- Android Studio exporting from the Introjucer
|
||||
- Android-M pro-audio low-latency i/o support
|
||||
- Bluetooth MIDI device support on iOS and Android
|
||||
- AudioSampleBuffer refactored into a templated class AudioBuffer, to allow
|
||||
32 or 64 bit float support
|
||||
- Audio plugin and hosting now supports 64-bit data
|
||||
- Support for force-touch and pen pressure on iOS and Windows
|
||||
- Added easy sound-file playing methods to AudioDeviceManager
|
||||
- Many updates to Introjucer
|
||||
- Many new tutorials and examples
|
||||
|
||||
Version 3.3.0
|
||||
- New functions for Base64 conversion
|
||||
- New command-line options in the introjucer for trimming whitespace and
|
||||
replacing tabs in source files
|
||||
|
||||
Version 3.2.0
|
||||
- Major OpenGL performance/stability improvements
|
||||
- Performance improvements to FloatVectorOperations math functions
|
||||
- New FloatVectorOperations: abs, min, max, addWithMultiply, clip
|
||||
- Midi channel pressure support
|
||||
- New example projects ComponentTutorialExample, SimpleFFTExample,
|
||||
PluckedStringsDemo
|
||||
- New class ValueTreeSynchroniser, for remote-syncing multiple
|
||||
ValueTrees
|
||||
- HTTPS/SSL support on Linux
|
||||
- Added methods for degrees to radians conversions
|
||||
- Added Neon instruction set support for Android targets
|
||||
- JUCE ValueTree performance improvements
|
||||
- Linux and Android multi-monitor HiDPI support
|
||||
- Support the “display=none” attribute in SVG files
|
||||
- Support for text elements in SVG files
|
||||
- Added Whirlpool hash class to the cryptography module
|
||||
- Various improvements for parameter automation in VST, VST-3,
|
||||
AudioUnits and AAX
|
||||
- Various improvements to JUCE Synthesiser
|
||||
- Linux Code::Blocks project support
|
||||
- Multicast support
|
||||
- Add support to generate project version numbers from project git tags
|
||||
- Various updates to example projects
|
||||
- Stability improvements to re-order and resize code of plug-in windows
|
||||
- Support for external third-party native libraries on Android
|
||||
- Introjucer’s auto-update now displays release notes
|
||||
- Various Introjucer usability improvements
|
||||
- Support for in-memory fonts on Android
|
||||
- New FFT class
|
||||
- WASAPI exclusive mode support
|
||||
- More C++11 feature support macros
|
||||
- Performance improvements to XML parsing
|
||||
- Add compatibility for AAX SDK 2.2.0
|
||||
- Added parameters to the ValueTree::Listener::valueTreeChildRemoved()
|
||||
and valueTreeChildOrderChanged() methods to include more info about
|
||||
exactly what changed
|
||||
- Over 400 minor changes, bug-fixes, documentation improvements, etc.
|
36
deps/juce/LICENSE.md
vendored
Normal file
@ -0,0 +1,36 @@
|
||||
# The JUCE Library
|
||||
|
||||
**BY DOWNLOADING, INSTALLING OR USING ANY PART OF THE JUCE LIBRARY, YOU AGREE
|
||||
TO THE [JUCE 6 END-USER LICENSE AGREEMENT](https://www.juce.com/juce-6-licence)
|
||||
AND THE [JUCE PRIVACY POLICY](https://www.juce.com/juce-privacy-policy), WHICH
|
||||
ARE BINDING AGREEMENTS BETWEEN YOU AND RAW MATERIAL SOFTWARE LIMITED. IF YOU DO
|
||||
NOT AGREE TO THE TERMS, DO NOT USE THE JUCE LIBRARY.**
|
||||
|
||||
JUCE has tier-leveled license terms, with different terms for each available
|
||||
license: JUCE Personal (for developers or startup businesses with revenue under
|
||||
the 50K USD Revenue Limit; free), JUCE Indie (for small businesses with under
|
||||
500K USD Revenue Limit; $40/month), JUCE Pro (no Revenue Limit; $130/month),
|
||||
and JUCE Educational (no Revenue Limit; free for bona fide educational
|
||||
institutions). All licenses allow you to commercially release applications as
|
||||
long as you do not exceed the Revenue Limit and pay the applicable Fees. Once
|
||||
your business hits the Revenue Limit for your JUCE license tier, to continue
|
||||
distributing your Applications you will either have to upgrade your JUCE
|
||||
license, or instead release your Applications under the
|
||||
[GNU General Public License v.3](https://www.gnu.org/licenses/gpl-3.0.en.html),
|
||||
which means, amongst other things, that you must make the source code of your
|
||||
Applications available.
|
||||
|
||||
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
|
||||
EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF MERCHANTABILITY AND FITNESS FOR A
|
||||
PARTICULAR PURPOSE, ARE DISCLAIMED.
|
||||
|
||||
The juce_audio_basics, juce_audio_devices, juce_core and juce_events modules
|
||||
are permissively licensed under the terms of the [ISC
|
||||
license](http://www.isc.org/downloads/software-support-policy/isc-license).
|
||||
|
||||
For more information, visit the website:
|
||||
[www.juce.com](https://www.juce.com)
|
||||
|
||||
FULL JUCE TERMS:
|
||||
- [JUCE 6 END-USER LICENSE AGREEMENT](https://www.juce.com/juce-6-licence)
|
||||
- [JUCE PRIVACY POLICY](https://www.juce.com/juce-privacy-policy)
|
96
deps/juce/README.md
vendored
Normal file
@ -0,0 +1,96 @@
|
||||

|
||||
|
||||
JUCE is an open-source cross-platform C++ application framework for creating high quality
|
||||
desktop and mobile applications, including VST, VST3, AU, AUv3, RTAS and AAX audio plug-ins.
|
||||
JUCE can be easily integrated with existing projects via CMake, or can be used as a project
|
||||
generation tool via the [Projucer](https://juce.com/discover/projucer), which supports
|
||||
exporting projects for Xcode (macOS and iOS), Visual Studio, Android Studio, Code::Blocks
|
||||
and Linux Makefiles as well as containing a source code editor.
|
||||
|
||||
## Getting Started
|
||||
|
||||
The JUCE repository contains a [master](https://github.com/juce-framework/JUCE/tree/master)
|
||||
and [develop](https://github.com/juce-framework/JUCE/tree/develop) branch. The develop branch
|
||||
contains the latest bugfixes and features and is periodically merged into the master
|
||||
branch in stable [tagged releases](https://github.com/juce-framework/JUCE/releases)
|
||||
(the latest release containing pre-built binaries can be also downloaded from the
|
||||
[JUCE website](https://juce.com/get-juce)).
|
||||
|
||||
JUCE projects can be managed with either the Projucer (JUCE's own project-configuration
|
||||
tool) or with CMake.
|
||||
|
||||
### The Projucer
|
||||
|
||||
The repository doesn't contain a pre-built Projucer so you will need to build it
|
||||
for your platform - Xcode, Visual Studio and Linux Makefile projects are located in
|
||||
[extras/Projucer/Builds](/extras/Projucer/Builds)
|
||||
(the minumum system requirements are listed in the __System Requirements__ section below).
|
||||
The Projucer can then be used to create new JUCE projects, view tutorials and run examples.
|
||||
It is also possible to include the JUCE modules source code in an existing project directly,
|
||||
or build them into a static or dynamic library which can be linked into a project.
|
||||
|
||||
For further help getting started, please refer to the JUCE
|
||||
[documentation](https://juce.com/learn/documentation) and
|
||||
[tutorials](https://juce.com/learn/tutorials).
|
||||
|
||||
### CMake
|
||||
|
||||
Version 3.15 or higher is required. To use CMake, you will need to install it,
|
||||
either from your system package manager or from the [official download
|
||||
page](https://cmake.org/download/). For comprehensive documentation on JUCE's
|
||||
CMake API, see the [JUCE CMake documentation](/docs/CMake%20API.md). For
|
||||
examples which may be useful as starting points for new CMake projects, see the
|
||||
[CMake examples directory](/examples/CMake).
|
||||
|
||||
#### Building Examples
|
||||
|
||||
To use CMake to build the examples and extras bundled with JUCE, simply clone
|
||||
JUCE and then run the following commands, replacing "DemoRunner" with the name
|
||||
of the target you wish to build.
|
||||
|
||||
cd /path/to/JUCE
|
||||
cmake . -B cmake-build -DJUCE_BUILD_EXAMPLES=ON -DJUCE_BUILD_EXTRAS=ON
|
||||
cmake --build cmake-build --target DemoRunner
|
||||
|
||||
## Minimum System Requirements
|
||||
|
||||
#### Building JUCE Projects
|
||||
|
||||
- __macOS/iOS__: Xcode 9.2 (macOS 10.12.6)
|
||||
- __Windows__: Windows 8.1 and Visual Studio 2015 Update 3 64-bit
|
||||
- __Linux__: g++ 5.0 or Clang 3.4 (for a full list of dependencies, see
|
||||
[here](/docs/Linux%20Dependencies.md)).
|
||||
- __Android__: Android Studio on Windows, macOS or Linux
|
||||
|
||||
#### Deployment Targets
|
||||
|
||||
- __macOS__: macOS 10.7
|
||||
- __Windows__: Windows Vista
|
||||
- __Linux__: Mainstream Linux distributions
|
||||
- __iOS__: iOS 9.0
|
||||
- __Android__: Jelly Bean (API 16)
|
||||
|
||||
## Contributing
|
||||
|
||||
For bug reports and features requests, please visit the [JUCE Forum](https://forum.juce.com/) -
|
||||
the JUCE developers are active there and will read every post and respond accordingly. When
|
||||
submitting a bug report, please ensure that it follows the
|
||||
[issue template](/.github/ISSUE_TEMPLATE.txt).
|
||||
We don't accept third party GitHub pull requests directly due to copyright restrictions
|
||||
but if you would like to contribute any changes please contact us.
|
||||
|
||||
## License
|
||||
|
||||
The core JUCE modules (juce_audio_basics, juce_audio_devices, juce_core and juce_events)
|
||||
are permissively licensed under the terms of the
|
||||
[ISC license](http://www.isc.org/downloads/software-support-policy/isc-license/).
|
||||
Other modules are covered by a
|
||||
[GPL/Commercial license](https://www.gnu.org/licenses/gpl-3.0.en.html).
|
||||
|
||||
There are multiple commercial licensing tiers for JUCE, with different terms for each:
|
||||
- JUCE Personal (developers or startup businesses with revenue under 50K USD) - free
|
||||
- JUCE Indie (small businesses with revenue under 500K USD) - $40/month
|
||||
- JUCE Pro (no revenue limit) - $130/month
|
||||
- JUCE Educational (no revenue limit) - free for bona fide educational institutes
|
||||
|
||||
For full terms see [LICENSE.md](LICENSE.md).
|
48
deps/juce/docs/Accessibility.md
vendored
Normal file
@ -0,0 +1,48 @@
|
||||
# JUCE Accessibility
|
||||
|
||||
## What is supported?
|
||||
|
||||
Currently JUCE supports VoiceOver on macOS and Narrator on Windows. The JUCE
|
||||
accessibility API exposes the following to these clients:
|
||||
|
||||
- Title, description, and help text for UI elements
|
||||
- Programmatic access to UI elements and text
|
||||
- Interaction with UI elements
|
||||
- Full UI keyboard navigation
|
||||
- Posting notifications to listening clients
|
||||
|
||||
## Customising Behaviour
|
||||
|
||||
By default any visible and enabled `Component` is accessible to screen reader
|
||||
clients and exposes some basic information such as title, description, help
|
||||
text and its position in the hierarchy of UI elements.
|
||||
|
||||
The `setTitle()`, `setDescription()` and `setHelpText()` methods can be used
|
||||
to customise the text that will be read out by accessibility clients when
|
||||
interacting with UI elements and the `setExplicitFocusOrder()`,
|
||||
`setFocusContainerType()` and `createFocusTraverser()` methods can be used to
|
||||
control the parent/child relationships and the order of navigation between UI
|
||||
elements.
|
||||
|
||||
## Custom Components
|
||||
|
||||
For further customisation of accessibility behaviours the `AccessibilityHandler`
|
||||
class provides a unified API to the underlying native accessibility libraries.
|
||||
|
||||
This class wraps a component with a given role specified by the
|
||||
`AccessibilityRole` enum and takes a list of optional actions and interfaces to
|
||||
provide programmatic access and control over the UI element. Its state is used
|
||||
to convey further information to accessibility clients via the
|
||||
`getCurrentState()` method.
|
||||
|
||||
To implement the desired behaviours for a custom component, subclass
|
||||
`AccessibilityHandler` and return an instance of this from the
|
||||
`Component::createAccessibilityHandler()` method.
|
||||
|
||||
## Further Reading
|
||||
|
||||
- [NSAccessibility protocol](https://developer.apple.com/documentation/appkit/nsaccessibility?language=objc)
|
||||
- [UI Automation for Win32 applications](https://docs.microsoft.com/en-us/windows/win32/winauto/entry-uiauto-win32)
|
||||
- A talk giving an overview of this feature from ADC 2020 can be found on
|
||||
YouTube at https://youtu.be/BqrEv4ApH3U
|
||||
|
738
deps/juce/docs/CMake API.md
vendored
Normal file
@ -0,0 +1,738 @@
|
||||
# The JUCE CMake API
|
||||
|
||||
## System Requirements
|
||||
|
||||
- All project types require CMake 3.15 or higher.
|
||||
- Android targets are not currently supported.
|
||||
- WebView2 on Windows via JUCE_USE_WIN_WEBVIEW2 flag in juce_gui_extra is not currently supported.
|
||||
|
||||
Most system package managers have packages for CMake, but we recommend using the most recent release
|
||||
from https://cmake.org/download. You should always use a CMake that's newer than your build
|
||||
toolchain, so that CMake can identify your build tools and understand how to invoke them.
|
||||
|
||||
In addition to CMake you'll need a build toolchain for your platform, such as Xcode or MSVC.
|
||||
|
||||
## Getting Started
|
||||
|
||||
### Using `add_subdirectory`
|
||||
|
||||
The simplest way to include JUCE in your project is to add JUCE as a
|
||||
subdirectory of your project, and to include the line `add_subdirectory(JUCE)`
|
||||
in your project CMakeLists.txt. This will make the JUCE targets and helper
|
||||
functions available for use by your custom targets.
|
||||
|
||||
### Using `find_package`
|
||||
|
||||
To install JUCE globally on your system, you'll need to tell CMake where to
|
||||
place the installed files.
|
||||
|
||||
# Go to JUCE directory
|
||||
cd /path/to/clone/JUCE
|
||||
# Configure build with library components only
|
||||
cmake -B cmake-build-install -DCMAKE_INSTALL_PREFIX=/path/to/JUCE/install
|
||||
# Run the installation
|
||||
cmake --build cmake-build-install --target install
|
||||
|
||||
In your project which consumes JUCE, make sure the project CMakeLists.txt contains the line
|
||||
`find_package(JUCE CONFIG REQUIRED)`. This will make the JUCE modules and CMake helper functions
|
||||
available for use in the rest of your build. Then, run the build like so:
|
||||
|
||||
# Go to project directory
|
||||
cd /path/to/my/project
|
||||
# Configure build, passing the JUCE install path you used earlier
|
||||
cmake -B cmake-build -DCMAKE_PREFIX_PATH=/path/to/JUCE/install
|
||||
# Build the project
|
||||
cmake --build cmake-build
|
||||
|
||||
### Example projects
|
||||
|
||||
In the JUCE/examples/CMake directory, you'll find example projects for a GUI app, a console app,
|
||||
and an audio plugin. You can simply copy one of these subdirectories out of the JUCE repo, add JUCE
|
||||
as a submodule, and uncomment the call to `add_subdirectory` where indicated in the CMakeLists.txt.
|
||||
Alternatively, if you've installed JUCE using a package manager or the CMake install target, you can
|
||||
uncomment the call to `find_package`.
|
||||
|
||||
Once your project is set up, you can generate a build tree for it in the normal way. To get started,
|
||||
you might invoke CMake like this, from the new directory you created.
|
||||
|
||||
cmake -Bbuild (-GgeneratorName) (-DJUCE_BUILD_EXTRAS=ON) (-DJUCE_BUILD_EXAMPLES=ON)
|
||||
|
||||
This will create a build tree in a directory named 'build', using the CMakeLists in the current
|
||||
working directory, using the default generator (makefiles on mac/linux, and the most recent Visual
|
||||
Studio on Windows). You can choose a specific generator to use with the `-G` flag (call `cmake -G`
|
||||
to see a full list of generators on your platform). If you included JUCE as a subdirectory, you can
|
||||
enable the Extras and Examples targets by including the last two arguments (they're off by default).
|
||||
There's quite a lot of example projects, and generating project files might take a bit longer when
|
||||
these options are on, so you probably won't want to include them most of the time.
|
||||
|
||||
Then, to build the project:
|
||||
|
||||
cmake --build build (--target targetNameFromCMakeLists) (--config Release/Debug/...)
|
||||
|
||||
This tells cmake to build the target named `targetNameFromCMakeLists`, in the specified
|
||||
configuration, using the appropriate tool. Of course, if you generated makefiles or ninja files, you
|
||||
could call `make` or `ninja` in the build directory. If you generated an IDE project, like an Xcode
|
||||
or Visual Studio project, then you could open the generated project in your IDE.
|
||||
|
||||
### Building for iOS
|
||||
|
||||
To build for iOS, you'll need CMake 3.14 or higher. Using the Xcode generator is highly recommended,
|
||||
as other generators may not automatically find the correct SDK for the iPhone simulator, and may
|
||||
fail to run certain parts of the build, such as compiling icons and processing the app's plist. By
|
||||
default, CMake will build for the same system that originally configured the project, so to enable
|
||||
cross-compilation for iOS, a few extra flags must be passed to the initial CMake invocation:
|
||||
|
||||
cmake -Bbuild-ios -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=9.3
|
||||
|
||||
Here we create a build tree in the directory named 'build-ios', using the Xcode generator. The
|
||||
`-DCMAKE_SYSTEM_NAME=iOS` option tells CMake to enable cross-compiling for iOS. The
|
||||
`-DCMAKE_OSX_DEPLOYMENT_TARGET=9.3` option sets the minimum deployment target (it applies to iOS
|
||||
despite the 'OSX' in the variable name!).
|
||||
|
||||
Once the project has generated, we can open it as normal in Xcode (look for the project file in the
|
||||
build directory). Alternatively, to build from the command-line, we could run this command:
|
||||
|
||||
cmake --build build-ios --target <targetName> -- -sdk iphonesimulator
|
||||
|
||||
Here, we're building the target named `<targetName>` from the build tree in the directory
|
||||
`build-ios`. All the arguments after `--` are ignored by CMake, and are passed through to the
|
||||
underlying build tool. In this case, the build tool will be `xcodebuild` because we used the Xcode
|
||||
generator above. We tell xcodebuild that we're building the app for the iOS simulator, which doesn't
|
||||
require special code signing.
|
||||
|
||||
If we wanted to build for a real device, we would need to pass some extra signing details to the
|
||||
initial CMake configuration command:
|
||||
|
||||
cmake -Bbuild-ios -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_DEPLOYMENT_TARGET=9.3 \
|
||||
-DCMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY="iPhone Developer"
|
||||
-DCMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM=<10 character id>
|
||||
|
||||
The `CODE_SIGN_IDENTITY` is the kind of certificate you want to use (iPhone Developer is appropriate
|
||||
for development) and `DEVELOPMENT_TEAM` is the 10-character ID that can be found by opening the
|
||||
Keychain Access app, finding your development certificate, and checking its 'Organizational Unit'
|
||||
info field.
|
||||
|
||||
When building the target, you may also need to tell Xcode that it can automatically update
|
||||
provisioning profiles, which is achieved by passing the `-allowProvisioningUpdates` flag:
|
||||
|
||||
cmake --build build-ios --target <targetName> -- -allowProvisioningUpdates
|
||||
|
||||
#### Archiving for iOS
|
||||
|
||||
CMake's out-of-the-box archiving behaviour doesn't always work as expected, especially for targets
|
||||
that depend on custom static libraries. Xcode may generate these libraries into a 'DerivedData'
|
||||
directory, but then omit this directory from the library search paths later in the build.
|
||||
|
||||
If the "Product -> Archive" action isn't working due to missing staticlibs, try setting the
|
||||
`ARCHIVE_OUTPUT_DIRECTORY` property explicitly:
|
||||
|
||||
set_target_properties(my_static_lib_target PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "./")
|
||||
|
||||
Note that the static library produced by `juce_add_binary_data` automatically sets this property.
|
||||
|
||||
### Building universal binaries for macOS
|
||||
|
||||
Building universal binaries that will run on both arm64 and x86_64 can be achieved by
|
||||
configuring the CMake project with `"-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64"`.
|
||||
|
||||
### Building with Clang on Windows
|
||||
|
||||
Clang-cl (Clang with MSVC-like command-line) should work by default. If you are generating a Visual
|
||||
Studio project, and have installed the LLVM package which is distributed with Visual Studio, then
|
||||
you can configure a Clang-cl build by passing "-T ClangCL" on your configuration commandline.
|
||||
|
||||
If you wish to use Clang with GNU-like command-line instead, you can pass
|
||||
`-DCMAKE_CXX_COMPILER=clang++` and `-DCMAKE_C_COMPILER=clang` on your configuration commandline.
|
||||
clang++ and clang must be on your `PATH` for this to work. Only more recent versions of CMake
|
||||
support Clang's GNU-like command-line on Windows. CMake 3.12 is not supported, CMake 3.15 has
|
||||
support, CMake 3.20 or higher is recommended. Note that CMake doesn't seem to automatically link a
|
||||
runtime library when building in this configuration, but this can be remedied by setting the
|
||||
`MSVC_RUNTIME_LIBRARY` property. See the [official
|
||||
documentation](https://cmake.org/cmake/help/v3.15/prop_tgt/MSVC_RUNTIME_LIBRARY.html) of this
|
||||
property for usage recommendations.
|
||||
|
||||
### A note about compile definitions
|
||||
|
||||
Module options and plugin options that would previously have been set in the Projucer can be set on
|
||||
a target-by-target basis in CMake, via `target_compile_definitions`. To find the options exposed by
|
||||
a particular module, check its module header for sections with the following structure:
|
||||
|
||||
/** Config: NAME_OF_KEY
|
||||
Docs go here...
|
||||
*/
|
||||
#ifndef NAME_OF_KEY
|
||||
#define NAME_OF_KEY ...
|
||||
#endif
|
||||
|
||||
To override the default config option, use the following CMake code, replacing `<value>` as
|
||||
appropriate:
|
||||
|
||||
target_compile_definitions(my_target PUBLIC NAME_OF_KEY=<value>)
|
||||
|
||||
The `JucePlugin_PreferredChannelConfig` preprocessor definition for plugins is difficult to specify
|
||||
in a portable way due to its use of curly braces, which may be misinterpreted in Linux/Mac builds
|
||||
using the Ninja/Makefile generators. It is recommended to avoid this option altogether, and to use
|
||||
the newer buses API to specify the desired plugin inputs and outputs.
|
||||
|
||||
## API Reference
|
||||
|
||||
### Options
|
||||
|
||||
These flags can be enabled or disabled to change the behaviour of parts of the JUCE build.
|
||||
|
||||
These options would normally be configured by either:
|
||||
- Supplying an option in the form `-DNAME_OF_OPTION=ON/OFF` to the initial CMake configuration call,
|
||||
or
|
||||
- Calling `set(NAME_OF_OPTION ON/OFF)` before including JUCE in your project via `add_subdirectory`
|
||||
or `find_package`.
|
||||
|
||||
#### `JUCE_BUILD_EXTRAS`
|
||||
|
||||
This controls whether targets are added for the projects in the 'extras' folder, such as the
|
||||
Projucer and AudioPluginHost. This is off by default, because you probably won't need these targets
|
||||
if you've included JUCE in your own project.
|
||||
|
||||
#### `JUCE_BUILD_EXAMPLES`
|
||||
|
||||
This controls whether targets are added for the projects in the 'examples' folder, such as the
|
||||
DemoRunner and PIPs. This is off by default, because you probably won't need these targets if you've
|
||||
included JUCE in your own project.
|
||||
|
||||
#### `JUCE_ENABLE_MODULE_SOURCE_GROUPS`
|
||||
|
||||
This option will make module source files browsable in IDE projects. It has no effect in non-IDE
|
||||
projects. This option is off by default, as it will increase the size of generated IDE projects and
|
||||
might slow down configuration a bit. If you enable this, you should probably also add
|
||||
`set_property(GLOBAL PROPERTY USE_FOLDERS YES)` to your top level CMakeLists as this is required for
|
||||
source grouping to work.
|
||||
|
||||
Source groupings are a little sensitive to the project layout. As such, you should always ensure
|
||||
that the call to `juce_add_module` which adds a specific module happens *before* calling
|
||||
`juce_add_*` to add any dependent targets.
|
||||
|
||||
The modules will be placed in a group named "JUCE Modules" within the group for each target,
|
||||
alongside the "Source Files" and "Header Files" groups.
|
||||
|
||||
#### `JUCE_COPY_PLUGIN_AFTER_BUILD`
|
||||
|
||||
Controls whether plugin targets should be installed to the system after building. Note that the
|
||||
plugin folders may be protected, so the build may require elevated permissions in order for the
|
||||
installation to work correctly, or you may need to adjust the permissions of the destination
|
||||
folders.
|
||||
|
||||
### Functions
|
||||
|
||||
#### `juce_add_<target>`
|
||||
|
||||
juce_add_gui_app(<target> [KEY value]...)
|
||||
juce_add_console_app(<target> [KEY value]...)
|
||||
juce_add_plugin(<target> [KEY value]...)
|
||||
|
||||
`juce_add_gui_app` and `juce_add_console_app` add an executable target with name `<target>`.
|
||||
`juce_add_plugin` adds a 'shared code' static library target with name `<target>`, along with extra
|
||||
targets for each of the specified plugin formats. Each of these functions also takes a number of
|
||||
optional arguments in the form of a `KEY` followed by one or more `value`s which can be used to set
|
||||
additional attributes of the target. If these optional arguments aren't specified, their values will
|
||||
fall back to sensible defaults.
|
||||
|
||||
Each of these arguments adds a property to the resulting target in the form `JUCE_paramName`, where
|
||||
`paramName` is one of the parameter keys below. For example, after a call to
|
||||
`juce_add_gui_app(my_target PRODUCT_NAME "Target")`, the target `my_target` will have a property
|
||||
named `JUCE_PRODUCT_NAME` with the value `"Target"`. After creating a target with one of these
|
||||
commands, properties beginning with `JUCE_` can be _queried_, but changing their values might not
|
||||
have any effect (or might even break things in unexpected ways!), so always pass JUCE target
|
||||
attributes directly to these creation functions, rather than adding them later.
|
||||
|
||||
- `PRODUCT_NAME`
|
||||
- The name of the output built by this target, similar to CMake's `OUTPUT_NAME` property. If not
|
||||
specified, this will default to the target name.
|
||||
|
||||
- `VERSION`
|
||||
- A version number string in the format "major.minor.bugfix". If not specified, the `VERSION` of
|
||||
the project containing the target will be used instead. On Apple platforms, this is the
|
||||
user-facing version string. This option corresponds to the `CFBundleShortVersionString` field in
|
||||
the target's plist.
|
||||
|
||||
- `BUILD_VERSION`
|
||||
- A version number string in the format "major.minor.bugfix". If not specified, this will match
|
||||
the `VERSION` of the target. On Apple platforms, this is the private version string used to
|
||||
distinguish between App Store builds. This option corresponds to the `CFBundleVersion` field in
|
||||
the target's plist.
|
||||
|
||||
- `BUNDLE_ID`
|
||||
- An identifier string in the form "com.yourcompany.productname" which should uniquely identify
|
||||
this target. Mainly used for macOS builds. If not specified, a default will be generated using
|
||||
the target's `COMPANY_NAME` and `PRODUCT_NAME`.
|
||||
|
||||
- `MICROPHONE_PERMISSION_ENABLED`
|
||||
- May be either TRUE or FALSE. Adds the appropriate entries to an app's Info.plist.
|
||||
|
||||
- `MICROPHONE_PERMISSION_TEXT`
|
||||
- The text your app will display when it requests microphone permissions.
|
||||
|
||||
- `CAMERA_PERMISSION_ENABLED`
|
||||
- May be either TRUE or FALSE. Adds the appropriate entries to an app's Info.plist.
|
||||
|
||||
- `CAMERA_PERMISSION_TEXT`
|
||||
- The text your app will display when it requests camera permissions.
|
||||
|
||||
- `BLUETOOTH_PERMISSION_ENABLED`
|
||||
- May be either TRUE or FALSE. Adds the appropriate entries to an app's Info.plist.
|
||||
|
||||
- `BLUETOOTH_PERMISSION_TEXT`
|
||||
- The text your app will display when it requests bluetooth permissions.
|
||||
|
||||
- `SEND_APPLE_EVENTS_PERMISSION_ENABLED`
|
||||
- May be either TRUE or FALSE. Enable this to allow your app to send Apple events.
|
||||
|
||||
- `SEND_APPLE_EVENTS_PERMISSION_TEXT`
|
||||
- The text your app will display when it requests permission to send Apple events.
|
||||
|
||||
- `FILE_SHARING_ENABLED`
|
||||
- May be either TRUE or FALSE. Adds the appropriate entries to an iOS app's Info.plist.
|
||||
|
||||
- `DOCUMENT_BROWSER_ENABLED`
|
||||
- May be either TRUE or FALSE. Adds the appropriate entries to an iOS app's Info.plist.
|
||||
|
||||
- `STATUS_BAR_HIDDEN`
|
||||
- May be either TRUE or FALSE. Adds the appropriate entries to an iOS app's Info.plist.
|
||||
|
||||
- `REQUIRES_FULL_SCREEN`
|
||||
- May be either TRUE or FALSE. Adds the appropriate entries to an iOS app's Info.plist.
|
||||
|
||||
- `BACKGROUND_AUDIO_ENABLED`
|
||||
- May be either TRUE or FALSE. Adds the appropriate entries to an iOS app's Info.plist.
|
||||
|
||||
- `BACKGROUND_BLE_ENABLED`
|
||||
- May be either TRUE or FALSE. Adds the appropriate entries to an iOS app's Info.plist.
|
||||
|
||||
- `APP_GROUPS_ENABLED`
|
||||
- May be either TRUE or FALSE. Adds the appropriate entries to an iOS app's entitlements.
|
||||
|
||||
- `APP_GROUP_IDS`
|
||||
- The app groups to which your iOS app belongs. These will be added to your app's entitlements.
|
||||
|
||||
- `ICLOUD_PERMISSIONS_ENABLED`
|
||||
- May be either TRUE or FALSE. Adds the appropriate entries to an iOS app's entitlements.
|
||||
|
||||
- `IPHONE_SCREEN_ORIENTATIONS`
|
||||
- May be one or more of `UIInterfaceOrientationUnknown`, `UIInterfaceOrientationPortrait`,
|
||||
`UIInterfaceOrientationPortraitUpsideDown`, `UIInterfaceOrientationLandscapeLeft`, or
|
||||
`UIInterfaceOrientationLandscapeRight`. Adds appropriate entries to an iOS app's plist.
|
||||
|
||||
- `IPAD_SCREEN_ORIENTATIONS`
|
||||
- May be one or more of `UIInterfaceOrientationUnknown`, `UIInterfaceOrientationPortrait`,
|
||||
`UIInterfaceOrientationPortraitUpsideDown`, `UIInterfaceOrientationLandscapeLeft`, or
|
||||
`UIInterfaceOrientationLandscapeRight`. Adds appropriate entries to an iOS app's plist.
|
||||
|
||||
- `LAUNCH_STORYBOARD_FILE`
|
||||
- A custom launch storyboard file to use on iOS. If not supplied, a default storyboard will be
|
||||
used.
|
||||
|
||||
- `CUSTOM_XCASSETS_FOLDER`
|
||||
- A path to an xcassets directory, containing icons and/or launch images for this target. If this
|
||||
is specified, the ICON_BIG and ICON_SMALL arguments will not have an effect on iOS, and a launch
|
||||
storyboard will not be used.
|
||||
|
||||
- `TARGETED_DEVICE_FAMILY`
|
||||
- Specifies the device families on which the product must be capable of running. Allowed values
|
||||
are "1", "2", and "1,2"; these correspond to "iPhone/iPod touch", "iPad", and "iPhone/iPod and
|
||||
iPad" respectively. This will default to "1,2", meaning that the target will target iPhone,
|
||||
iPod, and iPad.
|
||||
|
||||
- `ICON_BIG`, `ICON_SMALL`
|
||||
- Paths to image files that will be used to generate app icons. If only one of these parameters
|
||||
is specified, then that image will be used for all icon resolutions. If both arguments are
|
||||
specified, then the appropriate image will be picked for each icon resolution.
|
||||
|
||||
- `COMPANY_COPYRIGHT`
|
||||
- Copyright text which will be added to the app/plugin's Info.plist. The value of this argument
|
||||
will be inherited from the `JUCE_COMPANY_COPYRIGHT` property, so if you want to use the same
|
||||
`COMPANY_COPYRIGHT` for several targets in a build tree, you can call
|
||||
`set_directory_properties(PROPERTIES JUCE_COMPANY_COPYRIGHT ...)` after including JUCE but
|
||||
before adding the targets, and then omit the `COMPANY_COPYRIGHT` argument when creating the
|
||||
individual targets.
|
||||
|
||||
- `COMPANY_NAME`
|
||||
- The name of this target's author. Will be added to the app/plugin's Info.plist, and may be used
|
||||
to generate part of the `BUNDLE_ID` if no ID was given explicitly. The value of this argument
|
||||
will be inherited from the `JUCE_COMPANY_NAME` property, so if you want to use the same
|
||||
`COMPANY_NAME` for several targets in a build tree, you can call
|
||||
`set_directory_properties(PROPERTIES JUCE_COMPANY_NAME ...)` after including JUCE but before
|
||||
adding the targets, and then omit the `COMPANY_NAME` argument when creating the individual
|
||||
targets.
|
||||
|
||||
- `COMPANY_WEBSITE`
|
||||
- The address of a website related to this target in some way. The value of this argument will be
|
||||
inherited from the `JUCE_COMPANY_WEBSITE` property, so if you want to use the same
|
||||
`COMPANY_WEBSITE` for several targets in a build tree, you can call
|
||||
`set_directory_properties(PROPERTIES JUCE_COMPANY_WEBSITE ...)` after including JUCE but before
|
||||
adding the targets, and then omit the `COMPANY_WEBSITE` argument when creating the individual
|
||||
targets.
|
||||
|
||||
- `COMPANY_EMAIL`
|
||||
- An email address for this target's author. The value of this argument will be inherited from the
|
||||
`JUCE_COMPANY_EMAIL` property, so if you want to use the same `COMPANY_EMAIL` for several
|
||||
targets in a build tree, you can call `set_directory_properties(PROPERTIES JUCE_COMPANY_EMAIL
|
||||
...)` after including JUCE but before adding the targets, and then omit the `COMPANY_EMAIL`
|
||||
argument when creating the individual targets.
|
||||
|
||||
- `DOCUMENT_EXTENSIONS`
|
||||
- File extensions that should be associated with this target. For example, the Projucer passes
|
||||
the string `jucer` because it wants to open `.jucer` files. If your target has several different
|
||||
document types, you can pass them as multiple arguments, e.g. `DOCUMENT_EXTENSIONS wav mp3 aif`.
|
||||
|
||||
- `NEEDS_CURL`
|
||||
- On Linux, JUCE may or may not need to link to Curl depending on the compile definitions that are
|
||||
set on a JUCE target. By default, we don't link Curl because you might not need it, but if you
|
||||
get linker or include errors that reference Curl, just set this argument to `TRUE`.
|
||||
|
||||
- `NEEDS_WEB_BROWSER`
|
||||
- On Linux, JUCE may or may not need to link to Webkit depending on the compile definitions that
|
||||
are set on a JUCE target. By default, we don't link Webkit because you might not need it, but
|
||||
if you get linker or include errors that reference Webkit, just set this argument to `TRUE`.
|
||||
|
||||
- `NEEDS_STORE_KIT`
|
||||
- On macOS, JUCE may or may not need to link to StoreKit depending on the compile definitions that
|
||||
are set on a JUCE target. By default, we don't link StoreKit because you might not need it, but
|
||||
if you get linker or include errors that reference StoreKit, just set this argument to `TRUE`.
|
||||
|
||||
- `PUSH_NOTIFICATIONS_ENABLED`
|
||||
- Sets app entitlements to allow push notifications. False by default.
|
||||
|
||||
- `NETWORK_MULTICAST_ENABLED`
|
||||
- Sets app entitlements to allow IP multicast or broadcast on macOS/iOS. False by default.
|
||||
|
||||
- `HARDENED_RUNTIME_ENABLED`
|
||||
- Enables macOS' hardened runtime for this target. Required for notarisation. False by default.
|
||||
|
||||
- `HARDENED_RUNTIME_OPTIONS`
|
||||
- A set of space-separated entitlement keys that will be added to this target's entitlements
|
||||
plist if `HARDENED_RUNTIME_ENABLED` is `TRUE`. Each key should be in the form
|
||||
`com.apple.security.*` where `*` is a specific entitlement.
|
||||
|
||||
- `APP_SANDBOX_ENABLED`
|
||||
- Enables macOS' app sandbox for this target. False by default.
|
||||
|
||||
- `APP_SANDBOX_INHERIT`
|
||||
- Allows child processes to inherit the static entitlements of their parent process. If this
|
||||
is set to `TRUE`, no other app sandbox entitlements will be set on this target.
|
||||
|
||||
- `APP_SANDBOX_OPTIONS`
|
||||
- A set of space-separated entitlement keys that will be added to this target's entitlements
|
||||
plist if `APP_SANDBOX_ENABLED` is `TRUE`. Each key should be in the form `com.apple.security.*`
|
||||
where `*` is a specific entitlement.
|
||||
|
||||
- `PLIST_TO_MERGE`
|
||||
- A string to insert into an app/plugin's Info.plist.
|
||||
|
||||
- `FORMATS`
|
||||
- For plugin targets, specifies the plugin targets to build. Should be provided as a
|
||||
space-separated list. Valid values are `Standalone Unity VST3 AU AUv3 AAX VST`. `AU` and `AUv3`
|
||||
plugins will only be enabled when building on macOS. It is an error to pass `AAX` or `VST`
|
||||
without first calling `juce_set_aax_sdk_path` or `juce_set_vst2_sdk_path` respectively.
|
||||
|
||||
- `PLUGIN_NAME`
|
||||
- The name of the plugin. In a DAW environment, this is the name that will be displayed to the
|
||||
user when they go to load a plugin. This name may differ from the name of the physical plugin
|
||||
file (to set the name of the plugin file, use the `PRODUCT_NAME` option). If not specified,
|
||||
the `PLUGIN_NAME` will default to match the `PRODUCT_NAME`.
