Some improvements. To keep things saner use the single stretch source for now.
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@ -48,6 +48,7 @@ public:
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PlayRangeEndCallback=[](AInputS*){};
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}
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~AInputS() {}
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void setAudioBuffer(AudioBuffer<float>* buf, int samplerate, int len)
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{
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m_afreader = nullptr;
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@ -60,6 +61,7 @@ public:
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m_loop_enabled = true;
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m_crossfadebuf.setSize(info.nchannels, m_crossfadebuf.getNumSamples());
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m_cached_file_range = { 0,len };
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seek(m_activerange.getStart());
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updateXFadeCache();
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}
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bool openAudioFile(File file) override
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@ -33,7 +33,7 @@ extern std::unique_ptr<PropertiesFile> g_propsfile;
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Control::Control(AudioFormatManager* afm) : m_afm(afm), m_bufferingthread("stretchbufferingthread")
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{
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m_stretch_source = std::make_unique<MultiStretchAudioSource>(2,m_afm);
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m_stretch_source = std::make_unique<StretchAudioSource>(2,m_afm);
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wavinfo.samplerate=44100;
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@ -619,91 +619,3 @@ void Control::update_process_parameters()
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//if (player)
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// player->set_process_parameters(&ppar,&bbpar);
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};
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AudioCallback::AudioCallback() : AudioIODeviceCallback(),
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m_writethread("audio_out_record_thread")
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{
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}
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void AudioCallback::audioDeviceAboutToStart(AudioIODevice * device)
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{
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m_debugcount = 0;
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m_outpos = 0.0;
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m_outsr = device->getCurrentSampleRate();
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if (m_aviscomponent)
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m_aviscomponent->setNumChannels(m_numoutchans);
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if (m_bufferingsource)
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{
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if (m_prebufferthread->isThreadRunning()==false)
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m_prebufferthread->startThread(g_propsfile->getIntValue("prebufthreadpriority",5));
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int bufsize = std::max(512, device->getCurrentBufferSizeSamples());
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//Logger::writeToLog("Using buffer size " + String(bufsize));
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m_bufferingsource->prepareToPlay(bufsize, m_outsr);
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}
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m_playing = true;
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//Logger::writeToLog("hw samplerate " + String(m_outsr));
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}
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void AudioCallback::audioDeviceStopped()
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{
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m_writer = nullptr;
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if (m_writethread.isThreadRunning() == true)
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{
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if (m_writethread.stopThread(1000) == false)
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{
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Logger::writeToLog("OUCH, live output recording thread didn't stop cleanly!");
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}
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}
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if (m_bufferingsource)
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{
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m_bufferingsource->releaseResources();
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if (m_prebufferthread->isThreadRunning() == true)
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{
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if (m_prebufferthread->stopThread(1000) == false)
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Logger::writeToLog("OUCH, prebuffering thread did not stop cleanly!");
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}
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}
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m_playing = false;
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}
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void AudioCallback::audioDeviceIOCallback(const float ** /*inputChannelData*/, int, float ** outputChannelData, int numOutputChannels, int numSamples)
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{
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if (m_bufferingsource == nullptr)
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return;
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AudioBuffer<float> buf(outputChannelData, numOutputChannels, numSamples);
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AudioSourceChannelInfo ainfo(buf);
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m_bufferingsource->getNextAudioBlock(ainfo);
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if (m_aviscomponent && m_aviscomponent->isVisible())
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{
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m_aviscomponent->pushBuffer((const float**)outputChannelData, m_numoutchans, numSamples);
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}
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if (m_writer && m_is_recording == true)
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{
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m_writer->write((const float**)outputChannelData, numSamples);
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}
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m_outpos += (double)numSamples / m_outsr;
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}
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String AudioCallback::startRecording(File outfile)
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{
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WavAudioFormat wavformat;
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auto outstream = outfile.createOutputStream();
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if (outstream == nullptr)
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return "Could not create output stream";
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auto writer = wavformat.createWriterFor(outstream, m_outsr, m_numoutchans, 32, StringPairArray(), 0);
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if (writer != nullptr)
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{
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if (m_writethread.isThreadRunning()==false)
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m_writethread.startThread();
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m_writer = std::make_unique<AudioFormatWriter::ThreadedWriter>(writer, m_writethread, 65536);
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m_is_recording = true;
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return String();
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}
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return "Could not create audio writer";
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}
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void AudioCallback::setNumOutchans(int numchans)
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{
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m_numoutchans = jlimit(2, g_maxnumoutchans, numchans);
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}
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@ -26,36 +26,6 @@ Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "../JuceLibraryCode/JuceHeader.h"
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#include "../ps3_BufferingAudioSource.h"
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class AudioCallback : public AudioIODeviceCallback
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{
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public:
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AudioCallback();
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void audioDeviceAboutToStart(AudioIODevice* device) override;
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void audioDeviceStopped() override;
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void audioDeviceIOCallback (const float** inputChannelData,
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int numInputChannels,
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float** outputChannelData,
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int numOutputChannels,
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int numSamples) override;
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String startRecording(File outfile);
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std::atomic<bool> m_is_recording{ false };
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AudioVisualiserComponent* m_aviscomponent = nullptr;
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std::unique_ptr<AudioFormatWriter::ThreadedWriter> m_writer;
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TimeSliceThread m_writethread;
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TimeSliceThread* m_prebufferthread = nullptr;
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MyBufferingAudioSource* m_bufferingsource = nullptr;
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MultiStretchAudioSource* m_sas = nullptr;
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std::atomic<bool> m_playing{false};
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double m_outpos = 0.0;
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void setNumOutchans(int numchans);
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private:
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std::mutex m_mutex;
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int m_debugcount = 0;
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int m_outsr = 44100;
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int m_numoutchans = 2;
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};
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class RenderInfo
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{
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public:
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@ -102,7 +72,7 @@ public:
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void setFFTSize(double size);
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int getFFTSize() { return m_fft_size_to_use; }
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void setOnsetDetection(double x);
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MultiStretchAudioSource* getStretchAudioSource() { return m_stretch_source.get(); }
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StretchAudioSource* getStretchAudioSource() { return m_stretch_source.get(); }
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void set_input_file(File filename, std::function<void(String)> cb);//return non empty String if the file cannot be opened
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String get_input_filename();
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String get_stretch_info(Range<double> playrange);
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@ -169,7 +139,7 @@ private:
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REALTYPE seek_pos;
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AudioFormatManager* m_afm = nullptr;
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TimeSliceThread m_bufferingthread;
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std::unique_ptr<MultiStretchAudioSource> m_stretch_source;
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std::unique_ptr<StretchAudioSource> m_stretch_source;
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std::unique_ptr<MyBufferingAudioSource> m_buffering_source;
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int m_prebuffer_amount = 1;
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bool m_recreate_buffering_source = true;
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@ -123,6 +123,8 @@ void StretchAudioSource::setAudioBufferAsInputSource(AudioBuffer<float>* buf, in
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m_seekpos = 0.0;
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m_lastinpos = 0.0;
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m_curfile = File();
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if (m_playrange.isEmpty())
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setPlayRange({ 0.0,1.0 }, true);
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}
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void StretchAudioSource::getNextAudioBlock(const AudioSourceChannelInfo & bufferToFill)
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