paulxstretch/deps/juce/modules/juce_gui_basics/drawables/juce_DrawableImage.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A drawable object which is a bitmap image.
@see Drawable
@tags{GUI}
*/
class JUCE_API DrawableImage : public Drawable
{
public:
//==============================================================================
DrawableImage();
DrawableImage (const DrawableImage&);
/** Sets the image that this drawable will render. */
explicit DrawableImage (const Image& imageToUse);
/** Destructor. */
~DrawableImage() override;
//==============================================================================
/** Sets the image that this drawable will render. */
void setImage (const Image& imageToUse);
/** Returns the current image. */
const Image& getImage() const noexcept { return image; }
/** Sets the opacity to use when drawing the image. */
void setOpacity (float newOpacity);
/** Returns the image's opacity. */
float getOpacity() const noexcept { return opacity; }
/** Sets a colour to draw over the image's alpha channel.
By default this is transparent so isn't drawn, but if you set a non-transparent
colour here, then it will be overlaid on the image, using the image's alpha
channel as a mask.
This is handy for doing things like darkening or lightening an image by overlaying
it with semi-transparent black or white.
*/
void setOverlayColour (Colour newOverlayColour);
/** Returns the overlay colour. */
Colour getOverlayColour() const noexcept { return overlayColour; }
/** Sets the bounding box within which the image should be displayed. */
void setBoundingBox (Parallelogram<float> newBounds);
/** Sets the bounding box within which the image should be displayed. */
void setBoundingBox (Rectangle<float> newBounds);
/** Returns the position to which the image's top-left corner should be remapped in the target
coordinate space when rendering this object.
@see setTransform
*/
Parallelogram<float> getBoundingBox() const noexcept { return bounds; }
//==============================================================================
/** @internal */
void paint (Graphics&) override;
/** @internal */
bool hitTest (int x, int y) override;
/** @internal */
std::unique_ptr<Drawable> createCopy() const override;
/** @internal */
Rectangle<float> getDrawableBounds() const override;
/** @internal */
Path getOutlineAsPath() const override;
private:
//==============================================================================
std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
bool setImageInternal (const Image&);
//==============================================================================
Image image;
float opacity = 1.0f;
Colour overlayColour { 0 };
Parallelogram<float> bounds;
DrawableImage& operator= (const DrawableImage&);
JUCE_LEAK_DETECTOR (DrawableImage)
};
} // namespace juce