|
||||
|
||||
- `PLUGIN_MANUFACTURER_CODE`
|
||||
- A four-character unique ID for your company. For AU compatibility, this must contain at least
|
||||
one upper-case letter. GarageBand 10.3 requires the first letter to be upper-case, and the
|
||||
remaining letters to be lower-case.
|
||||
|
||||
- `PLUGIN_CODE`
|
||||
- A four-character unique ID for your plugin. For AU compatibility, this must contain exactly one
|
||||
upper-case letter. GarageBand 10.3 requires the first letter to be upper-case, and the remaining
|
||||
letters to be lower-case.
|
||||
|
||||
- `DESCRIPTION`
|
||||
- A short description of your plugin.
|
||||
|
||||
- `IS_SYNTH`
|
||||
- Whether the plugin is a synth. Will be used to set sensible plugin category values if they
|
||||
are not provided explicitly.
|
||||
|
||||
- `NEEDS_MIDI_INPUT`
|
||||
- Whether the plugin should provide a midi input.
|
||||
|
||||
- `NEEDS_MIDI_OUTPUT`
|
||||
- Whether the plugin should provide a midi output.
|
||||
|
||||
- `IS_MIDI_EFFECT`
|
||||
- Whether the plugin is a MIDI effect (some hosts provide a special channel-strip location for
|
||||
MIDI effect plugins).
|
||||
|
||||
- `EDITOR_WANTS_KEYBOARD_FOCUS`
|
||||
- Whether the plugin requires keyboard focus, or should defer all keyboard handling to the host.
|
||||
|
||||
- `DISABLE_AAX_BYPASS`
|
||||
- Whether the AAX bypass function should be disabled.
|
||||
|
||||
- `DISABLE_AAX_MULTI_MONO`
|
||||
- Whether the AAX multi mono bus layout should be disabled.
|
||||
|
||||
- `AAX_IDENTIFIER`
|
||||
- The bundle ID for the AAX plugin target. Matches the `BUNDLE_ID` by default.
|
||||
|
||||
- `VST_NUM_MIDI_INS`
|
||||
- For VST2 and VST3 plugins that accept midi, this allows you to configure the number of inputs.
|
||||
|
||||
- `VST_NUM_MIDI_OUTS`
|
||||
- For VST2 and VST3 plugins that produce midi, this allows you to configure the number of outputs.
|
||||
|
||||
- `VST2_CATEGORY`
|
||||
- Should be one of: `kPlugCategUnknown`, `kPlugCategEffect`, `kPlugCategSynth`,
|
||||
`kPlugCategAnalysis`, `kPlugCategMatering`, `kPlugCategSpacializer`, `kPlugCategRoomFx`,
|
||||
`kPlugSurroundFx`, `kPlugCategRestoration`, `kPlugCategOfflineProcess`, `kPlugCategShell`,
|
||||
`kPlugCategGenerator`.
|
||||
|
||||
- `VST3_CATEGORIES`
|
||||
- Should be one or more, separated by spaces, of the following: `Fx`, `Instrument`, `Analyzer`,
|
||||
`Delay`, `Distortion`, `Drum`, `Dynamics`, `EQ`, `External`, `Filter`, `Generator`, `Mastering`,
|
||||
`Modulation`, `Mono`, `Network`, `NoOfflineProcess`, `OnlyOfflineProcess`, `OnlyRT`,
|
||||
`Pitch Shift`, `Restoration`, `Reverb`, `Sampler`, `Spatial`, `Stereo`, `Surround`, `Synth`,
|
||||
`Tools`, `Up-Downmix`
|
||||
|
||||
- `AU_MAIN_TYPE`
|
||||
- Should be one of: `kAudioUnitType_Effect`, `kAudioUnitType_FormatConverter`,
|
||||
`kAudioUnitType_Generator`, `kAudioUnitType_MIDIProcessor`, `kAudioUnitType_Mixer`,
|
||||
`kAudioUnitType_MusicDevice`, `kAudioUnitType_MusicEffect`, `kAudioUnitType_OfflineEffect`,
|
||||
`kAudioUnitType_Output`, `kAudioUnitType_Panner`
|
||||
|
||||
- `AU_EXPORT_PREFIX`
|
||||
- A prefix for the names of entry-point functions that your component exposes. Typically this
|
||||
will be a version of your plugin's name that can be used as part of a C++ token. Defaults
|
||||
to your plugin's name with the suffix 'AU'.
|
||||
|
||||
- `AU_SANDBOX_SAFE`
|
||||
- May be either TRUE or FALSE. Adds the appropriate entries to an AU plugin's Info.plist.
|
||||
|
||||
- `SUPPRESS_AU_PLIST_RESOURCE_USAGE`
|
||||
- May be either TRUE or FALSE. Defaults to FALSE. Set this to TRUE to disable the `resourceUsage`
|
||||
key in the target's plist. This is useful for AU plugins that must access resources which cannot
|
||||
be declared in the resourceUsage block, such as UNIX domain sockets. In particular,
|
||||
PACE-protected AU plugins may require this option to be enabled in order for the plugin to load
|
||||
in GarageBand.
|
||||
|
||||
- `AAX_CATEGORY`
|
||||
- Should be one or more of: `AAX_ePlugInCategory_None`, `AAX_ePlugInCategory_EQ`,
|
||||
`AAX_ePlugInCategory_Dynamics`, `AAX_ePlugInCategory_PitchShift`, `AAX_ePlugInCategory_Reverb`,
|
||||
`AAX_ePlugInCategory_Delay`, `AAX_ePlugInCategory_Modulation`, `AAX_ePlugInCategory_Harmonic`,
|
||||
`AAX_ePlugInCategory_NoiseReduction`, `AAX_ePlugInCategory_Dither`,
|
||||
`AAX_ePlugInCategory_SoundField`, `AAX_ePlugInCategory_HWGenerators`,
|
||||
`AAX_ePlugInCategory_SWGenerators`, `AAX_ePlugInCategory_WrappedPlugin`,
|
||||
`AAX_ePlugInCategory_Effect`
|
||||
|
||||
- `PLUGINHOST_AU`
|
||||
- May be either TRUE or FALSE (defaults to FALSE). If TRUE, will add the preprocessor definition
|
||||
`JUCE_PLUGINHOST_AU=1` to the new target, and will link the macOS frameworks necessary for
|
||||
hosting plugins. Using this parameter should be preferred over using
|
||||
`target_compile_definitions` to manually set the `JUCE_PLUGINHOST_AU` preprocessor definition.
|
||||
|
||||
- `USE_LEGACY_COMPATIBILITY_PLUGIN_CODE`
|
||||
- May be either TRUE or FALSE (defaults to FALSE). If TRUE, will override the value of the
|
||||
preprocessor definition "JucePlugin_ManufacturerCode" with the hex equivalent of "proj". This
|
||||
option exists to maintain compatiblity with a previous, buggy version of JUCE's CMake support
|
||||
which mishandled the manufacturer code property. Most projects should leave this option set to
|
||||
its default value.
|
||||
|
||||
- `COPY_PLUGIN_AFTER_BUILD`
|
||||
- Whether or not to install the plugin to the current system after building. False by default.
|
||||
If you want all of the plugins in a subdirectory to be installed automatically after building,
|
||||
you can set the property `JUCE_COPY_PLUGIN_AFTER_BUILD` on the directory before adding the
|
||||
plugins, rather than setting this argument on each individual target. Note that on Windows,
|
||||
the default install locations may not be writable by normal user accounts.
|
||||
|
||||
- `VST_COPY_DIR`
|
||||
- The location to which VST2 (legacy) plugins will be copied after building if
|
||||
`COPY_PLUGIN_AFTER_BUILD` is set on this target. If you want to install all of the VST2 plugins
|
||||
in a subdirectory to a non-default location, you can set the `JUCE_VST_COPY_DIR` property on
|
||||
the directory before adding the plugin targets, rather than setting this argument on each
|
||||
individual target.
|
||||
|
||||
- `VST3_COPY_DIR`
|
||||
- The location to which VST3 plugins will be copied after building if `COPY_PLUGIN_AFTER_BUILD`
|
||||
is set on this target. If you want to install all of the VST3 plugins in a subdirectory to a
|
||||
non-default location, you can set the `JUCE_VST3_COPY_DIR` property on the directory before
|
||||
adding the plugin targets, rather than setting this argument on each individual target.
|
||||
|
||||
- `AAX_COPY_DIR`
|
||||
- The location to which AAX plugins will be copied after building if `COPY_PLUGIN_AFTER_BUILD`
|
||||
is set on this target. If you want to install all of the AAX plugins in a subdirectory to a
|
||||
non-default location, you can set the `JUCE_AAX_COPY_DIR` property on the directory before
|
||||
adding the plugin targets, rather than setting this argument on each individual target.
|
||||
|
||||
- `AU_COPY_DIR`
|
||||
- The location to which AU plugins will be copied after building if `COPY_PLUGIN_AFTER_BUILD`
|
||||
is set on this target. If you want to install all of the AU plugins in a subdirectory to a
|
||||
non-default location, you can set the `JUCE_AU_COPY_DIR` property on the directory before
|
||||
adding the plugin targets, rather than setting this argument on each individual target.
|
||||
|
||||
- `UNITY_COPY_DIR`
|
||||
- The location to which Unity plugins will be copied after building if `COPY_PLUGIN_AFTER_BUILD`
|
||||
is set on this target. If you want to install all of the Unity plugins in a subdirectory to a
|
||||
non-default location, you can set the `JUCE_UNITY_COPY_DIR` property on the directory before
|
||||
adding the plugin targets, rather than setting this argument on each individual target.
|
||||
Unlike the other `COPY_DIR` arguments, this argument does not have a default value so be sure
|
||||
to set it if you have enabled `COPY_PLUGIN_AFTER_BUILD` and the `Unity` format.
|
||||
|
||||
#### `juce_add_binary_data`
|
||||
|
||||
juce_add_binary_data(<name>
|
||||
[HEADER_NAME ...]
|
||||
[NAMESPACE ...]
|
||||
SOURCES ...)
|
||||
|
||||
Create a static library that embeds the contents of the files passed as arguments to this function.
|
||||
Adds a library target called `<name>` which can be linked into other targets using
|
||||
`target_link_libraries`.
|
||||
|
||||
The `HEADER_NAME` argument is optional. If provided, the generated header will be given the
|
||||
requested name, otherwise the generated header will be named "BinaryData.h". In completely new
|
||||
projects, you should provide a unique name here, so that projects containing more than one binary
|
||||
data target are able to include the binary data headers without ambiguity.
|
||||
|
||||
The `NAMESPACE` argument is also optional. If not provided, the generated files will use the default
|
||||
namespace `BinaryData`. Each of the files located at the paths following `SOURCES` will be encoded
|
||||
and embedded in the resulting static library. This library can be linked as normal using
|
||||
`target_link_libraries(<otherTarget> PRIVATE <name>)`, and the header can be included using
|
||||
`#include <BinaryData.h>`.
|
||||
|
||||
#### `juce_add_bundle_resources_directory`
|
||||
|
||||
juce_add_bundle_resources_directory(<target> <folder>)
|
||||
|
||||
Copy the entire directory at the location `<folder>` into an Apple bundle's resource directory, i.e.
|
||||
the `Resources` directory for a macOS bundle, and the top-level directory of an iOS bundle.
|
||||
|
||||
#### `juce_generate_juce_header`
|
||||
|
||||
juce_generate_juce_header(<target>)
|
||||
|
||||
Introspects the JUCE modules that have been linked to `<target>` and generates a `JuceHeader.h`
|
||||
which contains `#include` statements for each of the module headers. This header also contains an
|
||||
optional `using namespace juce` statement, and an optional `ProjectInfo` block, each of which can be
|
||||
disabled by setting the compile definitions `DONT_SET_USING_JUCE_NAMESPACE` and
|
||||
`JUCE_DONT_DECLARE_PROJECTINFO` respectively. The resulting header can be included with `#include
|
||||
<JuceHeader.h>`. In plain CMake projects which don't require Projucer compatibility, the use of
|
||||
JuceHeader.h is optional. Instead, module headers can be included directly in source files that
|
||||
require them.
|
||||
|
||||
#### `juce_enable_copy_plugin_step`
|
||||
|
||||
juce_enable_copy_plugin_step(<target>)
|
||||
|
||||
As an alternative to the JUCE_COPY_PLUGIN_AFTER_BUILD property, you may call this function to
|
||||
manually enable post-build copy on a plugin. The argument to this function should be a target
|
||||
previously created with `juce_add_plugin`.
|
||||
|
||||
JUCE_COPY_PLUGIN_AFTER_BUILD will cause plugins to be installed immediately after building. This is
|
||||
not always appropriate, if extra build steps (such as signing or modifying the plugin bundle) must
|
||||
be executed before the install. In such cases, you should leave JUCE_COPY_PLUGIN_AFTER_BUILD
|
||||
disabled, use `add_custom_command(TARGET POST_BUILD)` to add your own post-build steps, and then
|
||||
finally call `juce_enable_copy_plugin_step`.
|
||||
|
||||
If your custom build steps need to use the location of the plugin artefact, you can extract this
|
||||
by querying the property `JUCE_PLUGIN_ARTEFACT_FILE` on a plugin target (*not* the shared code
|
||||
target!).
|
||||
|
||||
#### `juce_set_<kind>_sdk_path`
|
||||
|
||||
juce_set_aax_sdk_path(<absolute path>)
|
||||
juce_set_vst2_sdk_path(<absolute path>)
|
||||
juce_set_vst3_sdk_path(<absolute path>)
|
||||
|
||||
Call these functions from your CMakeLists to set up your local AAX, VST2, and VST3 SDKs. These
|
||||
functions should be called *before* adding any targets that may depend on the AAX/VST2/VST3 SDKs
|
||||
(plugin hosts, AAX/VST2/VST3 plugins etc.).
|
||||
|
||||
#### `juce_add_module`
|
||||
|
||||
juce_add_module(<path to module>)
|
||||
juce_add_modules(<names of module>...)
|
||||
|
||||
`juce_add_module` adds a library target for the JUCE module located at the provided path. `<path>`
|
||||
must be the path to a module directory (e.g. /Users/me/JUCE/modules/juce_core). This will add an
|
||||
interface library with a name matching the directory name of the module. The resulting library can
|
||||
be linked to other targets as normal, using `target_link_libraries`.
|
||||
|
||||
Due to the way that `INTERFACE` libraries work in CMake, linking to a module added in this way
|
||||
*must* be done using `PRIVATE` visibility. Using `PUBLIC` will cause the module sources to be added
|
||||
both to the target's `SOURCES` and `INTERFACE_SOURCES`, which may result in many copies of the
|
||||
module being built into a single target, which would cause build failures in the best case and
|
||||
silent ODR violations in the worst case. Scary stuff!
|
||||
|
||||
This command has a few optional arguments: `INSTALL_PATH` is a path, relative to the install prefix,
|
||||
to which the module sources will be copied during installation of the module. ALIAS_NAMESPACE will
|
||||
add an alias for the module target(s) with the provided namespace. For example, the following
|
||||
invocation will add a module target named `my_module`, along with an alias named
|
||||
`company::my_module`. ``` juce_add_module(my_module ALIAS_NAMESPACE company)` ```
|
||||
|
||||
`juce_add_modules` is a convenience function that can be used to add multiple JUCE modules at once.
|
||||
This version accepts many module paths, rather than just one. For an example of usage, see the
|
||||
CMakeLists in the `modules` directory.
|
||||
|
||||
#### `juce_add_pip`
|
||||
|
||||
juce_add_pip(<header>)
|
||||
|
||||
This function parses the PIP metadata block in the provided header, and adds appropriate build
|
||||
targets for a console app, GUI app, or audio plugin. For audio plugin targets, it builds as many
|
||||
plugin formats as possible. To build AAX or VST2 targets, call `juce_set_aax_sdk_path` and/or
|
||||
`juce_set_vst2_sdk_path` *before* calling `juce_add_pip`.
|
||||
|
||||
This is mainly provided to build the built-in example projects in the JUCE repo, and for building
|
||||
quick proof-of-concept demo apps with minimal set-up. For any use-case more complex than a
|
||||
proof-of-concept, you should prefer the `juce_add_gui_app`, `juce_add_plugin`, or
|
||||
`juce_add_console_app` functions, which provide more fine-grained control over the properties of
|
||||
your target.
|
||||
|
||||
#### `juce_disable_default_flags`
|
||||
|
||||
juce_disable_default_flags()
|
||||
|
||||
This function sets the `CMAKE_<LANG>_FLAGS_<MODE>` to empty in the current directory and below,
|
||||
allowing alternative optimisation/debug flags to be supplied without conflicting with the
|
||||
CMake-supplied defaults.
|
||||
|
||||
### Targets
|
||||
|
||||
#### `juce::juce_recommended_warning_flags`
|
||||
|
||||
target_link_libraries(myTarget PUBLIC juce::juce_recommended_warning_flags)
|
||||
|
||||
This is a target which can be linked to other targets using `target_link_libraries`, in order to
|
||||
enable the recommended JUCE warnings when building them.
|
||||
|
||||
This target just sets compiler and linker flags, and doesn't have any associated libraries or
|
||||
include directories. When building plugins, it's probably desirable to link this to the shared code
|
||||
target with `PUBLIC` visibility, so that all the plugin wrappers inherit the same compile/link
|
||||
flags.
|
||||
|
||||
#### `juce::juce_recommended_config_flags`
|
||||
|
||||
target_link_libraries(myTarget PUBLIC juce::juce_recommended_config_flags)
|
||||
|
||||
This is a target which can be linked to other targets using `target_link_libraries`, in order to
|
||||
enable the recommended JUCE optimisation and debug flags.
|
||||
|
||||
This target just sets compiler and linker flags, and doesn't have any associated libraries or
|
||||
include directories. When building plugins, it's probably desirable to link this to the shared code
|
||||
target with `PUBLIC` visibility, so that all the plugin wrappers inherit the same compile/link
|
||||
flags.
|
||||
|
||||
#### `juce::juce_recommended_lto_flags`
|
||||
|
||||
target_link_libraries(myTarget PUBLIC juce::juce_recommended_lto_flags)
|
||||
|
||||
This is a target which can be linked to other targets using `target_link_libraries`, in order to
|
||||
enable the recommended JUCE link time optimisation settings.
|
||||
|
||||
This target just sets compiler and linker flags, and doesn't have any associated libraries or
|
||||
include directories. When building plugins, it's probably desirable to link this to the shared code
|
||||
target with `PUBLIC` visibility, so that all the plugin wrappers inherit the same compile/link
|
||||
flags.
|
||||
|
237
deps/juce/docs/JUCE Module Format.md
vendored
Normal file
@ -0,0 +1,237 @@
|
||||
# The JUCE Module Format
|
||||
|
||||
A JUCE module is a collection of header and source files which can be added to a project
|
||||
to provide a set of classes and libraries or related functionality.
|
||||
|
||||
Their structure is designed to make it as simple as possible for modules to be added to
|
||||
user projects on many platforms, either via automated tools, or by manual inclusion.
|
||||
|
||||
Each module may have dependencies on other modules, but should be otherwise self-contained.
|
||||
|
||||
## File structure
|
||||
|
||||
Each module lives inside a folder whose name is the same as the name of the module. The
|
||||
JUCE convention for naming modules is lower-case with underscores, e.g.
|
||||
|
||||
juce_core
|
||||
juce_events
|
||||
juce_graphics
|
||||
|
||||
But any name that is a valid C++ identifer is OK.
|
||||
|
||||
Inside the root of this folder, there must be a set of public header and source files which
|
||||
the user's' project will include. The module may have as many other internal source files as
|
||||
it needs, but these must all be inside sub-folders!
|
||||
|
||||
|
||||
### Master header file
|
||||
|
||||
In this root folder there must be ONE master header file, which includes all the necessary
|
||||
header files for the module. This header must have the same name as the module, with
|
||||
a .h/.hpp/.hxx suffix. E.g.
|
||||
|
||||
juce_core/juce_core.h
|
||||
|
||||
IMPORTANT! All code within a module that includes other files from within its own subfolders
|
||||
must do so using RELATIVE paths!
|
||||
A module must be entirely relocatable on disk, and it must not rely on the user's project
|
||||
having any kind of include path set up correctly for it to work. Even if the user has no
|
||||
include paths whatsoever and includes the module's master header via an absolute path,
|
||||
it must still correctly find all of its internally included sub-files.
|
||||
|
||||
This master header file must also contain a comment with a BEGIN_JUCE_MODULE_DECLARATION
|
||||
block which defines the module's requirements - the syntax for this is described later on..
|
||||
|
||||
|
||||
### Module CPP files
|
||||
|
||||
A module consists of a single header file and zero or more .cpp files. Fewer is better!
|
||||
|
||||
Ideally, a module could be header-only module, so that a project can use it by simply
|
||||
including the master header file.
|
||||
|
||||
For various reasons it's usually necessary or preferable to have a simpler header and
|
||||
some .cpp files that the user's project should compile as stand-alone compile units.
|
||||
In this case you should ideally provide just a single cpp file in the module's root
|
||||
folder, and this should internally include all your other cpps from their sub-folders,
|
||||
so that only a single cpp needs to be added to the user's project in order to completely
|
||||
compile the module.
|
||||
|
||||
In some cases (e.g. if your module internally relies on 3rd-party code which can't be
|
||||
easily combined into a single compile-unit) then you may have more than one source file
|
||||
here, but avoid this if possible, as it will add a burden for users who are manually
|
||||
adding these files to their projects.
|
||||
|
||||
The names of these source files must begin with the name of the module, but they can have
|
||||
a number or other suffix if there is more than one.
|
||||
|
||||
In order to specify that a source file should only be compiled on a specific platform,
|
||||
then the filename can be suffixed with one of the following strings:
|
||||
|
||||
_OSX
|
||||
_Windows
|
||||
_Linux
|
||||
_Android
|
||||
_iOS
|
||||
|
||||
e.g.
|
||||
|
||||
juce_mymodule/juce_mymodule_1.cpp <- compiled on all platforms
|
||||
juce_mymodule/juce_mymodule_2.cpp <- compiled on all platforms
|
||||
juce_mymodule/juce_mymodule_OSX.cpp <- compiled only on OSX
|
||||
juce_mymodule/juce_mymodule_Windows.cpp <- compiled only on Windows
|
||||
|
||||
Often this isn't necessary, as in most cases you can easily add checks inside the files
|
||||
to do different things depending on the platform, but this may be handy just to avoid
|
||||
clutter in user projects where files aren't needed.
|
||||
|
||||
To simplify the use of obj-C++ there's also a special-case rule: If the folder contains
|
||||
both a .mm and a .cpp file whose names are otherwise identical, then on OSX/iOS the .mm
|
||||
will be used and the cpp ignored. (And vice-versa for other platforms, of course).
|
||||
|
||||
|
||||
### Precompiled libraries
|
||||
|
||||
Precompiled libraries can be included in a module by placing them in a libs/ subdirectory.
|
||||
The following directories are automatically added to the library search paths, and libraries
|
||||
placed in these directories can be linked with projects via the OSXLibs, iOSLibs,
|
||||
windowsLibs, linuxLibs and mingwLibs keywords in the module declaration (see the following
|
||||
section).
|
||||
|
||||
- OS X
|
||||
- libs/MacOSX - to support multiple architectures, you may place libraries built as universal
|
||||
binaries at this location. For backwards compatibility, the Projucer will also include the
|
||||
directories libs/MacOSX/{arch}, where {arch} is the architecture you are targeting in Xcode
|
||||
("x86_64" or "i386", for example). When building with CMake, only libraries built as universal
|
||||
binaries are supported and the arch subfolders are ignored.
|
||||
|
||||
- Visual Studio
|
||||
- libs/VisualStudio{year}/{arch}/{run-time}, where {year} is the four digit year of the Visual Studio
|
||||
release, arch is the target architecture in Visual Studio ("x64" or "Win32", for example), and
|
||||
{runtime} is the type of the run-time library indicated by the corresponding compiler flag
|
||||
("MD", "MDd", "MT", "MTd").
|
||||
|
||||
- Linux
|
||||
- libs/Linux/{arch}, where {arch} is the architecture you are targeting with the compiler. Some
|
||||
common examples of {arch} are "x86_64", "i386" and "armv6".
|
||||
|
||||
- MinGW
|
||||
- libs/MinGW/{arch}, where {arch} can take the same values as Linux.
|
||||
|
||||
- iOS
|
||||
- libs/iOS - to support multiple architectures, you may place libraries built as universal
|
||||
binaries at this location. For backwards compatibility, the Projucer will also include the
|
||||
directories libs/iOS/{arch}, where {arch} is the architecture you are targeting in Xcode
|
||||
("arm64" or "x86_64", for example). When building with CMake, only libraries built as universal
|
||||
binaries are supported and the arch subfolders are ignored.
|
||||
|
||||
- Android
|
||||
- libs/Android/{arch}, where {arch} is the architecture provided by the Android Studio variable
|
||||
"${ANDROID_ABI}" ("x86", "armeabi-v7a", "mips", for example).
|
||||
|
||||
## The BEGIN_JUCE_MODULE_DECLARATION block
|
||||
|
||||
This block of text needs to go inside the module's main header file. It should be commented-out
|
||||
and perhaps inside an `#if 0` block too, but the Introjucer will just scan the whole file for the
|
||||
string BEGIN_JUCE_MODULE_DECLARATION, and doesn't care about its context in terms of C++ syntax.
|
||||
|
||||
The block needs a corresponding END_JUCE_MODULE_DECLARATION to finish the block.
|
||||
These should both be on a line of their own.
|
||||
|
||||
Inside the block, the parser will expect to find a list of value definitions, one-per-line, with
|
||||
the very simple syntax
|
||||
|
||||
value_name: value
|
||||
|
||||
The value_name must be one of the items listed below, and is case-sensitive. Whitespace on the
|
||||
line is ignored. Some values are compulsory and must be supplied, but others are optional.
|
||||
The order in which they're declared doesn't matter.
|
||||
|
||||
Possible values:
|
||||
|
||||
- ID
|
||||
- (Compulsory) This ID must match the name of the file and folder, e.g. juce_core.
|
||||
The main reason for also including it here is as a sanity-check
|
||||
|
||||
- vendor
|
||||
- (Compulsory) A unique ID for the vendor, e.g. "juce". This should be short
|
||||
and shouldn't contain any spaces
|
||||
|
||||
- version
|
||||
- (Compulsory) A version number for the module
|
||||
|
||||
- name
|
||||
- (Compulsory) A short description of the module
|
||||
|
||||
- description
|
||||
- (Compulsory) A longer description (but still only one line of text, please!)
|
||||
|
||||
- dependencies
|
||||
- (Optional) A list (space or comma-separated) of other modules that are required by
|
||||
this one. The Introjucer can use this to auto-resolve dependencies.
|
||||
|
||||
- website
|
||||
- (Optional) A URL linking to useful info about the module]
|
||||
|
||||
- license
|
||||
- (Optional) A description of the type of software license that applies
|
||||
|
||||
- minimumCppStandard
|
||||
- (Optional) A number indicating the minimum C++ language standard that is required for this module.
|
||||
This must be just the standard number with no prefix e.g. 14 for C++14
|
||||
|
||||
- searchpaths
|
||||
- (Optional) A space-separated list of internal include paths, relative to the module's
|
||||
parent folder, which need to be added to a project's header search path
|
||||
|
||||
- OSXFrameworks
|
||||
- (Optional) A list (space or comma-separated) of OSX frameworks that are needed
|
||||
by this module
|
||||
|
||||
- iOSFrameworks
|
||||
- (Optional) Like OSXFrameworks, but for iOS targets
|
||||
|
||||
- linuxPackages
|
||||
- (Optional) A list (space or comma-separated) pkg-config packages that should be used to pass
|
||||
compiler (CFLAGS) and linker (LDFLAGS) flags
|
||||
|
||||
- linuxLibs
|
||||
- (Optional) A list (space or comma-separated) of static or dynamic libs that should be linked in a
|
||||
linux build (these are passed to the linker via the -l flag)
|
||||
|
||||
- mingwLibs
|
||||
- (Optional) A list (space or comma-separated) of static libs that should be linked in a
|
||||
win32 mingw build (these are passed to the linker via the -l flag)
|
||||
|
||||
- OSXLibs
|
||||
- (Optional) A list (space or comma-separated) of static or dynamic libs that should be linked in an
|
||||
OS X build (these are passed to the linker via the -l flag)
|
||||
|
||||
- iOSLibs
|
||||
- (Optional) A list (space or comma-separated) of static or dynamic libs that should be linked in an
|
||||
iOS build (these are passed to the linker via the -l flag)
|
||||
|
||||
- windowsLibs
|
||||
- (Optional) A list (space or comma-separated) of static or dynamic libs that should be linked in a
|
||||
Visual Studio build (without the .lib suffixes)
|
||||
|
||||
Here's an example block:
|
||||
|
||||
BEGIN_JUCE_MODULE_DECLARATION
|
||||
|
||||
ID: juce_audio_devices
|
||||
vendor: juce
|
||||
version: 4.1.0
|
||||
name: JUCE audio and MIDI I/O device classes
|
||||
description: Classes to play and record from audio and MIDI I/O devices
|
||||
website: http://www.juce.com/juce
|
||||
license: GPL/Commercial
|
||||
|
||||
dependencies: juce_audio_basics, juce_audio_formats, juce_events
|
||||
OSXFrameworks: CoreAudio CoreMIDI DiscRecording
|
||||
iOSFrameworks: CoreAudio CoreMIDI AudioToolbox AVFoundation
|
||||
linuxLibs: asound
|
||||
mingwLibs: winmm
|
||||
|
||||
END_JUCE_MODULE_DECLARATION
|
||||
|
62
deps/juce/docs/Linux Dependencies.md
vendored
Normal file
@ -0,0 +1,62 @@
|
||||
# JUCE Dependencies on Linux
|
||||
|
||||
Below is a list of the current dependencies required to build JUCE projects on
|
||||
Ubuntu, separated by module. Where the dependency is optional, the preprocessor
|
||||
flag used to disable it is noted.
|
||||
|
||||
This has been tested on Ubuntu 16.04 LTS (Xenial Xerus), 18.04 LTS (Bionic
|
||||
Beaver), and 20.04 LTS (Focal Fossa). Packages may differ in name or not be
|
||||
available on other distrubutions.
|
||||
|
||||
## Compiler
|
||||
A C++ compiler is required. JUCE has been tested thoroughly with Clang and GCC:
|
||||
|
||||
sudo apt update
|
||||
sudo apt install clang
|
||||
|
||||
or
|
||||
|
||||
sudo apt update
|
||||
sudo apt install g++
|
||||
|
||||
## Packages
|
||||
|
||||
#### juce_audio_devices
|
||||
- libasound2-dev
|
||||
- libjack-jackd2-dev (unless `JUCE_JACK=0`)
|
||||
|
||||
#### juce_audio_processors
|
||||
- ladspa-sdk (unless `JUCE_PLUGINHOST_LADSPA=0`)
|
||||
|
||||
#### juce_core
|
||||
- libcurl4-openssl-dev (unless `JUCE_USE_CURL=0`)
|
||||
|
||||
#### juce_graphics
|
||||
- libfreetype6-dev (unless `JUCE_USE_FREETYPE=0`)
|
||||
|
||||
#### juce_gui_basics
|
||||
- libx11-dev
|
||||
- libxcomposite-dev
|
||||
- libxcursor-dev (unless `JUCE_USE_XCURSOR=0`)
|
||||
- libxext-dev
|
||||
- libxinerama-dev (unless `JUCE_USE_XINERAMA=0`)
|
||||
- libxrandr-dev (unless `JUCE_USE_XRANDR=0`)
|
||||
- libxrender-dev (unless `JUCE_USE_XRENDER=0`)
|
||||
|
||||
#### juce_gui_extra
|
||||
- libwebkit2gtk-4.0-dev (unless `JUCE_WEB_BROWSER=0`)
|
||||
|
||||
#### juce_opengl
|
||||
- libglu1-mesa-dev
|
||||
- mesa-common-dev
|
||||
|
||||
The full command is as follows:
|
||||
|
||||
sudo apt update
|
||||
sudo apt install libasound2-dev libjack-jackd2-dev \
|
||||
ladspa-sdk \
|
||||
libcurl4-openssl-dev \
|
||||
libfreetype6-dev \
|
||||
libx11-dev libxcomposite-dev libxcursor-dev libxcursor-dev libxext-dev libxinerama-dev libxrandr-dev libxrender-dev \
|
||||
libwebkit2gtk-4.0-dev \
|
||||
libglu1-mesa-dev mesa-common-dev
|
34
deps/juce/docs/README.md
vendored
Normal file
@ -0,0 +1,34 @@
|
||||
# JUCE Documentation
|
||||
|
||||
This directory contains files documenting the JUCE Module Format, and the JUCE
|
||||
CMake API.
|
||||
|
||||
The JUCE modules themselves can be found in the `modules` subdirectory of the
|
||||
JUCE repository.
|
||||
|
||||
CMake example projects are located in the `examples/CMake` directory.
|
||||
|
||||
The JUCE API itself is documented inline, but HTML docs can be generated from
|
||||
the source code using the `doxygen` tool. These HTML docs can be [found
|
||||
online](https://juce.com/learn/documentation), or you can generate a local copy
|
||||
which can be used without an internet connection. For instructions on generating
|
||||
offline docs, see below.
|
||||
|
||||
# Generating Offline HTML Documentation
|
||||
|
||||
## Dependencies
|
||||
|
||||
- doxygen
|
||||
- python
|
||||
- make
|
||||
- graphviz (to generate inheritance diagrams)
|
||||
|
||||
Make sure that all the dependencies can be found on your PATH.
|
||||
|
||||
## Building
|
||||
|
||||
- cd into the `doxygen` directory on the command line
|
||||
- run `make`
|
||||
|
||||
Doxygen will create a new subdirectory "doc". Open doc/index.html in your browser
|
||||
to access the generated HTML documentation.
|
2455
deps/juce/docs/doxygen/Doxyfile
vendored
Normal file
15
deps/juce/docs/doxygen/Makefile
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
SHELL := /bin/bash
|
||||
|
||||
SOURCE_FILES := $(shell find ../../modules -type f -name "juce_*.h" -or -name "juce_*.dox" | sed 's/ /\\ /g')
|
||||
|
||||
.PHONY: clean
|
||||
|
||||
doc/index.html: build/juce_modules.dox Doxyfile
|
||||
doxygen
|
||||
|
||||
build/juce_modules.dox: process_source_files.py $(SOURCE_FILES)
|
||||
python $< ../../modules build
|
||||
|
||||
clean:
|
||||
rm -rf build doc
|
||||
|
2
deps/juce/docs/doxygen/make.bat
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
python process_source_files.py ..\..\modules build
|
||||
doxygen
|
175
deps/juce/docs/doxygen/process_source_files.py
vendored
Normal file
@ -0,0 +1,175 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import os
|
||||
import shutil
|
||||
import re
|
||||
import argparse
|
||||
|
||||
|
||||
def get_curly_brace_scope_end(string, start_pos):
|
||||
"""Given a string and a starting position of an opening brace, find the
|
||||
position of the closing brace.
|
||||
"""
|
||||
start_pos += 1
|
||||
string_end = len(string)
|
||||
bracket_counter = 1
|
||||
while start_pos < string_end:
|
||||
if string[start_pos] == "{":
|
||||
bracket_counter += 1
|
||||
elif string[start_pos] == "}":
|
||||
bracket_counter -= 1
|
||||
if bracket_counter == 0:
|
||||
return start_pos
|
||||
start_pos += 1
|
||||
return -1
|
||||
|
||||
|
||||
def remove_juce_namespaces(source):
|
||||
"""Return a string of source code with any juce namespaces removed.
|
||||
"""
|
||||
namespace_regex = re.compile(r"\s+namespace\s+juce\s*{")
|
||||
|
||||
match = namespace_regex.search(source)
|
||||
while (match is not None):
|
||||
source = source[:match.start()] + source[match.end():]
|
||||
end = get_curly_brace_scope_end(source, match.start() - 1)
|
||||
if end != -1:
|
||||
source = source[:end] + source[end + 1:]
|
||||
match = namespace_regex.search(source)
|
||||
continue
|
||||
else:
|
||||
raise ValueError("failed to find the end of the "
|
||||
+ match.group(1) + " namespace")
|
||||
return source
|
||||
|
||||
|
||||
def add_doxygen_group(path, group_name):
|
||||
"""Add a Doxygen group to the file at 'path'.
|
||||
|
||||
The addition of juce namespacing code to all of the source files breaks
|
||||
backwards compatibility by changing the doc URLs, so we need to remove
|
||||
the namespaces.
