2017-11-13 15:06:08 +00:00
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/*
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==============================================================================
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This file was auto-generated!
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It contains the basic framework code for a JUCE plugin editor.
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==============================================================================
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*/
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#include "PluginProcessor.h"
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#include "PluginEditor.h"
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//==============================================================================
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PaulstretchpluginAudioProcessorEditor::PaulstretchpluginAudioProcessorEditor (PaulstretchpluginAudioProcessor& p)
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: AudioProcessorEditor (&p), processor (p)
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{
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2017-11-13 18:45:23 +00:00
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const auto& pars = processor.getParameters();
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for (int i=0;i<pars.size();++i)
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{
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m_parcomps.push_back(std::make_shared<ParameterComponent>(pars[i]));
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m_parcomps.back()->setBounds(1, i * 25, 598, 24);
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addAndMakeVisible(m_parcomps.back().get());
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}
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setSize (600, pars.size()*25);
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2017-11-13 15:06:08 +00:00
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}
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PaulstretchpluginAudioProcessorEditor::~PaulstretchpluginAudioProcessorEditor()
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{
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}
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//==============================================================================
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void PaulstretchpluginAudioProcessorEditor::paint (Graphics& g)
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{
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2017-11-13 18:45:23 +00:00
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g.fillAll(Colours::darkgrey);
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2017-11-13 15:06:08 +00:00
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}
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void PaulstretchpluginAudioProcessorEditor::resized()
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{
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// This is generally where you'll want to lay out the positions of any
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// subcomponents in your editor..
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}
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