paulxstretch/deps/juce/modules/juce_gui_basics/buttons/juce_TextButton.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A button that uses the standard lozenge-shaped background with a line of
text on it.
@see Button, DrawableButton
@tags{GUI}
*/
class JUCE_API TextButton : public Button
{
public:
//==============================================================================
/** Creates a TextButton. */
TextButton();
/** Creates a TextButton.
@param buttonName the text to put in the button (the component's name is also
initially set to this string, but these can be changed later
using the setName() and setButtonText() methods)
*/
explicit TextButton (const String& buttonName);
/** Creates a TextButton.
@param buttonName the text to put in the button (the component's name is also
initially set to this string, but these can be changed later
using the setName() and setButtonText() methods)
@param toolTip an optional string to use as a tooltip
*/
TextButton (const String& buttonName, const String& toolTip);
/** Destructor. */
~TextButton() override;
//==============================================================================
/** A set of colour IDs to use to change the colour of various aspects of the button.
These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
methods.
@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
*/
enum ColourIds
{
buttonColourId = 0x1000100, /**< The colour used to fill the button shape (when the button is toggled
'off'). The look-and-feel class might re-interpret this to add
effects, etc. */
buttonOnColourId = 0x1000101, /**< The colour used to fill the button shape (when the button is toggled
'on'). The look-and-feel class might re-interpret this to add
effects, etc. */
textColourOffId = 0x1000102, /**< The colour to use for the button's text when the button's toggle state is "off". */
textColourOnId = 0x1000103 /**< The colour to use for the button's text.when the button's toggle state is "on". */
};
//==============================================================================
/** Changes this button's width to fit neatly around its current text, without
changing its height.
*/
void changeWidthToFitText();
/** Resizes the button's width to fit neatly around its current text, and gives it
the specified height.
*/
void changeWidthToFitText (int newHeight);
/** Returns the width that the LookAndFeel suggests would be best for this button if it
had the given height.
*/
int getBestWidthForHeight (int buttonHeight);
//==============================================================================
/** @internal */
void paintButton (Graphics&, bool, bool) override;
/** @internal */
void colourChanged() override;
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TextButton)
};
} // namespace juce