|
||||
"""
|
||||
|
||||
filename = os.path.basename(path)
|
||||
if re.match(r"^juce_.*\.(h|dox)", filename):
|
||||
with open(path, "r") as f:
|
||||
content = f.read()
|
||||
with open(path, "w") as f:
|
||||
f.write("\r\n/** @weakgroup " + group_name + "\r\n * @{\r\n */\r\n")
|
||||
f.write(remove_juce_namespaces(content))
|
||||
f.write("\r\n/** @}*/\r\n")
|
||||
|
||||
|
||||
###############################################################################
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("source_dir",
|
||||
help="the directory to search for source files")
|
||||
parser.add_argument("dest_dir",
|
||||
help="the directory in which to place processed files")
|
||||
parser.add_argument("--subdirs",
|
||||
help="if specified, only include these comma separated"
|
||||
"subdirectories")
|
||||
args = parser.parse_args()
|
||||
|
||||
try:
|
||||
shutil.rmtree(args.dest_dir)
|
||||
except OSError:
|
||||
pass
|
||||
except FileNotFoundError:
|
||||
pass
|
||||
|
||||
# Get the list of JUCE modules to include.
|
||||
if args.subdirs:
|
||||
juce_modules = args.subdirs.split(",")
|
||||
else:
|
||||
juce_modules = []
|
||||
for item in os.listdir(args.source_dir):
|
||||
if os.path.isdir(os.path.join(args.source_dir, item)):
|
||||
juce_modules.append(item)
|
||||
|
||||
# Copy the JUCE modules to the temporary directory, and process the source
|
||||
# files.
|
||||
module_definitions = []
|
||||
for module_name in juce_modules:
|
||||
|
||||
# Copy the required modules.
|
||||
original_module_dir = os.path.join(args.source_dir, module_name)
|
||||
module_path = os.path.join(args.dest_dir, module_name)
|
||||
shutil.copytree(original_module_dir, module_path)
|
||||
|
||||
# Parse the module header to get module information.
|
||||
module_header = os.path.join(module_path, module_name + ".h")
|
||||
with open(module_header, "r") as f:
|
||||
content = f.read()
|
||||
block_info_result = re.match(r".*BEGIN_JUCE_MODULE_DECLARATION"
|
||||
"(.*)"
|
||||
"END_JUCE_MODULE_DECLARATION.*",
|
||||
content,
|
||||
re.DOTALL)
|
||||
detail_lines = []
|
||||
for line in block_info_result.group(1).split("\n"):
|
||||
stripped_line = line.strip()
|
||||
if stripped_line:
|
||||
result = re.match(r"^.*?description:\s*(.*)$", stripped_line)
|
||||
if result:
|
||||
short_description = result.group(1)
|
||||
else:
|
||||
detail_lines.append(stripped_line)
|
||||
|
||||
# The module header causes problems for Doxygen, so delete it.
|
||||
os.remove(module_header)
|
||||
|
||||
# Create a Doxygen group definition for the module.
|
||||
module_definiton = []
|
||||
module_definiton.append("/** @defgroup {n} {n}".format(n=module_name))
|
||||
module_definiton.append(" {d}".format(d=short_description))
|
||||
module_definiton.append("")
|
||||
for line in detail_lines:
|
||||
module_definiton.append(" - {l}".format(l=line))
|
||||
module_definiton.append("")
|
||||
module_definiton.append(" @{")
|
||||
module_definiton.append("*/")
|
||||
|
||||
# Create a list of the directories in the module that we can use as
|
||||
# subgroups and create the Doxygen group hierarchy string.
|
||||
dir_contents = os.listdir(module_path)
|
||||
# Ignore "native" folders as these are excluded by doxygen.
|
||||
try:
|
||||
dir_contents.remove("native")
|
||||
except ValueError:
|
||||
pass
|
||||
subdirs = []
|
||||
for item in dir_contents:
|
||||
if (os.path.isdir(os.path.join(module_path, item))):
|
||||
subdirs.append(item)
|
||||
module_groups = {}
|
||||
for subdir in subdirs:
|
||||
subgroup_name = "{n}-{s}".format(n=module_name, s=subdir)
|
||||
module_groups[subgroup_name] = os.path.join(module_path, subdir)
|
||||
module_definiton.append("")
|
||||
module_definiton.append(
|
||||
"/** @defgroup {tag} {n} */".format(tag=subgroup_name, n=subdir)
|
||||
)
|
||||
module_definiton.append("")
|
||||
module_definiton.append("/** @} */")
|
||||
|
||||
module_definitions.append("\r\n".join(module_definiton))
|
||||
|
||||
# Put the top level files into the main group.
|
||||
for filename in (set(dir_contents) - set(subdirs)):
|
||||
add_doxygen_group(os.path.join(module_path, filename), module_name)
|
||||
|
||||
# Put subdirectory files into their respective groups.
|
||||
for group_name in module_groups:
|
||||
for dirpath, dirnames, filenames in os.walk(module_groups[group_name]):
|
||||
for filename in filenames:
|
||||
filepath = os.path.join(dirpath, filename)
|
||||
add_doxygen_group(filepath, group_name)
|
||||
|
||||
# Create an extra header file containing the module hierarchy.
|
||||
with open(os.path.join(args.dest_dir, "juce_modules.dox"), "w") as f:
|
||||
f.write("\r\n\r\n".join(module_definitions))
|
72
deps/juce/examples/Assets/AudioLiveScrollingDisplay.h
vendored
Normal file
@ -0,0 +1,72 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE examples.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
|
||||
WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
|
||||
PURPOSE, ARE DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/* This component scrolls a continuous waveform showing the audio that's
|
||||
coming into whatever audio inputs this object is connected to.
|
||||
*/
|
||||
class LiveScrollingAudioDisplay : public AudioVisualiserComponent,
|
||||
public AudioIODeviceCallback
|
||||
{
|
||||
public:
|
||||
LiveScrollingAudioDisplay() : AudioVisualiserComponent (1)
|
||||
{
|
||||
setSamplesPerBlock (256);
|
||||
setBufferSize (1024);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
void audioDeviceAboutToStart (AudioIODevice*) override
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void audioDeviceStopped() override
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void audioDeviceIOCallback (const float** inputChannelData, int numInputChannels,
|
||||
float** outputChannelData, int numOutputChannels,
|
||||
int numberOfSamples) override
|
||||
{
|
||||
for (int i = 0; i < numberOfSamples; ++i)
|
||||
{
|
||||
float inputSample = 0;
|
||||
|
||||
for (int chan = 0; chan < numInputChannels; ++chan)
|
||||
if (const float* inputChannel = inputChannelData[chan])
|
||||
inputSample += inputChannel[i]; // find the sum of all the channels
|
||||
|
||||
inputSample *= 10.0f; // boost the level to make it more easily visible.
|
||||
|
||||
pushSample (&inputSample, 1);
|
||||
}
|
||||
|
||||
// We need to clear the output buffers before returning, in case they're full of junk..
|
||||
for (int j = 0; j < numOutputChannels; ++j)
|
||||
if (float* outputChannel = outputChannelData[j])
|
||||
zeromem (outputChannel, (size_t) numberOfSamples * sizeof (float));
|
||||
}
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LiveScrollingAudioDisplay)
|
||||
};
|
51
deps/juce/examples/Assets/Box2DTests/AddPair.h
vendored
Normal file
@ -0,0 +1,51 @@
|
||||
|
||||
#ifndef AddPair_H
|
||||
#define AddPair_H
|
||||
|
||||
class AddPair : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
AddPair()
|
||||
{
|
||||
m_world->SetGravity(b2Vec2(0.0f,0.0f));
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_p.SetZero();
|
||||
shape.m_radius = 0.1f;
|
||||
|
||||
float minX = -6.0f;
|
||||
float maxX = 0.0f;
|
||||
float minY = 4.0f;
|
||||
float maxY = 6.0f;
|
||||
|
||||
for (int i = 0; i < 400; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = b2Vec2(RandomFloat(minX,maxX),RandomFloat(minY,maxY));
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 0.01f);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(1.5f, 1.5f);
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-40.0f,5.0f);
|
||||
bd.bullet = true;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 1.0f);
|
||||
body->SetLinearVelocity(b2Vec2(150.0f, 0.0f));
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new AddPair;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
183
deps/juce/examples/Assets/Box2DTests/ApplyForce.h
vendored
Normal file
@ -0,0 +1,183 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef APPLY_FORCE_H
|
||||
#define APPLY_FORCE_H
|
||||
|
||||
class ApplyForce : public Test
|
||||
{
|
||||
public:
|
||||
ApplyForce()
|
||||
{
|
||||
m_world->SetGravity(b2Vec2(0.0f, 0.0f));
|
||||
|
||||
const float32 k_restitution = 0.4f;
|
||||
|
||||
b2Body* ground;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(0.0f, 20.0f);
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
|
||||
b2FixtureDef sd;
|
||||
sd.shape = &shape;
|
||||
sd.density = 0.0f;
|
||||
sd.restitution = k_restitution;
|
||||
|
||||
// Left vertical
|
||||
shape.Set(b2Vec2(-20.0f, -20.0f), b2Vec2(-20.0f, 20.0f));
|
||||
ground->CreateFixture(&sd);
|
||||
|
||||
// Right vertical
|
||||
shape.Set(b2Vec2(20.0f, -20.0f), b2Vec2(20.0f, 20.0f));
|
||||
ground->CreateFixture(&sd);
|
||||
|
||||
// Top horizontal
|
||||
shape.Set(b2Vec2(-20.0f, 20.0f), b2Vec2(20.0f, 20.0f));
|
||||
ground->CreateFixture(&sd);
|
||||
|
||||
// Bottom horizontal
|
||||
shape.Set(b2Vec2(-20.0f, -20.0f), b2Vec2(20.0f, -20.0f));
|
||||
ground->CreateFixture(&sd);
|
||||
}
|
||||
|
||||
{
|
||||
b2Transform xf1;
|
||||
xf1.q.Set(0.3524f * b2_pi);
|
||||
xf1.p = xf1.q.GetXAxis();
|
||||
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0] = b2Mul(xf1, b2Vec2(-1.0f, 0.0f));
|
||||
vertices[1] = b2Mul(xf1, b2Vec2(1.0f, 0.0f));
|
||||
vertices[2] = b2Mul(xf1, b2Vec2(0.0f, 0.5f));
|
||||
|
||||
b2PolygonShape poly1;
|
||||
poly1.Set(vertices, 3);
|
||||
|
||||
b2FixtureDef sd1;
|
||||
sd1.shape = &poly1;
|
||||
sd1.density = 4.0f;
|
||||
|
||||
b2Transform xf2;
|
||||
xf2.q.Set(-0.3524f * b2_pi);
|
||||
xf2.p = -xf2.q.GetXAxis();
|
||||
|
||||
vertices[0] = b2Mul(xf2, b2Vec2(-1.0f, 0.0f));
|
||||
vertices[1] = b2Mul(xf2, b2Vec2(1.0f, 0.0f));
|
||||
vertices[2] = b2Mul(xf2, b2Vec2(0.0f, 0.5f));
|
||||
|
||||
b2PolygonShape poly2;
|
||||
poly2.Set(vertices, 3);
|
||||
|
||||
b2FixtureDef sd2;
|
||||
sd2.shape = &poly2;
|
||||
sd2.density = 2.0f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.angularDamping = 5.0f;
|
||||
bd.linearDamping = 0.1f;
|
||||
|
||||
bd.position.Set(0.0f, 2.0f);
|
||||
bd.angle = b2_pi;
|
||||
bd.allowSleep = false;
|
||||
m_body = m_world->CreateBody(&bd);
|
||||
m_body->CreateFixture(&sd1);
|
||||
m_body->CreateFixture(&sd2);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.5f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.3f;
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
bd.position.Set(0.0f, 5.0f + 1.54f * i);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
float32 gravity = 10.0f;
|
||||
float32 I = body->GetInertia();
|
||||
float32 mass = body->GetMass();
|
||||
|
||||
// For a circle: I = 0.5 * m * r * r ==> r = sqrt(2 * I / m)
|
||||
float32 radius = b2Sqrt(2.0f * I / mass);
|
||||
|
||||
b2FrictionJointDef jd;
|
||||
jd.localAnchorA.SetZero();
|
||||
jd.localAnchorB.SetZero();
|
||||
jd.bodyA = ground;
|
||||
jd.bodyB = body;
|
||||
jd.collideConnected = true;
|
||||
jd.maxForce = mass * gravity;
|
||||
jd.maxTorque = mass * radius * gravity;
|
||||
|
||||
m_world->CreateJoint(&jd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'w':
|
||||
{
|
||||
b2Vec2 f = m_body->GetWorldVector(b2Vec2(0.0f, -200.0f));
|
||||
b2Vec2 p = m_body->GetWorldPoint(b2Vec2(0.0f, 2.0f));
|
||||
m_body->ApplyForce(f, p);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'a':
|
||||
{
|
||||
m_body->ApplyTorque(50.0f);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
{
|
||||
m_body->ApplyTorque(-50.0f);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new ApplyForce;
|
||||
}
|
||||
|
||||
b2Body* m_body;
|
||||
};
|
||||
|
||||
#endif
|
159
deps/juce/examples/Assets/Box2DTests/BodyTypes.h
vendored
Normal file
@ -0,0 +1,159 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BODY_TYPES_H
|
||||
#define BODY_TYPES_H
|
||||
|
||||
class BodyTypes : public Test
|
||||
{
|
||||
public:
|
||||
BodyTypes()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
|
||||
ground->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Define attachment
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 3.0f);
|
||||
m_attachment = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 2.0f);
|
||||
m_attachment->CreateFixture(&shape, 2.0f);
|
||||
}
|
||||
|
||||
// Define platform
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-4.0f, 5.0f);
|
||||
m_platform = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 4.0f, b2Vec2(4.0f, 0.0f), 0.5f * b2_pi);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.friction = 0.6f;
|
||||
fd.density = 2.0f;
|
||||
m_platform->CreateFixture(&fd);
|
||||
|
||||
b2RevoluteJointDef rjd;
|
||||
rjd.Initialize(m_attachment, m_platform, b2Vec2(0.0f, 5.0f));
|
||||
rjd.maxMotorTorque = 50.0f;
|
||||
rjd.enableMotor = true;
|
||||
m_world->CreateJoint(&rjd);
|
||||
|
||||
b2PrismaticJointDef pjd;
|
||||
pjd.Initialize(ground, m_platform, b2Vec2(0.0f, 5.0f), b2Vec2(1.0f, 0.0f));
|
||||
|
||||
pjd.maxMotorForce = 1000.0f;
|
||||
pjd.enableMotor = true;
|
||||
pjd.lowerTranslation = -10.0f;
|
||||
pjd.upperTranslation = 10.0f;
|
||||
pjd.enableLimit = true;
|
||||
|
||||
m_world->CreateJoint(&pjd);
|
||||
|
||||
m_speed = 3.0f;
|
||||
}
|
||||
|
||||
// Create a payload
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 8.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.75f, 0.75f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.friction = 0.6f;
|
||||
fd.density = 2.0f;
|
||||
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'd':
|
||||
m_platform->SetType(b2_dynamicBody);
|
||||
break;
|
||||
|
||||
case 's':
|
||||
m_platform->SetType(b2_staticBody);
|
||||
break;
|
||||
|
||||
case 'k':
|
||||
m_platform->SetType(b2_kinematicBody);
|
||||
m_platform->SetLinearVelocity(b2Vec2(-m_speed, 0.0f));
|
||||
m_platform->SetAngularVelocity(0.0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
// Drive the kinematic body.
|
||||
if (m_platform->GetType() == b2_kinematicBody)
|
||||
{
|
||||
b2Vec2 p = m_platform->GetTransform().p;
|
||||
b2Vec2 v = m_platform->GetLinearVelocity();
|
||||
|
||||
if ((p.x < -10.0f && v.x < 0.0f) ||
|
||||
(p.x > 10.0f && v.x > 0.0f))
|
||||
{
|
||||
v.x = -v.x;
|
||||
m_platform->SetLinearVelocity(v);
|
||||
}
|
||||
}
|
||||
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Keys: (d) dynamic, (s) static, (k) kinematic");
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new BodyTypes;
|
||||
}
|
||||
|
||||
b2Body* m_attachment;
|
||||
b2Body* m_platform;
|
||||
float32 m_speed;
|
||||
};
|
||||
|
||||
#endif
|
155
deps/juce/examples/Assets/Box2DTests/Breakable.h
vendored
Normal file
@ -0,0 +1,155 @@
|
||||
/*
|
||||
* Copyright (c) 2008-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BREAKABLE_TEST_H
|
||||
#define BREAKABLE_TEST_H
|
||||
|
||||
// This is used to test sensor shapes.
|
||||
class Breakable : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_count = 7
|
||||
};
|
||||
|
||||
Breakable()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Breakable dynamic body
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 40.0f);
|
||||
bd.angle = 0.25f * b2_pi;
|
||||
m_body1 = m_world->CreateBody(&bd);
|
||||
|
||||
m_shape1.SetAsBox(0.5f, 0.5f, b2Vec2(-0.5f, 0.0f), 0.0f);
|
||||
m_piece1 = m_body1->CreateFixture(&m_shape1, 1.0f);
|
||||
|
||||
m_shape2.SetAsBox(0.5f, 0.5f, b2Vec2(0.5f, 0.0f), 0.0f);
|
||||
m_piece2 = m_body1->CreateFixture(&m_shape2, 1.0f);
|
||||
}
|
||||
|
||||
m_break = false;
|
||||
m_broke = false;
|
||||
}
|
||||
|
||||
void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse)
|
||||
{
|
||||
if (m_broke)
|
||||
{
|
||||
// The body already broke.
|
||||
return;
|
||||
}
|
||||
|
||||
// Should the body break?
|
||||
int32 count = contact->GetManifold()->pointCount;
|
||||
|
||||
float32 maxImpulse = 0.0f;
|
||||
for (int32 i = 0; i < count; ++i)
|
||||
{
|
||||
maxImpulse = b2Max(maxImpulse, impulse->normalImpulses[i]);
|
||||
}
|
||||
|
||||
if (maxImpulse > 40.0f)
|
||||
{
|
||||
// Flag the body for breaking.
|
||||
m_break = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Break()
|
||||
{
|
||||
// Create two bodies from one.
|
||||
b2Body* body1 = m_piece1->GetBody();
|
||||
b2Vec2 center = body1->GetWorldCenter();
|
||||
|
||||
body1->DestroyFixture(m_piece2);
|
||||
m_piece2 = NULL;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = body1->GetPosition();
|
||||
bd.angle = body1->GetAngle();
|
||||
|
||||
b2Body* body2 = m_world->CreateBody(&bd);
|
||||
m_piece2 = body2->CreateFixture(&m_shape2, 1.0f);
|
||||
|
||||
// Compute consistent velocities for new bodies based on
|
||||
// cached velocity.
|
||||
b2Vec2 center1 = body1->GetWorldCenter();
|
||||
b2Vec2 center2 = body2->GetWorldCenter();
|
||||
|
||||
b2Vec2 velocity1 = m_velocity + b2Cross(m_angularVelocity, center1 - center);
|
||||
b2Vec2 velocity2 = m_velocity + b2Cross(m_angularVelocity, center2 - center);
|
||||
|
||||
body1->SetAngularVelocity(m_angularVelocity);
|
||||
body1->SetLinearVelocity(velocity1);
|
||||
|
||||
body2->SetAngularVelocity(m_angularVelocity);
|
||||
body2->SetLinearVelocity(velocity2);
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
if (m_break)
|
||||
{
|
||||
Break();
|
||||
m_broke = true;
|
||||
m_break = false;
|
||||
}
|
||||
|
||||
// Cache velocities to improve movement on breakage.
|
||||
if (m_broke == false)
|
||||
{
|
||||
m_velocity = m_body1->GetLinearVelocity();
|
||||
m_angularVelocity = m_body1->GetAngularVelocity();
|
||||
}
|
||||
|
||||
Test::Step(settings);
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Breakable;
|
||||
}
|
||||
|
||||
b2Body* m_body1;
|
||||
b2Vec2 m_velocity;
|
||||
float32 m_angularVelocity;
|
||||
b2PolygonShape m_shape1;
|
||||
b2PolygonShape m_shape2;
|
||||
b2Fixture* m_piece1;
|
||||
b2Fixture* m_piece2;
|
||||
|
||||
bool m_broke;
|
||||
bool m_break;
|
||||
};
|
||||
|
||||
#endif
|
125
deps/juce/examples/Assets/Box2DTests/Bridge.h
vendored
Normal file
@ -0,0 +1,125 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BRIDGE_H
|
||||
#define BRIDGE_H
|
||||
|
||||
class Bridge : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_count = 30
|
||||
};
|
||||
|
||||
Bridge()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
fd.friction = 0.2f;
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-14.5f + 1.0f * i, 5.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
b2Vec2 anchor(-15.0f + 1.0f * i, 5.0f);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
if (i == (e_count >> 1))
|
||||
{
|
||||
m_middle = body;
|
||||
}
|
||||
prevBody = body;
|
||||
}
|
||||
|
||||
b2Vec2 anchor(-15.0f + 1.0f * e_count, 5.0f);
|
||||
jd.Initialize(prevBody, ground, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < 2; ++i)
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.5f, 0.0f);
|
||||
vertices[1].Set(0.5f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.Set(vertices, 3);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-8.0f + 8.0f * i, 12.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < 3; ++i)
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.5f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-6.0f + 6.0f * i, 10.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Bridge;
|
||||
}
|
||||
|
||||
b2Body* m_middle;
|
||||
};
|
||||
|
||||
#endif
|
136
deps/juce/examples/Assets/Box2DTests/BulletTest.h
vendored
Normal file
@ -0,0 +1,136 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef BULLET_TEST_H
|
||||
#define BULLET_TEST_H
|
||||
|
||||
class BulletTest : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
BulletTest()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(0.0f, 0.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape edge;
|
||||
|
||||
edge.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
|
||||
body->CreateFixture(&edge, 0.0f);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.2f, 1.0f, b2Vec2(0.5f, 1.0f), 0.0f);
|
||||
body->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 4.0f);
|
||||
|
||||
b2PolygonShape box;
|
||||
box.SetAsBox(2.0f, 0.1f);
|
||||
|
||||
m_body = m_world->CreateBody(&bd);
|
||||
m_body->CreateFixture(&box, 1.0f);
|
||||
|
||||
box.SetAsBox(0.25f, 0.25f);
|
||||
|
||||
//m_x = RandomFloat(-1.0f, 1.0f);
|
||||
m_x = 0.20352793f;
|
||||
bd.position.Set(m_x, 10.0f);
|
||||
bd.bullet = true;
|
||||
|
||||
m_bullet = m_world->CreateBody(&bd);
|
||||
m_bullet->CreateFixture(&box, 100.0f);
|
||||
|
||||
m_bullet->SetLinearVelocity(b2Vec2(0.0f, -50.0f));
|
||||
}
|
||||
}
|
||||
|
||||
void Launch()
|
||||
{
|
||||
m_body->SetTransform(b2Vec2(0.0f, 4.0f), 0.0f);
|
||||
m_body->SetLinearVelocity(b2Vec2_zero);
|
||||
m_body->SetAngularVelocity(0.0f);
|
||||
|
||||
m_x = RandomFloat(-1.0f, 1.0f);
|
||||
m_bullet->SetTransform(b2Vec2(m_x, 10.0f), 0.0f);
|
||||
m_bullet->SetLinearVelocity(b2Vec2(0.0f, -50.0f));
|
||||
m_bullet->SetAngularVelocity(0.0f);
|
||||
|
||||
extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
|
||||
extern int32 b2_toiCalls, b2_toiIters, b2_toiMaxIters;
|
||||
extern int32 b2_toiRootIters, b2_toiMaxRootIters;
|
||||
|
||||
b2_gjkCalls = 0;
|
||||
b2_gjkIters = 0;
|
||||
b2_gjkMaxIters = 0;
|
||||
|
||||
b2_toiCalls = 0;
|
||||
b2_toiIters = 0;
|
||||
b2_toiMaxIters = 0;
|
||||
b2_toiRootIters = 0;
|
||||
b2_toiMaxRootIters = 0;
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
|
||||
extern int32 b2_toiCalls, b2_toiIters;
|
||||
extern int32 b2_toiRootIters, b2_toiMaxRootIters;
|
||||
|
||||
if (b2_gjkCalls > 0)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d",
|
||||
b2_gjkCalls, b2_gjkIters / float32(b2_gjkCalls), b2_gjkMaxIters);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
if (b2_toiCalls > 0)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "toi calls = %d, ave toi iters = %3.1f, max toi iters = %d",
|
||||
b2_toiCalls, b2_toiIters / float32(b2_toiCalls), b2_toiMaxRootIters);
|
||||
m_textLine += 15;
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "ave toi root iters = %3.1f, max toi root iters = %d",
|
||||
b2_toiRootIters / float32(b2_toiCalls), b2_toiMaxRootIters);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
if (m_stepCount % 60 == 0)
|
||||
{
|
||||
Launch();
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new BulletTest;
|
||||
}
|
||||
|
||||
b2Body* m_body;
|
||||
b2Body* m_bullet;
|
||||
float32 m_x;
|
||||
};
|
||||
|
||||
#endif
|
211
deps/juce/examples/Assets/Box2DTests/Cantilever.h
vendored
Normal file
@ -0,0 +1,211 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CANTILEVER_H
|
||||
#define CANTILEVER_H
|
||||
|
||||
// It is difficult to make a cantilever made of links completely rigid with weld joints.
|
||||
// You will have to use a high number of iterations to make them stiff.
|
||||
// So why not go ahead and use soft weld joints? They behave like a revolute
|
||||
// joint with a rotational spring.
|
||||
class Cantilever : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_count = 8
|
||||
};
|
||||
|
||||
Cantilever()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
|
||||
b2WeldJointDef jd;
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-14.5f + 1.0f * i, 5.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
b2Vec2 anchor(-15.0f + 1.0f * i, 5.0f);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(1.0f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
|
||||
b2WeldJointDef jd;
|
||||
jd.frequencyHz = 5.0f;
|
||||
jd.dampingRatio = 0.7f;
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < 3; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-14.0f + 2.0f * i, 15.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
b2Vec2 anchor(-15.0f + 2.0f * i, 15.0f);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
|
||||
b2WeldJointDef jd;
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-4.5f + 1.0f * i, 5.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
b2Vec2 anchor(-5.0f + 1.0f * i, 5.0f);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
|
||||
b2WeldJointDef jd;
|
||||
jd.frequencyHz = 8.0f;
|
||||
jd.dampingRatio = 0.7f;
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(5.5f + 1.0f * i, 10.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
if (i > 0)
|
||||
{
|
||||
b2Vec2 anchor(5.0f + 1.0f * i, 10.0f);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < 2; ++i)
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.5f, 0.0f);
|
||||
vertices[1].Set(0.5f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.Set(vertices, 3);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-8.0f + 8.0f * i, 12.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < 2; ++i)
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.5f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-6.0f + 6.0f * i, 10.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Cantilever;
|
||||
}
|
||||
|
||||
b2Body* m_middle;
|
||||
};
|
||||
|
||||
#endif
|
286
deps/juce/examples/Assets/Box2DTests/Car.h
vendored
Normal file
@ -0,0 +1,286 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CAR_H
|
||||
#define CAR_H
|
||||
|
||||
// This is a fun demo that shows off the wheel joint
|
||||
class Car : public Test
|
||||
{
|
||||
public:
|
||||
Car()
|
||||
{
|
||||
m_hz = 4.0f;
|
||||
m_zeta = 0.7f;
|
||||
m_speed = 50.0f;
|
||||
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 0.0f;
|
||||
fd.friction = 0.6f;
|
||||
|
||||
shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
|
||||
ground->CreateFixture(&fd);
|
||||
|
||||
float32 hs[10] = {0.25f, 1.0f, 4.0f, 0.0f, 0.0f, -1.0f, -2.0f, -2.0f, -1.25f, 0.0f};
|
||||
|
||||
float32 x = 20.0f, y1 = 0.0f, dx = 5.0f;
|
||||
|
||||
for (int32 i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 y2 = hs[i];
|
||||
shape.Set(b2Vec2(x, y1), b2Vec2(x + dx, y2));
|
||||
ground->CreateFixture(&fd);
|
||||
y1 = y2;
|
||||
x += dx;
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 y2 = hs[i];
|
||||
shape.Set(b2Vec2(x, y1), b2Vec2(x + dx, y2));
|
||||
ground->CreateFixture(&fd);
|
||||
y1 = y2;
|
||||
x += dx;
|
||||
}
|
||||
|
||||
shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
|
||||
ground->CreateFixture(&fd);
|
||||
|
||||
x += 80.0f;
|
||||
shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
|
||||
ground->CreateFixture(&fd);
|
||||
|
||||
x += 40.0f;
|
||||
shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 10.0f, 5.0f));
|
||||
ground->CreateFixture(&fd);
|
||||
|
||||
x += 20.0f;
|
||||
shape.Set(b2Vec2(x, 0.0f), b2Vec2(x + 40.0f, 0.0f));
|
||||
ground->CreateFixture(&fd);
|
||||
|
||||
x += 40.0f;
|
||||
shape.Set(b2Vec2(x, 0.0f), b2Vec2(x, 20.0f));
|
||||
ground->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Teeter
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(140.0f, 1.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape box;
|
||||
box.SetAsBox(10.0f, 0.25f);
|
||||
body->CreateFixture(&box, 1.0f);
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
jd.Initialize(ground, body, body->GetPosition());
|
||||
jd.lowerAngle = -8.0f * b2_pi / 180.0f;
|
||||
jd.upperAngle = 8.0f * b2_pi / 180.0f;
|
||||
jd.enableLimit = true;
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
body->ApplyAngularImpulse(100.0f);
|
||||
}
|
||||
|
||||
// Bridge
|
||||
{
|
||||
int32 N = 20;
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(1.0f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.6f;
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < N; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(161.0f + 2.0f * i, -0.125f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
b2Vec2 anchor(160.0f + 2.0f * i, -0.125f);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
|
||||
b2Vec2 anchor(160.0f + 2.0f * N, -0.125f);
|
||||
jd.Initialize(prevBody, ground, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
// Boxes
|
||||
{
|
||||
b2PolygonShape box;
|
||||
box.SetAsBox(0.5f, 0.5f);
|
||||
|
||||
b2Body* body = NULL;
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
bd.position.Set(230.0f, 0.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&box, 0.5f);
|
||||
|
||||
bd.position.Set(230.0f, 1.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&box, 0.5f);
|
||||
|
||||
bd.position.Set(230.0f, 2.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&box, 0.5f);
|
||||
|
||||
bd.position.Set(230.0f, 3.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&box, 0.5f);
|
||||
|
||||
bd.position.Set(230.0f, 4.5f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&box, 0.5f);
|
||||
}
|
||||
|
||||
// Car
|
||||
{
|
||||
b2PolygonShape chassis;
|
||||
b2Vec2 vertices[8];
|
||||
vertices[0].Set(-1.5f, -0.5f);
|
||||
vertices[1].Set(1.5f, -0.5f);
|
||||
vertices[2].Set(1.5f, 0.0f);
|
||||
vertices[3].Set(0.0f, 0.9f);
|
||||
vertices[4].Set(-1.15f, 0.9f);
|
||||
vertices[5].Set(-1.5f, 0.2f);
|
||||
chassis.Set(vertices, 6);
|
||||
|
||||
b2CircleShape circle;
|
||||
circle.m_radius = 0.4f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 1.0f);
|
||||
m_car = m_world->CreateBody(&bd);
|
||||
m_car->CreateFixture(&chassis, 1.0f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &circle;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.9f;
|
||||
|
||||
bd.position.Set(-1.0f, 0.35f);
|
||||
m_wheel1 = m_world->CreateBody(&bd);
|
||||
m_wheel1->CreateFixture(&fd);
|
||||
|
||||
bd.position.Set(1.0f, 0.4f);
|
||||
m_wheel2 = m_world->CreateBody(&bd);
|
||||
m_wheel2->CreateFixture(&fd);
|
||||
|
||||
b2WheelJointDef jd;
|
||||
b2Vec2 axis(0.0f, 1.0f);
|
||||
|
||||
jd.Initialize(m_car, m_wheel1, m_wheel1->GetPosition(), axis);
|
||||
jd.motorSpeed = 0.0f;
|
||||
jd.maxMotorTorque = 20.0f;
|
||||
jd.enableMotor = true;
|
||||
jd.frequencyHz = m_hz;
|
||||
jd.dampingRatio = m_zeta;
|
||||
m_spring1 = (b2WheelJoint*)m_world->CreateJoint(&jd);
|
||||
|
||||
jd.Initialize(m_car, m_wheel2, m_wheel2->GetPosition(), axis);
|
||||
jd.motorSpeed = 0.0f;
|
||||
jd.maxMotorTorque = 10.0f;
|
||||
jd.enableMotor = false;
|
||||
jd.frequencyHz = m_hz;
|
||||
jd.dampingRatio = m_zeta;
|
||||
m_spring2 = (b2WheelJoint*)m_world->CreateJoint(&jd);
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
m_spring1->SetMotorSpeed(m_speed);
|
||||
break;
|
||||
|
||||
case 's':
|
||||
m_spring1->SetMotorSpeed(0.0f);
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
m_spring1->SetMotorSpeed(-m_speed);
|
||||
break;
|
||||
|
||||
case 'q':
|
||||
m_hz = b2Max(0.0f, m_hz - 1.0f);
|
||||
m_spring1->SetSpringFrequencyHz(m_hz);
|
||||
m_spring2->SetSpringFrequencyHz(m_hz);
|
||||
break;
|
||||
|
||||
case 'e':
|
||||
m_hz += 1.0f;
|
||||
m_spring1->SetSpringFrequencyHz(m_hz);
|
||||
m_spring2->SetSpringFrequencyHz(m_hz);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d, hz down = q, hz up = e");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "frequency = %g hz, damping ratio = %g", m_hz, m_zeta);
|
||||
m_textLine += 15;
|
||||
|
||||
settings->viewCenter.x = m_car->GetPosition().x;
|
||||
Test::Step(settings);
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Car;
|
||||
}
|
||||
|
||||
b2Body* m_car;
|
||||
b2Body* m_wheel1;
|
||||
b2Body* m_wheel2;
|
||||
|
||||
float32 m_hz;
|
||||
float32 m_zeta;
|
||||
float32 m_speed;
|
||||
b2WheelJoint* m_spring1;
|
||||
b2WheelJoint* m_spring2;
|
||||
};
|
||||
|
||||
#endif
|
74
deps/juce/examples/Assets/Box2DTests/Chain.h
vendored
Normal file
@ -0,0 +1,74 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CHAIN_H
|
||||
#define CHAIN_H
|
||||
|
||||
class Chain : public Test
|
||||
{
|
||||
public:
|
||||
Chain()
|
||||
{
|
||||
b2Body* ground = {};
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.6f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
fd.friction = 0.2f;
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
jd.collideConnected = false;
|
||||
|
||||
const float32 y = 25.0f;
|
||||
b2Body* prevBody = ground;
|
||||
for (int i = 0; i < 30; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.5f + i, y);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
b2Vec2 anchor(float32(i), y);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Chain;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
253
deps/juce/examples/Assets/Box2DTests/CharacterCollision.h
vendored
Normal file
@ -0,0 +1,253 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CHARACTER_COLLISION_H
|
||||
#define CHARACTER_COLLISION_H
|
||||
|
||||
/// This is a test of typical character collision scenarios. This does not
|
||||
/// show how you should implement a character in your application.
|
||||
/// Instead this is used to test smooth collision on edge chains.
|
||||
class CharacterCollision : public Test
|
||||
{
|
||||
public:
|
||||
CharacterCollision()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Collinear edges with no adjacency information.
|
||||
// This shows the problematic case where a box shape can hit
|
||||
// an internal vertex.
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-8.0f, 1.0f), b2Vec2(-6.0f, 1.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
shape.Set(b2Vec2(-6.0f, 1.0f), b2Vec2(-4.0f, 1.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
shape.Set(b2Vec2(-4.0f, 1.0f), b2Vec2(-2.0f, 1.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Chain shape
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.angle = 0.25f * b2_pi;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2Vec2 vs[4];
|
||||
vs[0].Set(5.0f, 7.0f);
|
||||
vs[1].Set(6.0f, 8.0f);
|
||||
vs[2].Set(7.0f, 8.0f);
|
||||
vs[3].Set(8.0f, 7.0f);
|
||||
b2ChainShape shape;
|
||||
shape.CreateChain(vs, 4);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Square tiles. This shows that adjacency shapes may
|
||||
// have non-smooth collision. There is no solution
|
||||
// to this problem.
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(1.0f, 1.0f, b2Vec2(4.0f, 3.0f), 0.0f);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
shape.SetAsBox(1.0f, 1.0f, b2Vec2(6.0f, 3.0f), 0.0f);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
shape.SetAsBox(1.0f, 1.0f, b2Vec2(8.0f, 3.0f), 0.0f);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Square made from an edge loop. Collision should be smooth.
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2Vec2 vs[4];
|
||||
vs[0].Set(-1.0f, 3.0f);
|
||||
vs[1].Set(1.0f, 3.0f);
|
||||
vs[2].Set(1.0f, 5.0f);
|
||||
vs[3].Set(-1.0f, 5.0f);
|
||||
b2ChainShape shape;
|
||||
shape.CreateLoop(vs, 4);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Edge loop. Collision should be smooth.
