paulxstretch/deps/juce/extras/Projucer/Source/BinaryData/Templates/jucer_OpenGLComponentTemplate.cpp

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%%include_corresponding_header%%
//==============================================================================
%%content_component_class%%::%%content_component_class%%()
{
// Make sure you set the size of the component after
// you add any child components.
setSize (800, 600);
}
%%content_component_class%%::~%%content_component_class%%()
{
// This shuts down the GL system and stops the rendering calls.
shutdownOpenGL();
}
//==============================================================================
void %%content_component_class%%::initialise()
{
// Initialise GL objects for rendering here.
}
void %%content_component_class%%::shutdown()
{
// Free any GL objects created for rendering here.
}
void %%content_component_class%%::render()
{
// This clears the context with a black background.
juce::OpenGLHelpers::clear (juce::Colours::black);
// Add your rendering code here...
}
//==============================================================================
void %%content_component_class%%::paint (juce::Graphics& g)
{
// You can add your component specific drawing code here!
// This will draw over the top of the openGL background.
}
void %%content_component_class%%::resized()
{
// This is called when the %%content_component_class%% is resized.
// If you add any child components, this is where you should
// update their positions.
}