paulxstretch/deps/juce/modules/juce_gui_basics/keyboard/juce_TextInputTarget.h

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2022-11-04 22:11:33 +00:00
/*
==============================================================================
This file is part of the JUCE library.
Copyright (c) 2022 - Raw Material Software Limited
JUCE is an open source library subject to commercial or open-source
licensing.
By using JUCE, you agree to the terms of both the JUCE 7 End-User License
Agreement and JUCE Privacy Policy.
End User License Agreement: www.juce.com/juce-7-licence
Privacy Policy: www.juce.com/juce-privacy-policy
Or: You may also use this code under the terms of the GPL v3 (see
www.gnu.org/licenses).
JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
An abstract base class which can be implemented by components that function as
text editors.
This class allows different types of text editor component to provide a uniform
interface, which can be used by things like OS-specific input methods, on-screen
keyboards, etc.
@tags{GUI}
*/
class JUCE_API TextInputTarget
{
public:
//==============================================================================
/** */
TextInputTarget() = default;
/** Destructor. */
virtual ~TextInputTarget() = default;
/** Returns true if this input target is currently accepting input.
For example, a text editor might return false if it's in read-only mode.
*/
virtual bool isTextInputActive() const = 0;
/** Returns the extents of the selected text region, or an empty range if
nothing is selected,
*/
virtual Range<int> getHighlightedRegion() const = 0;
/** Sets the currently-selected text region. */
virtual void setHighlightedRegion (const Range<int>& newRange) = 0;
/** Sets a number of temporarily underlined sections.
This is needed by MS Windows input method UI.
*/
virtual void setTemporaryUnderlining (const Array<Range<int>>& underlinedRegions) = 0;
/** Returns a specified sub-section of the text. */
virtual String getTextInRange (const Range<int>& range) const = 0;
/** Inserts some text, overwriting the selected text region, if there is one. */
virtual void insertTextAtCaret (const String& textToInsert) = 0;
/** Returns the current index of the caret. */
virtual int getCaretPosition() const = 0;
/** Returns the position of the caret, relative to the component's origin. */
Rectangle<int> getCaretRectangle() const { return getCaretRectangleForCharIndex (getCaretPosition()); }
/** Returns the bounding box of the character at the given index. */
virtual Rectangle<int> getCaretRectangleForCharIndex (int characterIndex) const = 0;
/** Returns the total number of codepoints in the string. */
virtual int getTotalNumChars() const = 0;
/** Returns the index closest to the given point.
This is the location where the cursor might be placed after clicking at the given
point in a text field.
*/
virtual int getCharIndexForPoint (Point<int> point) const = 0;
/** Returns the bounding box for a range of text in the editor. As the range may span
multiple lines, this method returns a RectangleList.
The bounds are relative to the component's top-left and may extend beyond the bounds
of the component if the text is long and word wrapping is disabled.
*/
virtual RectangleList<int> getTextBounds (Range<int> textRange) const = 0;
/** A set of possible on-screen keyboard types, for use in the
getKeyboardType() method.
*/
enum VirtualKeyboardType
{
textKeyboard = 0,
numericKeyboard,
decimalKeyboard,
urlKeyboard,
emailAddressKeyboard,
phoneNumberKeyboard
};
/** Returns the target's preference for the type of keyboard that would be most appropriate.
This may be ignored, depending on the capabilities of the OS.
*/
virtual VirtualKeyboardType getKeyboardType() { return textKeyboard; }
};
} // namespace juce