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-10.0f, 4.0f);
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2Vec2 vs[10];
|
||||
vs[0].Set(0.0f, 0.0f);
|
||||
vs[1].Set(6.0f, 0.0f);
|
||||
vs[2].Set(6.0f, 2.0f);
|
||||
vs[3].Set(4.0f, 1.0f);
|
||||
vs[4].Set(2.0f, 2.0f);
|
||||
vs[5].Set(0.0f, 2.0f);
|
||||
vs[6].Set(-2.0f, 2.0f);
|
||||
vs[7].Set(-4.0f, 3.0f);
|
||||
vs[8].Set(-6.0f, 2.0f);
|
||||
vs[9].Set(-6.0f, 0.0f);
|
||||
b2ChainShape shape;
|
||||
shape.CreateLoop(vs, 10);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Square character 1
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-3.0f, 8.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.fixedRotation = true;
|
||||
bd.allowSleep = false;
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.5f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Square character 2
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-5.0f, 5.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.fixedRotation = true;
|
||||
bd.allowSleep = false;
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.25f, 0.25f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Hexagon character
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-5.0f, 8.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.fixedRotation = true;
|
||||
bd.allowSleep = false;
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
float32 angle = 0.0f;
|
||||
float32 delta = b2_pi / 3.0f;
|
||||
b2Vec2 vertices[6];
|
||||
for (int32 i = 0; i < 6; ++i)
|
||||
{
|
||||
vertices[i].Set(0.5f * cosf(angle), 0.5f * sinf(angle));
|
||||
angle += delta;
|
||||
}
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.Set(vertices, 6);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Circle character
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(3.0f, 5.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.fixedRotation = true;
|
||||
bd.allowSleep = false;
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.5f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Circle character
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-7.0f, 6.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.allowSleep = false;
|
||||
|
||||
m_character = m_world->CreateBody(&bd);
|
||||
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.25f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
fd.friction = 1.0f;
|
||||
m_character->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
b2Vec2 v = m_character->GetLinearVelocity();
|
||||
v.x = -5.0f;
|
||||
m_character->SetLinearVelocity(v);
|
||||
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "This tests various character collision shapes.");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "Limitation: square and hexagon can snag on aligned boxes.");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "Feature: edge chains have smooth collision inside and out.");
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new CharacterCollision;
|
||||
}
|
||||
|
||||
b2Body* m_character;
|
||||
};
|
||||
|
||||
#endif
|
176
deps/juce/examples/Assets/Box2DTests/CollisionFiltering.h
vendored
Normal file
@ -0,0 +1,176 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef COLLISION_FILTERING_H
|
||||
#define COLLISION_FILTERING_H
|
||||
|
||||
// This is a test of collision filtering.
|
||||
// There is a triangle, a box, and a circle.
|
||||
// There are 6 shapes. 3 large and 3 small.
|
||||
// The 3 small ones always collide.
|
||||
// The 3 large ones never collide.
|
||||
// The boxes don't collide with triangles (except if both are small).
|
||||
const int16 k_smallGroup = 1;
|
||||
const int16 k_largeGroup = -1;
|
||||
|
||||
const uint16 k_defaultCategory = 0x0001;
|
||||
const uint16 k_triangleCategory = 0x0002;
|
||||
const uint16 k_boxCategory = 0x0004;
|
||||
const uint16 k_circleCategory = 0x0008;
|
||||
|
||||
const uint16 k_triangleMask = 0xFFFF;
|
||||
const uint16 k_boxMask = 0xFFFF ^ k_triangleCategory;
|
||||
const uint16 k_circleMask = 0xFFFF;
|
||||
|
||||
class CollisionFiltering : public Test
|
||||
{
|
||||
public:
|
||||
CollisionFiltering()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
|
||||
b2FixtureDef sd;
|
||||
sd.shape = &shape;
|
||||
sd.friction = 0.3f;
|
||||
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&sd);
|
||||
}
|
||||
|
||||
// Small triangle
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-1.0f, 0.0f);
|
||||
vertices[1].Set(1.0f, 0.0f);
|
||||
vertices[2].Set(0.0f, 2.0f);
|
||||
b2PolygonShape polygon;
|
||||
polygon.Set(vertices, 3);
|
||||
|
||||
b2FixtureDef triangleShapeDef;
|
||||
triangleShapeDef.shape = &polygon;
|
||||
triangleShapeDef.density = 1.0f;
|
||||
|
||||
triangleShapeDef.filter.groupIndex = k_smallGroup;
|
||||
triangleShapeDef.filter.categoryBits = k_triangleCategory;
|
||||
triangleShapeDef.filter.maskBits = k_triangleMask;
|
||||
|
||||
b2BodyDef triangleBodyDef;
|
||||
triangleBodyDef.type = b2_dynamicBody;
|
||||
triangleBodyDef.position.Set(-5.0f, 2.0f);
|
||||
|
||||
b2Body* body1 = m_world->CreateBody(&triangleBodyDef);
|
||||
body1->CreateFixture(&triangleShapeDef);
|
||||
|
||||
// Large triangle (recycle definitions)
|
||||
vertices[0] *= 2.0f;
|
||||
vertices[1] *= 2.0f;
|
||||
vertices[2] *= 2.0f;
|
||||
polygon.Set(vertices, 3);
|
||||
triangleShapeDef.filter.groupIndex = k_largeGroup;
|
||||
triangleBodyDef.position.Set(-5.0f, 6.0f);
|
||||
triangleBodyDef.fixedRotation = true; // look at me!
|
||||
|
||||
b2Body* body2 = m_world->CreateBody(&triangleBodyDef);
|
||||
body2->CreateFixture(&triangleShapeDef);
|
||||
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-5.0f, 10.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape p;
|
||||
p.SetAsBox(0.5f, 1.0f);
|
||||
body->CreateFixture(&p, 1.0f);
|
||||
|
||||
b2PrismaticJointDef jd;
|
||||
jd.bodyA = body2;
|
||||
jd.bodyB = body;
|
||||
jd.enableLimit = true;
|
||||
jd.localAnchorA.Set(0.0f, 4.0f);
|
||||
jd.localAnchorB.SetZero();
|
||||
jd.localAxisA.Set(0.0f, 1.0f);
|
||||
jd.lowerTranslation = -1.0f;
|
||||
jd.upperTranslation = 1.0f;
|
||||
|
||||
m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
// Small box
|
||||
polygon.SetAsBox(1.0f, 0.5f);
|
||||
b2FixtureDef boxShapeDef;
|
||||
boxShapeDef.shape = &polygon;
|
||||
boxShapeDef.density = 1.0f;
|
||||
boxShapeDef.restitution = 0.1f;
|
||||
|
||||
boxShapeDef.filter.groupIndex = k_smallGroup;
|
||||
boxShapeDef.filter.categoryBits = k_boxCategory;
|
||||
boxShapeDef.filter.maskBits = k_boxMask;
|
||||
|
||||
b2BodyDef boxBodyDef;
|
||||
boxBodyDef.type = b2_dynamicBody;
|
||||
boxBodyDef.position.Set(0.0f, 2.0f);
|
||||
|
||||
b2Body* body3 = m_world->CreateBody(&boxBodyDef);
|
||||
body3->CreateFixture(&boxShapeDef);
|
||||
|
||||
// Large box (recycle definitions)
|
||||
polygon.SetAsBox(2.0f, 1.0f);
|
||||
boxShapeDef.filter.groupIndex = k_largeGroup;
|
||||
boxBodyDef.position.Set(0.0f, 6.0f);
|
||||
|
||||
b2Body* body4 = m_world->CreateBody(&boxBodyDef);
|
||||
body4->CreateFixture(&boxShapeDef);
|
||||
|
||||
// Small circle
|
||||
b2CircleShape circle;
|
||||
circle.m_radius = 1.0f;
|
||||
|
||||
b2FixtureDef circleShapeDef;
|
||||
circleShapeDef.shape = &circle;
|
||||
circleShapeDef.density = 1.0f;
|
||||
|
||||
circleShapeDef.filter.groupIndex = k_smallGroup;
|
||||
circleShapeDef.filter.categoryBits = k_circleCategory;
|
||||
circleShapeDef.filter.maskBits = k_circleMask;
|
||||
|
||||
b2BodyDef circleBodyDef;
|
||||
circleBodyDef.type = b2_dynamicBody;
|
||||
circleBodyDef.position.Set(5.0f, 2.0f);
|
||||
|
||||
b2Body* body5 = m_world->CreateBody(&circleBodyDef);
|
||||
body5->CreateFixture(&circleShapeDef);
|
||||
|
||||
// Large circle
|
||||
circle.m_radius *= 2.0f;
|
||||
circleShapeDef.filter.groupIndex = k_largeGroup;
|
||||
circleBodyDef.position.Set(5.0f, 6.0f);
|
||||
|
||||
b2Body* body6 = m_world->CreateBody(&circleBodyDef);
|
||||
body6->CreateFixture(&circleShapeDef);
|
||||
}
|
||||
static Test* Create()
|
||||
{
|
||||
return new CollisionFiltering;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
188
deps/juce/examples/Assets/Box2DTests/CollisionProcessing.h
vendored
Normal file
@ -0,0 +1,188 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef COLLISION_PROCESSING_H
|
||||
#define COLLISION_PROCESSING_H
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
// This test shows collision processing and tests
|
||||
// deferred body destruction.
|
||||
class CollisionProcessing : public Test
|
||||
{
|
||||
public:
|
||||
CollisionProcessing()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-50.0f, 0.0f), b2Vec2(50.0f, 0.0f));
|
||||
|
||||
b2FixtureDef sd;
|
||||
sd.shape = &shape;;
|
||||
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&sd);
|
||||
}
|
||||
|
||||
float32 xLo = -5.0f, xHi = 5.0f;
|
||||
float32 yLo = 2.0f, yHi = 35.0f;
|
||||
|
||||
// Small triangle
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-1.0f, 0.0f);
|
||||
vertices[1].Set(1.0f, 0.0f);
|
||||
vertices[2].Set(0.0f, 2.0f);
|
||||
|
||||
b2PolygonShape polygon;
|
||||
polygon.Set(vertices, 3);
|
||||
|
||||
b2FixtureDef triangleShapeDef;
|
||||
triangleShapeDef.shape = &polygon;
|
||||
triangleShapeDef.density = 1.0f;
|
||||
|
||||
b2BodyDef triangleBodyDef;
|
||||
triangleBodyDef.type = b2_dynamicBody;
|
||||
triangleBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
|
||||
|
||||
b2Body* body1 = m_world->CreateBody(&triangleBodyDef);
|
||||
body1->CreateFixture(&triangleShapeDef);
|
||||
|
||||
// Large triangle (recycle definitions)
|
||||
vertices[0] *= 2.0f;
|
||||
vertices[1] *= 2.0f;
|
||||
vertices[2] *= 2.0f;
|
||||
polygon.Set(vertices, 3);
|
||||
|
||||
triangleBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
|
||||
|
||||
b2Body* body2 = m_world->CreateBody(&triangleBodyDef);
|
||||
body2->CreateFixture(&triangleShapeDef);
|
||||
|
||||
// Small box
|
||||
polygon.SetAsBox(1.0f, 0.5f);
|
||||
|
||||
b2FixtureDef boxShapeDef;
|
||||
boxShapeDef.shape = &polygon;
|
||||
boxShapeDef.density = 1.0f;
|
||||
|
||||
b2BodyDef boxBodyDef;
|
||||
boxBodyDef.type = b2_dynamicBody;
|
||||
boxBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
|
||||
|
||||
b2Body* body3 = m_world->CreateBody(&boxBodyDef);
|
||||
body3->CreateFixture(&boxShapeDef);
|
||||
|
||||
// Large box (recycle definitions)
|
||||
polygon.SetAsBox(2.0f, 1.0f);
|
||||
boxBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
|
||||
|
||||
b2Body* body4 = m_world->CreateBody(&boxBodyDef);
|
||||
body4->CreateFixture(&boxShapeDef);
|
||||
|
||||
// Small circle
|
||||
b2CircleShape circle;
|
||||
circle.m_radius = 1.0f;
|
||||
|
||||
b2FixtureDef circleShapeDef;
|
||||
circleShapeDef.shape = &circle;
|
||||
circleShapeDef.density = 1.0f;
|
||||
|
||||
b2BodyDef circleBodyDef;
|
||||
circleBodyDef.type = b2_dynamicBody;
|
||||
circleBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
|
||||
|
||||
b2Body* body5 = m_world->CreateBody(&circleBodyDef);
|
||||
body5->CreateFixture(&circleShapeDef);
|
||||
|
||||
// Large circle
|
||||
circle.m_radius *= 2.0f;
|
||||
circleBodyDef.position.Set(RandomFloat(xLo, xHi), RandomFloat(yLo, yHi));
|
||||
|
||||
b2Body* body6 = m_world->CreateBody(&circleBodyDef);
|
||||
body6->CreateFixture(&circleShapeDef);
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
// We are going to destroy some bodies according to contact
|
||||
// points. We must buffer the bodies that should be destroyed
|
||||
// because they may belong to multiple contact points.
|
||||
const int32 k_maxNuke = 6;
|
||||
b2Body* nuke[k_maxNuke];
|
||||
int32 nukeCount = 0;
|
||||
|
||||
// Traverse the contact results. Destroy bodies that
|
||||
// are touching heavier bodies.
|
||||
for (int32 i = 0; i < m_pointCount; ++i)
|
||||
{
|
||||
ContactPoint* point = m_points + i;
|
||||
|
||||
b2Body* body1 = point->fixtureA->GetBody();
|
||||
b2Body* body2 = point->fixtureB->GetBody();
|
||||
float32 mass1 = body1->GetMass();
|
||||
float32 mass2 = body2->GetMass();
|
||||
|
||||
if (mass1 > 0.0f && mass2 > 0.0f)
|
||||
{
|
||||
if (mass2 > mass1)
|
||||
{
|
||||
nuke[nukeCount++] = body1;
|
||||
}
|
||||
else
|
||||
{
|
||||
nuke[nukeCount++] = body2;
|
||||
}
|
||||
|
||||
if (nukeCount == k_maxNuke)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sort the nuke array to group duplicates.
|
||||
std::sort(nuke, nuke + nukeCount);
|
||||
|
||||
// Destroy the bodies, skipping duplicates.
|
||||
int32 i = 0;
|
||||
while (i < nukeCount)
|
||||
{
|
||||
b2Body* b = nuke[i++];
|
||||
while (i < nukeCount && nuke[i] == b)
|
||||
{
|
||||
++i;
|
||||
}
|
||||
|
||||
if (b != m_bomb)
|
||||
{
|
||||
m_world->DestroyBody(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new CollisionProcessing;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
143
deps/juce/examples/Assets/Box2DTests/CompoundShapes.h
vendored
Normal file
@ -0,0 +1,143 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef COMPOUND_SHAPES_H
|
||||
#define COMPOUND_SHAPES_H
|
||||
|
||||
// TODO_ERIN test joints on compounds.
|
||||
class CompoundShapes : public Test
|
||||
{
|
||||
public:
|
||||
CompoundShapes()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(0.0f, 0.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f));
|
||||
|
||||
body->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape circle1;
|
||||
circle1.m_radius = 0.5f;
|
||||
circle1.m_p.Set(-0.5f, 0.5f);
|
||||
|
||||
b2CircleShape circle2;
|
||||
circle2.m_radius = 0.5f;
|
||||
circle2.m_p.Set(0.5f, 0.5f);
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 x = RandomFloat(-0.1f, 0.1f);
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(x + 5.0f, 1.05f + 2.5f * i);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&circle1, 2.0f);
|
||||
body->CreateFixture(&circle2, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape polygon1;
|
||||
polygon1.SetAsBox(0.25f, 0.5f);
|
||||
|
||||
b2PolygonShape polygon2;
|
||||
polygon2.SetAsBox(0.25f, 0.5f, b2Vec2(0.0f, -0.5f), 0.5f * b2_pi);
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 x = RandomFloat(-0.1f, 0.1f);
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(x - 5.0f, 1.05f + 2.5f * i);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&polygon1, 2.0f);
|
||||
body->CreateFixture(&polygon2, 2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2Transform xf1;
|
||||
xf1.q.Set(0.3524f * b2_pi);
|
||||
xf1.p = xf1.q.GetXAxis();
|
||||
|
||||
b2Vec2 vertices[3];
|
||||
|
||||
b2PolygonShape triangle1;
|
||||
vertices[0] = b2Mul(xf1, b2Vec2(-1.0f, 0.0f));
|
||||
vertices[1] = b2Mul(xf1, b2Vec2(1.0f, 0.0f));
|
||||
vertices[2] = b2Mul(xf1, b2Vec2(0.0f, 0.5f));
|
||||
triangle1.Set(vertices, 3);
|
||||
|
||||
b2Transform xf2;
|
||||
xf2.q.Set(-0.3524f * b2_pi);
|
||||
xf2.p = -xf2.q.GetXAxis();
|
||||
|
||||
b2PolygonShape triangle2;
|
||||
vertices[0] = b2Mul(xf2, b2Vec2(-1.0f, 0.0f));
|
||||
vertices[1] = b2Mul(xf2, b2Vec2(1.0f, 0.0f));
|
||||
vertices[2] = b2Mul(xf2, b2Vec2(0.0f, 0.5f));
|
||||
triangle2.Set(vertices, 3);
|
||||
|
||||
for (int32 i = 0; i < 10; ++i)
|
||||
{
|
||||
float32 x = RandomFloat(-0.1f, 0.1f);
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(x, 2.05f + 2.5f * i);
|
||||
bd.angle = 0.0f;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&triangle1, 2.0f);
|
||||
body->CreateFixture(&triangle2, 2.0f);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape bottom;
|
||||
bottom.SetAsBox( 1.5f, 0.15f );
|
||||
|
||||
b2PolygonShape left;
|
||||
left.SetAsBox(0.15f, 2.7f, b2Vec2(-1.45f, 2.35f), 0.2f);
|
||||
|
||||
b2PolygonShape right;
|
||||
right.SetAsBox(0.15f, 2.7f, b2Vec2(1.45f, 2.35f), -0.2f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set( 0.0f, 2.0f );
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&bottom, 4.0f);
|
||||
body->CreateFixture(&left, 4.0f);
|
||||
body->CreateFixture(&right, 4.0f);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new CompoundShapes;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
167
deps/juce/examples/Assets/Box2DTests/Confined.h
vendored
Normal file
@ -0,0 +1,167 @@
|
||||
/*
|
||||
* Copyright (c) 2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CONFINED_H
|
||||
#define CONFINED_H
|
||||
|
||||
class Confined : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_columnCount = 0,
|
||||
e_rowCount = 0
|
||||
};
|
||||
|
||||
Confined()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
|
||||
// Floor
|
||||
shape.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
// Left wall
|
||||
shape.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(-10.0f, 20.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
// Right wall
|
||||
shape.Set(b2Vec2(10.0f, 0.0f), b2Vec2(10.0f, 20.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
// Roof
|
||||
shape.Set(b2Vec2(-10.0f, 20.0f), b2Vec2(10.0f, 20.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
float32 radius = 0.5f;
|
||||
b2CircleShape shape;
|
||||
shape.m_p.SetZero();
|
||||
shape.m_radius = radius;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.1f;
|
||||
|
||||
for (int32 j = 0; j < e_columnCount; ++j)
|
||||
{
|
||||
for (int i = 0; i < e_rowCount; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-10.0f + (2.1f * j + 1.0f + 0.01f * i) * radius, (2.0f * i + 1.0f) * radius);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
m_world->SetGravity(b2Vec2(0.0f, 0.0f));
|
||||
}
|
||||
|
||||
void CreateCircle()
|
||||
{
|
||||
float32 radius = 2.0f;
|
||||
b2CircleShape shape;
|
||||
shape.m_p.SetZero();
|
||||
shape.m_radius = radius;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.0f;
|
||||
|
||||
b2Vec2 p(RandomFloat(), 3.0f + RandomFloat());
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = p;
|
||||
//bd.allowSleep = false;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'c':
|
||||
CreateCircle();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
bool sleeping = true;
|
||||
for (b2Body* b = m_world->GetBodyList(); b; b = b->GetNext())
|
||||
{
|
||||
if (b->GetType() != b2_dynamicBody)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (b->IsAwake())
|
||||
{
|
||||
sleeping = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_stepCount == 180)
|
||||
{
|
||||
m_stepCount += 0;
|
||||
}
|
||||
|
||||
//if (sleeping)
|
||||
//{
|
||||
// CreateCircle();
|
||||
//}
|
||||
|
||||
Test::Step(settings);
|
||||
|
||||
for (b2Body* b = m_world->GetBodyList(); b; b = b->GetNext())
|
||||
{
|
||||
if (b->GetType() != b2_dynamicBody)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
b2Vec2 p = b->GetPosition();
|
||||
if (p.x <= -10.0f || 10.0f <= p.x || p.y <= 0.0f || 20.0f <= p.y)
|
||||
{
|
||||
p.x += 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press 'c' to create a circle.");
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Confined;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
137
deps/juce/examples/Assets/Box2DTests/ContinuousTest.h
vendored
Normal file
@ -0,0 +1,137 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef CONTINUOUS_TEST_H
|
||||
#define CONTINUOUS_TEST_H
|
||||
|
||||
class ContinuousTest : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
ContinuousTest()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(0.0f, 0.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape edge;
|
||||
|
||||
edge.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
|
||||
body->CreateFixture(&edge, 0.0f);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.2f, 1.0f, b2Vec2(0.5f, 1.0f), 0.0f);
|
||||
body->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
#if 1
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 20.0f);
|
||||
//bd.angle = 0.1f;
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(2.0f, 0.1f);
|
||||
|
||||
m_body = m_world->CreateBody(&bd);
|
||||
m_body->CreateFixture(&shape, 1.0f);
|
||||
|
||||
m_angularVelocity = RandomFloat(-50.0f, 50.0f);
|
||||
//m_angularVelocity = 46.661274f;
|
||||
m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
|
||||
m_body->SetAngularVelocity(m_angularVelocity);
|
||||
}
|
||||
#else
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 2.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2CircleShape shape;
|
||||
shape.m_p.SetZero();
|
||||
shape.m_radius = 0.5f;
|
||||
body->CreateFixture(&shape, 1.0f);
|
||||
|
||||
bd.bullet = true;
|
||||
bd.position.Set(0.0f, 10.0f);
|
||||
body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 1.0f);
|
||||
body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Launch()
|
||||
{
|
||||
m_body->SetTransform(b2Vec2(0.0f, 20.0f), 0.0f);
|
||||
m_angularVelocity = RandomFloat(-50.0f, 50.0f);
|
||||
m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
|
||||
m_body->SetAngularVelocity(m_angularVelocity);
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
if (m_stepCount == 12)
|
||||
{
|
||||
m_stepCount += 0;
|
||||
}
|
||||
|
||||
Test::Step(settings);
|
||||
|
||||
extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
|
||||
|
||||
if (b2_gjkCalls > 0)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d",
|
||||
b2_gjkCalls, b2_gjkIters / float32(b2_gjkCalls), b2_gjkMaxIters);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
extern int32 b2_toiCalls, b2_toiIters;
|
||||
extern int32 b2_toiRootIters, b2_toiMaxRootIters;
|
||||
|
||||
if (b2_toiCalls > 0)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "toi calls = %d, ave toi iters = %3.1f, max toi iters = %d",
|
||||
b2_toiCalls, b2_toiIters / float32(b2_toiCalls), b2_toiMaxRootIters);
|
||||
m_textLine += 15;
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "ave toi root iters = %3.1f, max toi root iters = %d",
|
||||
b2_toiRootIters / float32(b2_toiCalls), b2_toiMaxRootIters);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
if (m_stepCount % 60 == 0)
|
||||
{
|
||||
//Launch();
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new ContinuousTest;
|
||||
}
|
||||
|
||||
b2Body* m_body;
|
||||
float32 m_angularVelocity;
|
||||
};
|
||||
|
||||
#endif
|
135
deps/juce/examples/Assets/Box2DTests/DistanceTest.h
vendored
Normal file
@ -0,0 +1,135 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef DISTANCE_TEST_H
|
||||
#define DISTANCE_TEST_H
|
||||
|
||||
class DistanceTest : public Test
|
||||
{
|
||||
public:
|
||||
DistanceTest()
|
||||
{
|
||||
{
|
||||
m_transformA.SetIdentity();
|
||||
m_transformA.p.Set(0.0f, -0.2f);
|
||||
m_polygonA.SetAsBox(10.0f, 0.2f);
|
||||
}
|
||||
|
||||
{
|
||||
m_positionB.Set(12.017401f, 0.13678508f);
|
||||
m_angleB = -0.0109265f;
|
||||
m_transformB.Set(m_positionB, m_angleB);
|
||||
|
||||
m_polygonB.SetAsBox(2.0f, 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new DistanceTest;
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
b2DistanceInput input;
|
||||
input.proxyA.Set(&m_polygonA, 0);
|
||||
input.proxyB.Set(&m_polygonB, 0);
|
||||
input.transformA = m_transformA;
|
||||
input.transformB = m_transformB;
|
||||
input.useRadii = true;
|
||||
b2SimplexCache cache;
|
||||
cache.count = 0;
|
||||
b2DistanceOutput output;
|
||||
b2Distance(&output, &cache, &input);
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "distance = %g", output.distance);
|
||||
m_textLine += 15;
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "iterations = %d", output.iterations);
|
||||
m_textLine += 15;
|
||||
|
||||
{
|
||||
b2Color color(0.9f, 0.9f, 0.9f);
|
||||
b2Vec2 v[b2_maxPolygonVertices];
|
||||
for (int32 i = 0; i < m_polygonA.m_vertexCount; ++i)
|
||||
{
|
||||
v[i] = b2Mul(m_transformA, m_polygonA.m_vertices[i]);
|
||||
}
|
||||
m_debugDraw.DrawPolygon(v, m_polygonA.m_vertexCount, color);
|
||||
|
||||
for (int32 i = 0; i < m_polygonB.m_vertexCount; ++i)
|
||||
{
|
||||
v[i] = b2Mul(m_transformB, m_polygonB.m_vertices[i]);
|
||||
}
|
||||
m_debugDraw.DrawPolygon(v, m_polygonB.m_vertexCount, color);
|
||||
}
|
||||
|
||||
b2Vec2 x1 = output.pointA;
|
||||
b2Vec2 x2 = output.pointB;
|
||||
|
||||
b2Color c1(1.0f, 0.0f, 0.0f);
|
||||
m_debugDraw.DrawPoint(x1, 4.0f, c1);
|
||||
|
||||
b2Color c2(1.0f, 1.0f, 0.0f);
|
||||
m_debugDraw.DrawPoint(x2, 4.0f, c2);
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
m_positionB.x -= 0.1f;
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
m_positionB.x += 0.1f;
|
||||
break;
|
||||
|
||||
case 's':
|
||||
m_positionB.y -= 0.1f;
|
||||
break;
|
||||
|
||||
case 'w':
|
||||
m_positionB.y += 0.1f;
|
||||
break;
|
||||
|
||||
case 'q':
|
||||
m_angleB += 0.1f * b2_pi;
|
||||
break;
|
||||
|
||||
case 'e':
|
||||
m_angleB -= 0.1f * b2_pi;
|
||||
break;
|
||||
}
|
||||
|
||||
m_transformB.Set(m_positionB, m_angleB);
|
||||
}
|
||||
|
||||
b2Vec2 m_positionB;
|
||||
float32 m_angleB;
|
||||
|
||||
b2Transform m_transformA;
|
||||
b2Transform m_transformB;
|
||||
b2PolygonShape m_polygonA;
|
||||
b2PolygonShape m_polygonB;
|
||||
};
|
||||
|
||||
#endif
|
215
deps/juce/examples/Assets/Box2DTests/Dominos.h
vendored
Normal file
@ -0,0 +1,215 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef DOMINOS_H
|
||||
#define DOMINOS_H
|
||||
|
||||
class Dominos : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
Dominos()
|
||||
{
|
||||
b2Body* b1;
|
||||
{
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
|
||||
b2BodyDef bd;
|
||||
b1 = m_world->CreateBody(&bd);
|
||||
b1->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(6.0f, 0.25f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-1.5f, 10.0f);
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.1f, 1.0f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
fd.friction = 0.1f;
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-6.0f + 1.0f * i, 11.25f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(7.0f, 0.25f, b2Vec2_zero, 0.3f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(1.0f, 6.0f);
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
b2Body* b2;
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.25f, 1.5f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-7.0f, 4.0f);
|
||||
b2 = m_world->CreateBody(&bd);
|
||||
b2->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
b2Body* b3;
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(6.0f, 0.125f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-0.9f, 1.0f);
|
||||
bd.angle = -0.15f;
|
||||
|
||||
b3 = m_world->CreateBody(&bd);
|
||||
b3->CreateFixture(&shape, 10.0f);
|
||||
}
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
b2Vec2 anchor;
|
||||
|
||||
anchor.Set(-2.0f, 1.0f);
|
||||
jd.Initialize(b1, b3, anchor);
|
||||
jd.collideConnected = true;
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
b2Body* b4;
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.25f, 0.25f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-10.0f, 15.0f);
|
||||
b4 = m_world->CreateBody(&bd);
|
||||
b4->CreateFixture(&shape, 10.0f);
|
||||
}
|
||||
|
||||
anchor.Set(-7.0f, 15.0f);
|
||||
jd.Initialize(b2, b4, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
b2Body* b5;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(6.5f, 3.0f);
|
||||
b5 = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
b2FixtureDef fd;
|
||||
|
||||
fd.shape = &shape;
|
||||
fd.density = 10.0f;
|
||||
fd.friction = 0.1f;
|
||||
|
||||
shape.SetAsBox(1.0f, 0.1f, b2Vec2(0.0f, -0.9f), 0.0f);
|
||||
b5->CreateFixture(&fd);
|
||||
|
||||
shape.SetAsBox(0.1f, 1.0f, b2Vec2(-0.9f, 0.0f), 0.0f);
|
||||
b5->CreateFixture(&fd);
|
||||
|
||||
shape.SetAsBox(0.1f, 1.0f, b2Vec2(0.9f, 0.0f), 0.0f);
|
||||
b5->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
anchor.Set(6.0f, 2.0f);
|
||||
jd.Initialize(b1, b5, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
b2Body* b6;
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(1.0f, 0.1f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(6.5f, 4.1f);
|
||||
b6 = m_world->CreateBody(&bd);
|
||||
b6->CreateFixture(&shape, 30.0f);
|
||||
}
|
||||
|
||||
anchor.Set(7.5f, 4.0f);
|
||||
jd.Initialize(b5, b6, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
b2Body* b7;
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.1f, 1.0f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(7.4f, 1.0f);
|
||||
|
||||
b7 = m_world->CreateBody(&bd);
|
||||
b7->CreateFixture(&shape, 10.0f);
|
||||
}
|
||||
|
||||
b2DistanceJointDef djd;
|
||||
djd.bodyA = b3;
|
||||
djd.bodyB = b7;
|
||||
djd.localAnchorA.Set(6.0f, 0.0f);
|
||||
djd.localAnchorB.Set(0.0f, -1.0f);
|
||||
b2Vec2 d = djd.bodyB->GetWorldPoint(djd.localAnchorB) - djd.bodyA->GetWorldPoint(djd.localAnchorA);
|
||||
djd.length = d.Length();
|
||||
m_world->CreateJoint(&djd);
|
||||
|
||||
{
|
||||
float32 radius = 0.2f;
|
||||
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = radius;
|
||||
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(5.9f + 2.0f * radius * i, 2.4f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 10.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Dominos;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
267
deps/juce/examples/Assets/Box2DTests/DumpShell.h
vendored
Normal file
@ -0,0 +1,267 @@
|
||||
/*
|
||||
* Copyright (c) 2011 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef DUMP_SHELL_H
|
||||
#define DUMP_SHELL_H
|
||||
|
||||
// This test holds worlds dumped using b2World::Dump.
|
||||
class DumpShell : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
DumpShell()
|
||||
{
|
||||
|
||||
b2Vec2 g(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
m_world->SetGravity(g);
|
||||
b2Body** bodies = (b2Body**)b2Alloc(3 * sizeof(b2Body*));
|
||||
b2Joint** joints = (b2Joint**)b2Alloc(2 * sizeof(b2Joint*));
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2BodyType(2);
|
||||
bd.position.Set(1.304347801208496e+01f, 2.500000000000000e+00f);
|
||||
bd.angle = 0.000000000000000e+00f;
|
||||
bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
bd.angularVelocity = 0.000000000000000e+00f;
|
||||
bd.linearDamping = 5.000000000000000e-01f;
|
||||
bd.angularDamping = 5.000000000000000e-01f;
|
||||
bd.allowSleep = bool(4);
|
||||
bd.awake = bool(2);
|
||||
bd.fixedRotation = bool(0);
|
||||
bd.bullet = bool(0);
|
||||
bd.active = bool(32);
|
||||
bd.gravityScale = 1.000000000000000e+00f;
|
||||
bodies[0] = m_world->CreateBody(&bd);
|
||||
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.friction = 1.000000000000000e+00f;
|
||||
fd.restitution = 5.000000000000000e-01f;
|
||||
fd.density = 1.000000000000000e+01f;
|
||||
fd.isSensor = bool(0);
|
||||
fd.filter.categoryBits = uint16(1);
|
||||
fd.filter.maskBits = uint16(65535);
|
||||
fd.filter.groupIndex = int16(0);
|
||||
b2PolygonShape shape;
|
||||
b2Vec2 vs[8];
|
||||
vs[0].Set(-6.900000095367432e+00f, -3.000000119209290e-01f);
|
||||
vs[1].Set(2.000000029802322e-01f, -3.000000119209290e-01f);
|
||||
vs[2].Set(2.000000029802322e-01f, 2.000000029802322e-01f);
|
||||
vs[3].Set(-6.900000095367432e+00f, 2.000000029802322e-01f);
|
||||
shape.Set(vs, 4);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
bodies[0]->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2BodyType(2);
|
||||
bd.position.Set(8.478260636329651e-01f, 2.500000000000000e+00f);
|
||||
bd.angle = 0.000000000000000e+00f;
|
||||
bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
bd.angularVelocity = 0.000000000000000e+00f;
|
||||
bd.linearDamping = 5.000000000000000e-01f;
|
||||
bd.angularDamping = 5.000000000000000e-01f;
|
||||
bd.allowSleep = bool(4);
|
||||
bd.awake = bool(2);
|
||||
bd.fixedRotation = bool(0);
|
||||
bd.bullet = bool(0);
|
||||
bd.active = bool(32);
|
||||
bd.gravityScale = 1.000000000000000e+00f;
|
||||
bodies[1] = m_world->CreateBody(&bd);
|
||||
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.friction = 1.000000000000000e+00f;
|
||||
fd.restitution = 5.000000000000000e-01f;
|
||||
fd.density = 1.000000000000000e+01f;
|
||||
fd.isSensor = bool(0);
|
||||
fd.filter.categoryBits = uint16(1);
|
||||
fd.filter.maskBits = uint16(65535);
|
||||
fd.filter.groupIndex = int16(0);
|
||||
b2PolygonShape shape;
|
||||
b2Vec2 vs[8];
|
||||
vs[0].Set(-3.228000104427338e-01f, -2.957000136375427e-01f);
|
||||
vs[1].Set(6.885900020599365e+00f, -3.641000092029572e-01f);
|
||||
vs[2].Set(6.907599925994873e+00f, 3.271999955177307e-01f);
|
||||
vs[3].Set(-3.228000104427338e-01f, 2.825999855995178e-01f);
|
||||
shape.Set(vs, 4);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
bodies[1]->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2BodyType(0);
|
||||
bd.position.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
bd.angle = 0.000000000000000e+00f;
|
||||
bd.linearVelocity.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
bd.angularVelocity = 0.000000000000000e+00f;
|
||||
bd.linearDamping = 0.000000000000000e+00f;
|
||||
bd.angularDamping = 0.000000000000000e+00f;
|
||||
bd.allowSleep = bool(4);
|
||||
bd.awake = bool(2);
|
||||
bd.fixedRotation = bool(0);
|
||||
bd.bullet = bool(0);
|
||||
bd.active = bool(32);
|
||||
bd.gravityScale = 1.000000000000000e+00f;
|
||||
bodies[2] = m_world->CreateBody(&bd);
|
||||
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.friction = 1.000000000000000e+01f;
|
||||
fd.restitution = 0.000000000000000e+00f;
|
||||
fd.density = 0.000000000000000e+00f;
|
||||
fd.isSensor = bool(0);
|
||||
fd.filter.categoryBits = uint16(1);
|
||||
fd.filter.maskBits = uint16(65535);
|
||||
fd.filter.groupIndex = int16(0);
|
||||
b2EdgeShape shape;
|
||||
shape.m_radius = 9.999999776482582e-03f;
|
||||
shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex1.Set(4.452173995971680e+01f, 1.669565200805664e+01f);
|
||||
shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
|
||||
shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_hasVertex0 = bool(0);
|
||||
shape.m_hasVertex3 = bool(0);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
bodies[2]->CreateFixture(&fd);
|
||||
}
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.friction = 1.000000000000000e+01f;
|
||||
fd.restitution = 0.000000000000000e+00f;
|
||||
fd.density = 0.000000000000000e+00f;
|
||||
fd.isSensor = bool(0);
|
||||
fd.filter.categoryBits = uint16(1);
|
||||
fd.filter.maskBits = uint16(65535);
|
||||
fd.filter.groupIndex = int16(0);
|
||||
b2EdgeShape shape;
|
||||
shape.m_radius = 9.999999776482582e-03f;
|
||||
shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f);
|
||||
shape.m_vertex2.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_hasVertex0 = bool(0);
|
||||
shape.m_hasVertex3 = bool(0);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
bodies[2]->CreateFixture(&fd);
|
||||
}
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.friction = 1.000000000000000e+01f;
|
||||
fd.restitution = 0.000000000000000e+00f;
|
||||
fd.density = 0.000000000000000e+00f;
|
||||
fd.isSensor = bool(0);
|
||||
fd.filter.categoryBits = uint16(1);
|
||||
fd.filter.maskBits = uint16(65535);
|
||||
fd.filter.groupIndex = int16(0);
|
||||
b2EdgeShape shape;
|
||||
shape.m_radius = 9.999999776482582e-03f;
|
||||
shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex1.Set(0.000000000000000e+00f, 1.669565200805664e+01f);
|
||||
shape.m_vertex2.Set(4.452173995971680e+01f, 1.669565200805664e+01f);
|
||||
shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_hasVertex0 = bool(0);
|
||||
shape.m_hasVertex3 = bool(0);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
bodies[2]->CreateFixture(&fd);
|
||||
}
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.friction = 1.000000000000000e+01f;
|
||||
fd.restitution = 0.000000000000000e+00f;
|
||||
fd.density = 0.000000000000000e+00f;
|
||||
fd.isSensor = bool(0);
|
||||
fd.filter.categoryBits = uint16(1);
|
||||
fd.filter.maskBits = uint16(65535);
|
||||
fd.filter.groupIndex = int16(0);
|
||||
b2EdgeShape shape;
|
||||
shape.m_radius = 9.999999776482582e-03f;
|
||||
shape.m_vertex0.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex1.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_vertex2.Set(4.452173995971680e+01f, 0.000000000000000e+00f);
|
||||
shape.m_vertex3.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
shape.m_hasVertex0 = bool(0);
|
||||
shape.m_hasVertex3 = bool(0);
|
||||
|
||||
fd.shape = &shape;
|
||||
|
||||
bodies[2]->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2PrismaticJointDef jd;
|
||||
jd.bodyA = bodies[1];
|
||||
jd.bodyB = bodies[0];
|
||||
jd.collideConnected = bool(0);
|
||||
jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
jd.localAnchorB.Set(-1.219565200805664e+01f, 0.000000000000000e+00f);
|
||||
jd.localAxisA.Set(-1.219565200805664e+01f, 0.000000000000000e+00f);
|
||||
jd.referenceAngle = 0.000000000000000e+00f;
|
||||
jd.enableLimit = bool(1);
|
||||
jd.lowerTranslation = -2.000000000000000e+01f;
|
||||
jd.upperTranslation = 0.000000000000000e+00f;
|
||||
jd.enableMotor = bool(1);
|
||||
jd.motorSpeed = 0.000000000000000e+00f;
|
||||
jd.maxMotorForce = 1.000000000000000e+01f;
|
||||
joints[0] = m_world->CreateJoint(&jd);
|
||||
}
|
||||
{
|
||||
b2RevoluteJointDef jd;
|
||||
jd.bodyA = bodies[1];
|
||||
jd.bodyB = bodies[2];
|
||||
jd.collideConnected = bool(0);
|
||||
jd.localAnchorA.Set(0.000000000000000e+00f, 0.000000000000000e+00f);
|
||||
jd.localAnchorB.Set(8.478260636329651e-01f, 2.500000000000000e+00f);
|
||||
jd.referenceAngle = 0.000000000000000e+00f;
|
||||
jd.enableLimit = bool(0);
|
||||
jd.lowerAngle = 0.000000000000000e+00f;
|
||||
jd.upperAngle = 0.000000000000000e+00f;
|
||||
jd.enableMotor = bool(0);
|
||||
jd.motorSpeed = 0.000000000000000e+00f;
|
||||
jd.maxMotorTorque = 0.000000000000000e+00f;
|
||||
joints[1] = m_world->CreateJoint(&jd);
|
||||
}
|
||||
b2Free(joints);
|
||||
b2Free(bodies);
|
||||
joints = NULL;
|
||||
bodies = NULL;
|
||||
|
||||
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new DumpShell;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
357
deps/juce/examples/Assets/Box2DTests/DynamicTreeTest.h
vendored
Normal file
@ -0,0 +1,357 @@
|
||||
/*
|
||||
* Copyright (c) 2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef DYNAMIC_TREE_TEST_H
|
||||
#define DYNAMIC_TREE_TEST_H
|
||||
|
||||
class DynamicTreeTest : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_actorCount = 128
|
||||
};
|
||||
|
||||
DynamicTreeTest()
|
||||
{
|
||||
m_worldExtent = 15.0f;
|
||||
m_proxyExtent = 0.5f;
|
||||
|
||||
srand(888);
|
||||
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
Actor* actor = m_actors + i;
|
||||
GetRandomAABB(&actor->aabb);
|
||||
actor->proxyId = m_tree.CreateProxy(actor->aabb, actor);
|
||||
}
|
||||
|
||||
m_stepCount = 0;
|
||||
|
||||
float32 h = m_worldExtent;
|
||||
m_queryAABB.lowerBound.Set(-3.0f, -4.0f + h);
|
||||
m_queryAABB.upperBound.Set(5.0f, 6.0f + h);
|
||||
|
||||
m_rayCastInput.p1.Set(-5.0, 5.0f + h);
|
||||
m_rayCastInput.p2.Set(7.0f, -4.0f + h);
|
||||
//m_rayCastInput.p1.Set(0.0f, 2.0f + h);
|
||||
//m_rayCastInput.p2.Set(0.0f, -2.0f + h);
|
||||
m_rayCastInput.maxFraction = 1.0f;
|
||||
|
||||
m_automated = false;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new DynamicTreeTest;
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
B2_NOT_USED(settings);
|
||||
|
||||
m_rayActor = NULL;
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
m_actors[i].fraction = 1.0f;
|
||||
m_actors[i].overlap = false;
|
||||
}
|
||||
|
||||
if (m_automated == true)
|
||||
{
|
||||
int32 actionCount = b2Max(1, e_actorCount >> 2);
|
||||
|
||||
for (int32 i = 0; i < actionCount; ++i)
|
||||
{
|
||||
Action();
|
||||
}
|
||||
}
|
||||
|
||||
Query();
|
||||
RayCast();
|
||||
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
Actor* actor = m_actors + i;
|
||||
if (actor->proxyId == b2_nullNode)
|
||||
continue;
|
||||
|
||||
b2Color c(0.9f, 0.9f, 0.9f);
|
||||
if (actor == m_rayActor && actor->overlap)
|
||||
{
|
||||
c.Set(0.9f, 0.6f, 0.6f);
|
||||
}
|
||||
else if (actor == m_rayActor)
|
||||
{
|
||||
c.Set(0.6f, 0.9f, 0.6f);
|
||||
}
|
||||
else if (actor->overlap)
|
||||
{
|
||||
c.Set(0.6f, 0.6f, 0.9f);
|
||||
}
|
||||
|
||||
m_debugDraw.DrawAABB(&actor->aabb, c);
|
||||
}
|
||||
|
||||
b2Color c(0.7f, 0.7f, 0.7f);
|
||||
m_debugDraw.DrawAABB(&m_queryAABB, c);
|
||||
|
||||
m_debugDraw.DrawSegment(m_rayCastInput.p1, m_rayCastInput.p2, c);
|
||||
|
||||
b2Color c1(0.2f, 0.9f, 0.2f);
|
||||
b2Color c2(0.9f, 0.2f, 0.2f);
|
||||
m_debugDraw.DrawPoint(m_rayCastInput.p1, 6.0f, c1);
|
||||
m_debugDraw.DrawPoint(m_rayCastInput.p2, 6.0f, c2);
|
||||
|
||||
if (m_rayActor)
|
||||
{
|
||||
b2Color cr(0.2f, 0.2f, 0.9f);
|
||||
b2Vec2 p = m_rayCastInput.p1 + m_rayActor->fraction * (m_rayCastInput.p2 - m_rayCastInput.p1);
|
||||
m_debugDraw.DrawPoint(p, 6.0f, cr);
|
||||
}
|
||||
|
||||
{
|
||||
int32 height = m_tree.GetHeight();
|
||||
m_debugDraw.DrawString(5, m_textLine, "dynamic tree height = %d", height);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
++m_stepCount;
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
m_automated = !m_automated;
|
||||
break;
|
||||
|
||||
case 'c':
|
||||
CreateProxy();
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
DestroyProxy();
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
MoveProxy();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool QueryCallback(int32 proxyId)
|
||||
{
|
||||
Actor* actor = (Actor*)m_tree.GetUserData(proxyId);
|
||||
actor->overlap = b2TestOverlap(m_queryAABB, actor->aabb);
|
||||
return true;
|
||||
}
|
||||
|
||||
float32 RayCastCallback(const b2RayCastInput& input, int32 proxyId)
|
||||
{
|
||||
Actor* actor = (Actor*)m_tree.GetUserData(proxyId);
|
||||
|
||||
b2RayCastOutput output;
|
||||
bool hit = actor->aabb.RayCast(&output, input);
|
||||
|
||||
if (hit)
|
||||
{
|
||||
m_rayCastOutput = output;
|
||||
m_rayActor = actor;
|
||||
m_rayActor->fraction = output.fraction;
|
||||
return output.fraction;
|
||||
}
|
||||
|
||||
return input.maxFraction;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
struct Actor
|
||||
{
|
||||
b2AABB aabb;
|
||||
float32 fraction;
|
||||
bool overlap;
|
||||
int32 proxyId;
|
||||
};
|
||||
|
||||
void GetRandomAABB(b2AABB* aabb)
|
||||
{
|
||||
b2Vec2 w; w.Set(2.0f * m_proxyExtent, 2.0f * m_proxyExtent);
|
||||
//aabb->lowerBound.x = -m_proxyExtent;
|
||||
//aabb->lowerBound.y = -m_proxyExtent + m_worldExtent;
|
||||
aabb->lowerBound.x = RandomFloat(-m_worldExtent, m_worldExtent);
|
||||
aabb->lowerBound.y = RandomFloat(0.0f, 2.0f * m_worldExtent);
|
||||
aabb->upperBound = aabb->lowerBound + w;
|
||||
}
|
||||
|
||||
void MoveAABB(b2AABB* aabb)
|
||||
{
|
||||
b2Vec2 d;
|
||||
d.x = RandomFloat(-0.5f, 0.5f);
|
||||
d.y = RandomFloat(-0.5f, 0.5f);
|
||||
//d.x = 2.0f;
|
||||
//d.y = 0.0f;
|
||||
aabb->lowerBound += d;
|
||||
aabb->upperBound += d;
|
||||
|
||||
b2Vec2 c0 = 0.5f * (aabb->lowerBound + aabb->upperBound);
|
||||
b2Vec2 min; min.Set(-m_worldExtent, 0.0f);
|
||||
b2Vec2 max; max.Set(m_worldExtent, 2.0f * m_worldExtent);
|
||||
b2Vec2 c = b2Clamp(c0, min, max);
|
||||
|
||||
aabb->lowerBound += c - c0;
|
||||
aabb->upperBound += c - c0;
|
||||
}
|
||||
|
||||
void CreateProxy()
|
||||
{
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
int32 j = rand() % e_actorCount;
|
||||
Actor* actor = m_actors + j;
|
||||
if (actor->proxyId == b2_nullNode)
|
||||
{
|
||||
GetRandomAABB(&actor->aabb);
|
||||
actor->proxyId = m_tree.CreateProxy(actor->aabb, actor);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyProxy()
|
||||
{
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
int32 j = rand() % e_actorCount;
|
||||
Actor* actor = m_actors + j;
|
||||
if (actor->proxyId != b2_nullNode)
|
||||
{
|
||||
m_tree.DestroyProxy(actor->proxyId);
|
||||
actor->proxyId = b2_nullNode;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MoveProxy()
|
||||
{
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
int32 j = rand() % e_actorCount;
|
||||
Actor* actor = m_actors + j;
|
||||
if (actor->proxyId == b2_nullNode)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
b2AABB aabb0 = actor->aabb;
|
||||
MoveAABB(&actor->aabb);
|
||||
b2Vec2 displacement = actor->aabb.GetCenter() - aabb0.GetCenter();
|
||||
m_tree.MoveProxy(actor->proxyId, actor->aabb, displacement);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void Action()
|
||||
{
|
||||
int32 choice = rand() % 20;
|
||||
|
||||
switch (choice)
|
||||
{
|
||||
case 0:
|
||||
CreateProxy();
|
||||
break;
|
||||
|
||||
case 1:
|
||||
DestroyProxy();
|
||||
break;
|
||||
|
||||
default:
|
||||
MoveProxy();
|
||||
}
|
||||
}
|
||||
|
||||
void Query()
|
||||
{
|
||||
m_tree.Query(this, m_queryAABB);
|
||||
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
if (m_actors[i].proxyId == b2_nullNode)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool overlap = b2TestOverlap(m_queryAABB, m_actors[i].aabb);
|
||||
B2_NOT_USED(overlap);
|
||||
b2Assert(overlap == m_actors[i].overlap);
|
||||
}
|
||||
}
|
||||
|
||||
void RayCast()
|
||||
{
|
||||
m_rayActor = NULL;
|
||||
|
||||
b2RayCastInput input = m_rayCastInput;
|
||||
|
||||
// Ray cast against the dynamic tree.
