paulxstretch/deps/juce/extras/Projucer/Source/BinaryData/Templates/jucer_NewComponentTemplate.cpp

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/*
==============================================================================
%%filename%%
Created: %%date%%
Author: %%author%%
==============================================================================
*/
%%include_juce%%
%%include_corresponding_header%%
//==============================================================================
%%component_class%%::%%component_class%%()
{
// In your constructor, you should add any child components, and
// initialise any special settings that your component needs.
}
%%component_class%%::~%%component_class%%()
{
}
void %%component_class%%::paint (juce::Graphics& g)
{
/* This demo code just fills the component's background and
draws some placeholder text to get you started.
You should replace everything in this method with your own
drawing code..
*/
g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId)); // clear the background
g.setColour (juce::Colours::grey);
g.drawRect (getLocalBounds(), 1); // draw an outline around the component
g.setColour (juce::Colours::white);
g.setFont (14.0f);
g.drawText ("%%component_class%%", getLocalBounds(),
juce::Justification::centred, true); // draw some placeholder text
}
void %%component_class%%::resized()
{
// This method is where you should set the bounds of any child
// components that your component contains..
}