paulxstretch/deps/juce/modules/juce_opengl/opengl/juce_OpenGLPixelFormat.cpp

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
OpenGLPixelFormat::OpenGLPixelFormat (const int bitsPerRGBComponent,
const int alphaBits_,
const int depthBufferBits_,
const int stencilBufferBits_) noexcept
: redBits (bitsPerRGBComponent),
greenBits (bitsPerRGBComponent),
blueBits (bitsPerRGBComponent),
alphaBits (alphaBits_),
depthBufferBits (depthBufferBits_),
stencilBufferBits (stencilBufferBits_),
accumulationBufferRedBits (0),
accumulationBufferGreenBits (0),
accumulationBufferBlueBits (0),
accumulationBufferAlphaBits (0),
multisamplingLevel (0)
{
}
static auto tie (const OpenGLPixelFormat& fmt)
{
return std::tie (fmt.redBits,
fmt.greenBits,
fmt.blueBits,
fmt.alphaBits,
fmt.depthBufferBits,
fmt.stencilBufferBits,
fmt.accumulationBufferRedBits,
fmt.accumulationBufferGreenBits,
fmt.accumulationBufferBlueBits,
fmt.accumulationBufferAlphaBits,
fmt.multisamplingLevel);
}
bool OpenGLPixelFormat::operator== (const OpenGLPixelFormat& other) const noexcept
{
return tie (*this) == tie (other);
}
bool OpenGLPixelFormat::operator!= (const OpenGLPixelFormat& other) const noexcept
{
return ! operator== (other);
}
} // namespace juce