|
||||
m_tree.RayCast(this, input);
|
||||
|
||||
// Brute force ray cast.
|
||||
Actor* bruteActor = NULL;
|
||||
b2RayCastOutput bruteOutput;
|
||||
for (int32 i = 0; i < e_actorCount; ++i)
|
||||
{
|
||||
if (m_actors[i].proxyId == b2_nullNode)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
b2RayCastOutput output;
|
||||
bool hit = m_actors[i].aabb.RayCast(&output, input);
|
||||
if (hit)
|
||||
{
|
||||
bruteActor = m_actors + i;
|
||||
bruteOutput = output;
|
||||
input.maxFraction = output.fraction;
|
||||
}
|
||||
}
|
||||
|
||||
if (bruteActor != NULL)
|
||||
{
|
||||
b2Assert(bruteOutput.fraction == m_rayCastOutput.fraction);
|
||||
}
|
||||
}
|
||||
|
||||
float32 m_worldExtent;
|
||||
float32 m_proxyExtent;
|
||||
|
||||
b2DynamicTree m_tree;
|
||||
b2AABB m_queryAABB;
|
||||
b2RayCastInput m_rayCastInput;
|
||||
b2RayCastOutput m_rayCastOutput;
|
||||
Actor* m_rayActor;
|
||||
Actor m_actors[e_actorCount];
|
||||
int32 m_stepCount;
|
||||
bool m_automated;
|
||||
};
|
||||
|
||||
#endif
|
249
deps/juce/examples/Assets/Box2DTests/EdgeShapes.h
vendored
Normal file
@ -0,0 +1,249 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef EDGE_SHAPES_H
|
||||
#define EDGE_SHAPES_H
|
||||
|
||||
class EdgeShapesCallback : public b2RayCastCallback
|
||||
{
|
||||
public:
|
||||
EdgeShapesCallback()
|
||||
{
|
||||
m_fixture = NULL;
|
||||
}
|
||||
|
||||
float32 ReportFixture( b2Fixture* fixture, const b2Vec2& point,
|
||||
const b2Vec2& normal, float32 fraction)
|
||||
{
|
||||
m_fixture = fixture;
|
||||
m_point = point;
|
||||
m_normal = normal;
|
||||
|
||||
return fraction;
|
||||
}
|
||||
|
||||
b2Fixture* m_fixture;
|
||||
b2Vec2 m_point;
|
||||
b2Vec2 m_normal;
|
||||
};
|
||||
|
||||
class EdgeShapes : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_maxBodies = 256
|
||||
};
|
||||
|
||||
EdgeShapes()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
float32 x1 = -20.0f;
|
||||
float32 y1 = 2.0f * cosf(x1 / 10.0f * b2_pi);
|
||||
for (int32 i = 0; i < 80; ++i)
|
||||
{
|
||||
float32 x2 = x1 + 0.5f;
|
||||
float32 y2 = 2.0f * cosf(x2 / 10.0f * b2_pi);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(x1, y1), b2Vec2(x2, y2));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
x1 = x2;
|
||||
y1 = y2;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.5f, 0.0f);
|
||||
vertices[1].Set(0.5f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
m_polygons[0].Set(vertices, 3);
|
||||
}
|
||||
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.1f, 0.0f);
|
||||
vertices[1].Set(0.1f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
m_polygons[1].Set(vertices, 3);
|
||||
}
|
||||
|
||||
{
|
||||
float32 w = 1.0f;
|
||||
float32 b = w / (2.0f + b2Sqrt(2.0f));
|
||||
float32 s = b2Sqrt(2.0f) * b;
|
||||
|
||||
b2Vec2 vertices[8];
|
||||
vertices[0].Set(0.5f * s, 0.0f);
|
||||
vertices[1].Set(0.5f * w, b);
|
||||
vertices[2].Set(0.5f * w, b + s);
|
||||
vertices[3].Set(0.5f * s, w);
|
||||
vertices[4].Set(-0.5f * s, w);
|
||||
vertices[5].Set(-0.5f * w, b + s);
|
||||
vertices[6].Set(-0.5f * w, b);
|
||||
vertices[7].Set(-0.5f * s, 0.0f);
|
||||
|
||||
m_polygons[2].Set(vertices, 8);
|
||||
}
|
||||
|
||||
{
|
||||
m_polygons[3].SetAsBox(0.5f, 0.5f);
|
||||
}
|
||||
|
||||
{
|
||||
m_circle.m_radius = 0.5f;
|
||||
}
|
||||
|
||||
m_bodyIndex = 0;
|
||||
memset(m_bodies, 0, sizeof(m_bodies));
|
||||
|
||||
m_angle = 0.0f;
|
||||
}
|
||||
|
||||
void Create(int32 index)
|
||||
{
|
||||
if (m_bodies[m_bodyIndex] != NULL)
|
||||
{
|
||||
m_world->DestroyBody(m_bodies[m_bodyIndex]);
|
||||
m_bodies[m_bodyIndex] = NULL;
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
|
||||
float32 x = RandomFloat(-10.0f, 10.0f);
|
||||
float32 y = RandomFloat(10.0f, 20.0f);
|
||||
bd.position.Set(x, y);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
if (index == 4)
|
||||
{
|
||||
bd.angularDamping = 0.02f;
|
||||
}
|
||||
|
||||
m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
|
||||
|
||||
if (index < 4)
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.shape = m_polygons + index;
|
||||
fd.friction = 0.3f;
|
||||
fd.density = 20.0f;
|
||||
m_bodies[m_bodyIndex]->CreateFixture(&fd);
|
||||
}
|
||||
else
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &m_circle;
|
||||
fd.friction = 0.3f;
|
||||
fd.density = 20.0f;
|
||||
m_bodies[m_bodyIndex]->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies;
|
||||
}
|
||||
|
||||
void DestroyBody()
|
||||
{
|
||||
for (int32 i = 0; i < e_maxBodies; ++i)
|
||||
{
|
||||
if (m_bodies[i] != NULL)
|
||||
{
|
||||
m_world->DestroyBody(m_bodies[i]);
|
||||
m_bodies[i] = NULL;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case '1':
|
||||
case '2':
|
||||
case '3':
|
||||
case '4':
|
||||
case '5':
|
||||
Create(key - '1');
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
DestroyBody();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
bool advanceRay = settings->pause == 0 || settings->singleStep;
|
||||
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff");
|
||||
m_textLine += 15;
|
||||
|
||||
float32 L = 25.0f;
|
||||
b2Vec2 point1(0.0f, 10.0f);
|
||||
b2Vec2 d(L * cosf(m_angle), -L * b2Abs(sinf(m_angle)));
|
||||
b2Vec2 point2 = point1 + d;
|
||||
|
||||
EdgeShapesCallback callback;
|
||||
|
||||
m_world->RayCast(&callback, point1, point2);
|
||||
|
||||
if (callback.m_fixture)
|
||||
{
|
||||
m_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
|
||||
|
||||
m_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
|
||||
|
||||
b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
|
||||
m_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
|
||||
}
|
||||
|
||||
if (advanceRay)
|
||||
{
|
||||
m_angle += 0.25f * b2_pi / 180.0f;
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new EdgeShapes;
|
||||
}
|
||||
|
||||
int32 m_bodyIndex;
|
||||
b2Body* m_bodies[e_maxBodies];
|
||||
b2PolygonShape m_polygons[4];
|
||||
b2CircleShape m_circle;
|
||||
|
||||
float32 m_angle;
|
||||
};
|
||||
|
||||
#endif
|
109
deps/juce/examples/Assets/Box2DTests/EdgeTest.h
vendored
Normal file
@ -0,0 +1,109 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef EDGE_TEST_H
|
||||
#define EDGE_TEST_H
|
||||
|
||||
class EdgeTest : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
EdgeTest()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2Vec2 v1(-10.0f, 0.0f), v2(-7.0f, -2.0f), v3(-4.0f, 0.0f);
|
||||
b2Vec2 v4(0.0f, 0.0f), v5(4.0f, 0.0f), v6(7.0f, 2.0f), v7(10.0f, 0.0f);
|
||||
|
||||
b2EdgeShape shape;
|
||||
|
||||
shape.Set(v1, v2);
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex3 = v3;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v2, v3);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex0 = v1;
|
||||
shape.m_vertex3 = v4;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v3, v4);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex0 = v2;
|
||||
shape.m_vertex3 = v5;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v4, v5);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex0 = v3;
|
||||
shape.m_vertex3 = v6;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v5, v6);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_hasVertex3 = true;
|
||||
shape.m_vertex0 = v4;
|
||||
shape.m_vertex3 = v7;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(v6, v7);
|
||||
shape.m_hasVertex0 = true;
|
||||
shape.m_vertex0 = v5;
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-0.5f, 0.6f);
|
||||
bd.allowSleep = false;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.5f;
|
||||
|
||||
body->CreateFixture(&shape, 1.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(1.0f, 0.6f);
|
||||
bd.allowSleep = false;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.5f);
|
||||
|
||||
body->CreateFixture(&shape, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new EdgeTest;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
187
deps/juce/examples/Assets/Box2DTests/Gears.h
vendored
Normal file
@ -0,0 +1,187 @@
|
||||
/*
|
||||
* Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef GEARS_H
|
||||
#define GEARS_H
|
||||
|
||||
class Gears : public Test
|
||||
{
|
||||
public:
|
||||
Gears()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(50.0f, 0.0f), b2Vec2(-50.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Gears co
|
||||
{
|
||||
b2CircleShape circle1;
|
||||
circle1.m_radius = 1.0f;
|
||||
|
||||
b2PolygonShape box;
|
||||
box.SetAsBox(0.5f, 5.0f);
|
||||
|
||||
b2CircleShape circle2;
|
||||
circle2.m_radius = 2.0f;
|
||||
|
||||
b2BodyDef bd1;
|
||||
bd1.type = b2_staticBody;
|
||||
bd1.position.Set(10.0f, 9.0f);
|
||||
b2Body* body1 = m_world->CreateBody(&bd1);
|
||||
body1->CreateFixture(&circle1, 0.0f);
|
||||
|
||||
b2BodyDef bd2;
|
||||
bd2.type = b2_dynamicBody;
|
||||
bd2.position.Set(10.0f, 8.0f);
|
||||
b2Body* body2 = m_world->CreateBody(&bd2);
|
||||
body2->CreateFixture(&box, 5.0f);
|
||||
|
||||
b2BodyDef bd3;
|
||||
bd3.type = b2_dynamicBody;
|
||||
bd3.position.Set(10.0f, 6.0f);
|
||||
b2Body* body3 = m_world->CreateBody(&bd3);
|
||||
body3->CreateFixture(&circle2, 5.0f);
|
||||
|
||||
b2RevoluteJointDef jd1;
|
||||
jd1.Initialize(body2, body1, bd1.position);
|
||||
b2Joint* joint1 = m_world->CreateJoint(&jd1);
|
||||
|
||||
b2RevoluteJointDef jd2;
|
||||
jd2.Initialize(body2, body3, bd3.position);
|
||||
b2Joint* joint2 = m_world->CreateJoint(&jd2);
|
||||
|
||||
b2GearJointDef jd4;
|
||||
jd4.bodyA = body1;
|
||||
jd4.bodyB = body3;
|
||||
jd4.joint1 = joint1;
|
||||
jd4.joint2 = joint2;
|
||||
jd4.ratio = circle2.m_radius / circle1.m_radius;
|
||||
m_world->CreateJoint(&jd4);
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape circle1;
|
||||
circle1.m_radius = 1.0f;
|
||||
|
||||
b2CircleShape circle2;
|
||||
circle2.m_radius = 2.0f;
|
||||
|
||||
b2PolygonShape box;
|
||||
box.SetAsBox(0.5f, 5.0f);
|
||||
|
||||
b2BodyDef bd1;
|
||||
bd1.type = b2_dynamicBody;
|
||||
bd1.position.Set(-3.0f, 12.0f);
|
||||
b2Body* body1 = m_world->CreateBody(&bd1);
|
||||
body1->CreateFixture(&circle1, 5.0f);
|
||||
|
||||
b2RevoluteJointDef jd1;
|
||||
jd1.bodyA = ground;
|
||||
jd1.bodyB = body1;
|
||||
jd1.localAnchorA = ground->GetLocalPoint(bd1.position);
|
||||
jd1.localAnchorB = body1->GetLocalPoint(bd1.position);
|
||||
jd1.referenceAngle = body1->GetAngle() - ground->GetAngle();
|
||||
m_joint1 = (b2RevoluteJoint*)m_world->CreateJoint(&jd1);
|
||||
|
||||
b2BodyDef bd2;
|
||||
bd2.type = b2_dynamicBody;
|
||||
bd2.position.Set(0.0f, 12.0f);
|
||||
b2Body* body2 = m_world->CreateBody(&bd2);
|
||||
body2->CreateFixture(&circle2, 5.0f);
|
||||
|
||||
b2RevoluteJointDef jd2;
|
||||
jd2.Initialize(ground, body2, bd2.position);
|
||||
m_joint2 = (b2RevoluteJoint*)m_world->CreateJoint(&jd2);
|
||||
|
||||
b2BodyDef bd3;
|
||||
bd3.type = b2_dynamicBody;
|
||||
bd3.position.Set(2.5f, 12.0f);
|
||||
b2Body* body3 = m_world->CreateBody(&bd3);
|
||||
body3->CreateFixture(&box, 5.0f);
|
||||
|
||||
b2PrismaticJointDef jd3;
|
||||
jd3.Initialize(ground, body3, bd3.position, b2Vec2(0.0f, 1.0f));
|
||||
jd3.lowerTranslation = -5.0f;
|
||||
jd3.upperTranslation = 5.0f;
|
||||
jd3.enableLimit = true;
|
||||
|
||||
m_joint3 = (b2PrismaticJoint*)m_world->CreateJoint(&jd3);
|
||||
|
||||
b2GearJointDef jd4;
|
||||
jd4.bodyA = body1;
|
||||
jd4.bodyB = body2;
|
||||
jd4.joint1 = m_joint1;
|
||||
jd4.joint2 = m_joint2;
|
||||
jd4.ratio = circle2.m_radius / circle1.m_radius;
|
||||
m_joint4 = (b2GearJoint*)m_world->CreateJoint(&jd4);
|
||||
|
||||
b2GearJointDef jd5;
|
||||
jd5.bodyA = body2;
|
||||
jd5.bodyB = body3;
|
||||
jd5.joint1 = m_joint2;
|
||||
jd5.joint2 = m_joint3;
|
||||
jd5.ratio = -1.0f / circle2.m_radius;
|
||||
m_joint5 = (b2GearJoint*)m_world->CreateJoint(&jd5);
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
float32 ratio, value;
|
||||
|
||||
ratio = m_joint4->GetRatio();
|
||||
value = m_joint1->GetJointAngle() + ratio * m_joint2->GetJointAngle();
|
||||
m_debugDraw.DrawString(5, m_textLine, "theta1 + %4.2f * theta2 = %4.2f", (float) ratio, (float) value);
|
||||
m_textLine += 15;
|
||||
|
||||
ratio = m_joint5->GetRatio();
|
||||
value = m_joint2->GetJointAngle() + ratio * m_joint3->GetJointTranslation();
|
||||
m_debugDraw.DrawString(5, m_textLine, "theta2 + %4.2f * delta = %4.2f", (float) ratio, (float) value);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Gears;
|
||||
}
|
||||
|
||||
b2RevoluteJoint* m_joint1;
|
||||
b2RevoluteJoint* m_joint2;
|
||||
b2PrismaticJoint* m_joint3;
|
||||
b2GearJoint* m_joint4;
|
||||
b2GearJoint* m_joint5;
|
||||
};
|
||||
|
||||
#endif
|
120
deps/juce/examples/Assets/Box2DTests/OneSidedPlatform.h
vendored
Normal file
@ -0,0 +1,120 @@
|
||||
/*
|
||||
* Copyright (c) 2008-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef ONE_SIDED_PLATFORM_H
|
||||
#define ONE_SIDED_PLATFORM_H
|
||||
|
||||
class OneSidedPlatform : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum State
|
||||
{
|
||||
e_unknown,
|
||||
e_above,
|
||||
e_below
|
||||
};
|
||||
|
||||
OneSidedPlatform()
|
||||
{
|
||||
// Ground
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Platform
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(0.0f, 10.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(3.0f, 0.5f);
|
||||
m_platform = body->CreateFixture(&shape, 0.0f);
|
||||
|
||||
m_bottom = 10.0f - 0.5f;
|
||||
m_top = 10.0f + 0.5f;
|
||||
}
|
||||
|
||||
// Actor
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 12.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
m_radius = 0.5f;
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = m_radius;
|
||||
m_character = body->CreateFixture(&shape, 20.0f);
|
||||
|
||||
body->SetLinearVelocity(b2Vec2(0.0f, -50.0f));
|
||||
|
||||
m_state = e_unknown;
|
||||
}
|
||||
}
|
||||
|
||||
void PreSolve(b2Contact* contact, const b2Manifold* oldManifold)
|
||||
{
|
||||
Test::PreSolve(contact, oldManifold);
|
||||
|
||||
b2Fixture* fixtureA = contact->GetFixtureA();
|
||||
b2Fixture* fixtureB = contact->GetFixtureB();
|
||||
|
||||
if (fixtureA != m_platform && fixtureA != m_character)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (fixtureB != m_platform && fixtureB != m_character)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
b2Vec2 position = m_character->GetBody()->GetPosition();
|
||||
|
||||
if (position.y < m_top + m_radius - 3.0f * b2_linearSlop)
|
||||
{
|
||||
contact->SetEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press: (c) create a shape, (d) destroy a shape.");
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new OneSidedPlatform;
|
||||
}
|
||||
|
||||
float32 m_radius, m_top, m_bottom;
|
||||
State m_state;
|
||||
b2Fixture* m_platform;
|
||||
b2Fixture* m_character;
|
||||
};
|
||||
|
||||
#endif
|
169
deps/juce/examples/Assets/Box2DTests/Pinball.h
vendored
Normal file
@ -0,0 +1,169 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef PINBALL_H
|
||||
#define PINBALL_H
|
||||
|
||||
/// This tests bullet collision and provides an example of a gameplay scenario.
|
||||
/// This also uses a loop shape.
|
||||
class Pinball : public Test
|
||||
{
|
||||
public:
|
||||
Pinball()
|
||||
{
|
||||
// Ground body
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2Vec2 vs[5];
|
||||
vs[0].Set(0.0f, -2.0f);
|
||||
vs[1].Set(8.0f, 6.0f);
|
||||
vs[2].Set(8.0f, 20.0f);
|
||||
vs[3].Set(-8.0f, 20.0f);
|
||||
vs[4].Set(-8.0f, 6.0f);
|
||||
|
||||
b2ChainShape loop;
|
||||
loop.CreateLoop(vs, 5);
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &loop;
|
||||
fd.density = 0.0f;
|
||||
ground->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
// Flippers
|
||||
{
|
||||
b2Vec2 p1(-2.0f, 0.0f), p2(2.0f, 0.0f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
bd.position = p1;
|
||||
b2Body* leftFlipper = m_world->CreateBody(&bd);
|
||||
|
||||
bd.position = p2;
|
||||
b2Body* rightFlipper = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape box;
|
||||
box.SetAsBox(1.75f, 0.1f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &box;
|
||||
fd.density = 1.0f;
|
||||
|
||||
leftFlipper->CreateFixture(&fd);
|
||||
rightFlipper->CreateFixture(&fd);
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
jd.bodyA = ground;
|
||||
jd.localAnchorB.SetZero();
|
||||
jd.enableMotor = true;
|
||||
jd.maxMotorTorque = 1000.0f;
|
||||
jd.enableLimit = true;
|
||||
|
||||
jd.motorSpeed = 0.0f;
|
||||
jd.localAnchorA = p1;
|
||||
jd.bodyB = leftFlipper;
|
||||
jd.lowerAngle = -30.0f * b2_pi / 180.0f;
|
||||
jd.upperAngle = 5.0f * b2_pi / 180.0f;
|
||||
m_leftJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
|
||||
|
||||
jd.motorSpeed = 0.0f;
|
||||
jd.localAnchorA = p2;
|
||||
jd.bodyB = rightFlipper;
|
||||
jd.lowerAngle = -5.0f * b2_pi / 180.0f;
|
||||
jd.upperAngle = 30.0f * b2_pi / 180.0f;
|
||||
m_rightJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
// Circle character
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(1.0f, 15.0f);
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.bullet = true;
|
||||
|
||||
m_ball = m_world->CreateBody(&bd);
|
||||
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.2f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
m_ball->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
m_button = false;
|
||||
}
|
||||
|
||||
void Step()
|
||||
{
|
||||
if (m_button)
|
||||
{
|
||||
m_leftJoint->SetMotorSpeed(20.0f);
|
||||
m_rightJoint->SetMotorSpeed(-20.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_leftJoint->SetMotorSpeed(-10.0f);
|
||||
m_rightJoint->SetMotorSpeed(10.0f);
|
||||
}
|
||||
|
||||
// Test::Step(settings);
|
||||
//
|
||||
// m_debugDraw.DrawString(5, m_textLine, "Press 'a' to control the flippers");
|
||||
// m_textLine += 15;
|
||||
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
case 'A':
|
||||
m_button = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void KeyboardUp(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
case 'A':
|
||||
m_button = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Pinball;
|
||||
}
|
||||
|
||||
b2RevoluteJoint* m_leftJoint;
|
||||
b2RevoluteJoint* m_rightJoint;
|
||||
b2Body* m_ball;
|
||||
bool m_button;
|
||||
};
|
||||
|
||||
#endif
|
122
deps/juce/examples/Assets/Box2DTests/PolyCollision.h
vendored
Normal file
@ -0,0 +1,122 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef POLYCOLLISION_H
|
||||
#define POLYCOLLISION_H
|
||||
|
||||
class PolyCollision : public Test
|
||||
{
|
||||
public:
|
||||
PolyCollision()
|
||||
{
|
||||
{
|
||||
m_polygonA.SetAsBox(0.2f, 0.4f);
|
||||
m_transformA.Set(b2Vec2(0.0f, 0.0f), 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
m_polygonB.SetAsBox(0.5f, 0.5f);
|
||||
m_positionB.Set(19.345284f, 1.5632932f);
|
||||
m_angleB = 1.9160721f;
|
||||
m_transformB.Set(m_positionB, m_angleB);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new PolyCollision;
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
B2_NOT_USED(settings);
|
||||
|
||||
b2Manifold manifold;
|
||||
b2CollidePolygons(&manifold, &m_polygonA, m_transformA, &m_polygonB, m_transformB);
|
||||
|
||||
b2WorldManifold worldManifold;
|
||||
worldManifold.Initialize(&manifold, m_transformA, m_polygonA.m_radius, m_transformB, m_polygonB.m_radius);
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "point count = %d", manifold.pointCount);
|
||||
m_textLine += 15;
|
||||
|
||||
{
|
||||
b2Color color(0.9f, 0.9f, 0.9f);
|
||||
b2Vec2 v[b2_maxPolygonVertices];
|
||||
for (int32 i = 0; i < m_polygonA.m_vertexCount; ++i)
|
||||
{
|
||||
v[i] = b2Mul(m_transformA, m_polygonA.m_vertices[i]);
|
||||
}
|
||||
m_debugDraw.DrawPolygon(v, m_polygonA.m_vertexCount, color);
|
||||
|
||||
for (int32 i = 0; i < m_polygonB.m_vertexCount; ++i)
|
||||
{
|
||||
v[i] = b2Mul(m_transformB, m_polygonB.m_vertices[i]);
|
||||
}
|
||||
m_debugDraw.DrawPolygon(v, m_polygonB.m_vertexCount, color);
|
||||
}
|
||||
|
||||
for (int32 i = 0; i < manifold.pointCount; ++i)
|
||||
{
|
||||
m_debugDraw.DrawPoint(worldManifold.points[i], 4.0f, b2Color(0.9f, 0.3f, 0.3f));
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
m_positionB.x -= 0.1f;
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
m_positionB.x += 0.1f;
|
||||
break;
|
||||
|
||||
case 's':
|
||||
m_positionB.y -= 0.1f;
|
||||
break;
|
||||
|
||||
case 'w':
|
||||
m_positionB.y += 0.1f;
|
||||
break;
|
||||
|
||||
case 'q':
|
||||
m_angleB += 0.1f * b2_pi;
|
||||
break;
|
||||
|
||||
case 'e':
|
||||
m_angleB -= 0.1f * b2_pi;
|
||||
break;
|
||||
}
|
||||
|
||||
m_transformB.Set(m_positionB, m_angleB);
|
||||
}
|
||||
|
||||
b2PolygonShape m_polygonA;
|
||||
b2PolygonShape m_polygonB;
|
||||
|
||||
b2Transform m_transformA;
|
||||
b2Transform m_transformB;
|
||||
|
||||
b2Vec2 m_positionB;
|
||||
float32 m_angleB;
|
||||
};
|
||||
|
||||
#endif
|
295
deps/juce/examples/Assets/Box2DTests/PolyShapes.h
vendored
Normal file
@ -0,0 +1,295 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef POLY_SHAPES_H
|
||||
#define POLY_SHAPES_H
|
||||
|
||||
/// This tests stacking. It also shows how to use b2World::Query
|
||||
/// and b2TestOverlap.
|
||||
|
||||
const int32 k_maxBodies = 256;
|
||||
|
||||
/// This callback is called by b2World::QueryAABB. We find all the fixtures
|
||||
/// that overlap an AABB. Of those, we use b2TestOverlap to determine which fixtures
|
||||
/// overlap a circle. Up to 4 overlapped fixtures will be highlighted with a yellow border.
|
||||
class PolyShapesCallback : public b2QueryCallback
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_maxCount = 4
|
||||
};
|
||||
|
||||
PolyShapesCallback()
|
||||
{
|
||||
m_count = 0;
|
||||
}
|
||||
|
||||
void DrawFixture(b2Fixture* fixture)
|
||||
{
|
||||
b2Color color(0.95f, 0.95f, 0.6f);
|
||||
const b2Transform& xf = fixture->GetBody()->GetTransform();
|
||||
|
||||
switch (fixture->GetType())
|
||||
{
|
||||
case b2Shape::e_circle:
|
||||
{
|
||||
b2CircleShape* circle = (b2CircleShape*)fixture->GetShape();
|
||||
|
||||
b2Vec2 center = b2Mul(xf, circle->m_p);
|
||||
float32 radius = circle->m_radius;
|
||||
|
||||
m_debugDraw->DrawCircle(center, radius, color);
|
||||
}
|
||||
break;
|
||||
|
||||
case b2Shape::e_polygon:
|
||||
{
|
||||
b2PolygonShape* poly = (b2PolygonShape*)fixture->GetShape();
|
||||
int32 vertexCount = poly->m_vertexCount;
|
||||
b2Assert(vertexCount <= b2_maxPolygonVertices);
|
||||
b2Vec2 vertices[b2_maxPolygonVertices];
|
||||
|
||||
for (int32 i = 0; i < vertexCount; ++i)
|
||||
{
|
||||
vertices[i] = b2Mul(xf, poly->m_vertices[i]);
|
||||
}
|
||||
|
||||
m_debugDraw->DrawPolygon(vertices, vertexCount, color);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// Called for each fixture found in the query AABB.
|
||||
/// @return false to terminate the query.
|
||||
bool ReportFixture(b2Fixture* fixture)
|
||||
{
|
||||
if (m_count == e_maxCount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
b2Body* body = fixture->GetBody();
|
||||
b2Shape* shape = fixture->GetShape();
|
||||
|
||||
bool overlap = b2TestOverlap(shape, 0, &m_circle, 0, body->GetTransform(), m_transform);
|
||||
|
||||
if (overlap)
|
||||
{
|
||||
DrawFixture(fixture);
|
||||
++m_count;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
b2CircleShape m_circle;
|
||||
b2Transform m_transform;
|
||||
b2Draw* m_debugDraw;
|
||||
int32 m_count;
|
||||
};
|
||||
|
||||
class PolyShapes : public Test
|
||||
{
|
||||
public:
|
||||
PolyShapes()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.5f, 0.0f);
|
||||
vertices[1].Set(0.5f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
m_polygons[0].Set(vertices, 3);
|
||||
}
|
||||
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.1f, 0.0f);
|
||||
vertices[1].Set(0.1f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
m_polygons[1].Set(vertices, 3);
|
||||
}
|
||||
|
||||
{
|
||||
float32 w = 1.0f;
|
||||
float32 b = w / (2.0f + b2Sqrt(2.0f));
|
||||
float32 s = b2Sqrt(2.0f) * b;
|
||||
|
||||
b2Vec2 vertices[8];
|
||||
vertices[0].Set(0.5f * s, 0.0f);
|
||||
vertices[1].Set(0.5f * w, b);
|
||||
vertices[2].Set(0.5f * w, b + s);
|
||||
vertices[3].Set(0.5f * s, w);
|
||||
vertices[4].Set(-0.5f * s, w);
|
||||
vertices[5].Set(-0.5f * w, b + s);
|
||||
vertices[6].Set(-0.5f * w, b);
|
||||
vertices[7].Set(-0.5f * s, 0.0f);
|
||||
|
||||
m_polygons[2].Set(vertices, 8);
|
||||
}
|
||||
|
||||
{
|
||||
m_polygons[3].SetAsBox(0.5f, 0.5f);
|
||||
}
|
||||
|
||||
{
|
||||
m_circle.m_radius = 0.5f;
|
||||
}
|
||||
|
||||
m_bodyIndex = 0;
|
||||
memset(m_bodies, 0, sizeof(m_bodies));
|
||||
}
|
||||
|
||||
void Create(int32 index)
|
||||
{
|
||||
if (m_bodies[m_bodyIndex] != NULL)
|
||||
{
|
||||
m_world->DestroyBody(m_bodies[m_bodyIndex]);
|
||||
m_bodies[m_bodyIndex] = NULL;
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
float32 x = RandomFloat(-2.0f, 2.0f);
|
||||
bd.position.Set(x, 10.0f);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
|
||||
if (index == 4)
|
||||
{
|
||||
bd.angularDamping = 0.02f;
|
||||
}
|
||||
|
||||
m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
|
||||
|
||||
if (index < 4)
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.shape = m_polygons + index;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.3f;
|
||||
m_bodies[m_bodyIndex]->CreateFixture(&fd);
|
||||
}
|
||||
else
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &m_circle;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.3f;
|
||||
|
||||
m_bodies[m_bodyIndex]->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
m_bodyIndex = (m_bodyIndex + 1) % k_maxBodies;
|
||||
}
|
||||
|
||||
void DestroyBody()
|
||||
{
|
||||
for (int32 i = 0; i < k_maxBodies; ++i)
|
||||
{
|
||||
if (m_bodies[i] != NULL)
|
||||
{
|
||||
m_world->DestroyBody(m_bodies[i]);
|
||||
m_bodies[i] = NULL;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case '1':
|
||||
case '2':
|
||||
case '3':
|
||||
case '4':
|
||||
case '5':
|
||||
Create(key - '1');
|
||||
break;
|
||||
|
||||
case 'a':
|
||||
for (int32 i = 0; i < k_maxBodies; i += 2)
|
||||
{
|
||||
if (m_bodies[i])
|
||||
{
|
||||
bool active = m_bodies[i]->IsActive();
|
||||
m_bodies[i]->SetActive(!active);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
DestroyBody();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
PolyShapesCallback callback;
|
||||
callback.m_circle.m_radius = 2.0f;
|
||||
callback.m_circle.m_p.Set(0.0f, 1.1f);
|
||||
callback.m_transform.SetIdentity();
|
||||
callback.m_debugDraw = &m_debugDraw;
|
||||
|
||||
b2AABB aabb;
|
||||
callback.m_circle.ComputeAABB(&aabb, callback.m_transform, 0);
|
||||
|
||||
m_world->QueryAABB(&callback, aabb);
|
||||
|
||||
b2Color color(0.4f, 0.7f, 0.8f);
|
||||
m_debugDraw.DrawCircle(callback.m_circle.m_p, callback.m_circle.m_radius, color);
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press 'a' to (de)activate some bodies");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press 'd' to destroy a body");
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new PolyShapes;
|
||||
}
|
||||
|
||||
int32 m_bodyIndex;
|
||||
b2Body* m_bodies[k_maxBodies];
|
||||
b2PolygonShape m_polygons[4];
|
||||
b2CircleShape m_circle;
|
||||
};
|
||||
|
||||
#endif
|
107
deps/juce/examples/Assets/Box2DTests/Prismatic.h
vendored
Normal file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef PRISMATIC_H
|
||||
#define PRISMATIC_H
|
||||
|
||||
// The motor in this test gets smoother with higher velocity iterations.
