paulxstretch/deps/juce/modules/juce_gui_basics/windows/juce_TooltipWindow.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A window that displays a pop-up tooltip when the mouse hovers over another component.
To enable tooltips in your app, just create a single instance of a TooltipWindow
object. Note that if you instantiate more than one instance of this class with the
same parentComponent (even if both TooltipWindow's parentComponent is nil), you'll
end up with multiple tooltips being shown! To avoid this use a SharedResourcePointer
to instantiate the TooltipWindow only once.
For audio plug-ins (which should not be opening native windows) it is better
to add a TooltipWindow as a member variable to the editor and ensure that the
editor is the parentComponent of your TooltipWindow. This will ensure that your
TooltipWindow is scaled according to your editor and the DAWs scaling setting.
The TooltipWindow object will then stay invisible, waiting until the mouse
hovers for the specified length of time - it will then see if it's currently
over a component which implements the TooltipClient interface, and if so,
it will make itself visible to show the tooltip in the appropriate place.
@see TooltipClient, SettableTooltipClient, SharedResourcePointer
@tags{GUI}
*/
class JUCE_API TooltipWindow : public Component,
private Timer
{
public:
//==============================================================================
/** Creates a tooltip window.
Make sure your app only creates one instance of this class, otherwise you'll
get multiple overlaid tooltips appearing. The window will initially be invisible
and will make itself visible when it needs to display a tip.
To change the style of tooltips, see the LookAndFeel class for its tooltip
methods.
@param parentComponent if set to nullptr, the TooltipWindow will appear on the desktop,
otherwise the tooltip will be added to the given parent
component.
@param millisecondsBeforeTipAppears the time for which the mouse has to stay still
before a tooltip will be shown
@see TooltipClient, LookAndFeel::drawTooltip, LookAndFeel::getTooltipBounds
*/
explicit TooltipWindow (Component* parentComponent = nullptr,
int millisecondsBeforeTipAppears = 700);
/** Destructor. */
~TooltipWindow() override;
//==============================================================================
/** Changes the time before the tip appears.
This lets you change the value that was set in the constructor.
*/
void setMillisecondsBeforeTipAppears (int newTimeMs = 700) noexcept;
/** Can be called to manually force a tip to be shown at a particular location. */
void displayTip (Point<int> screenPosition, const String& text);
/** Can be called to manually hide the tip if it's showing. */
void hideTip();
/** Asks a component for its tooltip.
This can be overridden if you need custom lookup behaviour or to modify the strings.
*/
virtual String getTipFor (Component&);
//==============================================================================
/** A set of colour IDs to use to change the colour of various aspects of the tooltip.
These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
methods.
@see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
*/
enum ColourIds
{
backgroundColourId = 0x1001b00, /**< The colour to fill the background with. */
textColourId = 0x1001c00, /**< The colour to use for the text. */
outlineColourId = 0x1001c10 /**< The colour to use to draw an outline around the tooltip. */
};
//==============================================================================
/** This abstract base class is implemented by LookAndFeel classes to provide
window drawing functionality.
*/
struct JUCE_API LookAndFeelMethods
{
virtual ~LookAndFeelMethods() = default;
/** returns the bounds for a tooltip at the given screen coordinate, constrained within the given desktop area. */
virtual Rectangle<int> getTooltipBounds (const String& tipText, Point<int> screenPos, Rectangle<int> parentArea) = 0;
virtual void drawTooltip (Graphics&, const String& text, int width, int height) = 0;
};
//==============================================================================
/** @internal */
float getDesktopScaleFactor() const override;
private:
//==============================================================================
Point<float> lastMousePos;
Component* lastComponentUnderMouse = nullptr;
String tipShowing, lastTipUnderMouse;
int millisecondsBeforeTipAppears;
int mouseClicks = 0, mouseWheelMoves = 0;
unsigned int lastCompChangeTime = 0, lastHideTime = 0;
bool reentrant = false;
std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
void paint (Graphics&) override;
void mouseEnter (const MouseEvent&) override;
void timerCallback() override;
void updatePosition (const String&, Point<int>, Rectangle<int>);
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TooltipWindow)
};
} // namespace juce