paulxstretch/deps/juce/modules/juce_gui_basics/native/juce_ScopedDPIAwarenessDisabler.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A Windows-specific class that temporarily sets the DPI awareness context of
the current thread to be DPI unaware and resets it to the previous context
when it goes out of scope.
If you create one of these before creating a top-level window, the window
will be DPI unaware and bitmap stretched by the OS on a display with >100%
scaling.
You shouldn't use this unless you really know what you are doing and
are dealing with native HWNDs.
@tags{GUI}
*/
class JUCE_API ScopedDPIAwarenessDisabler
{
public:
ScopedDPIAwarenessDisabler();
~ScopedDPIAwarenessDisabler();
private:
void* previousContext = nullptr;
};
} // namespace juce