|
||||
class Prismatic : public Test
|
||||
{
|
||||
public:
|
||||
Prismatic()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(2.0f, 0.5f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-10.0f, 10.0f);
|
||||
bd.angle = 0.5f * b2_pi;
|
||||
bd.allowSleep = false;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 5.0f);
|
||||
|
||||
b2PrismaticJointDef pjd;
|
||||
|
||||
// Bouncy limit
|
||||
b2Vec2 axis(2.0f, 1.0f);
|
||||
axis.Normalize();
|
||||
pjd.Initialize(ground, body, b2Vec2(0.0f, 0.0f), axis);
|
||||
|
||||
// Non-bouncy limit
|
||||
//pjd.Initialize(ground, body, b2Vec2(-10.0f, 10.0f), b2Vec2(1.0f, 0.0f));
|
||||
|
||||
pjd.motorSpeed = 10.0f;
|
||||
pjd.maxMotorForce = 10000.0f;
|
||||
pjd.enableMotor = true;
|
||||
pjd.lowerTranslation = 0.0f;
|
||||
pjd.upperTranslation = 20.0f;
|
||||
pjd.enableLimit = true;
|
||||
|
||||
m_joint = (b2PrismaticJoint*)m_world->CreateJoint(&pjd);
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'l':
|
||||
m_joint->EnableLimit(!m_joint->IsLimitEnabled());
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
m_joint->EnableMotor(!m_joint->IsMotorEnabled());
|
||||
break;
|
||||
|
||||
case 's':
|
||||
m_joint->SetMotorSpeed(-m_joint->GetMotorSpeed());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Keys: (l) limits, (m) motors, (s) speed");
|
||||
m_textLine += 15;
|
||||
float32 force = m_joint->GetMotorForce(settings->hz);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Motor Force = %4.0f", (float) force);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Prismatic;
|
||||
}
|
||||
|
||||
b2PrismaticJoint* m_joint;
|
||||
};
|
||||
|
||||
#endif
|
106
deps/juce/examples/Assets/Box2DTests/Pulleys.h
vendored
Normal file
@ -0,0 +1,106 @@
|
||||
/*
|
||||
* Copyright (c) 2007-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef PULLEYS_H
|
||||
#define PULLEYS_H
|
||||
|
||||
class Pulleys : public Test
|
||||
{
|
||||
public:
|
||||
Pulleys()
|
||||
{
|
||||
float32 y = 16.0f;
|
||||
float32 L = 12.0f;
|
||||
float32 a = 1.0f;
|
||||
float32 b = 2.0f;
|
||||
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape edge;
|
||||
edge.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
//ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
b2CircleShape circle;
|
||||
circle.m_radius = 2.0f;
|
||||
|
||||
circle.m_p.Set(-10.0f, y + b + L);
|
||||
ground->CreateFixture(&circle, 0.0f);
|
||||
|
||||
circle.m_p.Set(10.0f, y + b + L);
|
||||
ground->CreateFixture(&circle, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(a, b);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
//bd.fixedRotation = true;
|
||||
bd.position.Set(-10.0f, y);
|
||||
b2Body* body1 = m_world->CreateBody(&bd);
|
||||
body1->CreateFixture(&shape, 5.0f);
|
||||
|
||||
bd.position.Set(10.0f, y);
|
||||
b2Body* body2 = m_world->CreateBody(&bd);
|
||||
body2->CreateFixture(&shape, 5.0f);
|
||||
|
||||
b2PulleyJointDef pulleyDef;
|
||||
b2Vec2 anchor1(-10.0f, y + b);
|
||||
b2Vec2 anchor2(10.0f, y + b);
|
||||
b2Vec2 groundAnchor1(-10.0f, y + b + L);
|
||||
b2Vec2 groundAnchor2(10.0f, y + b + L);
|
||||
pulleyDef.Initialize(body1, body2, groundAnchor1, groundAnchor2, anchor1, anchor2, 1.5f);
|
||||
|
||||
m_joint1 = (b2PulleyJoint*)m_world->CreateJoint(&pulleyDef);
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
float32 ratio = m_joint1->GetRatio();
|
||||
float32 L = m_joint1->GetLengthA() + ratio * m_joint1->GetLengthB();
|
||||
m_debugDraw.DrawString(5, m_textLine, "L1 + %4.2f * L2 = %4.2f", (float) ratio, (float) L);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Pulleys;
|
||||
}
|
||||
|
||||
b2PulleyJoint* m_joint1;
|
||||
};
|
||||
|
||||
#endif
|
89
deps/juce/examples/Assets/Box2DTests/Pyramid.h
vendored
Normal file
@ -0,0 +1,89 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef PYRAMID_H
|
||||
#define PYRAMID_H
|
||||
|
||||
class Pyramid : public Test
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
e_count = 20
|
||||
};
|
||||
|
||||
Pyramid()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
float32 a = 0.5f;
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(a, a);
|
||||
|
||||
b2Vec2 x(-7.0f, 0.75f);
|
||||
b2Vec2 y;
|
||||
b2Vec2 deltaX(0.5625f, 1.25f);
|
||||
b2Vec2 deltaY(1.125f, 0.0f);
|
||||
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
y = x;
|
||||
|
||||
for (int32 j = i; j < e_count; ++j)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = y;
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 5.0f);
|
||||
|
||||
y += deltaY;
|
||||
}
|
||||
|
||||
x += deltaX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
//b2DynamicTree* tree = &m_world->m_contactManager.m_broadPhase.m_tree;
|
||||
|
||||
//if (m_stepCount == 400)
|
||||
//{
|
||||
// tree->RebuildBottomUp();
|
||||
//}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Pyramid;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
440
deps/juce/examples/Assets/Box2DTests/RayCast.h
vendored
Normal file
@ -0,0 +1,440 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef RAY_CAST_H
|
||||
#define RAY_CAST_H
|
||||
|
||||
// This test demonstrates how to use the world ray-cast feature.
|
||||
// NOTE: we are intentionally filtering one of the polygons, therefore
|
||||
// the ray will always miss one type of polygon.
|
||||
|
||||
// This callback finds the closest hit. Polygon 0 is filtered.
|
||||
class RayCastClosestCallback : public b2RayCastCallback
|
||||
{
|
||||
public:
|
||||
RayCastClosestCallback()
|
||||
{
|
||||
m_hit = false;
|
||||
}
|
||||
|
||||
float32 ReportFixture( b2Fixture* fixture, const b2Vec2& point,
|
||||
const b2Vec2& normal, float32 fraction)
|
||||
{
|
||||
b2Body* body = fixture->GetBody();
|
||||
void* userData = body->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
int32 index = *(int32*)userData;
|
||||
if (index == 0)
|
||||
{
|
||||
// filter
|
||||
return -1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
m_hit = true;
|
||||
m_point = point;
|
||||
m_normal = normal;
|
||||
return fraction;
|
||||
}
|
||||
|
||||
bool m_hit;
|
||||
b2Vec2 m_point;
|
||||
b2Vec2 m_normal;
|
||||
};
|
||||
|
||||
// This callback finds any hit. Polygon 0 is filtered.
|
||||
class RayCastAnyCallback : public b2RayCastCallback
|
||||
{
|
||||
public:
|
||||
RayCastAnyCallback()
|
||||
{
|
||||
m_hit = false;
|
||||
}
|
||||
|
||||
float32 ReportFixture( b2Fixture* fixture, const b2Vec2& point,
|
||||
const b2Vec2& normal, float32 fraction)
|
||||
{
|
||||
b2Body* body = fixture->GetBody();
|
||||
void* userData = body->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
int32 index = *(int32*)userData;
|
||||
if (index == 0)
|
||||
{
|
||||
// filter
|
||||
return -1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
m_hit = true;
|
||||
m_point = point;
|
||||
m_normal = normal;
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
bool m_hit;
|
||||
b2Vec2 m_point;
|
||||
b2Vec2 m_normal;
|
||||
};
|
||||
|
||||
// This ray cast collects multiple hits along the ray. Polygon 0 is filtered.
|
||||
class RayCastMultipleCallback : public b2RayCastCallback
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
e_maxCount = 3
|
||||
};
|
||||
|
||||
RayCastMultipleCallback()
|
||||
{
|
||||
m_count = 0;
|
||||
}
|
||||
|
||||
float32 ReportFixture( b2Fixture* fixture, const b2Vec2& point,
|
||||
const b2Vec2& normal, float32 fraction)
|
||||
{
|
||||
b2Body* body = fixture->GetBody();
|
||||
void* userData = body->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
int32 index = *(int32*)userData;
|
||||
if (index == 0)
|
||||
{
|
||||
// filter
|
||||
return -1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
b2Assert(m_count < e_maxCount);
|
||||
|
||||
m_points[m_count] = point;
|
||||
m_normals[m_count] = normal;
|
||||
++m_count;
|
||||
|
||||
if (m_count == e_maxCount)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
b2Vec2 m_points[e_maxCount];
|
||||
b2Vec2 m_normals[e_maxCount];
|
||||
int32 m_count;
|
||||
};
|
||||
|
||||
|
||||
class RayCast : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_maxBodies = 256
|
||||
};
|
||||
|
||||
enum Mode
|
||||
{
|
||||
e_closest,
|
||||
e_any,
|
||||
e_multiple
|
||||
};
|
||||
|
||||
RayCast()
|
||||
{
|
||||
// Ground body
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.5f, 0.0f);
|
||||
vertices[1].Set(0.5f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
m_polygons[0].Set(vertices, 3);
|
||||
}
|
||||
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
vertices[0].Set(-0.1f, 0.0f);
|
||||
vertices[1].Set(0.1f, 0.0f);
|
||||
vertices[2].Set(0.0f, 1.5f);
|
||||
m_polygons[1].Set(vertices, 3);
|
||||
}
|
||||
|
||||
{
|
||||
float32 w = 1.0f;
|
||||
float32 b = w / (2.0f + b2Sqrt(2.0f));
|
||||
float32 s = b2Sqrt(2.0f) * b;
|
||||
|
||||
b2Vec2 vertices[8];
|
||||
vertices[0].Set(0.5f * s, 0.0f);
|
||||
vertices[1].Set(0.5f * w, b);
|
||||
vertices[2].Set(0.5f * w, b + s);
|
||||
vertices[3].Set(0.5f * s, w);
|
||||
vertices[4].Set(-0.5f * s, w);
|
||||
vertices[5].Set(-0.5f * w, b + s);
|
||||
vertices[6].Set(-0.5f * w, b);
|
||||
vertices[7].Set(-0.5f * s, 0.0f);
|
||||
|
||||
m_polygons[2].Set(vertices, 8);
|
||||
}
|
||||
|
||||
{
|
||||
m_polygons[3].SetAsBox(0.5f, 0.5f);
|
||||
}
|
||||
|
||||
{
|
||||
m_circle.m_radius = 0.5f;
|
||||
}
|
||||
|
||||
m_bodyIndex = 0;
|
||||
memset(m_bodies, 0, sizeof(m_bodies));
|
||||
|
||||
m_angle = 0.0f;
|
||||
|
||||
m_mode = e_closest;
|
||||
}
|
||||
|
||||
void Create(int32 index)
|
||||
{
|
||||
if (m_bodies[m_bodyIndex] != NULL)
|
||||
{
|
||||
m_world->DestroyBody(m_bodies[m_bodyIndex]);
|
||||
m_bodies[m_bodyIndex] = NULL;
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
|
||||
float32 x = RandomFloat(-10.0f, 10.0f);
|
||||
float32 y = RandomFloat(0.0f, 20.0f);
|
||||
bd.position.Set(x, y);
|
||||
bd.angle = RandomFloat(-b2_pi, b2_pi);
|
||||
|
||||
m_userData[m_bodyIndex] = index;
|
||||
bd.userData = m_userData + m_bodyIndex;
|
||||
|
||||
if (index == 4)
|
||||
{
|
||||
bd.angularDamping = 0.02f;
|
||||
}
|
||||
|
||||
m_bodies[m_bodyIndex] = m_world->CreateBody(&bd);
|
||||
|
||||
if (index < 4)
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.shape = m_polygons + index;
|
||||
fd.friction = 0.3f;
|
||||
m_bodies[m_bodyIndex]->CreateFixture(&fd);
|
||||
}
|
||||
else
|
||||
{
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &m_circle;
|
||||
fd.friction = 0.3f;
|
||||
|
||||
m_bodies[m_bodyIndex]->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
m_bodyIndex = (m_bodyIndex + 1) % e_maxBodies;
|
||||
}
|
||||
|
||||
void DestroyBody()
|
||||
{
|
||||
for (int32 i = 0; i < e_maxBodies; ++i)
|
||||
{
|
||||
if (m_bodies[i] != NULL)
|
||||
{
|
||||
m_world->DestroyBody(m_bodies[i]);
|
||||
m_bodies[i] = NULL;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case '1':
|
||||
case '2':
|
||||
case '3':
|
||||
case '4':
|
||||
case '5':
|
||||
Create(key - '1');
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
DestroyBody();
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
if (m_mode == e_closest)
|
||||
{
|
||||
m_mode = e_any;
|
||||
}
|
||||
else if (m_mode == e_any)
|
||||
{
|
||||
m_mode = e_multiple;
|
||||
}
|
||||
else if (m_mode == e_multiple)
|
||||
{
|
||||
m_mode = e_closest;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
bool advanceRay = settings->pause == 0 || settings->singleStep;
|
||||
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press 1-5 to drop stuff, m to change the mode");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "Mode = %d", m_mode);
|
||||
m_textLine += 15;
|
||||
|
||||
float32 L = 11.0f;
|
||||
b2Vec2 point1(0.0f, 10.0f);
|
||||
b2Vec2 d(L * cosf(m_angle), L * sinf(m_angle));
|
||||
b2Vec2 point2 = point1 + d;
|
||||
|
||||
if (m_mode == e_closest)
|
||||
{
|
||||
RayCastClosestCallback callback;
|
||||
m_world->RayCast(&callback, point1, point2);
|
||||
|
||||
if (callback.m_hit)
|
||||
{
|
||||
m_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
|
||||
m_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
|
||||
b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
|
||||
m_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
|
||||
}
|
||||
}
|
||||
else if (m_mode == e_any)
|
||||
{
|
||||
RayCastAnyCallback callback;
|
||||
m_world->RayCast(&callback, point1, point2);
|
||||
|
||||
if (callback.m_hit)
|
||||
{
|
||||
m_debugDraw.DrawPoint(callback.m_point, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
|
||||
m_debugDraw.DrawSegment(point1, callback.m_point, b2Color(0.8f, 0.8f, 0.8f));
|
||||
b2Vec2 head = callback.m_point + 0.5f * callback.m_normal;
|
||||
m_debugDraw.DrawSegment(callback.m_point, head, b2Color(0.9f, 0.9f, 0.4f));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
|
||||
}
|
||||
}
|
||||
else if (m_mode == e_multiple)
|
||||
{
|
||||
RayCastMultipleCallback callback;
|
||||
m_world->RayCast(&callback, point1, point2);
|
||||
m_debugDraw.DrawSegment(point1, point2, b2Color(0.8f, 0.8f, 0.8f));
|
||||
|
||||
for (int32 i = 0; i < callback.m_count; ++i)
|
||||
{
|
||||
b2Vec2 p = callback.m_points[i];
|
||||
b2Vec2 n = callback.m_normals[i];
|
||||
m_debugDraw.DrawPoint(p, 5.0f, b2Color(0.4f, 0.9f, 0.4f));
|
||||
m_debugDraw.DrawSegment(point1, p, b2Color(0.8f, 0.8f, 0.8f));
|
||||
b2Vec2 head = p + 0.5f * n;
|
||||
m_debugDraw.DrawSegment(p, head, b2Color(0.9f, 0.9f, 0.4f));
|
||||
}
|
||||
}
|
||||
|
||||
if (advanceRay)
|
||||
{
|
||||
m_angle += 0.25f * b2_pi / 180.0f;
|
||||
}
|
||||
|
||||
#if 0
|
||||
// This case was failing.
|
||||
{
|
||||
b2Vec2 vertices[4];
|
||||
//vertices[0].Set(-22.875f, -3.0f);
|
||||
//vertices[1].Set(22.875f, -3.0f);
|
||||
//vertices[2].Set(22.875f, 3.0f);
|
||||
//vertices[3].Set(-22.875f, 3.0f);
|
||||
|
||||
b2PolygonShape shape;
|
||||
//shape.Set(vertices, 4);
|
||||
shape.SetAsBox(22.875f, 3.0f);
|
||||
|
||||
b2RayCastInput input;
|
||||
input.p1.Set(10.2725f,1.71372f);
|
||||
input.p2.Set(10.2353f,2.21807f);
|
||||
//input.maxFraction = 0.567623f;
|
||||
input.maxFraction = 0.56762173f;
|
||||
|
||||
b2Transform xf;
|
||||
xf.SetIdentity();
|
||||
xf.position.Set(23.0f, 5.0f);
|
||||
|
||||
b2RayCastOutput output;
|
||||
bool hit;
|
||||
hit = shape.RayCast(&output, input, xf);
|
||||
hit = false;
|
||||
|
||||
b2Color color(1.0f, 1.0f, 1.0f);
|
||||
b2Vec2 vs[4];
|
||||
for (int32 i = 0; i < 4; ++i)
|
||||
{
|
||||
vs[i] = b2Mul(xf, shape.m_vertices[i]);
|
||||
}
|
||||
|
||||
m_debugDraw.DrawPolygon(vs, 4, color);
|
||||
m_debugDraw.DrawSegment(input.p1, input.p2, color);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new RayCast;
|
||||
}
|
||||
|
||||
int32 m_bodyIndex;
|
||||
b2Body* m_bodies[e_maxBodies];
|
||||
int32 m_userData[e_maxBodies];
|
||||
b2PolygonShape m_polygons[4];
|
||||
b2CircleShape m_circle;
|
||||
|
||||
float32 m_angle;
|
||||
|
||||
Mode m_mode;
|
||||
};
|
||||
|
||||
#endif
|
166
deps/juce/examples/Assets/Box2DTests/Revolute.h
vendored
Normal file
@ -0,0 +1,166 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef REVOLUTE_H
|
||||
#define REVOLUTE_H
|
||||
|
||||
class Revolute : public Test
|
||||
{
|
||||
public:
|
||||
Revolute()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
//fd.filter.categoryBits = 2;
|
||||
|
||||
ground->CreateFixture(&fd);
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.5f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
b2RevoluteJointDef rjd;
|
||||
|
||||
bd.position.Set(-10.0f, 20.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 5.0f);
|
||||
|
||||
float32 w = 100.0f;
|
||||
body->SetAngularVelocity(w);
|
||||
body->SetLinearVelocity(b2Vec2(-8.0f * w, 0.0f));
|
||||
|
||||
rjd.Initialize(ground, body, b2Vec2(-10.0f, 12.0f));
|
||||
rjd.motorSpeed = 1.0f * b2_pi;
|
||||
rjd.maxMotorTorque = 10000.0f;
|
||||
rjd.enableMotor = false;
|
||||
rjd.lowerAngle = -0.25f * b2_pi;
|
||||
rjd.upperAngle = 0.5f * b2_pi;
|
||||
rjd.enableLimit = true;
|
||||
rjd.collideConnected = true;
|
||||
|
||||
m_joint = (b2RevoluteJoint*)m_world->CreateJoint(&rjd);
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape circle_shape;
|
||||
circle_shape.m_radius = 3.0f;
|
||||
|
||||
b2BodyDef circle_bd;
|
||||
circle_bd.type = b2_dynamicBody;
|
||||
circle_bd.position.Set(5.0f, 30.0f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.density = 5.0f;
|
||||
fd.filter.maskBits = 1;
|
||||
fd.shape = &circle_shape;
|
||||
|
||||
m_ball = m_world->CreateBody(&circle_bd);
|
||||
m_ball->CreateFixture(&fd);
|
||||
|
||||
b2PolygonShape polygon_shape;
|
||||
polygon_shape.SetAsBox(10.0f, 0.2f, b2Vec2 (-10.0f, 0.0f), 0.0f);
|
||||
|
||||
b2BodyDef polygon_bd;
|
||||
polygon_bd.position.Set(20.0f, 10.0f);
|
||||
polygon_bd.type = b2_dynamicBody;
|
||||
polygon_bd.bullet = true;
|
||||
b2Body* polygon_body = m_world->CreateBody(&polygon_bd);
|
||||
polygon_body->CreateFixture(&polygon_shape, 2.0f);
|
||||
|
||||
b2RevoluteJointDef rjd;
|
||||
rjd.Initialize(ground, polygon_body, b2Vec2(20.0f, 10.0f));
|
||||
rjd.lowerAngle = -0.25f * b2_pi;
|
||||
rjd.upperAngle = 0.0f * b2_pi;
|
||||
rjd.enableLimit = true;
|
||||
m_world->CreateJoint(&rjd);
|
||||
}
|
||||
|
||||
// Tests mass computation of a small object far from the origin
|
||||
{
|
||||
b2BodyDef bodyDef;
|
||||
bodyDef.type = b2_dynamicBody;
|
||||
b2Body* body = m_world->CreateBody(&bodyDef);
|
||||
|
||||
b2PolygonShape polyShape;
|
||||
b2Vec2 verts[3];
|
||||
verts[0].Set( 17.63f, 36.31f );
|
||||
verts[1].Set( 17.52f, 36.69f );
|
||||
verts[2].Set( 17.19f, 36.36f );
|
||||
polyShape.Set(verts, 3);
|
||||
|
||||
b2FixtureDef polyFixtureDef;
|
||||
polyFixtureDef.shape = &polyShape;
|
||||
polyFixtureDef.density = 1;
|
||||
|
||||
body->CreateFixture(&polyFixtureDef); //assertion hits inside here
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'l':
|
||||
m_joint->EnableLimit(!m_joint->IsLimitEnabled());
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
m_joint->EnableMotor(!m_joint->IsMotorEnabled());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Keys: (l) limits, (m) motor");
|
||||
m_textLine += 15;
|
||||
|
||||
//if (m_stepCount == 360)
|
||||
//{
|
||||
// m_ball->SetTransform(b2Vec2(0.0f, 0.5f), 0.0f);
|
||||
//}
|
||||
|
||||
//float32 torque1 = m_joint1->GetMotorTorque();
|
||||
//m_debugDraw.DrawString(5, m_textLine, "Motor Torque = %4.0f, %4.0f : Motor Force = %4.0f", (float) torque1, (float) torque2, (float) force3);
|
||||
//m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Revolute;
|
||||
}
|
||||
|
||||
b2Body* m_ball;
|
||||
b2RevoluteJoint* m_joint;
|
||||
};
|
||||
|
||||
#endif
|
101
deps/juce/examples/Assets/Box2DTests/Rope.h
vendored
Normal file
@ -0,0 +1,101 @@
|
||||
/*
|
||||
* Copyright (c) 2011 Erin Catto http://box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef ROPE_H
|
||||
#define ROPE_H
|
||||
|
||||
///
|
||||
class Rope : public Test
|
||||
{
|
||||
public:
|
||||
Rope()
|
||||
{
|
||||
const int32 N = 40;
|
||||
b2Vec2 vertices[N];
|
||||
float32 masses[N];
|
||||
|
||||
for (int32 i = 0; i < N; ++i)
|
||||
{
|
||||
vertices[i].Set(0.0f, 20.0f - 0.25f * i);
|
||||
masses[i] = 1.0f;
|
||||
}
|
||||
masses[0] = 0.0f;
|
||||
masses[1] = 0.0f;
|
||||
|
||||
b2RopeDef def;
|
||||
def.vertices = vertices;
|
||||
def.count = N;
|
||||
def.gravity.Set(0.0f, -10.0f);
|
||||
def.masses = masses;
|
||||
def.damping = 0.1f;
|
||||
def.k2 = 1.0f;
|
||||
def.k3 = 0.5f;
|
||||
|
||||
m_rope.Initialize(&def);
|
||||
|
||||
m_angle = 0.0f;
|
||||
m_rope.SetAngle(m_angle);
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'q':
|
||||
m_angle = b2Max(-b2_pi, m_angle - 0.05f * b2_pi);
|
||||
m_rope.SetAngle(m_angle);
|
||||
break;
|
||||
|
||||
case 'e':
|
||||
m_angle = b2Min(b2_pi, m_angle + 0.05f * b2_pi);
|
||||
m_rope.SetAngle(m_angle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
float32 dt = settings->hz > 0.0f ? 1.0f / settings->hz : 0.0f;
|
||||
|
||||
if (settings->pause == 1 && settings->singleStep == 0)
|
||||
{
|
||||
dt = 0.0f;
|
||||
}
|
||||
|
||||
m_rope.Step(dt, 1);
|
||||
|
||||
Test::Step(settings);
|
||||
|
||||
m_rope.Draw(&m_debugDraw);
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press (q,e) to adjust target angle");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "Target angle = %g degrees", m_angle * 180.0f / b2_pi);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Rope;
|
||||
}
|
||||
|
||||
b2Rope m_rope;
|
||||
float32 m_angle;
|
||||
};
|
||||
|
||||
#endif
|
145
deps/juce/examples/Assets/Box2DTests/RopeJoint.h
vendored
Normal file
@ -0,0 +1,145 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef ROPE_JOINT_H
|
||||
#define ROPE_JOINT_H
|
||||
|
||||
/// This test shows how a rope joint can be used to stabilize a chain of
|
||||
/// bodies with a heavy payload. Notice that the rope joint just prevents
|
||||
/// excessive stretching and has no other effect.
|
||||
/// By disabling the rope joint you can see that the Box2D solver has trouble
|
||||
/// supporting heavy bodies with light bodies. Try playing around with the
|
||||
/// densities, time step, and iterations to see how they affect stability.
|
||||
/// This test also shows how to use contact filtering. Filtering is configured
|
||||
/// so that the payload does not collide with the chain.
|
||||
class RopeJoint : public Test
|
||||
{
|
||||
public:
|
||||
RopeJoint()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.125f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
fd.friction = 0.2f;
|
||||
fd.filter.categoryBits = 0x0001;
|
||||
fd.filter.maskBits = 0xFFFF & ~0x0002;
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
jd.collideConnected = false;
|
||||
|
||||
const int32 N = 10;
|
||||
const float32 y = 15.0f;
|
||||
m_ropeDef.localAnchorA.Set(0.0f, y);
|
||||
|
||||
b2Body* prevBody = ground;
|
||||
for (int32 i = 0; i < N; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.5f + 1.0f * i, y);
|
||||
if (i == N - 1)
|
||||
{
|
||||
shape.SetAsBox(1.5f, 1.5f);
|
||||
fd.density = 100.0f;
|
||||
fd.filter.categoryBits = 0x0002;
|
||||
bd.position.Set(1.0f * i, y);
|
||||
bd.angularDamping = 0.4f;
|
||||
}
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
body->CreateFixture(&fd);
|
||||
|
||||
b2Vec2 anchor(float32(i), y);
|
||||
jd.Initialize(prevBody, body, anchor);
|
||||
m_world->CreateJoint(&jd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
|
||||
m_ropeDef.localAnchorB.SetZero();
|
||||
|
||||
float32 extraLength = 0.01f;
|
||||
m_ropeDef.maxLength = N - 1.0f + extraLength;
|
||||
m_ropeDef.bodyB = prevBody;
|
||||
}
|
||||
|
||||
{
|
||||
m_ropeDef.bodyA = ground;
|
||||
m_rope = m_world->CreateJoint(&m_ropeDef);
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'j':
|
||||
if (m_rope)
|
||||
{
|
||||
m_world->DestroyJoint(m_rope);
|
||||
m_rope = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_rope = m_world->CreateJoint(&m_ropeDef);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press (j) to toggle the rope joint.");
|
||||
m_textLine += 15;
|
||||
if (m_rope)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "Rope ON");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "Rope OFF");
|
||||
}
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new RopeJoint;
|
||||
}
|
||||
|
||||
b2RopeJointDef m_ropeDef;
|
||||
b2Joint* m_rope;
|
||||
};
|
||||
|
||||
#endif
|
181
deps/juce/examples/Assets/Box2DTests/SensorTest.h
vendored
Normal file
@ -0,0 +1,181 @@
|
||||
/*
|
||||
* Copyright (c) 2008-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SENSOR_TEST_H
|
||||
#define SENSOR_TEST_H
|
||||
|
||||
// This is used to test sensor shapes.
|
||||
class SensorTest : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_count = 7
|
||||
};
|
||||
|
||||
SensorTest()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
{
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
#if 0
|
||||
{
|
||||
b2FixtureDef sd;
|
||||
sd.SetAsBox(10.0f, 2.0f, b2Vec2(0.0f, 20.0f), 0.0f);
|
||||
sd.isSensor = true;
|
||||
m_sensor = ground->CreateFixture(&sd);
|
||||
}
|
||||
#else
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 5.0f;
|
||||
shape.m_p.Set(0.0f, 10.0f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.isSensor = true;
|
||||
m_sensor = ground->CreateFixture(&fd);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 1.0f;
|
||||
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-10.0f + 3.0f * i, 20.0f);
|
||||
bd.userData = m_touching + i;
|
||||
|
||||
m_touching[i] = false;
|
||||
m_bodies[i] = m_world->CreateBody(&bd);
|
||||
|
||||
m_bodies[i]->CreateFixture(&shape, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Implement contact listener.
|
||||
void BeginContact(b2Contact* contact)
|
||||
{
|
||||
b2Fixture* fixtureA = contact->GetFixtureA();
|
||||
b2Fixture* fixtureB = contact->GetFixtureB();
|
||||
|
||||
if (fixtureA == m_sensor)
|
||||
{
|
||||
void* userData = fixtureB->GetBody()->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
bool* touching = (bool*)userData;
|
||||
*touching = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (fixtureB == m_sensor)
|
||||
{
|
||||
void* userData = fixtureA->GetBody()->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
bool* touching = (bool*)userData;
|
||||
*touching = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Implement contact listener.
|
||||
void EndContact(b2Contact* contact)
|
||||
{
|
||||
b2Fixture* fixtureA = contact->GetFixtureA();
|
||||
b2Fixture* fixtureB = contact->GetFixtureB();
|
||||
|
||||
if (fixtureA == m_sensor)
|
||||
{
|
||||
void* userData = fixtureB->GetBody()->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
bool* touching = (bool*)userData;
|
||||
*touching = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (fixtureB == m_sensor)
|
||||
{
|
||||
void* userData = fixtureA->GetBody()->GetUserData();
|
||||
if (userData)
|
||||
{
|
||||
bool* touching = (bool*)userData;
|
||||
*touching = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
// Traverse the contact results. Apply a force on shapes
|
||||
// that overlap the sensor.
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
if (m_touching[i] == false)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
b2Body* body = m_bodies[i];
|
||||
b2Body* ground = m_sensor->GetBody();
|
||||
|
||||
b2CircleShape* circle = (b2CircleShape*)m_sensor->GetShape();
|
||||
b2Vec2 center = ground->GetWorldPoint(circle->m_p);
|
||||
|
||||
b2Vec2 position = body->GetPosition();
|
||||
|
||||
b2Vec2 d = center - position;
|
||||
if (d.LengthSquared() < FLT_EPSILON * FLT_EPSILON)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
d.Normalize();
|
||||
b2Vec2 F = 100.0f * d;
|
||||
body->ApplyForce(F, position);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new SensorTest;
|
||||
}
|
||||
|
||||
b2Fixture* m_sensor;
|
||||
b2Body* m_bodies[e_count];
|
||||
bool m_touching[e_count];
|
||||
};
|
||||
|
||||
#endif
|
105
deps/juce/examples/Assets/Box2DTests/ShapeEditing.h
vendored
Normal file
@ -0,0 +1,105 @@
|
||||
/*
|
||||
* Copyright (c) 2008-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SHAPE_EDITING_H
|
||||
#define SHAPE_EDITING_H
|
||||
|
||||
class ShapeEditing : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
ShapeEditing()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 10.0f);
|
||||
m_body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(4.0f, 4.0f, b2Vec2(0.0f, 0.0f), 0.0f);
|
||||
m_fixture1 = m_body->CreateFixture(&shape, 10.0f);
|
||||
|
||||
m_fixture2 = NULL;
|
||||
|
||||
m_sensor = false;
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'c':
|
||||
if (m_fixture2 == NULL)
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 3.0f;
|
||||
shape.m_p.Set(0.5f, -4.0f);
|
||||
m_fixture2 = m_body->CreateFixture(&shape, 10.0f);
|
||||
m_body->SetAwake(true);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
if (m_fixture2 != NULL)
|
||||
{
|
||||
m_body->DestroyFixture(m_fixture2);
|
||||
m_fixture2 = NULL;
|
||||
m_body->SetAwake(true);
|
||||
}
|
||||
break;
|
||||
|
||||
case 's':
|
||||
if (m_fixture2 != NULL)
|
||||
{
|
||||
m_sensor = !m_sensor;
|
||||
m_fixture2->SetSensor(m_sensor);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press: (c) create a shape, (d) destroy a shape.");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "sensor = %d", m_sensor);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new ShapeEditing;
|
||||
}
|
||||
|
||||
b2Body* m_body;
|
||||
b2Fixture* m_fixture1;
|
||||
b2Fixture* m_fixture2;
|
||||
bool m_sensor;
|
||||
};
|
||||
|
||||
#endif
|
156
deps/juce/examples/Assets/Box2DTests/SliderCrank.h
vendored
Normal file
@ -0,0 +1,156 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SLIDER_CRANK_H
|
||||
#define SLIDER_CRANK_H
|
||||
|
||||
// A motor driven slider crank with joint friction.
|
||||
|
||||
class SliderCrank : public Test
|
||||
{
|
||||
public:
|
||||
SliderCrank()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2Body* prevBody = ground;
|
||||
|
||||
// Define crank.
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 2.0f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 7.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 2.0f);
|
||||
|
||||
b2RevoluteJointDef rjd;
|
||||
rjd.Initialize(prevBody, body, b2Vec2(0.0f, 5.0f));
|
||||
rjd.motorSpeed = 1.0f * b2_pi;
|
||||
rjd.maxMotorTorque = 10000.0f;
|
||||
rjd.enableMotor = true;
|
||||
m_joint1 = (b2RevoluteJoint*)m_world->CreateJoint(&rjd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
|
||||
// Define follower.
