paulxstretch/deps/juce/modules/juce_events/messages/juce_DeletedAtShutdown.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
The code included in this file is provided under the terms of the ISC license
http://www.isc.org/downloads/software-support-policy/isc-license. Permission
To use, copy, modify, and/or distribute this software for any purpose with or
without fee is hereby granted provided that the above copyright notice and
this permission notice appear in all copies.
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Classes derived from this will be automatically deleted when the application exits.
After JUCEApplicationBase::shutdown() has been called, any objects derived from
DeletedAtShutdown which are still in existence will be deleted in the reverse
order to that in which they were created.
So if you've got a singleton and don't want to have to explicitly delete it, just
inherit from this and it'll be taken care of.
@tags{Events}
*/
class JUCE_API DeletedAtShutdown
{
protected:
/** Creates a DeletedAtShutdown object. */
DeletedAtShutdown();
/** Destructor.
It's ok to delete these objects explicitly - it's only the ones left
dangling at the end that will be deleted automatically.
*/
virtual ~DeletedAtShutdown();
public:
/** Deletes all extant objects.
This shouldn't be used by applications, as it's called automatically
in the shutdown code of the JUCEApplicationBase class.
*/
static void deleteAll();
private:
JUCE_DECLARE_NON_COPYABLE (DeletedAtShutdown)
};
} // namespace juce