paulxstretch/deps/juce/modules/juce_graphics/images/juce_ImageCache.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A global cache of images that have been loaded from files or memory.
If you're loading an image and may need to use the image in more than one
place, this is used to allow the same image to be shared rather than loading
multiple copies into memory.
Another advantage is that after images are released, they will be kept in
memory for a few seconds before it is actually deleted, so if you're repeatedly
loading/deleting the same image, it'll reduce the chances of having to reload it
each time.
@see Image, ImageFileFormat
@tags{Graphics}
*/
class JUCE_API ImageCache
{
public:
//==============================================================================
/** Loads an image from a file, (or just returns the image if it's already cached).
If the cache already contains an image that was loaded from this file,
that image will be returned. Otherwise, this method will try to load the
file, add it to the cache, and return it.
Remember that the image returned is shared, so drawing into it might
affect other things that are using it! If you want to draw on it, first
call Image::duplicateIfShared()
@param file the file to try to load
@returns the image, or null if it there was an error loading it
@see getFromMemory, getFromCache, ImageFileFormat::loadFrom
*/
static Image getFromFile (const File& file);
/** Loads an image from an in-memory image file, (or just returns the image if it's already cached).
If the cache already contains an image that was loaded from this block of memory,
that image will be returned. Otherwise, this method will try to load the
file, add it to the cache, and return it.
Remember that the image returned is shared, so drawing into it might
affect other things that are using it! If you want to draw on it, first
call Image::duplicateIfShared()
@param imageData the block of memory containing the image data
@param dataSize the data size in bytes
@returns the image, or an invalid image if it there was an error loading it
@see getFromMemory, getFromCache, ImageFileFormat::loadFrom
*/
static Image getFromMemory (const void* imageData, int dataSize);
//==============================================================================
/** Checks the cache for an image with a particular hashcode.
If there's an image in the cache with this hashcode, it will be returned,
otherwise it will return an invalid image.
@param hashCode the hash code that was associated with the image by addImageToCache()
@see addImageToCache
*/
static Image getFromHashCode (int64 hashCode);
/** Adds an image to the cache with a user-defined hash-code.
The image passed-in will be referenced (not copied) by the cache, so it's probably
a good idea not to draw into it after adding it, otherwise this will affect all
instances of it that may be in use.
@param image the image to add
@param hashCode the hash-code to associate with it
@see getFromHashCode
*/
static void addImageToCache (const Image& image, int64 hashCode);
/** Changes the amount of time before an unused image will be removed from the cache.
By default this is about 5 seconds.
*/
static void setCacheTimeout (int millisecs);
/** Releases any images in the cache that aren't being referenced by active
Image objects.
*/
static void releaseUnusedImages();
private:
//==============================================================================
struct Pimpl;
friend struct Pimpl;
ImageCache();
~ImageCache();
JUCE_DECLARE_NON_COPYABLE (ImageCache)
};
} // namespace juce