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 4.0f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 13.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 2.0f);
|
||||
|
||||
b2RevoluteJointDef rjd;
|
||||
rjd.Initialize(prevBody, body, b2Vec2(0.0f, 9.0f));
|
||||
rjd.enableMotor = false;
|
||||
m_world->CreateJoint(&rjd);
|
||||
|
||||
prevBody = body;
|
||||
}
|
||||
|
||||
// Define piston
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(1.5f, 1.5f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.fixedRotation = true;
|
||||
bd.position.Set(0.0f, 17.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 2.0f);
|
||||
|
||||
b2RevoluteJointDef rjd;
|
||||
rjd.Initialize(prevBody, body, b2Vec2(0.0f, 17.0f));
|
||||
m_world->CreateJoint(&rjd);
|
||||
|
||||
b2PrismaticJointDef pjd;
|
||||
pjd.Initialize(ground, body, b2Vec2(0.0f, 17.0f), b2Vec2(0.0f, 1.0f));
|
||||
|
||||
pjd.maxMotorForce = 1000.0f;
|
||||
pjd.enableMotor = true;
|
||||
|
||||
m_joint2 = (b2PrismaticJoint*)m_world->CreateJoint(&pjd);
|
||||
}
|
||||
|
||||
// Create a payload
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(1.5f, 1.5f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 23.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 2.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'f':
|
||||
m_joint2->EnableMotor(!m_joint2->IsMotorEnabled());
|
||||
m_joint2->GetBodyB()->SetAwake(true);
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
m_joint1->EnableMotor(!m_joint1->IsMotorEnabled());
|
||||
m_joint1->GetBodyB()->SetAwake(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Keys: (f) toggle friction, (m) toggle motor");
|
||||
m_textLine += 15;
|
||||
float32 torque = m_joint1->GetMotorTorque(settings->hz);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Motor Torque = %5.0f", (float) torque);
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new SliderCrank;
|
||||
}
|
||||
|
||||
b2RevoluteJoint* m_joint1;
|
||||
b2PrismaticJoint* m_joint2;
|
||||
};
|
||||
|
||||
#endif
|
86
deps/juce/examples/Assets/Box2DTests/SphereStack.h
vendored
Normal file
@ -0,0 +1,86 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SPHERE_STACK_H
|
||||
#define SPHERE_STACK_H
|
||||
|
||||
class SphereStack : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_count = 10
|
||||
};
|
||||
|
||||
SphereStack()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 1.0f;
|
||||
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0, 4.0f + 3.0f * i);
|
||||
|
||||
m_bodies[i] = m_world->CreateBody(&bd);
|
||||
|
||||
m_bodies[i]->CreateFixture(&shape, 1.0f);
|
||||
|
||||
m_bodies[i]->SetLinearVelocity(b2Vec2(0.0f, -50.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
//for (int32 i = 0; i < e_count; ++i)
|
||||
//{
|
||||
// printf("%g ", m_bodies[i]->GetWorldCenter().y);
|
||||
//}
|
||||
|
||||
//for (int32 i = 0; i < e_count; ++i)
|
||||
//{
|
||||
// printf("%g ", m_bodies[i]->GetLinearVelocity().y);
|
||||
//}
|
||||
|
||||
//printf("\n");
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new SphereStack;
|
||||
}
|
||||
|
||||
b2Body* m_bodies[e_count];
|
||||
};
|
||||
|
||||
#endif
|
125
deps/juce/examples/Assets/Box2DTests/TestEntries.cpp
vendored
Normal file
@ -0,0 +1,125 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "../Framework/Test.h"
|
||||
#include "../Framework/Render.h"
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <GLUT/glut.h>
|
||||
#else
|
||||
#include "freeglut/freeglut.h"
|
||||
#endif
|
||||
|
||||
#include <cstring>
|
||||
using namespace std;
|
||||
|
||||
#include "AddPair.h"
|
||||
#include "ApplyForce.h"
|
||||
#include "BodyTypes.h"
|
||||
#include "Breakable.h"
|
||||
#include "Bridge.h"
|
||||
#include "BulletTest.h"
|
||||
#include "Cantilever.h"
|
||||
#include "Car.h"
|
||||
#include "ContinuousTest.h"
|
||||
#include "Chain.h"
|
||||
#include "CharacterCollision.h"
|
||||
#include "CollisionFiltering.h"
|
||||
#include "CollisionProcessing.h"
|
||||
#include "CompoundShapes.h"
|
||||
#include "Confined.h"
|
||||
#include "DistanceTest.h"
|
||||
#include "Dominos.h"
|
||||
#include "DumpShell.h"
|
||||
#include "DynamicTreeTest.h"
|
||||
#include "EdgeShapes.h"
|
||||
#include "EdgeTest.h"
|
||||
#include "Gears.h"
|
||||
#include "OneSidedPlatform.h"
|
||||
#include "Pinball.h"
|
||||
#include "PolyCollision.h"
|
||||
#include "PolyShapes.h"
|
||||
#include "Prismatic.h"
|
||||
#include "Pulleys.h"
|
||||
#include "Pyramid.h"
|
||||
#include "RayCast.h"
|
||||
#include "Revolute.h"
|
||||
//#include "Rope.h"
|
||||
#include "RopeJoint.h"
|
||||
#include "SensorTest.h"
|
||||
#include "ShapeEditing.h"
|
||||
#include "SliderCrank.h"
|
||||
#include "SphereStack.h"
|
||||
#include "TheoJansen.h"
|
||||
#include "Tiles.h"
|
||||
#include "TimeOfImpact.h"
|
||||
#include "Tumbler.h"
|
||||
#include "VaryingFriction.h"
|
||||
#include "VaryingRestitution.h"
|
||||
#include "VerticalStack.h"
|
||||
#include "Web.h"
|
||||
|
||||
TestEntry g_testEntries[] =
|
||||
{
|
||||
{"Tumbler", Tumbler::Create},
|
||||
{"Tiles", Tiles::Create},
|
||||
{"Dump Shell", DumpShell::Create},
|
||||
{"Gears", Gears::Create},
|
||||
{"Cantilever", Cantilever::Create},
|
||||
{"Varying Restitution", VaryingRestitution::Create},
|
||||
{"Character Collision", CharacterCollision::Create},
|
||||
{"Edge Test", EdgeTest::Create},
|
||||
{"Body Types", BodyTypes::Create},
|
||||
{"Shape Editing", ShapeEditing::Create},
|
||||
{"Car", Car::Create},
|
||||
{"Apply Force", ApplyForce::Create},
|
||||
{"Prismatic", Prismatic::Create},
|
||||
{"Vertical Stack", VerticalStack::Create},
|
||||
{"SphereStack", SphereStack::Create},
|
||||
{"Revolute", Revolute::Create},
|
||||
{"Pulleys", Pulleys::Create},
|
||||
{"Polygon Shapes", PolyShapes::Create},
|
||||
//{"Rope", Rope::Create},
|
||||
{"Web", Web::Create},
|
||||
{"RopeJoint", RopeJoint::Create},
|
||||
{"One-Sided Platform", OneSidedPlatform::Create},
|
||||
{"Pinball", Pinball::Create},
|
||||
{"Bullet Test", BulletTest::Create},
|
||||
{"Continuous Test", ContinuousTest::Create},
|
||||
{"Time of Impact", TimeOfImpact::Create},
|
||||
{"Ray-Cast", RayCast::Create},
|
||||
{"Confined", Confined::Create},
|
||||
{"Pyramid", Pyramid::Create},
|
||||
{"Theo Jansen's Walker", TheoJansen::Create},
|
||||
{"Edge Shapes", EdgeShapes::Create},
|
||||
{"PolyCollision", PolyCollision::Create},
|
||||
{"Bridge", Bridge::Create},
|
||||
{"Breakable", Breakable::Create},
|
||||
{"Chain", Chain::Create},
|
||||
{"Collision Filtering", CollisionFiltering::Create},
|
||||
{"Collision Processing", CollisionProcessing::Create},
|
||||
{"Compound Shapes", CompoundShapes::Create},
|
||||
{"Distance Test", DistanceTest::Create},
|
||||
{"Dominos", Dominos::Create},
|
||||
{"Dynamic Tree", DynamicTreeTest::Create},
|
||||
{"Sensor Test", SensorTest::Create},
|
||||
{"Slider Crank", SliderCrank::Create},
|
||||
{"Varying Friction", VaryingFriction::Create},
|
||||
{"Add Pair Stress Test", AddPair::Create},
|
||||
{NULL, NULL}
|
||||
};
|
256
deps/juce/examples/Assets/Box2DTests/TheoJansen.h
vendored
Normal file
@ -0,0 +1,256 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
// Inspired by a contribution by roman_m
|
||||
// Dimensions scooped from APE (http://www.cove.org/ape/index.htm)
|
||||
|
||||
#ifndef THEO_JANSEN_H
|
||||
#define THEO_JANSEN_H
|
||||
|
||||
class TheoJansen : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
void CreateLeg(float32 s, const b2Vec2& wheelAnchor)
|
||||
{
|
||||
b2Vec2 p1(5.4f * s, -6.1f);
|
||||
b2Vec2 p2(7.2f * s, -1.2f);
|
||||
b2Vec2 p3(4.3f * s, -1.9f);
|
||||
b2Vec2 p4(3.1f * s, 0.8f);
|
||||
b2Vec2 p5(6.0f * s, 1.5f);
|
||||
b2Vec2 p6(2.5f * s, 3.7f);
|
||||
|
||||
b2FixtureDef fd1, fd2;
|
||||
fd1.filter.groupIndex = -1;
|
||||
fd2.filter.groupIndex = -1;
|
||||
fd1.density = 1.0f;
|
||||
fd2.density = 1.0f;
|
||||
|
||||
b2PolygonShape poly1, poly2;
|
||||
|
||||
if (s > 0.0f)
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
|
||||
vertices[0] = p1;
|
||||
vertices[1] = p2;
|
||||
vertices[2] = p3;
|
||||
poly1.Set(vertices, 3);
|
||||
|
||||
vertices[0] = b2Vec2_zero;
|
||||
vertices[1] = p5 - p4;
|
||||
vertices[2] = p6 - p4;
|
||||
poly2.Set(vertices, 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
b2Vec2 vertices[3];
|
||||
|
||||
vertices[0] = p1;
|
||||
vertices[1] = p3;
|
||||
vertices[2] = p2;
|
||||
poly1.Set(vertices, 3);
|
||||
|
||||
vertices[0] = b2Vec2_zero;
|
||||
vertices[1] = p6 - p4;
|
||||
vertices[2] = p5 - p4;
|
||||
poly2.Set(vertices, 3);
|
||||
}
|
||||
|
||||
fd1.shape = &poly1;
|
||||
fd2.shape = &poly2;
|
||||
|
||||
b2BodyDef bd1, bd2;
|
||||
bd1.type = b2_dynamicBody;
|
||||
bd2.type = b2_dynamicBody;
|
||||
bd1.position = m_offset;
|
||||
bd2.position = p4 + m_offset;
|
||||
|
||||
bd1.angularDamping = 10.0f;
|
||||
bd2.angularDamping = 10.0f;
|
||||
|
||||
b2Body* body1 = m_world->CreateBody(&bd1);
|
||||
b2Body* body2 = m_world->CreateBody(&bd2);
|
||||
|
||||
body1->CreateFixture(&fd1);
|
||||
body2->CreateFixture(&fd2);
|
||||
|
||||
b2DistanceJointDef djd;
|
||||
|
||||
// Using a soft distance constraint can reduce some jitter.
|
||||
// It also makes the structure seem a bit more fluid by
|
||||
// acting like a suspension system.
|
||||
djd.dampingRatio = 0.5f;
|
||||
djd.frequencyHz = 10.0f;
|
||||
|
||||
djd.Initialize(body1, body2, p2 + m_offset, p5 + m_offset);
|
||||
m_world->CreateJoint(&djd);
|
||||
|
||||
djd.Initialize(body1, body2, p3 + m_offset, p4 + m_offset);
|
||||
m_world->CreateJoint(&djd);
|
||||
|
||||
djd.Initialize(body1, m_wheel, p3 + m_offset, wheelAnchor + m_offset);
|
||||
m_world->CreateJoint(&djd);
|
||||
|
||||
djd.Initialize(body2, m_wheel, p6 + m_offset, wheelAnchor + m_offset);
|
||||
m_world->CreateJoint(&djd);
|
||||
|
||||
b2RevoluteJointDef rjd;
|
||||
|
||||
rjd.Initialize(body2, m_chassis, p4 + m_offset);
|
||||
m_world->CreateJoint(&rjd);
|
||||
}
|
||||
|
||||
TheoJansen()
|
||||
{
|
||||
m_offset.Set(0.0f, 8.0f);
|
||||
m_motorSpeed = 2.0f;
|
||||
m_motorOn = true;
|
||||
b2Vec2 pivot(0.0f, 0.8f);
|
||||
|
||||
// Ground
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-50.0f, 0.0f), b2Vec2(50.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(b2Vec2(-50.0f, 0.0f), b2Vec2(-50.0f, 10.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(b2Vec2(50.0f, 0.0f), b2Vec2(50.0f, 10.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
// Balls
|
||||
for (int32 i = 0; i < 40; ++i)
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.25f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-40.0f + 2.0f * i, 0.5f);
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 1.0f);
|
||||
}
|
||||
|
||||
// Chassis
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(2.5f, 1.0f);
|
||||
|
||||
b2FixtureDef sd;
|
||||
sd.density = 1.0f;
|
||||
sd.shape = &shape;
|
||||
sd.filter.groupIndex = -1;
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = pivot + m_offset;
|
||||
m_chassis = m_world->CreateBody(&bd);
|
||||
m_chassis->CreateFixture(&sd);
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 1.6f;
|
||||
|
||||
b2FixtureDef sd;
|
||||
sd.density = 1.0f;
|
||||
sd.shape = &shape;
|
||||
sd.filter.groupIndex = -1;
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = pivot + m_offset;
|
||||
m_wheel = m_world->CreateBody(&bd);
|
||||
m_wheel->CreateFixture(&sd);
|
||||
}
|
||||
|
||||
{
|
||||
b2RevoluteJointDef jd;
|
||||
jd.Initialize(m_wheel, m_chassis, pivot + m_offset);
|
||||
jd.collideConnected = false;
|
||||
jd.motorSpeed = m_motorSpeed;
|
||||
jd.maxMotorTorque = 400.0f;
|
||||
jd.enableMotor = m_motorOn;
|
||||
m_motorJoint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
b2Vec2 wheelAnchor;
|
||||
|
||||
wheelAnchor = pivot + b2Vec2(0.0f, -0.8f);
|
||||
|
||||
CreateLeg(-1.0f, wheelAnchor);
|
||||
CreateLeg(1.0f, wheelAnchor);
|
||||
|
||||
m_wheel->SetTransform(m_wheel->GetPosition(), 120.0f * b2_pi / 180.0f);
|
||||
CreateLeg(-1.0f, wheelAnchor);
|
||||
CreateLeg(1.0f, wheelAnchor);
|
||||
|
||||
m_wheel->SetTransform(m_wheel->GetPosition(), -120.0f * b2_pi / 180.0f);
|
||||
CreateLeg(-1.0f, wheelAnchor);
|
||||
CreateLeg(1.0f, wheelAnchor);
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
m_debugDraw.DrawString(5, m_textLine, "Keys: left = a, brake = s, right = d, toggle motor = m");
|
||||
m_textLine += 15;
|
||||
|
||||
Test::Step(settings);
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'a':
|
||||
m_motorJoint->SetMotorSpeed(-m_motorSpeed);
|
||||
break;
|
||||
|
||||
case 's':
|
||||
m_motorJoint->SetMotorSpeed(0.0f);
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
m_motorJoint->SetMotorSpeed(m_motorSpeed);
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
m_motorJoint->EnableMotor(!m_motorJoint->IsMotorEnabled());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new TheoJansen;
|
||||
}
|
||||
|
||||
b2Vec2 m_offset;
|
||||
b2Body* m_chassis;
|
||||
b2Body* m_wheel;
|
||||
b2RevoluteJoint* m_motorJoint;
|
||||
bool m_motorOn;
|
||||
float32 m_motorSpeed;
|
||||
};
|
||||
|
||||
#endif // THEO_JANSEN_H
|
156
deps/juce/examples/Assets/Box2DTests/Tiles.h
vendored
Normal file
@ -0,0 +1,156 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef TILES_H
|
||||
#define TILES_H
|
||||
|
||||
/// This stress tests the dynamic tree broad-phase. This also shows that tile
|
||||
/// based collision is _not_ smooth due to Box2D not knowing about adjacency.
|
||||
class Tiles : public Test
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
e_count = 20
|
||||
};
|
||||
|
||||
Tiles()
|
||||
{
|
||||
m_fixtureCount = 0;
|
||||
b2Timer timer;
|
||||
|
||||
{
|
||||
float32 a = 0.5f;
|
||||
b2BodyDef bd;
|
||||
bd.position.y = -a;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
#if 1
|
||||
int32 N = 200;
|
||||
int32 M = 10;
|
||||
b2Vec2 position;
|
||||
position.y = 0.0f;
|
||||
for (int32 j = 0; j < M; ++j)
|
||||
{
|
||||
position.x = -N * a;
|
||||
for (int32 i = 0; i < N; ++i)
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(a, a, position, 0.0f);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
++m_fixtureCount;
|
||||
position.x += 2.0f * a;
|
||||
}
|
||||
position.y -= 2.0f * a;
|
||||
}
|
||||
#else
|
||||
int32 N = 200;
|
||||
int32 M = 10;
|
||||
b2Vec2 position;
|
||||
position.x = -N * a;
|
||||
for (int32 i = 0; i < N; ++i)
|
||||
{
|
||||
position.y = 0.0f;
|
||||
for (int32 j = 0; j < M; ++j)
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(a, a, position, 0.0f);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
position.y -= 2.0f * a;
|
||||
}
|
||||
position.x += 2.0f * a;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
{
|
||||
float32 a = 0.5f;
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(a, a);
|
||||
|
||||
b2Vec2 x(-7.0f, 0.75f);
|
||||
b2Vec2 y;
|
||||
b2Vec2 deltaX(0.5625f, 1.25f);
|
||||
b2Vec2 deltaY(1.125f, 0.0f);
|
||||
|
||||
for (int32 i = 0; i < e_count; ++i)
|
||||
{
|
||||
y = x;
|
||||
|
||||
for (int32 j = i; j < e_count; ++j)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position = y;
|
||||
|
||||
//if (i == 0 && j == 0)
|
||||
//{
|
||||
// bd.allowSleep = false;
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// bd.allowSleep = true;
|
||||
//}
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
body->CreateFixture(&shape, 5.0f);
|
||||
++m_fixtureCount;
|
||||
y += deltaY;
|
||||
}
|
||||
|
||||
x += deltaX;
|
||||
}
|
||||
}
|
||||
|
||||
m_createTime = timer.GetMilliseconds();
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
const b2ContactManager& cm = m_world->GetContactManager();
|
||||
int32 height = cm.m_broadPhase.GetTreeHeight();
|
||||
int32 leafCount = cm.m_broadPhase.GetProxyCount();
|
||||
int32 minimumNodeCount = 2 * leafCount - 1;
|
||||
float32 minimumHeight = ceilf(logf(float32(minimumNodeCount)) / logf(2.0f));
|
||||
m_debugDraw.DrawString(5, m_textLine, "dynamic tree height = %d, min = %d", height, int32(minimumHeight));
|
||||
m_textLine += 15;
|
||||
|
||||
Test::Step(settings);
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "create time = %6.2f ms, fixture count = %d",
|
||||
m_createTime, m_fixtureCount);
|
||||
m_textLine += 15;
|
||||
|
||||
//b2DynamicTree* tree = &m_world->m_contactManager.m_broadPhase.m_tree;
|
||||
|
||||
//if (m_stepCount == 400)
|
||||
//{
|
||||
// tree->RebuildBottomUp();
|
||||
//}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Tiles;
|
||||
}
|
||||
|
||||
int32 m_fixtureCount;
|
||||
float32 m_createTime;
|
||||
};
|
||||
|
||||
#endif
|
131
deps/juce/examples/Assets/Box2DTests/TimeOfImpact.h
vendored
Normal file
@ -0,0 +1,131 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef TIME_OF_IMPACT_H
|
||||
#define TIME_OF_IMPACT_H
|
||||
|
||||
class TimeOfImpact : public Test
|
||||
{
|
||||
public:
|
||||
TimeOfImpact()
|
||||
{
|
||||
m_shapeA.SetAsBox(25.0f, 5.0f);
|
||||
m_shapeB.SetAsBox(2.5f, 2.5f);
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new TimeOfImpact;
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
b2Sweep sweepA;
|
||||
sweepA.c0.Set(24.0f, -60.0f);
|
||||
sweepA.a0 = 2.95f;
|
||||
sweepA.c = sweepA.c0;
|
||||
sweepA.a = sweepA.a0;
|
||||
sweepA.localCenter.SetZero();
|
||||
|
||||
b2Sweep sweepB;
|
||||
sweepB.c0.Set(53.474274f, -50.252514f);
|
||||
sweepB.a0 = 513.36676f; // - 162.0f * b2_pi;
|
||||
sweepB.c.Set(54.595478f, -51.083473f);
|
||||
sweepB.a = 513.62781f; // - 162.0f * b2_pi;
|
||||
sweepB.localCenter.SetZero();
|
||||
|
||||
//sweepB.a0 -= 300.0f * b2_pi;
|
||||
//sweepB.a -= 300.0f * b2_pi;
|
||||
|
||||
b2TOIInput input;
|
||||
input.proxyA.Set(&m_shapeA, 0);
|
||||
input.proxyB.Set(&m_shapeB, 0);
|
||||
input.sweepA = sweepA;
|
||||
input.sweepB = sweepB;
|
||||
input.tMax = 1.0f;
|
||||
|
||||
b2TOIOutput output;
|
||||
|
||||
b2TimeOfImpact(&output, &input);
|
||||
|
||||
m_debugDraw.DrawString(5, m_textLine, "toi = %g", output.t);
|
||||
m_textLine += 15;
|
||||
|
||||
extern int32 b2_toiMaxIters, b2_toiMaxRootIters;
|
||||
m_debugDraw.DrawString(5, m_textLine, "max toi iters = %d, max root iters = %d", b2_toiMaxIters, b2_toiMaxRootIters);
|
||||
m_textLine += 15;
|
||||
|
||||
b2Vec2 vertices[b2_maxPolygonVertices];
|
||||
|
||||
b2Transform transformA;
|
||||
sweepA.GetTransform(&transformA, 0.0f);
|
||||
for (int32 i = 0; i < m_shapeA.m_vertexCount; ++i)
|
||||
{
|
||||
vertices[i] = b2Mul(transformA, m_shapeA.m_vertices[i]);
|
||||
}
|
||||
m_debugDraw.DrawPolygon(vertices, m_shapeA.m_vertexCount, b2Color(0.9f, 0.9f, 0.9f));
|
||||
|
||||
b2Transform transformB;
|
||||
sweepB.GetTransform(&transformB, 0.0f);
|
||||
|
||||
b2Vec2 localPoint(2.0f, -0.1f);
|
||||
b2Vec2 rB = b2Mul(transformB, localPoint) - sweepB.c0;
|
||||
float32 wB = sweepB.a - sweepB.a0;
|
||||
b2Vec2 vB = sweepB.c - sweepB.c0;
|
||||
b2Vec2 v = vB + b2Cross(wB, rB);
|
||||
|
||||
for (int32 i = 0; i < m_shapeB.m_vertexCount; ++i)
|
||||
{
|
||||
vertices[i] = b2Mul(transformB, m_shapeB.m_vertices[i]);
|
||||
}
|
||||
m_debugDraw.DrawPolygon(vertices, m_shapeB.m_vertexCount, b2Color(0.5f, 0.9f, 0.5f));
|
||||
|
||||
sweepB.GetTransform(&transformB, output.t);
|
||||
for (int32 i = 0; i < m_shapeB.m_vertexCount; ++i)
|
||||
{
|
||||
vertices[i] = b2Mul(transformB, m_shapeB.m_vertices[i]);
|
||||
}
|
||||
m_debugDraw.DrawPolygon(vertices, m_shapeB.m_vertexCount, b2Color(0.5f, 0.7f, 0.9f));
|
||||
|
||||
sweepB.GetTransform(&transformB, 1.0f);
|
||||
for (int32 i = 0; i < m_shapeB.m_vertexCount; ++i)
|
||||
{
|
||||
vertices[i] = b2Mul(transformB, m_shapeB.m_vertices[i]);
|
||||
}
|
||||
m_debugDraw.DrawPolygon(vertices, m_shapeB.m_vertexCount, b2Color(0.9f, 0.5f, 0.5f));
|
||||
|
||||
#if 0
|
||||
for (float32 t = 0.0f; t < 1.0f; t += 0.1f)
|
||||
{
|
||||
sweepB.GetTransform(&transformB, t);
|
||||
for (int32 i = 0; i < m_shapeB.m_vertexCount; ++i)
|
||||
{
|
||||
vertices[i] = b2Mul(transformB, m_shapeB.m_vertices[i]);
|
||||
}
|
||||
m_debugDraw.DrawPolygon(vertices, m_shapeB.m_vertexCount, b2Color(0.9f, 0.5f, 0.5f));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
b2PolygonShape m_shapeA;
|
||||
b2PolygonShape m_shapeB;
|
||||
};
|
||||
|
||||
#endif
|
99
deps/juce/examples/Assets/Box2DTests/Tumbler.h
vendored
Normal file
@ -0,0 +1,99 @@
|
||||
/*
|
||||
* Copyright (c) 2011 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef TUMBLER_H
|
||||
#define TUMBLER_H
|
||||
|
||||
class Tumbler : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_count = 800
|
||||
};
|
||||
|
||||
Tumbler()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
}
|
||||
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.allowSleep = false;
|
||||
bd.position.Set(0.0f, 10.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 10.0f, b2Vec2( 10.0f, 0.0f), 0.0);
|
||||
body->CreateFixture(&shape, 5.0f);
|
||||
shape.SetAsBox(0.5f, 10.0f, b2Vec2(-10.0f, 0.0f), 0.0);
|
||||
body->CreateFixture(&shape, 5.0f);
|
||||
shape.SetAsBox(10.0f, 0.5f, b2Vec2(0.0f, 10.0f), 0.0);
|
||||
body->CreateFixture(&shape, 5.0f);
|
||||
shape.SetAsBox(10.0f, 0.5f, b2Vec2(0.0f, -10.0f), 0.0);
|
||||
body->CreateFixture(&shape, 5.0f);
|
||||
|
||||
b2RevoluteJointDef jd;
|
||||
jd.bodyA = ground;
|
||||
jd.bodyB = body;
|
||||
jd.localAnchorA.Set(0.0f, 10.0f);
|
||||
jd.localAnchorB.Set(0.0f, 0.0f);
|
||||
jd.referenceAngle = 0.0f;
|
||||
jd.motorSpeed = 0.05f * b2_pi;
|
||||
jd.maxMotorTorque = 1e8f;
|
||||
jd.enableMotor = true;
|
||||
m_joint = (b2RevoluteJoint*)m_world->CreateJoint(&jd);
|
||||
}
|
||||
|
||||
m_count = 0;
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
|
||||
if (m_count < e_count)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(0.0f, 10.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.125f, 0.125f);
|
||||
body->CreateFixture(&shape, 1.0f);
|
||||
|
||||
++m_count;
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Tumbler;
|
||||
}
|
||||
|
||||
b2RevoluteJoint* m_joint;
|
||||
int32 m_count;
|
||||
};
|
||||
|
||||
#endif
|
124
deps/juce/examples/Assets/Box2DTests/VaryingFriction.h
vendored
Normal file
@ -0,0 +1,124 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef VARYING_FRICTION_H
|
||||
#define VARYING_FRICTION_H
|
||||
|
||||
class VaryingFriction : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
VaryingFriction()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(13.0f, 0.25f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-4.0f, 22.0f);
|
||||
bd.angle = -0.25f;
|
||||
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.25f, 1.0f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(10.5f, 19.0f);
|
||||
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(13.0f, 0.25f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(4.0f, 14.0f);
|
||||
bd.angle = 0.25f;
|
||||
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.25f, 1.0f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-10.5f, 11.0f);
|
||||
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(13.0f, 0.25f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.position.Set(-4.0f, 6.0f);
|
||||
bd.angle = -0.25f;
|
||||
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.5f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 25.0f;
|
||||
|
||||
float friction[5] = {0.75f, 0.5f, 0.35f, 0.1f, 0.0f};
|
||||
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-15.0f + 4.0f * i, 28.0f);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
fd.friction = friction[i];
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new VaryingFriction;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
69
deps/juce/examples/Assets/Box2DTests/VaryingRestitution.h
vendored
Normal file
@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef VARYING_RESTITUTION_H
|
||||
#define VARYING_RESTITUTION_H
|
||||
|
||||
// Note: even with a restitution of 1.0, there is some energy change
|
||||
// due to position correction.
|
||||
class VaryingRestitution : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
VaryingRestitution()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 1.0f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
|
||||
float32 restitution[7] = {0.0f, 0.1f, 0.3f, 0.5f, 0.75f, 0.9f, 1.0f};
|
||||
|
||||
for (int32 i = 0; i < 7; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.position.Set(-10.0f + 3.0f * i, 20.0f);
|
||||
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
fd.restitution = restitution[i];
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new VaryingRestitution;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
165
deps/juce/examples/Assets/Box2DTests/VerticalStack.h
vendored
Normal file
@ -0,0 +1,165 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef VERTICAL_STACK_H
|
||||
#define VERTICAL_STACK_H
|
||||
|
||||
class VerticalStack : public Test
|
||||
{
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
e_columnCount = 5,
|
||||
e_rowCount = 16
|
||||
//e_columnCount = 1,
|
||||
//e_rowCount = 1
|
||||
};
|
||||
|
||||
VerticalStack()
|
||||
{
|
||||
{
|
||||
b2BodyDef bd;
|
||||
b2Body* ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
|
||||
shape.Set(b2Vec2(20.0f, 0.0f), b2Vec2(20.0f, 20.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
float32 xs[5] = {0.0f, -10.0f, -5.0f, 5.0f, 10.0f};
|
||||
|
||||
for (int32 j = 0; j < e_columnCount; ++j)
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.5f);
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 1.0f;
|
||||
fd.friction = 0.3f;
|
||||
|
||||
for (int i = 0; i < e_rowCount; ++i)
|
||||
{
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
int32 n = j * e_rowCount + i;
|
||||
b2Assert(n < e_rowCount * e_columnCount);
|
||||
m_indices[n] = n;
|
||||
bd.userData = m_indices + n;
|
||||
|
||||
float32 x = 0.0f;
|
||||
//float32 x = RandomFloat(-0.02f, 0.02f);
|
||||
//float32 x = i % 2 == 0 ? -0.025f : 0.025f;
|
||||
bd.position.Set(xs[j] + x, 0.752f + 1.54f * i);
|
||||
b2Body* body = m_world->CreateBody(&bd);
|
||||
|
||||
m_bodies[n] = body;
|
||||
|
||||
body->CreateFixture(&fd);
|
||||
}
|
||||
}
|
||||
|
||||
m_bullet = NULL;
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case ',':
|
||||
if (m_bullet != NULL)
|
||||
{
|
||||
m_world->DestroyBody(m_bullet);
|
||||
m_bullet = NULL;
|
||||
}
|
||||
|
||||
{
|
||||
b2CircleShape shape;
|
||||
shape.m_radius = 0.25f;
|
||||
|
||||
b2FixtureDef fd;
|
||||
fd.shape = &shape;
|
||||
fd.density = 20.0f;
|
||||
fd.restitution = 0.05f;
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
bd.bullet = true;
|
||||
bd.position.Set(-31.0f, 5.0f);
|
||||
|
||||
m_bullet = m_world->CreateBody(&bd);
|
||||
m_bullet->CreateFixture(&fd);
|
||||
|
||||
m_bullet->SetLinearVelocity(b2Vec2(400.0f, 0.0f));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press: (,) to launch a bullet.");
|
||||
m_textLine += 15;
|
||||
|
||||
//if (m_stepCount == 300)
|
||||
//{
|
||||
// if (m_bullet != NULL)
|
||||
// {
|
||||
// m_world->DestroyBody(m_bullet);
|
||||
// m_bullet = NULL;
|
||||
// }
|
||||
|
||||
// {
|
||||
// b2CircleShape shape;
|
||||
// shape.m_radius = 0.25f;
|
||||
|
||||
// b2FixtureDef fd;
|
||||
// fd.shape = &shape;
|
||||
// fd.density = 20.0f;
|
||||
// fd.restitution = 0.05f;
|
||||
|
||||
// b2BodyDef bd;
|
||||
// bd.type = b2_dynamicBody;
|
||||
// bd.bullet = true;
|
||||
// bd.position.Set(-31.0f, 5.0f);
|
||||
|
||||
// m_bullet = m_world->CreateBody(&bd);
|
||||
// m_bullet->CreateFixture(&fd);
|
||||
|
||||
// m_bullet->SetLinearVelocity(b2Vec2(400.0f, 0.0f));
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new VerticalStack;
|
||||
}
|
||||
|
||||
b2Body* m_bullet;
|
||||
b2Body* m_bodies[e_rowCount * e_columnCount];
|
||||
int32 m_indices[e_rowCount * e_columnCount];
|
||||
};
|
||||
|
||||
#endif
|
209
deps/juce/examples/Assets/Box2DTests/Web.h
vendored
Normal file
@ -0,0 +1,209 @@
|
||||
/*
|
||||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef WEB_H
|
||||
#define WEB_H
|
||||
|
||||
// This tests distance joints, body destruction, and joint destruction.
