paulxstretch/deps/juce/modules/juce_gui_basics/layout/juce_GroupComponent.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A component that draws an outline around itself and has an optional title at
the top, for drawing an outline around a group of controls.
@tags{GUI}
*/
class JUCE_API GroupComponent : public Component
{
public:
//==============================================================================
/** Creates a GroupComponent.
@param componentName the name to give the component
@param labelText the text to show at the top of the outline
*/
GroupComponent (const String& componentName = {},
const String& labelText = {});
/** Destructor. */
~GroupComponent() override;
//==============================================================================
/** Changes the text that's shown at the top of the component. */
void setText (const String& newText);
/** Returns the currently displayed text label. */
String getText() const;
/** Sets the positioning of the text label.
(The default is Justification::left)
@see getTextLabelPosition
*/
void setTextLabelPosition (Justification justification);
/** Returns the current text label position.
@see setTextLabelPosition
*/
Justification getTextLabelPosition() const noexcept { return justification; }
//==============================================================================
/** A set of colour IDs to use to change the colour of various aspects of the component.
These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
methods.
@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
*/
enum ColourIds
{
outlineColourId = 0x1005400, /**< The colour to use for drawing the line around the edge. */
textColourId = 0x1005410 /**< The colour to use to draw the text label. */
};
//==============================================================================
/** This abstract base class is implemented by LookAndFeel classes. */
struct JUCE_API LookAndFeelMethods
{
virtual ~LookAndFeelMethods() = default;
virtual void drawGroupComponentOutline (Graphics&, int w, int h, const String& text,
const Justification&, GroupComponent&) = 0;
};
//==============================================================================
/** @internal */
void paint (Graphics&) override;
/** @internal */
void enablementChanged() override;
/** @internal */
void colourChanged() override;
private:
std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
String text;
Justification justification;
JUCE_DECLARE_NON_COPYABLE (GroupComponent)
};
} // namespace juce