paulxstretch/deps/juce/modules/juce_graphics/juce_graphics.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
/*******************************************************************************
The block below describes the properties of this module, and is read by
the Projucer to automatically generate project code that uses it.
For details about the syntax and how to create or use a module, see the
JUCE Module Format.md file.
BEGIN_JUCE_MODULE_DECLARATION
ID: juce_graphics
vendor: juce
version: 6.1.2
name: JUCE graphics classes
description: Classes for 2D vector graphics, image loading/saving, font handling, etc.
website: http://www.juce.com/juce
license: GPL/Commercial
minimumCppStandard: 14
dependencies: juce_events
OSXFrameworks: Cocoa QuartzCore
iOSFrameworks: CoreGraphics CoreImage CoreText QuartzCore
linuxPackages: freetype2
END_JUCE_MODULE_DECLARATION
*******************************************************************************/
#pragma once
#define JUCE_GRAPHICS_H_INCLUDED
#include <juce_core/juce_core.h>
#include <juce_events/juce_events.h>
//==============================================================================
/** Config: JUCE_USE_COREIMAGE_LOADER
On OSX, enabling this flag means that the CoreImage codecs will be used to load
PNG/JPEG/GIF files. It is enabled by default, but you may want to disable it if
you'd rather use libpng, libjpeg, etc.
*/
#ifndef JUCE_USE_COREIMAGE_LOADER
#define JUCE_USE_COREIMAGE_LOADER 1
#endif
/** Config: JUCE_USE_DIRECTWRITE
Enabling this flag means that DirectWrite will be used when available for font
management and layout.
*/
#ifndef JUCE_USE_DIRECTWRITE
#define JUCE_USE_DIRECTWRITE 1
#endif
/** Config: JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING
Setting this flag will turn off CoreGraphics font smoothing on macOS, which some people
find makes the text too 'fat' for their taste.
*/
#ifndef JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING
#define JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING 0
#endif
#ifndef JUCE_INCLUDE_PNGLIB_CODE
#define JUCE_INCLUDE_PNGLIB_CODE 1
#endif
#ifndef JUCE_INCLUDE_JPEGLIB_CODE
#define JUCE_INCLUDE_JPEGLIB_CODE 1
#endif
#ifndef USE_COREGRAPHICS_RENDERING
#define USE_COREGRAPHICS_RENDERING 1
#endif
//==============================================================================
namespace juce
{
class Image;
class AffineTransform;
class Path;
class Font;
class Graphics;
class FillType;
class LowLevelGraphicsContext;
}
#include "geometry/juce_AffineTransform.h"
#include "geometry/juce_Point.h"
#include "geometry/juce_Line.h"
#include "geometry/juce_Rectangle.h"
#include "geometry/juce_Parallelogram.h"
#include "placement/juce_Justification.h"
#include "geometry/juce_Path.h"
#include "geometry/juce_RectangleList.h"
#include "colour/juce_PixelFormats.h"
#include "colour/juce_Colour.h"
#include "colour/juce_ColourGradient.h"
#include "colour/juce_Colours.h"
#include "geometry/juce_BorderSize.h"
#include "geometry/juce_EdgeTable.h"
#include "geometry/juce_PathIterator.h"
#include "geometry/juce_PathStrokeType.h"
#include "placement/juce_RectanglePlacement.h"
#include "images/juce_ImageCache.h"
#include "images/juce_ImageConvolutionKernel.h"
#include "images/juce_ImageFileFormat.h"
#include "fonts/juce_Typeface.h"
#include "fonts/juce_Font.h"
#include "fonts/juce_AttributedString.h"
#include "fonts/juce_GlyphArrangement.h"
#include "fonts/juce_TextLayout.h"
#include "fonts/juce_CustomTypeface.h"
#include "contexts/juce_GraphicsContext.h"
#include "contexts/juce_LowLevelGraphicsContext.h"
#include "images/juce_Image.h"
#include "colour/juce_FillType.h"
#include "native/juce_RenderingHelpers.h"
#include "contexts/juce_LowLevelGraphicsSoftwareRenderer.h"
#include "contexts/juce_LowLevelGraphicsPostScriptRenderer.h"
#include "effects/juce_ImageEffectFilter.h"
#include "effects/juce_DropShadowEffect.h"
#include "effects/juce_GlowEffect.h"
#if JUCE_GRAPHICS_INCLUDE_COREGRAPHICS_HELPERS && (JUCE_MAC || JUCE_IOS)
#include "native/juce_mac_CoreGraphicsHelpers.h"
#include "native/juce_mac_CoreGraphicsContext.h"
#endif
#if JUCE_DIRECT2D && JUCE_WINDOWS
#include "native/juce_win32_Direct2DGraphicsContext.h"
#endif