paulxstretch/deps/juce/modules/juce_gui_basics/components/juce_FocusTraverser.h

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/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2020 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 6 End-User License
Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
End User License Agreement: www.juce.com/juce-6-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Controls the order in which focus moves between components.
The algorithm used by this class to work out the order of traversal is as
follows:
- Only visible and enabled components are considered focusable.
- If two components both have an explicit focus order specified then the
one with the lowest number comes first (see the
Component::setExplicitFocusOrder() method).
- Any component with an explicit focus order greater than 0 comes before ones
that don't have an order specified.
- Components with their 'always on top' flag set come before those without.
- Any unspecified components are traversed in a left-to-right, then
top-to-bottom order.
If you need focus traversal in a more customised way you can create a
ComponentTraverser subclass that uses your own algorithm and return it
from Component::createFocusTraverser().
@see ComponentTraverser, Component::createFocusTraverser
@tags{GUI}
*/
class JUCE_API FocusTraverser : public ComponentTraverser
{
public:
/** Destructor. */
~FocusTraverser() override = default;
/** Returns the component that should receive focus by default within the given
parent component.
The default implementation will just return the foremost visible and enabled
child component, and will return nullptr if there is no suitable component.
*/
Component* getDefaultComponent (Component* parentComponent) override;
/** Returns the component that should be given focus after the specified one when
moving "forwards".
The default implementation will return the next visible and enabled component
which is to the right of or below this one, and will return nullptr if there
is no suitable component.
*/
Component* getNextComponent (Component* current) override;
/** Returns the component that should be given focus after the specified one when
moving "backwards".
The default implementation will return the previous visible and enabled component
which is to the left of or above this one, and will return nullptr if there
is no suitable component.
*/
Component* getPreviousComponent (Component* current) override;
/** Returns all of the components that can receive focus within the given parent
component in traversal order.
The default implementation will return all visible and enabled child components.
*/
std::vector<Component*> getAllComponents (Component* parentComponent) override;
};
} // namespace juce