paulxstretch/deps/juce/modules/juce_gui_basics/windows/juce_TopLevelWindow.h

167 lines
6.5 KiB
C
Raw Normal View History

/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
A base class for top-level windows.
This class is used for components that are considered a major part of your
application - e.g. ResizableWindow, DocumentWindow, DialogWindow, AlertWindow,
etc. Things like menus that pop up briefly aren't derived from it.
A TopLevelWindow is probably on the desktop, but this isn't mandatory - it
could itself be the child of another component.
The class manages a list of all instances of top-level windows that are in use,
and each one is also given the concept of being "active". The active window is
one that is actively being used by the user. This isn't quite the same as the
component with the keyboard focus, because there may be a popup menu or other
temporary window which gets keyboard focus while the active top level window is
unchanged.
A top-level window also has an optional drop-shadow.
@see ResizableWindow, DocumentWindow, DialogWindow
@tags{GUI}
*/
class JUCE_API TopLevelWindow : public Component
{
public:
//==============================================================================
/** Creates a TopLevelWindow.
@param name the name to give the component
@param addToDesktop if true, the window will be automatically added to the
desktop; if false, you can use it as a child component
*/
TopLevelWindow (const String& name, bool addToDesktop);
/** Destructor. */
~TopLevelWindow() override;
//==============================================================================
/** True if this is currently the TopLevelWindow that is actively being used.
This isn't quite the same as having keyboard focus, because the focus may be
on a child component or a temporary pop-up menu, etc, while this window is
still considered to be active.
@see activeWindowStatusChanged
*/
bool isActiveWindow() const noexcept { return isCurrentlyActive; }
//==============================================================================
/** This will set the bounds of the window so that it's centred in front of another
window.
If your app has a few windows open and want to pop up a dialog box for one of
them, you can use this to show it in front of the relevant parent window, which
is a bit neater than just having it appear in the middle of the screen.
If componentToCentreAround is nullptr, then the currently active TopLevelWindow will
be used instead. If no window is focused, it'll just default to the middle of the
screen.
*/
void centreAroundComponent (Component* componentToCentreAround,
int width, int height);
//==============================================================================
/** Turns the drop-shadow on and off. */
void setDropShadowEnabled (bool useShadow);
/** True if drop-shadowing is enabled. */
bool isDropShadowEnabled() const noexcept { return useDropShadow; }
/** Sets whether an OS-native title bar will be used, or a JUCE one.
@see isUsingNativeTitleBar
*/
void setUsingNativeTitleBar (bool useNativeTitleBar);
/** Returns true if the window is currently using an OS-native title bar.
@see setUsingNativeTitleBar
*/
bool isUsingNativeTitleBar() const noexcept;
//==============================================================================
/** Returns the number of TopLevelWindow objects currently in use.
@see getTopLevelWindow
*/
static int getNumTopLevelWindows() noexcept;
/** Returns one of the TopLevelWindow objects currently in use.
The index is 0 to (getNumTopLevelWindows() - 1).
*/
static TopLevelWindow* getTopLevelWindow (int index) noexcept;
/** Returns the currently-active top level window.
There might not be one, of course, so this can return nullptr.
*/
static TopLevelWindow* getActiveTopLevelWindow() noexcept;
/** Adds the window to the desktop using the default flags. */
void addToDesktop();
//==============================================================================
/** @internal */
void addToDesktop (int windowStyleFlags, void* nativeWindowToAttachTo = nullptr) override;
protected:
//==============================================================================
/** This callback happens when this window becomes active or inactive.
@see isActiveWindow
*/
virtual void activeWindowStatusChanged();
//==============================================================================
/** @internal */
void focusOfChildComponentChanged (FocusChangeType) override;
/** @internal */
void parentHierarchyChanged() override;
/** @internal */
virtual int getDesktopWindowStyleFlags() const;
/** @internal */
void recreateDesktopWindow();
/** @internal */
void visibilityChanged() override;
private:
friend class TopLevelWindowManager;
friend class ResizableWindow;
bool useDropShadow = true, useNativeTitleBar = false, isCurrentlyActive = false;
std::unique_ptr<DropShadower> shadower;
std::unique_ptr<AccessibilityHandler> createAccessibilityHandler() override;
void setWindowActive (bool);
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (TopLevelWindow)
};
} // namespace juce