|
||||
class Web : public Test
|
||||
{
|
||||
public:
|
||||
Web()
|
||||
{
|
||||
b2Body* ground = NULL;
|
||||
{
|
||||
b2BodyDef bd;
|
||||
ground = m_world->CreateBody(&bd);
|
||||
|
||||
b2EdgeShape shape;
|
||||
shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
|
||||
ground->CreateFixture(&shape, 0.0f);
|
||||
}
|
||||
|
||||
{
|
||||
b2PolygonShape shape;
|
||||
shape.SetAsBox(0.5f, 0.5f);
|
||||
|
||||
b2BodyDef bd;
|
||||
bd.type = b2_dynamicBody;
|
||||
|
||||
bd.position.Set(-5.0f, 5.0f);
|
||||
m_bodies[0] = m_world->CreateBody(&bd);
|
||||
m_bodies[0]->CreateFixture(&shape, 5.0f);
|
||||
|
||||
bd.position.Set(5.0f, 5.0f);
|
||||
m_bodies[1] = m_world->CreateBody(&bd);
|
||||
m_bodies[1]->CreateFixture(&shape, 5.0f);
|
||||
|
||||
bd.position.Set(5.0f, 15.0f);
|
||||
m_bodies[2] = m_world->CreateBody(&bd);
|
||||
m_bodies[2]->CreateFixture(&shape, 5.0f);
|
||||
|
||||
bd.position.Set(-5.0f, 15.0f);
|
||||
m_bodies[3] = m_world->CreateBody(&bd);
|
||||
m_bodies[3]->CreateFixture(&shape, 5.0f);
|
||||
|
||||
b2DistanceJointDef jd;
|
||||
b2Vec2 p1, p2, d;
|
||||
|
||||
jd.frequencyHz = 2.0f;
|
||||
jd.dampingRatio = 0.0f;
|
||||
|
||||
jd.bodyA = ground;
|
||||
jd.bodyB = m_bodies[0];
|
||||
jd.localAnchorA.Set(-10.0f, 0.0f);
|
||||
jd.localAnchorB.Set(-0.5f, -0.5f);
|
||||
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
|
||||
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
|
||||
d = p2 - p1;
|
||||
jd.length = d.Length();
|
||||
m_joints[0] = m_world->CreateJoint(&jd);
|
||||
|
||||
jd.bodyA = ground;
|
||||
jd.bodyB = m_bodies[1];
|
||||
jd.localAnchorA.Set(10.0f, 0.0f);
|
||||
jd.localAnchorB.Set(0.5f, -0.5f);
|
||||
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
|
||||
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
|
||||
d = p2 - p1;
|
||||
jd.length = d.Length();
|
||||
m_joints[1] = m_world->CreateJoint(&jd);
|
||||
|
||||
jd.bodyA = ground;
|
||||
jd.bodyB = m_bodies[2];
|
||||
jd.localAnchorA.Set(10.0f, 20.0f);
|
||||
jd.localAnchorB.Set(0.5f, 0.5f);
|
||||
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
|
||||
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
|
||||
d = p2 - p1;
|
||||
jd.length = d.Length();
|
||||
m_joints[2] = m_world->CreateJoint(&jd);
|
||||
|
||||
jd.bodyA = ground;
|
||||
jd.bodyB = m_bodies[3];
|
||||
jd.localAnchorA.Set(-10.0f, 20.0f);
|
||||
jd.localAnchorB.Set(-0.5f, 0.5f);
|
||||
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
|
||||
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
|
||||
d = p2 - p1;
|
||||
jd.length = d.Length();
|
||||
m_joints[3] = m_world->CreateJoint(&jd);
|
||||
|
||||
jd.bodyA = m_bodies[0];
|
||||
jd.bodyB = m_bodies[1];
|
||||
jd.localAnchorA.Set(0.5f, 0.0f);
|
||||
jd.localAnchorB.Set(-0.5f, 0.0f);;
|
||||
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
|
||||
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
|
||||
d = p2 - p1;
|
||||
jd.length = d.Length();
|
||||
m_joints[4] = m_world->CreateJoint(&jd);
|
||||
|
||||
jd.bodyA = m_bodies[1];
|
||||
jd.bodyB = m_bodies[2];
|
||||
jd.localAnchorA.Set(0.0f, 0.5f);
|
||||
jd.localAnchorB.Set(0.0f, -0.5f);
|
||||
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
|
||||
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
|
||||
d = p2 - p1;
|
||||
jd.length = d.Length();
|
||||
m_joints[5] = m_world->CreateJoint(&jd);
|
||||
|
||||
jd.bodyA = m_bodies[2];
|
||||
jd.bodyB = m_bodies[3];
|
||||
jd.localAnchorA.Set(-0.5f, 0.0f);
|
||||
jd.localAnchorB.Set(0.5f, 0.0f);
|
||||
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
|
||||
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
|
||||
d = p2 - p1;
|
||||
jd.length = d.Length();
|
||||
m_joints[6] = m_world->CreateJoint(&jd);
|
||||
|
||||
jd.bodyA = m_bodies[3];
|
||||
jd.bodyB = m_bodies[0];
|
||||
jd.localAnchorA.Set(0.0f, -0.5f);
|
||||
jd.localAnchorB.Set(0.0f, 0.5f);
|
||||
p1 = jd.bodyA->GetWorldPoint(jd.localAnchorA);
|
||||
p2 = jd.bodyB->GetWorldPoint(jd.localAnchorB);
|
||||
d = p2 - p1;
|
||||
jd.length = d.Length();
|
||||
m_joints[7] = m_world->CreateJoint(&jd);
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard(unsigned char key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case 'b':
|
||||
for (int32 i = 0; i < 4; ++i)
|
||||
{
|
||||
if (m_bodies[i])
|
||||
{
|
||||
m_world->DestroyBody(m_bodies[i]);
|
||||
m_bodies[i] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 'j':
|
||||
for (int32 i = 0; i < 8; ++i)
|
||||
{
|
||||
if (m_joints[i])
|
||||
{
|
||||
m_world->DestroyJoint(m_joints[i]);
|
||||
m_joints[i] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Step(Settings* settings)
|
||||
{
|
||||
Test::Step(settings);
|
||||
m_debugDraw.DrawString(5, m_textLine, "This demonstrates a soft distance joint.");
|
||||
m_textLine += 15;
|
||||
m_debugDraw.DrawString(5, m_textLine, "Press: (b) to delete a body, (j) to delete a joint");
|
||||
m_textLine += 15;
|
||||
}
|
||||
|
||||
void JointDestroyed(b2Joint* joint)
|
||||
{
|
||||
for (int32 i = 0; i < 8; ++i)
|
||||
{
|
||||
if (m_joints[i] == joint)
|
||||
{
|
||||
m_joints[i] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new Web;
|
||||
}
|
||||
|
||||
b2Body* m_bodies[4];
|
||||
b2Joint* m_joints[8];
|
||||
};
|
||||
|
||||
#endif
|
695
deps/juce/examples/Assets/DSPDemos_Common.h
vendored
Normal file
@ -0,0 +1,695 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE examples.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
|
||||
WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
|
||||
PURPOSE, ARE DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
using namespace dsp;
|
||||
|
||||
//==============================================================================
|
||||
struct DSPDemoParameterBase : public ChangeBroadcaster
|
||||
{
|
||||
DSPDemoParameterBase (const String& labelName) : name (labelName) {}
|
||||
virtual ~DSPDemoParameterBase() {}
|
||||
|
||||
virtual Component* getComponent() = 0;
|
||||
|
||||
virtual int getPreferredHeight() = 0;
|
||||
virtual int getPreferredWidth() = 0;
|
||||
|
||||
String name;
|
||||
|
||||
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (DSPDemoParameterBase)
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
struct SliderParameter : public DSPDemoParameterBase
|
||||
{
|
||||
SliderParameter (Range<double> range, double skew, double initialValue,
|
||||
const String& labelName, const String& suffix = {})
|
||||
: DSPDemoParameterBase (labelName)
|
||||
{
|
||||
slider.setRange (range.getStart(), range.getEnd(), 0.01);
|
||||
slider.setSkewFactor (skew);
|
||||
slider.setValue (initialValue);
|
||||
|
||||
if (suffix.isNotEmpty())
|
||||
slider.setTextValueSuffix (suffix);
|
||||
|
||||
slider.onValueChange = [this] { sendChangeMessage(); };
|
||||
}
|
||||
|
||||
Component* getComponent() override { return &slider; }
|
||||
|
||||
int getPreferredHeight() override { return 40; }
|
||||
int getPreferredWidth() override { return 500; }
|
||||
|
||||
double getCurrentValue() const { return slider.getValue(); }
|
||||
|
||||
private:
|
||||
Slider slider;
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
struct ChoiceParameter : public DSPDemoParameterBase
|
||||
{
|
||||
ChoiceParameter (const StringArray& options, int initialId, const String& labelName)
|
||||
: DSPDemoParameterBase (labelName)
|
||||
{
|
||||
parameterBox.addItemList (options, 1);
|
||||
parameterBox.onChange = [this] { sendChangeMessage(); };
|
||||
|
||||
parameterBox.setSelectedId (initialId);
|
||||
}
|
||||
|
||||
Component* getComponent() override { return ¶meterBox; }
|
||||
|
||||
int getPreferredHeight() override { return 25; }
|
||||
int getPreferredWidth() override { return 250; }
|
||||
|
||||
int getCurrentSelectedID() const { return parameterBox.getSelectedId(); }
|
||||
|
||||
private:
|
||||
ComboBox parameterBox;
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
class AudioThumbnailComponent : public Component,
|
||||
public FileDragAndDropTarget,
|
||||
public ChangeBroadcaster,
|
||||
private ChangeListener,
|
||||
private Timer
|
||||
{
|
||||
public:
|
||||
AudioThumbnailComponent (AudioDeviceManager& adm, AudioFormatManager& afm)
|
||||
: audioDeviceManager (adm),
|
||||
thumbnailCache (5),
|
||||
thumbnail (128, afm, thumbnailCache)
|
||||
{
|
||||
thumbnail.addChangeListener (this);
|
||||
}
|
||||
|
||||
~AudioThumbnailComponent() override
|
||||
{
|
||||
thumbnail.removeChangeListener (this);
|
||||
}
|
||||
|
||||
void paint (Graphics& g) override
|
||||
{
|
||||
g.fillAll (Colour (0xff495358));
|
||||
|
||||
g.setColour (Colours::white);
|
||||
|
||||
if (thumbnail.getTotalLength() > 0.0)
|
||||
{
|
||||
thumbnail.drawChannels (g, getLocalBounds().reduced (2),
|
||||
0.0, thumbnail.getTotalLength(), 1.0f);
|
||||
|
||||
g.setColour (Colours::black);
|
||||
g.fillRect (static_cast<float> (currentPosition * getWidth()), 0.0f,
|
||||
1.0f, static_cast<float> (getHeight()));
|
||||
}
|
||||
else
|
||||
{
|
||||
g.drawFittedText ("No audio file loaded.\nDrop a file here or click the \"Load File...\" button.", getLocalBounds(),
|
||||
Justification::centred, 2);
|
||||
}
|
||||
}
|
||||
|
||||
bool isInterestedInFileDrag (const StringArray&) override { return true; }
|
||||
void filesDropped (const StringArray& files, int, int) override { loadURL (URL (File (files[0])), true); }
|
||||
|
||||
void setCurrentURL (const URL& u)
|
||||
{
|
||||
if (currentURL == u)
|
||||
return;
|
||||
|
||||
loadURL (u);
|
||||
}
|
||||
|
||||
URL getCurrentURL() { return currentURL; }
|
||||
|
||||
void setTransportSource (AudioTransportSource* newSource)
|
||||
{
|
||||
transportSource = newSource;
|
||||
|
||||
struct ResetCallback : public CallbackMessage
|
||||
{
|
||||
ResetCallback (AudioThumbnailComponent& o) : owner (o) {}
|
||||
void messageCallback() override { owner.reset(); }
|
||||
|
||||
AudioThumbnailComponent& owner;
|
||||
};
|
||||
|
||||
(new ResetCallback (*this))->post();
|
||||
}
|
||||
|
||||
private:
|
||||
AudioDeviceManager& audioDeviceManager;
|
||||
AudioThumbnailCache thumbnailCache;
|
||||
AudioThumbnail thumbnail;
|
||||
AudioTransportSource* transportSource = nullptr;
|
||||
|
||||
URL currentURL;
|
||||
double currentPosition = 0.0;
|
||||
|
||||
//==============================================================================
|
||||
void changeListenerCallback (ChangeBroadcaster*) override { repaint(); }
|
||||
|
||||
void reset()
|
||||
{
|
||||
currentPosition = 0.0;
|
||||
repaint();
|
||||
|
||||
if (transportSource == nullptr)
|
||||
stopTimer();
|
||||
else
|
||||
startTimerHz (25);
|
||||
}
|
||||
|
||||
void loadURL (const URL& u, bool notify = false)
|
||||
{
|
||||
if (currentURL == u)
|
||||
return;
|
||||
|
||||
currentURL = u;
|
||||
|
||||
InputSource* inputSource = nullptr;
|
||||
|
||||
#if ! JUCE_IOS
|
||||
if (u.isLocalFile())
|
||||
{
|
||||
inputSource = new FileInputSource (u.getLocalFile());
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
if (inputSource == nullptr)
|
||||
inputSource = new URLInputSource (u);
|
||||
}
|
||||
|
||||
thumbnail.setSource (inputSource);
|
||||
|
||||
if (notify)
|
||||
sendChangeMessage();
|
||||
}
|
||||
|
||||
void timerCallback() override
|
||||
{
|
||||
if (transportSource != nullptr)
|
||||
{
|
||||
currentPosition = transportSource->getCurrentPosition() / thumbnail.getTotalLength();
|
||||
repaint();
|
||||
}
|
||||
}
|
||||
|
||||
void mouseDrag (const MouseEvent& e) override
|
||||
{
|
||||
if (transportSource != nullptr)
|
||||
{
|
||||
const ScopedLock sl (audioDeviceManager.getAudioCallbackLock());
|
||||
|
||||
transportSource->setPosition ((jmax (static_cast<double> (e.x), 0.0) / getWidth())
|
||||
* thumbnail.getTotalLength());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
class DemoParametersComponent : public Component
|
||||
{
|
||||
public:
|
||||
DemoParametersComponent (const std::vector<DSPDemoParameterBase*>& demoParams)
|
||||
{
|
||||
parameters = demoParams;
|
||||
|
||||
for (auto demoParameter : parameters)
|
||||
{
|
||||
addAndMakeVisible (demoParameter->getComponent());
|
||||
|
||||
auto* paramLabel = new Label ({}, demoParameter->name);
|
||||
|
||||
paramLabel->attachToComponent (demoParameter->getComponent(), true);
|
||||
paramLabel->setJustificationType (Justification::centredLeft);
|
||||
addAndMakeVisible (paramLabel);
|
||||
labels.add (paramLabel);
|
||||
}
|
||||
}
|
||||
|
||||
void resized() override
|
||||
{
|
||||
auto bounds = getLocalBounds();
|
||||
bounds.removeFromLeft (100);
|
||||
|
||||
for (auto* p : parameters)
|
||||
{
|
||||
auto* comp = p->getComponent();
|
||||
|
||||
comp->setSize (jmin (bounds.getWidth(), p->getPreferredWidth()), p->getPreferredHeight());
|
||||
|
||||
auto compBounds = bounds.removeFromTop (p->getPreferredHeight());
|
||||
comp->setCentrePosition (compBounds.getCentre());
|
||||
}
|
||||
}
|
||||
|
||||
int getHeightNeeded()
|
||||
{
|
||||
auto height = 0;
|
||||
|
||||
for (auto* p : parameters)
|
||||
height += p->getPreferredHeight();
|
||||
|
||||
return height + 10;
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<DSPDemoParameterBase*> parameters;
|
||||
OwnedArray<Label> labels;
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
template <class DemoType>
|
||||
struct DSPDemo : public AudioSource,
|
||||
public ProcessorWrapper<DemoType>,
|
||||
private ChangeListener
|
||||
{
|
||||
DSPDemo (AudioSource& input)
|
||||
: inputSource (&input)
|
||||
{
|
||||
for (auto* p : getParameters())
|
||||
p->addChangeListener (this);
|
||||
}
|
||||
|
||||
void prepareToPlay (int blockSize, double sampleRate) override
|
||||
{
|
||||
inputSource->prepareToPlay (blockSize, sampleRate);
|
||||
this->prepare ({ sampleRate, (uint32) blockSize, 2 });
|
||||
}
|
||||
|
||||
void releaseResources() override
|
||||
{
|
||||
inputSource->releaseResources();
|
||||
}
|
||||
|
||||
void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
|
||||
{
|
||||
if (bufferToFill.buffer == nullptr)
|
||||
{
|
||||
jassertfalse;
|
||||
return;
|
||||
}
|
||||
|
||||
inputSource->getNextAudioBlock (bufferToFill);
|
||||
|
||||
AudioBlock<float> block (*bufferToFill.buffer,
|
||||
(size_t) bufferToFill.startSample);
|
||||
|
||||
ScopedLock audioLock (audioCallbackLock);
|
||||
this->process (ProcessContextReplacing<float> (block));
|
||||
}
|
||||
|
||||
const std::vector<DSPDemoParameterBase*>& getParameters()
|
||||
{
|
||||
return this->processor.parameters;
|
||||
}
|
||||
|
||||
void changeListenerCallback (ChangeBroadcaster*) override
|
||||
{
|
||||
ScopedLock audioLock (audioCallbackLock);
|
||||
static_cast<DemoType&> (this->processor).updateParameters();
|
||||
}
|
||||
|
||||
CriticalSection audioCallbackLock;
|
||||
|
||||
AudioSource* inputSource;
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
template <class DemoType>
|
||||
class AudioFileReaderComponent : public Component,
|
||||
private TimeSliceThread,
|
||||
private Value::Listener,
|
||||
private ChangeListener
|
||||
{
|
||||
public:
|
||||
//==============================================================================
|
||||
AudioFileReaderComponent()
|
||||
: TimeSliceThread ("Audio File Reader Thread"),
|
||||
header (audioDeviceManager, formatManager, *this)
|
||||
{
|
||||
loopState.addListener (this);
|
||||
|
||||
formatManager.registerBasicFormats();
|
||||
audioDeviceManager.addAudioCallback (&audioSourcePlayer);
|
||||
|
||||
#ifndef JUCE_DEMO_RUNNER
|
||||
audioDeviceManager.initialiseWithDefaultDevices (0, 2);
|
||||
#endif
|
||||
|
||||
init();
|
||||
startThread();
|
||||
|
||||
setOpaque (true);
|
||||
|
||||
addAndMakeVisible (header);
|
||||
|
||||
setSize (800, 250);
|
||||
}
|
||||
|
||||
~AudioFileReaderComponent() override
|
||||
{
|
||||
signalThreadShouldExit();
|
||||
stop();
|
||||
audioDeviceManager.removeAudioCallback (&audioSourcePlayer);
|
||||
waitForThreadToExit (10000);
|
||||
}
|
||||
|
||||
void paint (Graphics& g) override
|
||||
{
|
||||
g.setColour (getLookAndFeel().findColour (ResizableWindow::backgroundColourId));
|
||||
g.fillRect (getLocalBounds());
|
||||
}
|
||||
|
||||
void resized() override
|
||||
{
|
||||
auto r = getLocalBounds();
|
||||
|
||||
header.setBounds (r.removeFromTop (120));
|
||||
|
||||
r.removeFromTop (20);
|
||||
|
||||
if (parametersComponent.get() != nullptr)
|
||||
parametersComponent->setBounds (r.removeFromTop (parametersComponent->getHeightNeeded()).reduced (20, 0));
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
bool loadURL (const URL& fileToPlay)
|
||||
{
|
||||
stop();
|
||||
|
||||
audioSourcePlayer.setSource (nullptr);
|
||||
getThumbnailComponent().setTransportSource (nullptr);
|
||||
transportSource.reset();
|
||||
readerSource.reset();
|
||||
|
||||
AudioFormatReader* newReader = nullptr;
|
||||
|
||||
#if ! JUCE_IOS
|
||||
if (fileToPlay.isLocalFile())
|
||||
{
|
||||
newReader = formatManager.createReaderFor (fileToPlay.getLocalFile());
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
if (newReader == nullptr)
|
||||
newReader = formatManager.createReaderFor (fileToPlay.createInputStream (URL::InputStreamOptions (URL::ParameterHandling::inAddress)));
|
||||
}
|
||||
|
||||
reader.reset (newReader);
|
||||
|
||||
if (reader.get() != nullptr)
|
||||
{
|
||||
readerSource.reset (new AudioFormatReaderSource (reader.get(), false));
|
||||
readerSource->setLooping (loopState.getValue());
|
||||
|
||||
init();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void togglePlay()
|
||||
{
|
||||
if (playState.getValue())
|
||||
stop();
|
||||
else
|
||||
play();
|
||||
}
|
||||
|
||||
void stop()
|
||||
{
|
||||
playState = false;
|
||||
|
||||
if (transportSource.get() != nullptr)
|
||||
{
|
||||
transportSource->stop();
|
||||
transportSource->setPosition (0);
|
||||
}
|
||||
}
|
||||
|
||||
void init()
|
||||
{
|
||||
if (transportSource.get() == nullptr)
|
||||
{
|
||||
transportSource.reset (new AudioTransportSource());
|
||||
transportSource->addChangeListener (this);
|
||||
|
||||
if (readerSource.get() != nullptr)
|
||||
{
|
||||
if (auto* device = audioDeviceManager.getCurrentAudioDevice())
|
||||
{
|
||||
transportSource->setSource (readerSource.get(), roundToInt (device->getCurrentSampleRate()), this, reader->sampleRate);
|
||||
|
||||
getThumbnailComponent().setTransportSource (transportSource.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
audioSourcePlayer.setSource (nullptr);
|
||||
currentDemo.reset();
|
||||
|
||||
if (currentDemo.get() == nullptr)
|
||||
currentDemo.reset (new DSPDemo<DemoType> (*transportSource));
|
||||
|
||||
audioSourcePlayer.setSource (currentDemo.get());
|
||||
|
||||
initParameters();
|
||||
}
|
||||
|
||||
void play()
|
||||
{
|
||||
if (readerSource.get() == nullptr)
|
||||
return;
|
||||
|
||||
if (transportSource->getCurrentPosition() >= transportSource->getLengthInSeconds()
|
||||
|| transportSource->getCurrentPosition() < 0)
|
||||
transportSource->setPosition (0);
|
||||
|
||||
transportSource->start();
|
||||
playState = true;
|
||||
}
|
||||
|
||||
void setLooping (bool shouldLoop)
|
||||
{
|
||||
if (readerSource.get() != nullptr)
|
||||
readerSource->setLooping (shouldLoop);
|
||||
}
|
||||
|
||||
AudioThumbnailComponent& getThumbnailComponent() { return header.thumbnailComp; }
|
||||
|
||||
void initParameters()
|
||||
{
|
||||
auto& parameters = currentDemo->getParameters();
|
||||
|
||||
parametersComponent.reset();
|
||||
|
||||
if (parameters.size() > 0)
|
||||
{
|
||||
parametersComponent.reset (new DemoParametersComponent (parameters));
|
||||
addAndMakeVisible (parametersComponent.get());
|
||||
}
|
||||
|
||||
resized();
|
||||
}
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
class AudioPlayerHeader : public Component,
|
||||
private ChangeListener,
|
||||
private Value::Listener
|
||||
{
|
||||
public:
|
||||
AudioPlayerHeader (AudioDeviceManager& adm,
|
||||
AudioFormatManager& afm,
|
||||
AudioFileReaderComponent& afr)
|
||||
: thumbnailComp (adm, afm),
|
||||
audioFileReader (afr)
|
||||
{
|
||||
setOpaque (true);
|
||||
|
||||
addAndMakeVisible (loadButton);
|
||||
addAndMakeVisible (playButton);
|
||||
addAndMakeVisible (loopButton);
|
||||
|
||||
playButton.setColour (TextButton::buttonColourId, Colour (0xff79ed7f));
|
||||
playButton.setColour (TextButton::textColourOffId, Colours::black);
|
||||
|
||||
loadButton.setColour (TextButton::buttonColourId, Colour (0xff797fed));
|
||||
loadButton.setColour (TextButton::textColourOffId, Colours::black);
|
||||
|
||||
loadButton.onClick = [this] { openFile(); };
|
||||
playButton.onClick = [this] { audioFileReader.togglePlay(); };
|
||||
|
||||
addAndMakeVisible (thumbnailComp);
|
||||
thumbnailComp.addChangeListener (this);
|
||||
|
||||
audioFileReader.playState.addListener (this);
|
||||
loopButton.getToggleStateValue().referTo (audioFileReader.loopState);
|
||||
}
|
||||
|
||||
~AudioPlayerHeader() override
|
||||
{
|
||||
audioFileReader.playState.removeListener (this);
|
||||
}
|
||||
|
||||
void paint (Graphics& g) override
|
||||
{
|
||||
g.setColour (getLookAndFeel().findColour (ResizableWindow::backgroundColourId).darker());
|
||||
g.fillRect (getLocalBounds());
|
||||
}
|
||||
|
||||
void resized() override
|
||||
{
|
||||
auto bounds = getLocalBounds();
|
||||
|
||||
auto buttonBounds = bounds.removeFromLeft (jmin (250, bounds.getWidth() / 4));
|
||||
auto loopBounds = buttonBounds.removeFromBottom (30);
|
||||
|
||||
loadButton.setBounds (buttonBounds.removeFromTop (buttonBounds.getHeight() / 2));
|
||||
playButton.setBounds (buttonBounds);
|
||||
|
||||
loopButton.setSize (0, 25);
|
||||
loopButton.changeWidthToFitText();
|
||||
loopButton.setCentrePosition (loopBounds.getCentre());
|
||||
|
||||
thumbnailComp.setBounds (bounds);
|
||||
}
|
||||
|
||||
AudioThumbnailComponent thumbnailComp;
|
||||
|
||||
private:
|
||||
//==============================================================================
|
||||
void openFile()
|
||||
{
|
||||
audioFileReader.stop();
|
||||
|
||||
if (fileChooser != nullptr)
|
||||
return;
|
||||
|
||||
if (! RuntimePermissions::isGranted (RuntimePermissions::readExternalStorage))
|
||||
{
|
||||
SafePointer<AudioPlayerHeader> safeThis (this);
|
||||
RuntimePermissions::request (RuntimePermissions::readExternalStorage,
|
||||
[safeThis] (bool granted) mutable
|
||||
{
|
||||
if (safeThis != nullptr && granted)
|
||||
safeThis->openFile();
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
fileChooser.reset (new FileChooser ("Select an audio file...", File(), "*.wav;*.mp3;*.aif"));
|
||||
|
||||
fileChooser->launchAsync (FileBrowserComponent::openMode | FileBrowserComponent::canSelectFiles,
|
||||
[this] (const FileChooser& fc) mutable
|
||||
{
|
||||
if (fc.getURLResults().size() > 0)
|
||||
{
|
||||
auto u = fc.getURLResult();
|
||||
|
||||
if (! audioFileReader.loadURL (u))
|
||||
NativeMessageBox::showAsync (MessageBoxOptions()
|
||||
.withIconType (MessageBoxIconType::WarningIcon)
|
||||
.withTitle ("Error loading file")
|
||||
.withMessage ("Unable to load audio file"),
|
||||
nullptr);
|
||||
else
|
||||
thumbnailComp.setCurrentURL (u);
|
||||
}
|
||||
|
||||
fileChooser = nullptr;
|
||||
}, nullptr);
|
||||
}
|
||||
|
||||
void changeListenerCallback (ChangeBroadcaster*) override
|
||||
{
|
||||
if (audioFileReader.playState.getValue())
|
||||
audioFileReader.stop();
|
||||
|
||||
audioFileReader.loadURL (thumbnailComp.getCurrentURL());
|
||||
}
|
||||
|
||||
void valueChanged (Value& v) override
|
||||
{
|
||||
playButton.setButtonText (v.getValue() ? "Stop" : "Play");
|
||||
playButton.setColour (TextButton::buttonColourId, v.getValue() ? Colour (0xffed797f) : Colour (0xff79ed7f));
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
TextButton loadButton { "Load File..." }, playButton { "Play" };
|
||||
ToggleButton loopButton { "Loop File" };
|
||||
|
||||
AudioFileReaderComponent& audioFileReader;
|
||||
std::unique_ptr<FileChooser> fileChooser;
|
||||
};
|
||||
|
||||
//==============================================================================
|
||||
void valueChanged (Value& v) override
|
||||
{
|
||||
if (readerSource.get() != nullptr)
|
||||
readerSource->setLooping (v.getValue());
|
||||
}
|
||||
|
||||
void changeListenerCallback (ChangeBroadcaster*) override
|
||||
{
|
||||
if (playState.getValue() && ! transportSource->isPlaying())
|
||||
stop();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
// if this PIP is running inside the demo runner, we'll use the shared device manager instead
|
||||
#ifndef JUCE_DEMO_RUNNER
|
||||
AudioDeviceManager audioDeviceManager;
|
||||
#else
|
||||
AudioDeviceManager& audioDeviceManager { getSharedAudioDeviceManager (0, 2) };
|
||||
#endif
|
||||
|
||||
AudioFormatManager formatManager;
|
||||
Value playState { var (false) };
|
||||
Value loopState { var (false) };
|
||||
|
||||
double currentSampleRate = 44100.0;
|
||||
uint32 currentBlockSize = 512;
|
||||
uint32 currentNumChannels = 2;
|
||||
|
||||
std::unique_ptr<AudioFormatReader> reader;
|
||||
std::unique_ptr<AudioFormatReaderSource> readerSource;
|
||||
std::unique_ptr<AudioTransportSource> transportSource;
|
||||
std::unique_ptr<DSPDemo<DemoType>> currentDemo;
|
||||
|
||||
AudioSourcePlayer audioSourcePlayer;
|
||||
|
||||
AudioPlayerHeader header;
|
||||
|
||||
AudioBuffer<float> fileReadBuffer;
|
||||
|
||||
std::unique_ptr<DemoParametersComponent> parametersComponent;
|
||||
};
|
246
deps/juce/examples/Assets/DemoUtilities.h
vendored
Normal file
@ -0,0 +1,246 @@
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
This file is part of the JUCE examples.
|
||||
Copyright (c) 2020 - Raw Material Software Limited
|
||||
|
||||
The code included in this file is provided under the terms of the ISC license
|
||||
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
|
||||
To use, copy, modify, and/or distribute this software for any purpose with or
|
||||
without fee is hereby granted provided that the above copyright notice and
|
||||
this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES,
|
||||
WHETHER EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR
|
||||
PURPOSE, ARE DISCLAIMED.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <JuceHeader.h>
|
||||
|
||||
#ifndef PIP_DEMO_UTILITIES_INCLUDED
|
||||
#define PIP_DEMO_UTILITIES_INCLUDED 1
|
||||
#endif
|
||||
|
||||
//==============================================================================
|
||||
/*
|
||||
This file contains a bunch of miscellaneous utilities that are
|
||||
used by the various demos.
|
||||
*/
|
||||
|
||||
//==============================================================================
|
||||
inline Colour getRandomColour (float brightness) noexcept
|
||||
{
|
||||
return Colour::fromHSV (Random::getSystemRandom().nextFloat(), 0.5f, brightness, 1.0f);
|
||||
}
|
||||
|
||||
inline Colour getRandomBrightColour() noexcept { return getRandomColour (0.8f); }
|
||||
inline Colour getRandomDarkColour() noexcept { return getRandomColour (0.3f); }
|
||||
|
||||
inline Colour getUIColourIfAvailable (LookAndFeel_V4::ColourScheme::UIColour uiColour, Colour fallback = Colour (0xff4d4d4d)) noexcept
|
||||
{
|
||||
if (auto* v4 = dynamic_cast<LookAndFeel_V4*> (&LookAndFeel::getDefaultLookAndFeel()))
|
||||
return v4->getCurrentColourScheme().getUIColour (uiColour);
|
||||
|
||||
return fallback;
|
||||
}
|
||||
|
||||
inline File getExamplesDirectory() noexcept
|
||||
{
|
||||
#ifdef PIP_JUCE_EXAMPLES_DIRECTORY
|
||||
MemoryOutputStream mo;
|
||||
|
||||
auto success = Base64::convertFromBase64 (mo, JUCE_STRINGIFY (PIP_JUCE_EXAMPLES_DIRECTORY));
|
||||
ignoreUnused (success);
|
||||
jassert (success);
|
||||
|
||||
return mo.toString();
|
||||
#elif defined PIP_JUCE_EXAMPLES_DIRECTORY_STRING
|
||||
return File { CharPointer_UTF8 { PIP_JUCE_EXAMPLES_DIRECTORY_STRING } };
|
||||
#else
|
||||
auto currentFile = File::getSpecialLocation (File::SpecialLocationType::currentApplicationFile);
|
||||
auto exampleDir = currentFile.getParentDirectory().getChildFile ("examples");
|
||||
|
||||
if (exampleDir.exists())
|
||||
return exampleDir;
|
||||
|
||||
// keep track of the number of parent directories so we don't go on endlessly
|
||||
for (int numTries = 0; numTries < 15; ++numTries)
|
||||
{
|
||||
if (currentFile.getFileName() == "examples")
|
||||
return currentFile;
|
||||
|
||||
const auto sibling = currentFile.getSiblingFile ("examples");
|
||||
|
||||
if (sibling.exists())
|
||||
return sibling;
|
||||
|
||||
currentFile = currentFile.getParentDirectory();
|
||||
}
|
||||
|
||||
return currentFile;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline std::unique_ptr<InputStream> createAssetInputStream (const char* resourcePath)
|
||||
{
|
||||
#if JUCE_ANDROID
|
||||
ZipFile apkZip (File::getSpecialLocation (File::invokedExecutableFile));
|
||||
return std::unique_ptr<InputStream> (apkZip.createStreamForEntry (apkZip.getIndexOfFileName ("assets/" + String (resourcePath))));
|
||||
#else
|
||||
#if JUCE_IOS
|
||||
auto assetsDir = File::getSpecialLocation (File::currentExecutableFile)
|
||||
.getParentDirectory().getChildFile ("Assets");
|
||||
#elif JUCE_MAC
|
||||
auto assetsDir = File::getSpecialLocation (File::currentExecutableFile)
|
||||
.getParentDirectory().getParentDirectory().getChildFile ("Resources").getChildFile ("Assets");
|
||||
|
||||
if (! assetsDir.exists())
|
||||
assetsDir = getExamplesDirectory().getChildFile ("Assets");
|
||||
#else
|
||||
auto assetsDir = getExamplesDirectory().getChildFile ("Assets");
|
||||
#endif
|
||||
|
||||
auto resourceFile = assetsDir.getChildFile (resourcePath);
|
||||
jassert (resourceFile.existsAsFile());
|
||||
|
||||
return resourceFile.createInputStream();
|
||||
#endif
|
||||
}
|
||||
|
||||
inline Image getImageFromAssets (const char* assetName)
|
||||
{
|
||||
auto hashCode = (String (assetName) + "@juce_demo_assets").hashCode64();
|
||||
auto img = ImageCache::getFromHashCode (hashCode);
|
||||
|
||||
if (img.isNull())
|
||||
{
|
||||
std::unique_ptr<InputStream> juceIconStream (createAssetInputStream (assetName));
|
||||
|
||||
if (juceIconStream == nullptr)
|
||||
return {};
|
||||
|
||||
img = ImageFileFormat::loadFrom (*juceIconStream);
|
||||
|
||||
ImageCache::addImageToCache (img, hashCode);
|
||||
}
|
||||
|
||||
return img;
|
||||
}
|
||||
|
||||
inline String loadEntireAssetIntoString (const char* assetName)
|
||||
{
|
||||
std::unique_ptr<InputStream> input (createAssetInputStream (assetName));
|
||||
|
||||
if (input == nullptr)
|
||||
return {};
|
||||
|
||||
return input->readString();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
inline Path getJUCELogoPath()
|
||||
{
|
||||
return Drawable::parseSVGPath (
|
||||
"M72.87 84.28A42.36 42.36 0 0130.4 42.14a42.48 42.48 0 0184.95 0 42.36 42.36 0 01-42.48 42.14zm0-78.67A36.74 36.74 0 0036 42.14a36.88 36.88 0 0073.75 0A36.75 36.75 0 0072.87 5.61z"
|
||||
"M77.62 49.59a177.77 177.77 0 008.74 18.93A4.38 4.38 0 0092.69 70a34.5 34.5 0 008.84-9 4.3 4.3 0 00-2.38-6.49A176.73 176.73 0 0180 47.32a1.78 1.78 0 00-2.38 2.27zM81.05 44.27a169.68 169.68 0 0020.13 7.41 4.39 4.39 0 005.52-3.41 34.42 34.42 0 00.55-6.13 33.81 33.81 0 00-.67-6.72 4.37 4.37 0 00-6.31-3A192.32 192.32 0 0181.1 41a1.76 1.76 0 00-.05 3.27zM74.47 50.44a1.78 1.78 0 00-3.29 0 165.54 165.54 0 00-7.46 19.89 4.33 4.33 0 003.47 5.48 35.49 35.49 0 005.68.46 34.44 34.44 0 007.13-.79 4.32 4.32 0 003-6.25 187.83 187.83 0 01-8.53-18.79zM71.59 34.12a1.78 1.78 0 003.29.05 163.9 163.9 0 007.52-20.11A4.34 4.34 0 0079 8.59a35.15 35.15 0 00-13.06.17 4.32 4.32 0 00-3 6.26 188.41 188.41 0 018.65 19.1zM46.32 30.3a176.2 176.2 0 0120 7.48 1.78 1.78 0 002.37-2.28 180.72 180.72 0 00-9.13-19.84 4.38 4.38 0 00-6.33-1.47 34.27 34.27 0 00-9.32 9.65 4.31 4.31 0 002.41 6.46zM68.17 49.18a1.77 1.77 0 00-2.29-2.34 181.71 181.71 0 00-19.51 8.82A4.3 4.3 0 0044.91 62a34.36 34.36 0 009.42 8.88 4.36 4.36 0 006.5-2.38 175.11 175.11 0 017.34-19.32zM77.79 35.59a1.78 1.78 0 002.3 2.35 182.51 182.51 0 0019.6-8.88 4.3 4.3 0 001.5-6.25 34.4 34.4 0 00-9.41-9.14A4.36 4.36 0 0085.24 16a174.51 174.51 0 01-7.45 19.59zM64.69 40.6a167.72 167.72 0 00-20.22-7.44A4.36 4.36 0 0039 36.6a33.68 33.68 0 00-.45 5.54 34 34 0 00.81 7.4 4.36 4.36 0 006.28 2.84 189.19 189.19 0 0119-8.52 1.76 1.76 0 00.05-3.26zM20 129.315c0 5-2.72 8.16-7.11 8.16-2.37 0-4.17-1-6.2-3.56l-.69-.78-6 5 .57.76c3.25 4.36 7.16 6.39 12.31 6.39 9 0 15.34-6.57 15.34-16v-28.1H20zM61.69 126.505c0 6.66-3.76 11-9.57 11-5.81 0-9.56-4.31-9.56-11v-25.32h-8.23v25.69c0 10.66 7.4 18.4 17.6 18.4 10 0 17.61-7.72 18-18.4v-25.69h-8.24zM106.83 134.095c-3.58 2.43-6.18 3.38-9.25 3.38a14.53 14.53 0 010-29c3.24 0 5.66.88 9.25 3.38l.76.53 4.78-6-.75-.62a22.18 22.18 0 00-14.22-5.1 22.33 22.33 0 100 44.65 21.53 21.53 0 0014.39-5.08l.81-.64-5-6zM145.75 137.285h-19.06v-10.72h18.3v-7.61h-18.3v-10.16h19.06v-7.61h-27.28v43.53h27.28z"
|
||||
"M68.015 83.917c-7.723-.902-15.472-4.123-21.566-8.966-8.475-6.736-14.172-16.823-15.574-27.575C29.303 35.31 33.538 22.7 42.21 13.631 49.154 6.368 58.07 1.902 68.042.695c2.15-.26 7.524-.26 9.675 0 12.488 1.512 23.464 8.25 30.437 18.686 8.332 12.471 9.318 28.123 2.605 41.368-2.28 4.5-4.337 7.359-7.85 10.909A42.273 42.273 0 0177.613 83.92c-2.027.227-7.644.225-9.598-.003zm7.823-5.596c8.435-.415 17.446-4.678 23.683-11.205 5.976-6.254 9.35-13.723 10.181-22.537.632-6.705-1.346-14.948-5.065-21.108C98.88 13.935 89.397 7.602 78.34 5.906c-2.541-.39-8.398-.386-10.96.006C53.54 8.034 42.185 17.542 37.81 30.67c-2.807 8.426-2.421 17.267 1.11 25.444 4.877 11.297 14.959 19.41 26.977 21.709 2.136.408 6.1.755 7.377.645.325-.028 1.48-.094 2.564-.147z"
|
||||
);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
#if JUCE_MODULE_AVAILABLE_juce_gui_extra
|
||||
inline CodeEditorComponent::ColourScheme getDarkCodeEditorColourScheme()
|
||||
{
|
||||
struct Type
|
||||
{
|
||||
const char* name;
|
||||
juce::uint32 colour;
|
||||
};
|
||||
|
||||
const Type types[] =
|
||||
{
|
||||
{ "Error", 0xffe60000 },
|
||||
{ "Comment", 0xff72d20c },
|
||||
{ "Keyword", 0xffee6f6f },
|
||||
{ "Operator", 0xffc4eb19 },
|
||||
{ "Identifier", 0xffcfcfcf },
|
||||
{ "Integer", 0xff42c8c4 },
|
||||
{ "Float", 0xff885500 },
|
||||
{ "String", 0xffbc45dd },
|
||||
{ "Bracket", 0xff058202 },
|
||||
{ "Punctuation", 0xffcfbeff },
|
||||
{ "Preprocessor Text", 0xfff8f631 }
|
||||
};
|
||||
|
||||
CodeEditorComponent::ColourScheme cs;
|
||||
|
||||
for (auto& t : types)
|
||||
cs.set (t.name, Colour (t.colour));
|
||||
|
||||
return cs;
|
||||
}
|
||||
|
||||
inline CodeEditorComponent::ColourScheme getLightCodeEditorColourScheme()
|
||||
{
|
||||
struct Type
|
||||
{
|
||||
const char* name;
|
||||
juce::uint32 colour;
|
||||
};
|
||||
|
||||
const Type types[] =
|
||||
{
|
||||
{ "Error", 0xffcc0000 },
|
||||
{ "Comment", 0xff00aa00 },
|
||||
{ "Keyword", 0xff0000cc },
|
||||
{ "Operator", 0xff225500 },
|
||||
{ "Identifier", 0xff000000 },
|
||||
{ "Integer", 0xff880000 },
|
||||
{ "Float", 0xff885500 },
|
||||
{ "String", 0xff990099 },
|
||||
{ "Bracket", 0xff000055 },
|
||||
{ "Punctuation", 0xff004400 },
|
||||
{ "Preprocessor Text", 0xff660000 }
|
||||
};
|
||||
|
||||
CodeEditorComponent::ColourScheme cs;
|
||||
|
||||
for (auto& t : types)
|
||||
cs.set (t.name, Colour (t.colour));
|
||||
|
||||
return cs;
|
||||
}
|
||||
#endif
|
||||
|
||||
//==============================================================================
|
||||
// This is basically a sawtooth wave generator - maps a value that bounces between
|
||||
// 0.0 and 1.0 at a random speed
|
||||
struct BouncingNumber
|
||||
{
|
||||
BouncingNumber()
|
||||
: speed (0.0004 + 0.0007 * Random::getSystemRandom().nextDouble()),
|
||||
phase (Random::getSystemRandom().nextDouble())
|
||||
{
|
||||
}
|
||||
|
||||
float getValue() const
|
||||
{
|
||||
double v = fmod (phase + speed * Time::getMillisecondCounterHiRes(), 2.0);
|
||||
return (float) (v >= 1.0 ? (2.0 - v) : v);
|
||||
}
|
||||
|
||||
protected:
|
||||
double speed, phase;
|
||||
};
|
||||
|
||||
struct SlowerBouncingNumber : public BouncingNumber
|
||||
{
|
||||
SlowerBouncingNumber()
|
||||
{
|
||||
speed *= 0.3;
|
||||
}
|
||||
};
|
BIN
deps/juce/examples/Assets/Notifications/images/ic_stat_name.png
vendored
Normal file
After Width: | Height: | Size: 351 B |
BIN
deps/juce/examples/Assets/Notifications/images/ic_stat_name10.png
vendored
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
deps/juce/examples/Assets/Notifications/images/ic_stat_name2.png
vendored
Normal file
After Width: | Height: | Size: 204 B |
BIN
deps/juce/examples/Assets/Notifications/images/ic_stat_name3.png
vendored
Normal file
After Width: | Height: | Size: 292 B |
BIN
deps/juce/examples/Assets/Notifications/images/ic_stat_name4.png
vendored
Normal file
After Width: | Height: | Size: 341 B |
BIN
deps/juce/examples/Assets/Notifications/images/ic_stat_name5.png
vendored
Normal file
After Width: | Height: | Size: 337 B |
BIN
deps/juce/examples/Assets/Notifications/images/ic_stat_name6.png
vendored
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
deps/juce/examples/Assets/Notifications/images/ic_stat_name7.png
vendored
Normal file
After Width: | Height: | Size: 543 B |
BIN
deps/juce/examples/Assets/Notifications/images/ic_stat_name8.png
vendored
Normal file
After Width: | Height: | Size: 928 B |
BIN
deps/juce/examples/Assets/Notifications/images/ic_stat_name9.png
vendored
Normal file
After Width: | Height: | Size: 915 B |
BIN
deps/juce/examples/Assets/Notifications/sounds/demonstrative.caf
vendored
Normal file
BIN
deps/juce/examples/Assets/Notifications/sounds/demonstrative.mp3
vendored
Normal file
BIN
deps/juce/examples/Assets/Notifications/sounds/isntit.caf
vendored
Normal file
BIN
deps/juce/examples/Assets/Notifications/sounds/isntit.mp3
vendored
Normal file
BIN
deps/juce/examples/Assets/Notifications/sounds/jinglebellssms.caf
vendored
Normal file
BIN
deps/juce/examples/Assets/Notifications/sounds/jinglebellssms.mp3
vendored
Normal file
BIN
deps/juce/examples/Assets/Notifications/sounds/served.caf
vendored
Normal file
BIN
deps/juce/examples/Assets/Notifications/sounds/served.mp3
vendored
Normal file
BIN
deps/juce/examples/Assets/Notifications/sounds/solemn.caf
vendored
Normal file
BIN
deps/juce/examples/Assets/Notifications/sounds/solemn.mp3
vendored
Normal file
BIN
deps/juce/examples/Assets/Purchases/Ed.png
vendored
Normal file
After Width: | Height: | Size: 136 KiB |
BIN
deps/juce/examples/Assets/Purchases/Ed0.ogg
vendored
Normal file
BIN
deps/juce/examples/Assets/Purchases/Ed1.ogg
vendored
Normal file
BIN
deps/juce/examples/Assets/Purchases/Ed2.ogg
vendored
Normal file
BIN
deps/juce/examples/Assets/Purchases/Fabian.png
vendored
Normal file
After Width: | Height: | Size: 88 KiB |
BIN
deps/juce/examples/Assets/Purchases/Fabian0.ogg
vendored
Normal file
BIN
deps/juce/examples/Assets/Purchases/Fabian1.ogg
vendored
Normal file
BIN
deps/juce/examples/Assets/Purchases/Fabian2.ogg
vendored
Normal file
BIN
deps/juce/examples/Assets/Purchases/JB.png
vendored
Normal file
After Width: | Height: | Size: 77 KiB |